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Mineforgian

ZeroContact

Adding ballistic plates/Body armors and advanced protection system, providing unique close combat experiences along with TACZ.

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98K
Подписчики
43
Обновлён
17 августа 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 20 апреля 2025 г.

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modrinth curseforge github

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ZeroContact is an armor-focused combat expansion mod that introduces advanced protection systems and armor-piercing ammunition, designed to work alongside TaCZ. It overhauls the way Minecraft/TaCZ handles projectile damage, armor protection, and durability loss.

Features

  • A variety of tactical armor systems, including body armor, ballistic plates, plate carriers, and equipment accessories.
  • A redesigned ballistic calculation system that determines projectile damage based on armor protection, penetration capability, and impact conditions.
  • A custom armor damage system that provides more realistic durability loss and protection behavior.
  • Support for custom datapacks, allowing players and mod developers to configure or create:
    • Geckolib-based armor, plate, uniform and plate-carrier items.
    • Armor protection parameters and behavior.
    • Custom ammo type modification rules.

Compabilities:

Mentioned below are all followed by the latest changes

  • First Aid (Provide hitbox system)
  • First Aid Compat (Provide hitbox system more precisely)
  • TaCZ: Magazines 0.2.0-beta (Provide Magazine overhaul)

Incompabilities:

  • Any Mod which did too much overhaul to TaCZ

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Report & Suggestion

If you have any idea, hit the issue link or join my server, I'm very honored to have you becoming one of the nightly-build testers!
For Chinese Users, click here:加入频道←中文用户
GitHub Join us on Discord

Assets are not open sourced and not within in the licence.

Credits

Very much thanks to - Faldskimerkh (Telegram: Faldskimerkh); бешеная солевая лиса (Discord: headshottfox).

Ченджлог

1.1.5-betaРелиз1.20.1 · 17 августа 2026 г.

Beta 1.1.5

  • Effect declaring hook and Lua script support for custom ammo types.
  • Basic compatibility for TaCz:magazines 0.2.0-beta.
  • Add config to toggle applying flesh damage to unarmored entity.
  • Add Mask curios.
  • Advanced ammo stats for custom ammo types.
  • Fix ammo type indicator shifting with scaling.
  • Miscellaneous fixes.

New Builtin Ammo Types

  • 50BMG API-T.
  • 40mm incendiary shell, smoke shell.
  • 12g AP slug, Dragon-Breath shell, Flechette shell.
  • 5.7x28mm L191, SB193, SS190.
  • 5.8x42mm DBX95, DBP191, DVC12.
1.1.4-hotfixРелиз1.20.1 · 23 июля 2026 г.

Release 1.1.4-hotfix

  • Fix the issue where damage reduction applies to non-armored entity or invulnerable to entity with plate-carrier installed.
  • Fix the issue where uniform no longer render in a specific situation.
  • Fix the issue where user can trigger infinite kit repairing when kit has low durability and equals to the target item's.
1.1.4Релиз1.20.1 · 21 июля 2026 г.

Release 1.1.4

  • Update Forge dependency to 47.3.10, versions before this are no longer supported
  • Update TaCZ dependency to 1.1.8-hotfix, versions before this are no longer supported
  • Compatibility for TaCZ:Magazines
  • New repair kit. Armors are no longer broken and vanished anymore.
  • Fix the issue where manual-feed guns failed to load any ammo
  • Fix the issue where failed to extract ammo from ammo boxes
  • Fix the issue where system cannot apply the proper blunt damage
  • The penetrations odds are more realistic now
  • Improve the effect for bullet suppression scenario
  • Uniform arm layers now render in first-person, unknown incompatibilities for now.
  • Miscellaneous Fixes and Improvements

TaCZ:magazines Compatibility Notes:

The magazines provided by the TaCZ:magazines mod support two methods of loading ammunition:

In the inventory: Pick up ammunition and right-click a magazine to load it into the magazine. Right-click the magazine again to unload the ammunition. When holding the magazine: Left-click to load ammunition, and right-click to unload ammunition.

Q: The magazine does not automatically load ZeroContact ammunition when first held. What should I do? A: In the inventory screen, pick up the ammunition and load at least one round into the magazine first. After that, you can continue loading ammunition while holding the magazine.

Q: Do magazines support mixed ammunition/catridge types? A: Currently, the compatibility system does not support mixed ammunition types in a single magazine.

Q: How do I select ammunition/cartridge types in Creative Mode? A: In Creative Mode, the magazine loading system works by copying data from the weapon's currently installed magazine and applying it to newly generated magazines.

For ZeroContact ammunition/cartridge types, you can:

Take an empty magazine. Load the desired ammunition type into it. Switch to Survival Mode and equip that magazine on the weapon. Switch back to Creative Mode.

The weapon will then be able to use that ammunition type infinitely in Creative Mode.

1.1.3Релиз1.20.1 · 4 июля 2026 г.

Release.1.1.3

  • New Cartridge/Ammo Type system as a completion of the mod, support data pack, check wiki
    • This feature is active by default. If you want old behavior, command /experimentalBallistic false
  • New rigs:
    • Alice
    • Condor 498
    • Fast Tac
    • S.O.P
  • New backpack: 6sh118
  • New built-in cartridges for caliber:
    • 9x19: AP,Luger,Pbp,Pst,Rip
    • .45ACP: AP,FMJ,HS,Rip
    • .308: M62,M80,M80A1,M993,SP,UN
    • .338LM: AP,FMJ,TAC-X,UCW
    • 5.45x39: BP,BS,BT,PP,PS,T
    • 5.56x45: AP,HP,M855,M855A1,M856,M856A1,M995
    • 7.62x39: AP,BP,HP,PP,PS,SP
    • 7.62x54: FMJ,HP,LPS,SNB
    • All above's data can be edited from the datapack, Check wiki.
  • Compatibility for FirstAid,FirstAidCompat
  • Compatibility for NVG from ModernMayhem
  • Refine the GUI for backpack container
  • Miscellaneous fixes
  • Migrate built-in Armor/Ammo data into default datapack, check wiki to modify them.
  • Raider supports custom NBT spawn with loadout, check wiki
indev.1.1.2Альфа1.20.1 · 13 июня 2026 г.

indev.1.1.2

  • Optimize tooltips for armors.
  • Add config to toggle bullet whizz.
  • Fix missing properties for plates.
  • Fix a crash caused by raider.
  • Add voices for raider.
indev.1.1.1Альфа1.20.1 · 26 мая 2026 г.

indev.1.1.1

Fix & Optimize

  • Fix the missing argument of custom datapack
  • Fix Gui malfunction when have both backpack and rigs equipped
  • Custom datapacks now have their own creative menu tabs
  • Format change of datapacks
  • Fix crash in the specific condition of playing bullet fly-by sound
  • Fix wrong ammo extracting on rigs
  • Fix a crash caused by the entity when have Oculus and shader packs enabled
  • Fix abnormal damage calculation
  • Fix invulnerability on falling or getting hit by mobs with armor
  • Rebalancing calibers
  • Ai and animation optimization for the entity
  • Chinese localization
indev.1.1.0Альфа1.20.1 · 10 мая 2026 г.

indev.1.1.0

New Items

  • A workbench named thoughbook for crafting gears in survival.
  • Uniform G99, SPN, British23rd regiment
  • Backpack British23rd regiment
  • Thunderbolt Rigs
  • Jumpable Plate Carrier 1.0, 2.0, swimmer cut
  • 6B43 body armor
  • Phonetalker helmet
  • TBH helmet
  • 6B47 helmet [Arctic, EMR]
  • Gas masks [PMK2,ZK,M50,MP5]
  • Cap Boss

New Mechanism

  • Override workebench recipes by datapacks.
  • Backpacks can be interacted with allies by crouch right click behind.

Fix & Optimize

  • Ammo can be extracted from Rigs into TacZ guns.
  • Fix the Altyn visor malfunction.
  • Improvement for calculating armor & helmet durability separated from overall equipments.
  • Improvement for calculating damage for armors & plate-carriers.
  • Add tooltips for damage reduction.
  • Basic localization
indev.1.0.9Альфа1.20.1 · 9 октября 2025 г.

indev.1.0.9

  • New Items
    • T-20 backpack
    • Colorful Armbands
    • Variants of Bastion helmet
    • Variants of Tagilla helmet
    • Updated AVS model
    • Cold fear mask
    • Cyan cap
    • Arctic variant of 6b47 helmet
  • New Slots
    • Backpack slot
  • New mechanism
    • /stamina <true|false> Command to toggle stamina feature
    • /dogtag <true|false> Command to toggle the spawn of dog tags
    • /experimentalBallistic <true|false> Command to toggle damage interceptor for TACZ guns, see Wiki
    • Supports expanding formatted datapacks to customize armors, PC plates, helmets, and custom interceptor to modify caliber damages

Fix & Optimize

  • AI improves for raider
  • Fix crashes in specific situations

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