Перейти к содержимому
Mineforgian

Neo Vitae

Spill blood for power. Altars that consume life, sigils that bend the world, custom demons in an endless dungeon, sentient armor that drinks souls, a shield that pays your damage in essentia. Datapack-driven from the ground up.

Загрузки
8K
Подписчики
28
Обновлён
21 августа 2026 г.
Лицензия
MIT

Опубликован 14 декабря 2025 г.

NeoVitae

A magical mod where blood is the currency of power. Harvest it, refine it, weave it into rituals and runes, and bend the world to your will.

You begin with a diamond and a wound. From those first crimson drops, you'll build an altar capable of devouring entire ecosystems, network your soul to the anima network that transcends dimensions, forge demons into tools, and rip a hole in reality to reach a demonic dimension whose only inhabitants want you dead. A blood themed magical journey written with both player experience and modpack makers in mind.

The Ara Vitae

The heart of the mod is the Ara Vitae. A multiblock altar that consumes Essentia Vitae (EV) to transmute items. Drop in a Blood Orb and the altar starts sharing your Anima, a personal pool of essentia that follows you from world to world, dimension to dimension, container to container.

Six tiers of construction shape what the altar can do, from a bare stone box that crafts cheap reagents up through six rings of runes (Speed, Acceleration, Charging, Capacity, Sacrifice, Dislocation, Orb, and their Reinforced counterparts) that bend the altar's behavior to your strategy. Cap stones at the higher tiers drive alchemy array projections that float above the structure during work, each tier producing more elaborate visual circuitry. Six tiers of Orbs of Vitae carry the network's capacity up to civilizational scale.

Sigils & Tools

Drop a Blood Orb into a Tabula Vitae with the right reagents and out comes a Sigil. A one-handed tool that performs a specific job at a specific essentia cost.

  • Sigil of the Blood Light. Toss a configurable colored light source onto any surface; brightness, hue, and redstone sensitivity are all tweakable on the placed light or before-throw.
  • Sigil of Holding. Carry up to nine other sigils at once and cycle between them with a hotkey.
  • Magnetism, Air, Water, Lava, Void, Phantom Bridge, Teleposition, Suppression, Seer. The rest of the standard utility kit, reworked to feel responsive and informative.
  • Bound weapon and tool variants that draw durability from your Anima instead of physical metal.
  • Many More

Living Arts: Flasks, Anointments, Sentient Armor

The Tabula Vitae is a six-input alchemical bench that brews two distinct families of consumable:

  • Alchemy Flasks. Reusable potion containers with custom effect components and configurable duration tiers.
  • Anointments. Tool and weapon coatings applied without taking the item out of your hand. Iron Tip on a bow for 25% more damage; Archer's Polish for 50% more velocity; Looting, Fortune, Silk Touch, Smelting, Voiding, Quick Draw, Hidden Knowledge, Weapon Repair, Holy Water, Bow Power, and Melee coatings deplete with use rather than time.

The Hellfire Forge crafts Sentient weapons and armor, equipment that drinks the souls of mobs you kill and grows stronger from it.

The Sanguine Ward

Hold any tier of Blood Orb and your essentia pool begins to weave a Sanguine Ward around you, a personal shield that absorbs incoming damage at a steady cost in EV per second. Tank a creeper, walk through arrows, finish a delicate ritual under fire; the ward burns through your Anima before it lets you take the wound. Fully configurable in the server config so packs can tune it to their balance.

Rituals (30+ and growing)

The Master Ritual Stone and its rune complement let you anchor permanent or one-shot rituals across the world.

  • Crystallum Fractura. Auto-harvests Spiritus Crystal clusters in range with a Fortune scaling bonus.
  • The Torment Nexus. Binds nearby spawners and trial spawners, suppressing their spawns and siphoning a stream of EV and loot from the simulated kills.
  • Highway to Hell. Opens a permanent gateway to an endless, procedurally generated demon dungeon.
  • Well of Suffering. Drains life from nearby mobs to feed your altar.
  • Ritual of Overgrowth. Bonemeals nearby crops and saplings; Spiritus aspects add farmland hydration, plant-leeching, and scaled growth.
  • Plus Cry of the Forsaken Soul, Ritual of Harvest, Ritual of Fallen Trees, Ritual of Accelerated Aging, The Endless Quarry, Hymn of Siphoning, Serenade of the Nether, Ritual of Meteo, Ritual of the Full Spring, Ritual of Containment, Ritual of Expulsion, The Sinner's Burden, Dome of Suppression, Ritual of Regeneration, Ritual of Speed, The Gathering, Soaring Skies (true flight), Ritual of the Phantom Bridge, Dawn of the New Moon, Ritual of the Mason, Rhythm of the Beating Anvil, Ritual of the Satiated Stomach, All Consuming Void, Sentient Extraction, and Ritual of Sentient Evolution... and many more.

Every ritual is driven by a data map for stats. Modpack makers retune costs, ranges, and effects in a JSON without recompiling.

Spiritus & Crystals

A second, parallel resource layer. Spiritus is the latent magical energy of the world, divided into five aspects; Raw, Ruina (decay), Nihilum (void), Vindicta (vengeance), and Invictus (resilience). Hostile mob kills feed an aspect-aligned pool stored per-player. Spiritus Crystals placed in the world draw the local field into harvestable clusters, biased toward whichever aspect you've configured. Crystals power sentient weapons, advanced upgrades, and several rituals.

The Endless Dungeon

The Dungeon dimension is a procedurally-assembled underground network of corridors, ore caverns, mining stations, libraries, smithies, antechambers, arenas, and crypts, every room a hand-authored structure shuffled and stitched by jigsaw generation.

Inhabiting it is a roster of many custom demons built from the ground up. None are reskins of vanilla mobs.

  • Daemonium Ignis. Fire-bound striker
  • Daemonium Cruoris. Armored melee guardian
  • Daemonium Glaciaris. Frost mage
  • Daemonium Pestis. Disease vector
  • Daemonium Rancoris. Ranged spite-archer
  • Daemonium Animaris. Spirit drainer
  • Daemonium Corrodis. Armor stripper
  • Daemonium Doloris. Pain-channeler
  • Daemonium Fervidis. Heat aura
  • Daemonium Voraxis. Devourer

Each has its own attack animations, layered sound design, spawn-invulnerability windows, self-stun timings during heavy attacks, death-particle bursts, and a custom drop table that feeds back into progression. Trial spawners across the dungeon scale with player count.

Atmosphere & Polish

A lot of work went into making the magic feel magical:

  • Custom altar animation with floating rods, ritual circle projections, and cascade particles during active crafts.
  • Procedural stream effects. Life essence threads visibly between altars, capacitors, and tanks during transfers.
  • Custom blood particles. Flames, glow, droplets, snare wisps, blood-stream chains.
  • Tier-specific visuals that ramp from a subtle red shimmer at tier 1 to actively reshaping the air above the structure at tier 6.
  • Modonomicon-powered guidebook. Scriptura Vitae, with parallax category backgrounds, custom recipe page types for every machine, and prose written to actually teach the systems rather than dump bullet points.
  • Tooltips everywhere. Sigils, anointments, rituals, automation slot configuration, all annotated.

Quality of Life

  • Tabula Vitae ships with per-side hopper/pipe configuration. Click a slot to activate it, then click direction buttons to toggle which faces can insert or extract. Buttons hide themselves when no slot is selected so the GUI stays clean.
  • JEI integration with custom recipe categories for every machine type.
  • Jade tooltips for altars, tanks, batteries, and routing nodes.
  • Curios support for the Training Bracelet and other equippable items.
  • Sigil of Ritual Diviner rotates through known ritual layouts in-world, color-coding required runes.
  • Routing Node network for item, fluid, and energy transport with priority controls and per-side filter ghosting.

Built for Pack Makers

Nearly everything is datapack driven:

  • Ritual stats live in data/<namespace>/data_maps/ritual_stats/.
  • Sigil costs and behavior in sigil_stats.
  • Imperfect ritual stats in their own data map.
  • All recipe types (Ara Vitae, Tabula Vitae, Hellfire Forge, Athanor, Alchemy Array, Flask, Living Downgrade) read from JSON with proper codecs.
  • A live materials.json drives the entire material processing chain (raw → fragment → gravel → dust → ingot). Add a new material with its color and ore tag, restart, and an in-memory pack auto-generates models, recipes, tags, and lang entries.
  • Telepose blacklist is a block tag pack authors can edit.
  • Block/item tags organized under the c: namespace where appropriate.
  • Custom dungeon rooms can be added without code by dropping an NBT structure and a small JSON definition.

KubeJS-compatible, with every machine's recipe builder reachable from scripts.

Roadmap

NeoVitae is being treated as a living project. Planned and in-flight work:

  • More rituals focused on world-shaping and automation.
  • Additional demons for the dungeon, including boss-tier encounters.
  • Expanded Sentient equipment tree with cross-piece synergies.
  • An entirely new Sanguine Sorcery System…
  • Performance passes as content density grows.
  • Modpack integration support. If your pack runs NeoVitae and you want a hook or a tweak, let us know and we're happy to work with you.

Community feedback drives priorities. The issue tracker and Discord are the best places to weigh in on what gets built next.

Quick Start

  1. Find your first diamond and a flat patch of stone.
  2. Place a single Ara Vitae block and stand next to it. Right-click the diamond into it and wait as the altar draws blood from nearby players to provide some EV into it.
  3. Once enough EV has accumulated the diamond will transform. Take the Novicius Orb of Vitae that comes out. Bind it to yourself with a right click.
  4. Open Scriptura Vitae, the guidebook actually explains the rest of checkout our wiki.

The blood is yours. Spend it wisely.

Attribution

Neo Vitae is a derivative work based on BloodMagic by WayofTime, licensed under the Creative Commons Attribution 4.0 International License. Neo Vitae has been substantially modified from the original source, including a full NeoForge 1.21.1+ rewrite, data-driven systems, custom visual effects, new gameplay mechanics, and modern registration patterns.

Ченджлог

1.21.1-1.1.13Релиз1.21.1 · 21 августа 2026 г.

1.1.13

Changes

  • Removed Synthetic Upgrade Points and the Upgrade Tome Scrap.

Fixes

  • Fixed a memory leak where routing node beams kept tracking nodes from a dimension you had left until you logged out.
26.1.2-1.1.13Релиз26.1.2 · 21 августа 2026 г.

1.1.13

Changes

  • Removed Synthetic Upgrade Points and the Upgrade Tome Scrap.

Fixes

  • Fixed a memory leak where routing node beams kept tracking nodes from a dimension you had left until you logged out.
26.1.2-1.1.12Релиз26.1.2 · 20 августа 2026 г.

1.1.12

Changes

  • New artwork from Jamiscus. The Ritual Stone and all six elemental variants have been redrawn, each element now carrying its own mark so you can read a ritual layout at a glance.
  • The six path blocks, the Hellforged Block and the dungeon Spikes have been redrawn to match.
  • Essentia Vitae no longer fills slabs, stairs, fences and other waterloggable blocks by default. The feature is still experimental and can cause some performance issues with some mods, so it now has to be turned on with essentiaLogging = true in config/neovitae-startup.toml.

Fixes

  • The Teleposition Focus is now made on a tier 3 Ara Vitae, so it no longer turns into the Enhanced Focus the moment it finishes.
  • The Sigil of the Green Grove respects FTB Chunks claims. It will not grow anything in a chunk you are not allowed to build in.
  • Pin Cushion can be trained again. Being shot by skeletons, blazes or anything else that throws something at you gave the upgrade no progress at all.
1.21.1-1.1.12Релиз1.21.1 · 20 августа 2026 г.

1.1.12

Changes

  • New artwork from Jamiscus. The Ritual Stone and all six elemental variants have been redrawn, each element now carrying its own mark so you can read a ritual layout at a glance.
  • The six path blocks, the Hellforged Block and the dungeon Spikes have been redrawn to match.
  • Essentia Vitae no longer fills slabs, stairs, fences and other waterloggable blocks by default. The feature is still experimental and can cause some performance issues with some mods, so it now has to be turned on with essentiaLogging = true in config/neovitae-startup.toml.

Fixes

  • The Teleposition Focus is now made on a tier 3 Ara Vitae, so it no longer turns into the Enhanced Focus the moment it finishes.
  • The Sigil of the Green Grove respects FTB Chunks claims. It will not grow anything in a chunk you are not allowed to build in.
  • Pin Cushion can be trained again. Being shot by skeletons, blazes or anything else that throws something at you gave the upgrade no progress at all.
26.1.2-1.1.11Релиз26.1.2 · 19 августа 2026 г.

1.1.11

Changes

  • New ritual: the Ritual of Enchanted Vitae. Throw an item and any number of enchanted books onto the master stone and it binds every enchantment the item can take, handing the books back unspent.
  • The ritual keeps no level limit of its own, so a Sharpness 99 book binds Sharpness 99. It charges 2,000 Essentia Vitae per level bound, more for the rarer enchantments.
  • Two enchantments that cannot share an item stop the ritual. The books at fault glow for ten seconds, and it will not run again until you take one away and offer the item back.
  • Packs can set the Ritual of Enchanted Vitae to spend the books it reads instead of returning them. Off by default, so books are kept unless your pack turns it on.
  • The Ritual of the Mason builds far faster and far bigger. Raw Spiritus in the chunk raises it from one block a pulse to eight, and its area from 5,000 blocks up to 80,000. The aura is spent as it works, so it settles at whatever pace your supply sustains.
  • The Ritual of the Mason can be told what shape to build: solid, a hollow shell, a floor, walls, a roof, or a bare frame. Pick one in the Ritual Configurator.
  • Holding the Ritual Configurator while carrying a Seer's Sigil outlines the working area of every master stone near you, whether or not the ritual has been activated.

Fixes

  • Neo Vitae and Deeper and Darker compat added.
  • Fixed Flask and TV recipes display in the guide book
  • The Hellfire Forge draws from the gem in its gem primary slot first now.
  • Ritual pages in the guide book quoted the wrong running cost for several rituals, it now properly references the datapack values dynamically.
  • The Ritual of the Mason no longer destroys blocks that cannot stay where it puts them. A chest of torches used to be consumed a block at a time with nothing to show for it.
  • Configured ritual areas survive switching a master stone off and on again. They were being previously reset to the default.
  • Everything now calls the Domain of the Filler by one name, the Ritual of the Mason.
1.21.1-1.1.11Релиз1.21.1 · 19 августа 2026 г.

1.1.11

Changes

  • New ritual: the Ritual of Enchanted Vitae. Throw an item and any number of enchanted books onto the master stone and it binds every enchantment the item can take, handing the books back unspent.
  • The ritual keeps no level limit of its own, so a Sharpness 99 book binds Sharpness 99. It charges 2,000 Essentia Vitae per level bound, more for the rarer enchantments.
  • Two enchantments that cannot share an item stop the ritual. The books at fault glow for ten seconds, and it will not run again until you take one away and offer the item back.
  • Packs can set the Ritual of Enchanted Vitae to spend the books it reads instead of returning them. Off by default, so books are kept unless your pack turns it on.
  • The Ritual of the Mason builds far faster and far bigger. Raw Spiritus in the chunk raises it from one block a pulse to eight, and its area from 5,000 blocks up to 80,000. The aura is spent as it works, so it settles at whatever pace your supply sustains.
  • The Ritual of the Mason can be told what shape to build: solid, a hollow shell, a floor, walls, a roof, or a bare frame. Pick one in the Ritual Configurator.
  • Holding the Ritual Configurator while carrying a Seer's Sigil outlines the working area of every master stone near you, whether or not the ritual has been activated.

Fixes

  • Neo Vitae and Deeper and Darker compat added.
  • Fixed Flask and TV recipes display in the guide book
  • The Hellfire Forge draws from the gem in its gem primary slot first now.
  • Ritual pages in the guide book quoted the wrong running cost for several rituals, it now properly references the datapack values dynamically.
  • The Ritual of the Mason no longer destroys blocks that cannot stay where it puts them. A chest of torches used to be consumed a block at a time with nothing to show for it.
  • Configured ritual areas survive switching a master stone off and on again. They were being previously reset to the default.
  • Everything now calls the Domain of the Filler by one name, the Ritual of the Mason.
  • Liquified Experience was missing its block model, noq dizws.
26.1.2-1.1.10Релиз26.1.2 · 18 августа 2026 г.

1.1.10

Changes

  • New block: the Spirit Accumulator, crafted in the Athanor. The floating crystal draws spiritus out its chunk and stores up to 1,000 of a single Aspect.
  • A new Accumulator is unattuned and gathers nothing until you set it. Right-click to cycle the Aspect and crouch-click to lock it, or right-click with a spiritus crystal to lock straight to that Aspect. It skims anything above 30 in its chunk, so a single crystal burned nearby is enough to feed it.
  • To retune an Accumulator, crouch-click to vent 50 back into the chunk; once it is empty the next crouch-click releases the lock.
  • Breaking a Spirit Accumulator keeps its Aspect and everything stored in it, so you can pick one up and set it down elsewhere without losing the reserve.
  • Spiritus now travels the routing network. A Spirit Accumulator links in as an input node, and Output Nodes gained a Spiritus tab that keeps their own chunk stocked with a chosen Aspect and amount, no attached container needed.
  • New block: the Omni Routing Node, crafted in the Tabula Vitae from an Input Node, an Output Node, a diamond and a Lesser Spiritus Gem. One block does the work of both: every face is set to Input, Output, Both or Off, so a single node can pull from a chest on one side and feed a machine on the other. It has no connection stubs.
  • The Light Array actually lights a room now. Its outer lights were dimmer than the light already coming from the middle, so only the central one ever did anything; all 25 now burn at full strength.
  • A Light Array can be switched with redstone. Power it and the lights come down, cut the signal and they go back up.
  • Feed a Light Array a block of Glowstone and its lights become permanent, staying behind when the array is broken. The Glowstone is consumed.
  • To clear lights left behind that way, scribe a new Light Array on the same spot and break it. An array picks up any lights already standing in its area.
  • A working Input, Output or Omni Routing Node now shows its job as a color on the node itself instead of spitting particles: blue when it pulls, orange when it pushes, purple when it does both. The connecting arms keep their normal look.
  • Routing Stack and Routing Speed Upgrades explain what they do, and by how much, when hovered.
  • Crouch + right-click a node the Node Router has stored to cut every link on it.
  • Crouch + right-click the air with a Node Router to forget its stored position.
  • Routing Nodes gained an Energy tab. Every face still carries Forge Energy as before, but you can now switch it off on a face that should only move items or fluids.
  • Jade shows a Spirit Accumulator's stored Aspect and amount.
  • The guide book and wiki cover the Spirit Accumulator and spiritus routing.
  • The Array of Liquified Experience now moves as much as it can each second. It fills the tank as far as the tank will take it, and empties the tank just as quickly when powered, instead of trickling a little at a time.
  • The /neovitae showcase command now builds thirteen working routing networks, each labelled with a sign, moving real items, fluids, energy and spiritus so every filter mode, priority, upgrade and redstone behavior can be watched running.
  • /neovitae showcase no longer lays a stone floor under everything, since it is normally run on a superflat.
  • A new setting in config/neovitae-startup.toml can turn off Essentia Vitae soaking into blocks, for packs with a mod whose blocks cannot cope with the extra blockstate.

Fixes

  • Large performance improvements to the Torment Nexus.
  • The Furnace Array charges 10 Essentia Vitae for a whole stack, as its tooltip says. It was charging 10 for every item in the stack, so a full stack cost 640.
  • A sigil in a machine that acts like a player, such as a Create deployer, now stops once the bound player runs out of Essentia Vitae. It used to keep running for free.
  • Sigils no longer bind to those machines, and one already bound to a machine comes unbound.
  • Breaking an Omni Routing Node now clears it from its network straight away instead of leaving a dead entry behind until the next sweep.
  • A routing face set to Both no longer pushes a chest's contents straight back into that same chest, which used up the whole network's transfer allowance and left every other destination empty.
  • The Sentient Training Bracelet is made in an Alchemy Array only; a duplicate Hellfire Forge recipe has been removed.
  • The Ritual Configurator now rejects a first corner that is out of range, instead of accepting it and then refusing every second corner you pick.
  • Crystallum Fractura no longer harvests Crystal Cluster blocks and other decoration, taking the crystals on top with them.
  • Crystallum Fractura only speeds up real budding blocks now.
  • The Sigil of Bound Treasures now stays open at any distance, instead of closing past nine blocks.
  • A container opened with the Sigil of Bound Treasures stays chunk loaded while open, and for a minute after.
  • Athanor recipes in JEI no longer swap the names Spiritus Vindicta and Spiritus Invictus.
  • The Tome of Peritia window is wider, so large amounts no longer run past the edges of the panel.
  • The Tome of Peritia now updates its stored total as you click, instead of only showing the new figure after you close and reopen it.
  • The Tabula Vitae no longer crafts from an unbound blood orb. The orb has to be bound, and its network has to hold the Essentia Vitae the recipe asks for.
  • Tabula Vitae recipes now charge their full Essentia Vitae cost. Rounding was undercharging most of them, and the slowest ones were running for free.
  • The Vas Maleficum works again. Gems in it were never actually filling or emptying, and an unpowered one poured spiritus into the chunk forever without the gem losing anything.
  • The aura gauge shows the chunk's spiritus again instead of sitting at zero.
  • Jade now shows what a Vas Maleficum is holding and what it is doing with it: the gem's spiritus type and amount, plus whether it is filling the gem, releasing into the chunk, or dissolving crystals.
  • The Sanguine Ward stays up while you hold the key and stops the arrows it is meant to stop. It used to flicker away after a moment, block nothing, and keep draining Essentia Vitae anyway.
  • Tridents and Throwing Daggers stopped by the Sanguine Ward now drop at its face instead of being destroyed.
  • The guide and wiki no longer claim demons drop Spiritus, or that the Sanguine Ward stops melee.
  • Dust and gravel textures show the art they were meant to have; the two sets had been swapped since they were drawn.
  • Hellforged Dust has its own texture instead of a recolored generic pile, and resource packs can now override it at textures/item/hellforged_dust.png.
  • The Ritual Configurator now edits the stone whose panel you opened. With two ritual stones near each other it could validate your corners against the wrong stone, rejecting every pick as invalid or out of range.
  • Blocks broken by rituals no longer set off area mining tools like the Lex Vitae around whatever the ritual broke.
1.21.1-1.1.10Релиз1.21.1 · 18 августа 2026 г.

1.1.10

Changes

  • New block: the Spirit Accumulator, crafted in the Athanor. The floating crystal draws spiritus out its chunk and stores up to 1,000 of a single Aspect.
  • A new Accumulator is unattuned and gathers nothing until you set it. Right-click to cycle the Aspect and crouch-click to lock it, or right-click with a spiritus crystal to lock straight to that Aspect. It skims anything above 30 in its chunk, so a single crystal burned nearby is enough to feed it.
  • To retune an Accumulator, crouch-click to vent 50 back into the chunk; once it is empty the next crouch-click releases the lock.
  • Spiritus now travels the routing network. A Spirit Accumulator links in as an input node, and Output Nodes gained a Spiritus tab that keeps their own chunk stocked with a chosen Aspect and amount, no attached container needed.
  • Breaking a Spirit Accumulator keeps its Aspect and everything stored in it, so you can pick one up and set it down elsewhere without losing the reserve, and the item shows its contents when hovered.
  • New block: the Omni Routing Node, crafted in the Tabula Vitae from an Input Node, an Output Node, a diamond and a Lesser Spiritus Gem. One block does the work of both: every face is set to Input, Output, Both or Off, so a single node can pull from a chest on one side and feed a machine on the other. It has no connection stubs.
  • A working Input, Output or Omni Routing Node now shows its job as a color on the node itself instead of spitting particles: blue when it pulls, orange when it pushes, purple when it does both. The connecting arms keep their normal look.
  • Routing Stack and Routing Speed Upgrades explain what they do, and by how much, when hovered.
  • Crouch + right-click a node the Node Router has stored to cut every link on it.
  • Crouch + right-click the air with a Node Router to forget its stored position.
  • Routing Nodes gained an Energy tab. Every face still carries Forge Energy as before, but you can now switch it off on a face that should only move items or fluids.
  • The Light Array actually lights a room now. Its outer lights were dimmer than the light already coming from the middle, so only the central one ever did anything; all 25 now burn at full strength.
  • A Light Array can be switched with redstone. Power it and the lights come down, cut the signal and they go back up.
  • Feed a Light Array a block of Glowstone and its lights become permanent, staying behind when the array is broken. The Glowstone is consumed.
  • To clear lights left behind that way, scribe a new Light Array on the same spot and break it. An array picks up any lights already standing in its area.
  • Large performance improvements to the Torment Nexus.
  • Jade shows a Spirit Accumulator's stored Aspect and amount.
  • The guide book and wiki cover the Spirit Accumulator and spiritus routing.
  • The /neovitae showcase command now builds thirteen working routing networks, each labelled with a sign, moving real items, fluids, energy and spiritus so every filter mode, priority, upgrade and redstone behavior can be watched running.
  • /neovitae showcase no longer lays a stone floor under everything, since it is normally run on a superflat.
  • A new setting in config/neovitae-startup.toml can turn off Essentia Vitae soaking into blocks, for packs with a mod whose blocks cannot cope with the extra blockstate.

Fixes

  • The Furnace Array charges 10 Essentia Vitae for a whole stack, as its tooltip says. It was charging 10 for every item in the stack, so a full stack cost 640.
  • A sigil in a machine that acts like a player, such as a Create deployer, now stops once the bound player runs out of Essentia Vitae. It used to keep running for free.
  • Sigils no longer bind to those machines, and one already bound to a machine comes unbound.
  • Breaking an Omni Routing Node now clears it from its network straight away instead of leaving a dead entry behind until the next sweep.
  • A routing face set to Both no longer pushes a chest's contents straight back into that same chest, which used up the whole network's transfer allowance and left every other destination empty.
  • The Sentient Training Bracelet is made in an Alchemy Array only; a duplicate Hellfire Forge recipe has been removed.
  • The Ritual Configurator now rejects a first corner that is out of range, instead of accepting it and then refusing every second corner you pick.
  • Crystallum Fractura no longer harvests Crystal Cluster blocks and other decoration, taking the crystals on top with them.
  • Crystallum Fractura only speeds up real budding blocks now.
  • The Sigil of Bound Treasures now stays open at any distance, instead of closing past nine blocks.
  • A container opened with the Sigil of Bound Treasures stays chunk loaded while open, and for a minute after.
  • Athanor recipes in JEI no longer swap the names Spiritus Vindicta and Spiritus Invictus.
  • The Tabula Vitae no longer crafts from an unbound blood orb. The orb has to be bound, and its network has to hold the Essentia Vitae the recipe asks for.
  • Tabula Vitae recipes now charge their full Essentia Vitae cost. Rounding was undercharging most of them, and the slowest ones were running for free.
  • The Sanguine Ward stays up while you hold the key and stops the arrows it is meant to stop. It used to flicker away after a moment, block nothing, and keep draining Essentia Vitae anyway.
  • Tridents and Throwing Daggers stopped by the Sanguine Ward now drop at its face instead of being destroyed.
  • The guide and wiki no longer claim demons drop Spiritus, or that the Sanguine Ward stops melee.
  • Dust and gravel textures show the art they were meant to have; the two sets had been swapped since they were drawn.
  • Hellforged Dust has its own texture instead of a recolored generic pile, and resource packs can now override it at textures/item/hellforged_dust.png.
  • Daemonium spawn eggs no longer darken their artwork with a color tint.
  • The colored dungeon block variants sound like stone again instead of wood.
  • The Ritual Configurator now edits the stone whose panel you opened. With two ritual stones near each other it could validate your corners against the wrong stone, rejecting every pick as invalid or out of range.
  • Blocks broken by rituals no longer set off area mining tools like the Lex Vitae around whatever the ritual broke.

Комментарии

Загружаем…