
Animus
Putting more Magic in your Blood Magic.
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- Подписчики
- 10
- Обновлён
- 6 июля 2026 г.
- Лицензия
- MIT
Опубликован 14 декабря 2025 г.

Putting more Magic in your Blood Magic!
Animus dramatically expands Blood Magic with powerful new sigils, rituals, weapons, and deep integration with your favorite magic mods. Whether you're a solo blood mage or playing with friends on a server, Animus has something for you.
Play With Friends - Share Your LP!
Key of Binding lets you share your Life Essence with teammates!
- Bind a Key of Binding to your Soul Network
- Give the bound key to a friend
- They hold it in their offhand or curio slot
- Now their sigils and bound items draw from YOUR LP!
Perfect for servers where one player focuses on LP generation while others focus on combat. Power your entire team's sigils, bound weapons, and rituals from a single massive Soul Network!
New Sigils
Portable tools powered by your Soul Network:
- Sigil of Transposition - Store and place blocks, or bind to a Teleposer to teleport entities across dimensions
- Sigil of the Storm - Summon lightning bolts at will
- Sigil of Consumption - Convert everything you touch into corrupting AntiLife
- Sigil of Heavenly Wrath - Levitate enemies then drop them for devastating fall damage
- Sigil of Temporal Dominance - Accelerate block entities up to 32x speed (furnaces, spawners, anything!)
- Sigil of Equivalency - Mass-replace blocks in a configurable radius - terraforming made easy
- Sigil of the Free Soul - Enter ghost mode for scouting, PLUS works as a Totem of Undying!
- Sigil of Remedium - Automatically cleanse negative potion effects
- Sigil of Reparare - Passively repair damaged items in your inventory
- Sigil of Nature's Leach - Consume nearby plants to restore hunger
- Sigil of the Phantom Chain - Capture entities into Mob Souls and release them elsewhere
- Sigil of the Fast Builder - Accelerated block placement speed
New Rituals
Powerful ceremonial magic for automation and world manipulation:
- Ritual of Sol / Luna - Place or remove light sources across a massive area
- Ritual of Persistence - Keep chunks loaded in an area
- Ritual of Culling - Upgraded Well of Suffering that autokills with LP generation
- Ritual of Unmaking - Disenchant items onto books
- Ritual of Peaceful Beckoning - Spawn passive animals
- Ritual of Steadfast Heart - Buffs you and allies with regenerating bonus hearts
- Ritual of Reparare - Repairs items placed above the ritual
- Ritual of Serenity - Prevents hostile mob spawns in a large radius
- And many more…
Imperfect Rituals
Quick rituals using the Imperfect Ritual Stone - just place a block on top and activate:
- Regression (Bookshelf) - Remove repair costs from items
- Enhancement (Amethyst) - Upgrade ALL enchantments by 1 level
- Boundless Skies (Ancient Debris) - 10 minutes of creative flight!
- Clear Skies - Stop rain and thunder instantly
Weapons & Tools
- Iron & Diamond Spears - Throwable javelins you can pick back up
- Bound Spear - Soul-bound, returns to you, strikes in an area
- Sentient Spear - Scales with demon will, AoE effects based on will type
- Sentient Shield - Blocking grants buffs, +30% demon will gain
- Sanguine Diviner - Diagnose altar issues, show ritual info, auto-place upgrades
- Special Malum ScytheS - Runed Sentient Scythe and the Hand of Death
Tier 6 Blood Altar
Ascend beyond the base game:
- Crystallized Demon Will Blocks - New altar component enabling Tier 6!
- Willful Stone - 16 colors, completely unbreakable to anyone but the owner
- Transcendent Blood Orb - Massive LP storage for the ultimate blood mage
Corruption & Nature
- AntiLife - Corrupting fluid created when lightning strikes Life Essence. Spreads and consumes!
- Blood Trees - Grow living wood from blood-infused saplings. The apples restore hunger AND LP!
Deep Mod Integration
Animus seeks bridges Blood Magic with other magic systems:
Iron's Spellbooks
- Cast ANY spell using Life Essence instead of mana
- Blood-Infused Spellbook with reduced costs and LP regen
- Sanguine Scrolls - reusable spell scrolls in 5 tiers
- Sigil of Crimson Will - boost spell damage with demon will
- Living Armor gains XP from spellcasting!
- Ritual of Arcane Mastery - upgrade spell levels
Botania
- Sigil of Boundless Nature - LP-powered mana for Botania tools
- Rune of Unleashed Nature - altar rune powered by Botania mana
- Diabolical Fungi - converts demon will to mana
- Ritual of Floral Supremacy - doubles mana flower output!
Ars Nouveau
- Arcane Rune - altar rune powered by Source
- Ritual of Source Vitaeum - converts LP into Source
- Living Armor Source Attunement upgrades
Malum
- Runic Sentient Scythe - 30% faster, harvests souls for Malum
- Hand of Death - ultimate soul reaper with lifesteal and execute
More to Come!
- We still have plans to add more and we're open to ideas!
In-Game Guide
Animus includes the Codex Animus - a comprehensive Patchouli guidebook covering all features, recipes, and mechanics. Craft it to get started and never have to tab out for a guide!
Embrace the sanguine arts. Ascend beyond mortality. Share your power with allies. This is the way of Animus.
Ченджлог
1.20.1-3.0.29Релиз1.20.1 · 6 июля 2026 г.
Animus 3.0.29
Changes
Bug Fixes
- Fixed spellcasting Living Armor upgrades never leveling up: The Arcane Channeling (Iron's Spells) and Source Attunement (Ars Nouveau) upgrades had all of their level thresholds set to 0 XP, which collapsed their progression and prevented casting spells from ever granting a level. They now use ascending XP requirements and level up properly as you cast.
1.20.1-3.0.28Релиз1.20.1 · 6 июля 2026 г.
Animus 3.0.28
Changes
Bug Fixes
- Fixed the Hand of Death not dropping Malum spirits: Killing mobs with the Hand of Death now reaps spirits like the Runic Sentient Scythe.
1.20.1-3.0.27Релиз1.20.1 · 30 июня 2026 г.
Animus 3.0.27
Changes
Bug Fixes
- Fixed sacrifice, self-sacrifice, and demon will bonuses barely doing anything: Bonuses to blood gained from sacrifices and demon will from mobs (and sigil cost reduction) were applying at a tiny fraction of their intended strength. They now apply the full amount.
1.20.1-3.0.26Релиз1.20.1 · 23 июня 2026 г.
Animus 3.0.26
Changes
Bug Fixes
- Fixed Tier 6 Ascension advancement firing on every block placement: The
tier6_ascensionadvancement used a malformedminecraft:placed_blockcriterion (alocationarray wrapping ablock_state_propertycondition) that the vanilla deserializer treated as no-conditions, so the achievement was awarded whenever the player placed any block. Replaced the criterion with a cleanplaced_blockcheck onanimus:crystallized_demon_will_blockso the advancement only fires when the player actually places a Tier 6 capstone, matching the advancement's description.
1.20.1-3.0.25Релиз1.20.1 · 16 апреля 2026 г.
Animus 3.0.25
Changes
Bug Fixes
- Fixed AxeItem stripping reflection (hotfix): Corrected the SRG field name from
f_40511_(old 1.16/1.17 mapping) tof_150683_for MC 1.20.1, resolving aNoSuchFieldExceptioncrash during commonSetup when registering Blood Wood as strippable in non-dev environments.
1.20.1-3.0.24Релиз1.20.1 · 16 апреля 2026 г.
Animus 3.0.24
Changes
Bug Fixes
- Fixed AxeItem stripping reflection (hotfix): Corrected the SRG field name from
f_40511_(old 1.16/1.17 mapping) tof_150683_for MC 1.20.1, resolving aNoSuchFieldExceptioncrash during commonSetup when registering Blood Wood as strippable in non-dev environments.
1.20.1-3.0.24Релиз1.20.1 · 8 апреля 2026 г.
Animus 3.0.24
Changes
New Features
- Living Terra Bucket recipe: Living Terra can now be crafted in the Alchemy Table using a bucket and 4 dirt blocks (1000 LP, Tier 2)
1.20.1-3.0.23Релиз1.20.1 · 8 апреля 2026 г.
Animus 3.0.23
Changes
Bug Fixes
- Fixed AxeItem stripping reflection: fixed a crash in non-dev environments where field names are obfuscated.
- Fixed Animus root advancement parent: Updated parent from
bloodmagic:main/self_sacrificetobloodmagic:recipes/misc/sacrificial_daggerto correctly chain the Animus advancement tree. - Fixed several sigils not working in the Sigil of Holding
- Fixed a potential NPE in ritual search logic for luna/sol
- Fixed altar range not respecting ritual tinkerer settings for several rituals
New Features
- Blood Core trunk regrowth: Blood Cores now regrow trunk blocks (logs/stems) around themselves
- FTB Teams support for shared sigil bindings: Sigil bindings can now be shared across FTB Teams
- New visual effects for the Sentient Scythe: Added new particle/visual effects (thanks Malum! <3 Sammy)
Improvements
- Sentient weapons now use standard player retrieval and Will handling
- Improved compatibility with team-bound items
- Nature's Leach ritual updated: Now includes leaves and excludes Blood Cores
Assets
- Added Antilife Fluid blockstate: Added
antilife_fluid.jsonblockstate definition with all 16 fluid levels mapped to the antilife block model. - Added Bloodwood Planks block model: Added
bloodwood_planks.jsonblock model usingcube_allparent with the bloodwood planks texture.
Build
- Added BreakInBlocks maven publishing and standardized version format
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