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Mineforgian

Moderner Beta

Old (and not so old) world generation for modern Minecraft!

897K загрузок480 подписчиковMITfabricforgeneoforgequilt

Обновлён 16 июня 2026 г. · опубликован 3 апреля 2024 г.

  • Glacier in Beta 1.8.1
  • The "gargamel" seed in Beta 1.7.3
  • Swampland next to Ice Plains in 1.0.0
  • Jungle with a beach in 1.2.5
  • 1.12.2 world generation with windswept hills and dark forest
  • Warm Ocean in 1.17.1

Moderner Beta Banner

Part of the Nostalgica Reverie project


Welcome to Moderner Beta! This is a fork of b3spectacled's Modern Beta that started out as a pull request but due to the original creator's inactivity has been published as a fork. Alongside all of the world generation options from Modern Beta, this fork adds in world generators from Beta 1.8 all the way up to Release 1.17 which are highly customisable with plenty of configuration options. The goal of this fork now is to pick Modern Beta's development back up and add in extra features.

Notice

Moderner Beta 5.0.0 is currently in alpha. There may be bugs and issues, and can be prone to breaking with future releases. 4.1.x will continue to be supported until 5.0.0 exits development. Development may take quite some time. If you could help, then please consider applying as a developer here.

How to Report Issues

Please use the issue tracker linked at the top of the page if you are experiencing bugs, crashes, or other issues.

Nostalgica Reverie

Consider joining the Nostalgica Reverie Discord for sneak peeks and updates on development! By joining, you can:

  • Get installation help and technical support for alot of nostalgic projects
  • Get the latest updates about development
  • Talk with and collaborate with our team
  • And just hang out with the rest of our community!

Features

Moderner Beta has a quite extensive feature-set and many benefits over the original Modern Beta mod!

What Modern Beta offered:

  • World generation for various old versions of Minecraft ranging from Classic 0.30 to Beta 1.7.3
  • A range of custom options to modify terrain shape and biome distribution

What Moderner Beta offers:

  • Support for NeoForge and Forge in addition to Fabric
  • Graphical settings menu for simple options
  • World generation from Beta 1.8 all the way up to Release 1.17.1 with accurate biome distribution
  • Additional world generation from Infdev 20100325, Classic 0.0.14a_08 and Beta 1.1
  • Re-introduced noise caves and surface rules
  • Extremely customizable biome fractal layer pipeline for Beta 1.8+ versions
  • A modular approach to configuration that gives greater control to addons

Documentation

To learn about all of Moderner Beta's configuration options as well as find some answers to some frequently asked questions, go to the official wiki at https://moderner.nostalgica.net/docs.

Additional add-ons

For the authentic early release look, use a resource pack like PACP to add the programmer art style to newer content and use Sodium Extra to thicken the fog by turning down the fog start multiplier to 25% (or 75% if a 1.7-1.17 look is desired).

For a beta-style look, use a resource pack like Golden Days and use Nostalgic Tweaks to further restore old mechanics and visuals.

Credits Thanks to icanttellyou for porting the mod to various platforms.

The Nintendo Switch Edition decompilation project has been referenced to implement accurate LCE terrain generation.

In addition see Modern Beta credits here.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
5.0.0-alpha.1+26.2-neoforgeАльфа26.2neoforge16 июня 2026 г..jar (2.5 МБ)
5.0.0-alpha.1+26.2-fabricАльфа26.2fabric, quilt16 июня 2026 г..jar (2.3 МБ)
5.0.0-alpha.1+26.1-neoforgeАльфа26.1, 26.1.1, 26.1.2neoforge16 июня 2026 г..jar (2.5 МБ)
5.0.0-alpha.1+26.1-fabricАльфа26.1, 26.1.1, 26.1.2fabric, quilt16 июня 2026 г..jar (2.3 МБ)
5.0.0-alpha.1+1.21.1-neoforgeАльфа1.21, 1.21.1neoforge16 июня 2026 г..jar (2.4 МБ)
5.0.0-alpha.1+1.21.1-fabricАльфа1.21, 1.21.1fabric, quilt16 июня 2026 г..jar (2.3 МБ)
5.0.0-alpha.1+1.20.1-fabricАльфа1.20, 1.20.1fabric, quilt16 июня 2026 г..jar (2.3 МБ)
5.0.0-alpha.1+1.20.1-forgeАльфа1.20, 1.20.1forge16 июня 2026 г..jar (3.1 МБ)
4.1.8+26.1-neoforgeРелиз26.1, 26.1.1, 26.1.2neoforge4 июня 2026 г..jar (2.4 МБ)
4.1.8+26.1-fabricРелиз26.1, 26.1.1, 26.1.2fabric, quilt4 июня 2026 г..jar (2.2 МБ)
4.1.8+1.21.11-neoforgeРелиз1.21.11neoforge4 июня 2026 г..jar (2.4 МБ)
4.1.8+1.21.11-fabricРелиз1.21.11fabric, quilt4 июня 2026 г..jar (2.2 МБ)
4.1.8+1.21.9-neoforgeРелиз1.21.9, 1.21.10neoforge4 июня 2026 г..jar (2.4 МБ)
4.1.8+1.21.9-fabricРелиз1.21.9, 1.21.10fabric, quilt4 июня 2026 г..jar (2.2 МБ)
4.1.8+1.21.6-neoforgeРелиз1.21.6, 1.21.7, 1.21.8neoforge4 июня 2026 г..jar (2.4 МБ)

Показаны последние 15 из 374 версий. Все версии — на Modrinth.

Ченджлог

5.0.0-alpha.1+26.2-neoforgeАльфа26.2 · 16 июня 2026 г.

WARNING!: This release introduces breaking changes. Additionally, this is an alpha version, which may include bugs and issues, and can be prone to breaking with future releases.

Additions

  • Added support for Minecraft 26.2
  • Added component for structure modifiers
    • This allows to modify how structures generate, or allow for custom structures to generate on a per-preset basis.
  • Added data-driven biome injectors
    • This new system allows for more advanced biome generation
    • In future versions this system will be expanded further
  • (1.20.1) Added support for Forge biome tags.

Changes

  • Ocean Shrines now generate in most presets without Deep Ocean biomes
    • Previously they only generated in Moderner Beta Ocean biomes.
  • Strongholds now generate properly in LCE presets
  • Moved erosion generation to surface rules
    • NOTE: Currently erosion has issues with water when sea level is not 63.
  • Enabled surface rules by default in presets with cave biomes
  • Surface rules now use same surface depth as normal surface generation
  • Surface rules now use precise preliminary height, rather than quantised height
  • Surface rules now use precise biome for certain biome providers
    • This is mostly noticeable with the Beta biome provider.
  • Refactored biome generators to use biome references directly
    • NOTE: This does not apply to the fractal biome generators, as those use an extended ID system that requires a rework.
  • Refactored noise generation to use a common interface
  • /locate can now locate injected biomes from some biome injectors.
  • General optimisations for world generation.

Fixes

  • Fixed cave biome and ocean biome injection occurring after surface generation.
    • This notably fixes frozen ocean biome generation, along with sulfur cave generation.
  • Fixed certain Moderner Beta biomes not generating properly with surface rules enabled.

Removals

  • Removed support for Minecraft 1.21.6-1.21.8, 1.21.9-1.21.10, and 1.21.11
  • Removed GUI settings for biome injectors
    • It is currently not known if these will be added back due to the complexity of biome injectors.
  • Removed climate mappings for Ocean and Deep Ocean biomes
    • These are now to be handled by the biome injector.
  • Removed Ocean and Deep Ocean layer types
    • These should be handled by the biome injector
    • Currently, no exact replacement exists, and will only be added in a future release.
  • Removed the moderner_beta:indev_stronghold structure
    • It is now done using the structure modifier component.
5.0.0-alpha.1+26.2-fabricАльфа26.2 · 16 июня 2026 г.

WARNING!: This release introduces breaking changes. Additionally, this is an alpha version, which may include bugs and issues, and can be prone to breaking with future releases.

Additions

  • Added support for Minecraft 26.2
  • Added component for structure modifiers
    • This allows to modify how structures generate, or allow for custom structures to generate on a per-preset basis.
  • Added data-driven biome injectors
    • This new system allows for more advanced biome generation
    • In future versions this system will be expanded further
  • (1.20.1) Added support for Forge biome tags.

Changes

  • Ocean Shrines now generate in most presets without Deep Ocean biomes
    • Previously they only generated in Moderner Beta Ocean biomes.
  • Strongholds now generate properly in LCE presets
  • Moved erosion generation to surface rules
    • NOTE: Currently erosion has issues with water when sea level is not 63.
  • Enabled surface rules by default in presets with cave biomes
  • Surface rules now use same surface depth as normal surface generation
  • Surface rules now use precise preliminary height, rather than quantised height
  • Surface rules now use precise biome for certain biome providers
    • This is mostly noticeable with the Beta biome provider.
  • Refactored biome generators to use biome references directly
    • NOTE: This does not apply to the fractal biome generators, as those use an extended ID system that requires a rework.
  • Refactored noise generation to use a common interface
  • /locate can now locate injected biomes from some biome injectors.
  • General optimisations for world generation.

Fixes

  • Fixed cave biome and ocean biome injection occurring after surface generation.
    • This notably fixes frozen ocean biome generation, along with sulfur cave generation.
  • Fixed certain Moderner Beta biomes not generating properly with surface rules enabled.

Removals

  • Removed support for Minecraft 1.21.6-1.21.8, 1.21.9-1.21.10, and 1.21.11
  • Removed GUI settings for biome injectors
    • It is currently not known if these will be added back due to the complexity of biome injectors.
  • Removed climate mappings for Ocean and Deep Ocean biomes
    • These are now to be handled by the biome injector.
  • Removed Ocean and Deep Ocean layer types
    • These should be handled by the biome injector
    • Currently, no exact replacement exists, and will only be added in a future release.
  • Removed the moderner_beta:indev_stronghold structure
    • It is now done using the structure modifier component.
5.0.0-alpha.1+26.1-neoforgeАльфа26.1, 26.1.1, 26.1.2 · 16 июня 2026 г.

WARNING!: This release introduces breaking changes. Additionally, this is an alpha version, which may include bugs and issues, and can be prone to breaking with future releases.

Additions

  • Added support for Minecraft 26.2
  • Added component for structure modifiers
    • This allows to modify how structures generate, or allow for custom structures to generate on a per-preset basis.
  • Added data-driven biome injectors
    • This new system allows for more advanced biome generation
    • In future versions this system will be expanded further
  • (1.20.1) Added support for Forge biome tags.

Changes

  • Ocean Shrines now generate in most presets without Deep Ocean biomes
    • Previously they only generated in Moderner Beta Ocean biomes.
  • Strongholds now generate properly in LCE presets
  • Moved erosion generation to surface rules
    • NOTE: Currently erosion has issues with water when sea level is not 63.
  • Enabled surface rules by default in presets with cave biomes
  • Surface rules now use same surface depth as normal surface generation
  • Surface rules now use precise preliminary height, rather than quantised height
  • Surface rules now use precise biome for certain biome providers
    • This is mostly noticeable with the Beta biome provider.
  • Refactored biome generators to use biome references directly
    • NOTE: This does not apply to the fractal biome generators, as those use an extended ID system that requires a rework.
  • Refactored noise generation to use a common interface
  • /locate can now locate injected biomes from some biome injectors.
  • General optimisations for world generation.

Fixes

  • Fixed cave biome and ocean biome injection occurring after surface generation.
    • This notably fixes frozen ocean biome generation, along with sulfur cave generation.
  • Fixed certain Moderner Beta biomes not generating properly with surface rules enabled.

Removals

  • Removed support for Minecraft 1.21.6-1.21.8, 1.21.9-1.21.10, and 1.21.11
  • Removed GUI settings for biome injectors
    • It is currently not known if these will be added back due to the complexity of biome injectors.
  • Removed climate mappings for Ocean and Deep Ocean biomes
    • These are now to be handled by the biome injector.
  • Removed Ocean and Deep Ocean layer types
    • These should be handled by the biome injector
    • Currently, no exact replacement exists, and will only be added in a future release.
  • Removed the moderner_beta:indev_stronghold structure
    • It is now done using the structure modifier component.
5.0.0-alpha.1+26.1-fabricАльфа26.1, 26.1.1, 26.1.2 · 16 июня 2026 г.

WARNING!: This release introduces breaking changes. Additionally, this is an alpha version, which may include bugs and issues, and can be prone to breaking with future releases.

Additions

  • Added support for Minecraft 26.2
  • Added component for structure modifiers
    • This allows to modify how structures generate, or allow for custom structures to generate on a per-preset basis.
  • Added data-driven biome injectors
    • This new system allows for more advanced biome generation
    • In future versions this system will be expanded further
  • (1.20.1) Added support for Forge biome tags.

Changes

  • Ocean Shrines now generate in most presets without Deep Ocean biomes
    • Previously they only generated in Moderner Beta Ocean biomes.
  • Strongholds now generate properly in LCE presets
  • Moved erosion generation to surface rules
    • NOTE: Currently erosion has issues with water when sea level is not 63.
  • Enabled surface rules by default in presets with cave biomes
  • Surface rules now use same surface depth as normal surface generation
  • Surface rules now use precise preliminary height, rather than quantised height
  • Surface rules now use precise biome for certain biome providers
    • This is mostly noticeable with the Beta biome provider.
  • Refactored biome generators to use biome references directly
    • NOTE: This does not apply to the fractal biome generators, as those use an extended ID system that requires a rework.
  • Refactored noise generation to use a common interface
  • /locate can now locate injected biomes from some biome injectors.
  • General optimisations for world generation.

Fixes

  • Fixed cave biome and ocean biome injection occurring after surface generation.
    • This notably fixes frozen ocean biome generation, along with sulfur cave generation.
  • Fixed certain Moderner Beta biomes not generating properly with surface rules enabled.

Removals

  • Removed support for Minecraft 1.21.6-1.21.8, 1.21.9-1.21.10, and 1.21.11
  • Removed GUI settings for biome injectors
    • It is currently not known if these will be added back due to the complexity of biome injectors.
  • Removed climate mappings for Ocean and Deep Ocean biomes
    • These are now to be handled by the biome injector.
  • Removed Ocean and Deep Ocean layer types
    • These should be handled by the biome injector
    • Currently, no exact replacement exists, and will only be added in a future release.
  • Removed the moderner_beta:indev_stronghold structure
    • It is now done using the structure modifier component.
5.0.0-alpha.1+1.21.1-neoforgeАльфа1.21, 1.21.1 · 16 июня 2026 г.

WARNING!: This release introduces breaking changes. Additionally, this is an alpha version, which may include bugs and issues, and can be prone to breaking with future releases.

Additions

  • Added support for Minecraft 26.2
  • Added component for structure modifiers
    • This allows to modify how structures generate, or allow for custom structures to generate on a per-preset basis.
  • Added data-driven biome injectors
    • This new system allows for more advanced biome generation
    • In future versions this system will be expanded further
  • (1.20.1) Added support for Forge biome tags.

Changes

  • Ocean Shrines now generate in most presets without Deep Ocean biomes
    • Previously they only generated in Moderner Beta Ocean biomes.
  • Strongholds now generate properly in LCE presets
  • Moved erosion generation to surface rules
    • NOTE: Currently erosion has issues with water when sea level is not 63.
  • Enabled surface rules by default in presets with cave biomes
  • Surface rules now use same surface depth as normal surface generation
  • Surface rules now use precise preliminary height, rather than quantised height
  • Surface rules now use precise biome for certain biome providers
    • This is mostly noticeable with the Beta biome provider.
  • Refactored biome generators to use biome references directly
    • NOTE: This does not apply to the fractal biome generators, as those use an extended ID system that requires a rework.
  • Refactored noise generation to use a common interface
  • /locate can now locate injected biomes from some biome injectors.
  • General optimisations for world generation.

Fixes

  • Fixed cave biome and ocean biome injection occurring after surface generation.
    • This notably fixes frozen ocean biome generation, along with sulfur cave generation.
  • Fixed certain Moderner Beta biomes not generating properly with surface rules enabled.

Removals

  • Removed support for Minecraft 1.21.6-1.21.8, 1.21.9-1.21.10, and 1.21.11
  • Removed GUI settings for biome injectors
    • It is currently not known if these will be added back due to the complexity of biome injectors.
  • Removed climate mappings for Ocean and Deep Ocean biomes
    • These are now to be handled by the biome injector.
  • Removed Ocean and Deep Ocean layer types
    • These should be handled by the biome injector
    • Currently, no exact replacement exists, and will only be added in a future release.
  • Removed the moderner_beta:indev_stronghold structure
    • It is now done using the structure modifier component.
5.0.0-alpha.1+1.21.1-fabricАльфа1.21, 1.21.1 · 16 июня 2026 г.

WARNING!: This release introduces breaking changes. Additionally, this is an alpha version, which may include bugs and issues, and can be prone to breaking with future releases.

Additions

  • Added support for Minecraft 26.2
  • Added component for structure modifiers
    • This allows to modify how structures generate, or allow for custom structures to generate on a per-preset basis.
  • Added data-driven biome injectors
    • This new system allows for more advanced biome generation
    • In future versions this system will be expanded further
  • (1.20.1) Added support for Forge biome tags.

Changes

  • Ocean Shrines now generate in most presets without Deep Ocean biomes
    • Previously they only generated in Moderner Beta Ocean biomes.
  • Strongholds now generate properly in LCE presets
  • Moved erosion generation to surface rules
    • NOTE: Currently erosion has issues with water when sea level is not 63.
  • Enabled surface rules by default in presets with cave biomes
  • Surface rules now use same surface depth as normal surface generation
  • Surface rules now use precise preliminary height, rather than quantised height
  • Surface rules now use precise biome for certain biome providers
    • This is mostly noticeable with the Beta biome provider.
  • Refactored biome generators to use biome references directly
    • NOTE: This does not apply to the fractal biome generators, as those use an extended ID system that requires a rework.
  • Refactored noise generation to use a common interface
  • /locate can now locate injected biomes from some biome injectors.
  • General optimisations for world generation.

Fixes

  • Fixed cave biome and ocean biome injection occurring after surface generation.
    • This notably fixes frozen ocean biome generation, along with sulfur cave generation.
  • Fixed certain Moderner Beta biomes not generating properly with surface rules enabled.

Removals

  • Removed support for Minecraft 1.21.6-1.21.8, 1.21.9-1.21.10, and 1.21.11
  • Removed GUI settings for biome injectors
    • It is currently not known if these will be added back due to the complexity of biome injectors.
  • Removed climate mappings for Ocean and Deep Ocean biomes
    • These are now to be handled by the biome injector.
  • Removed Ocean and Deep Ocean layer types
    • These should be handled by the biome injector
    • Currently, no exact replacement exists, and will only be added in a future release.
  • Removed the moderner_beta:indev_stronghold structure
    • It is now done using the structure modifier component.
5.0.0-alpha.1+1.20.1-fabricАльфа1.20, 1.20.1 · 16 июня 2026 г.

WARNING!: This release introduces breaking changes. Additionally, this is an alpha version, which may include bugs and issues, and can be prone to breaking with future releases.

Additions

  • Added support for Minecraft 26.2
  • Added component for structure modifiers
    • This allows to modify how structures generate, or allow for custom structures to generate on a per-preset basis.
  • Added data-driven biome injectors
    • This new system allows for more advanced biome generation
    • In future versions this system will be expanded further
  • (1.20.1) Added support for Forge biome tags.

Changes

  • Ocean Shrines now generate in most presets without Deep Ocean biomes
    • Previously they only generated in Moderner Beta Ocean biomes.
  • Strongholds now generate properly in LCE presets
  • Moved erosion generation to surface rules
    • NOTE: Currently erosion has issues with water when sea level is not 63.
  • Enabled surface rules by default in presets with cave biomes
  • Surface rules now use same surface depth as normal surface generation
  • Surface rules now use precise preliminary height, rather than quantised height
  • Surface rules now use precise biome for certain biome providers
    • This is mostly noticeable with the Beta biome provider.
  • Refactored biome generators to use biome references directly
    • NOTE: This does not apply to the fractal biome generators, as those use an extended ID system that requires a rework.
  • Refactored noise generation to use a common interface
  • /locate can now locate injected biomes from some biome injectors.
  • General optimisations for world generation.

Fixes

  • Fixed cave biome and ocean biome injection occurring after surface generation.
    • This notably fixes frozen ocean biome generation, along with sulfur cave generation.
  • Fixed certain Moderner Beta biomes not generating properly with surface rules enabled.

Removals

  • Removed support for Minecraft 1.21.6-1.21.8, 1.21.9-1.21.10, and 1.21.11
  • Removed GUI settings for biome injectors
    • It is currently not known if these will be added back due to the complexity of biome injectors.
  • Removed climate mappings for Ocean and Deep Ocean biomes
    • These are now to be handled by the biome injector.
  • Removed Ocean and Deep Ocean layer types
    • These should be handled by the biome injector
    • Currently, no exact replacement exists, and will only be added in a future release.
  • Removed the moderner_beta:indev_stronghold structure
    • It is now done using the structure modifier component.
5.0.0-alpha.1+1.20.1-forgeАльфа1.20, 1.20.1 · 16 июня 2026 г.

WARNING!: This release introduces breaking changes. Additionally, this is an alpha version, which may include bugs and issues, and can be prone to breaking with future releases.

Additions

  • Added support for Minecraft 26.2
  • Added component for structure modifiers
    • This allows to modify how structures generate, or allow for custom structures to generate on a per-preset basis.
  • Added data-driven biome injectors
    • This new system allows for more advanced biome generation
    • In future versions this system will be expanded further
  • (1.20.1) Added support for Forge biome tags.

Changes

  • Ocean Shrines now generate in most presets without Deep Ocean biomes
    • Previously they only generated in Moderner Beta Ocean biomes.
  • Strongholds now generate properly in LCE presets
  • Moved erosion generation to surface rules
    • NOTE: Currently erosion has issues with water when sea level is not 63.
  • Enabled surface rules by default in presets with cave biomes
  • Surface rules now use same surface depth as normal surface generation
  • Surface rules now use precise preliminary height, rather than quantised height
  • Surface rules now use precise biome for certain biome providers
    • This is mostly noticeable with the Beta biome provider.
  • Refactored biome generators to use biome references directly
    • NOTE: This does not apply to the fractal biome generators, as those use an extended ID system that requires a rework.
  • Refactored noise generation to use a common interface
  • /locate can now locate injected biomes from some biome injectors.
  • General optimisations for world generation.

Fixes

  • Fixed cave biome and ocean biome injection occurring after surface generation.
    • This notably fixes frozen ocean biome generation, along with sulfur cave generation.
  • Fixed certain Moderner Beta biomes not generating properly with surface rules enabled.

Removals

  • Removed support for Minecraft 1.21.6-1.21.8, 1.21.9-1.21.10, and 1.21.11
  • Removed GUI settings for biome injectors
    • It is currently not known if these will be added back due to the complexity of biome injectors.
  • Removed climate mappings for Ocean and Deep Ocean biomes
    • These are now to be handled by the biome injector.
  • Removed Ocean and Deep Ocean layer types
    • These should be handled by the biome injector
    • Currently, no exact replacement exists, and will only be added in a future release.
  • Removed the moderner_beta:indev_stronghold structure
    • It is now done using the structure modifier component.

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