
VS: Collision damage
Adds destruction to Valkyrien skies structures
- Загрузки
- 2K
- Подписчики
- 25
- Обновлён
- 11 апреля 2026 г.
- Лицензия
- MIT
Опубликован 1 марта 2026 г.
This mod adds damage to Valkyrien skies construction from collisions.
The damage depends on the speed of the collision. So far, the damage is only between ships, the damage from the blocks of the world will appear later. You can customize the settings in the config file yourself "vs_collision_damage-common.toml"
Dependencies:
VS 2.4+
Create big cannons (preferably, for the exact mass of Copycats)
I recommend use only PlysX backend (/vs backend engine physx) and /vsCollision mode PhysX.
There are two modes of operation:
/vsCollision mode PhysX - if you are using PhysX, it is recommended. (/vs backend engine physx)
/vsCollision mode Krunch - if you are using Krunch (it can also work with PhysX)
How it work? Just watch demo
Дерби от сервера Vestalis:
Warning: The mod is in alpha version, make backups of your worlds. Expect improvements in the next updates, if you find a bug or do you have any ideas for improvement, please report it in the github issue.
In the plans:
Entity damage
rebalance/improve damage
full-fledged destruction of the blocks of the world
Destruction from world block collisions
Add fire
add effects
fix the sounds
optimization
Ченджлог
1.0.7Альфа1.20.1 · 11 апреля 2026 г.

Visual update
Various particle effects have been added for collisions.
Added the vs_collision_damage-client.toml config to disable particle effects.
1.0.6-fabric-kiltАльфа1.20.1 · 3 апреля 2026 г.
Just support fabric through "Kilt"
1.0.6Альфа1.20.1 · 2 апреля 2026 г.
A lot of things have been changed, please report errors
added mass accounting
Separate destruction budgets for each ship based on mass and speed.
Added "long" damage.
budget allocation for all points of contact, if the contact area is large, the damage will be less.
Slightly improved realism
added new parameters to the config.
the default configuration settings have been changed.
The /vs Collision mode Krunch is now used by default. But it's better to use PhysX /vs Collision mode if you use PhysX backend.
1.0.5-stableАльфа1.20.1 · 15 марта 2026 г.
Now the destruction depends on the "strength of the blocks"
for copycats, the toughness data from the CBC is taken, so to correctly calculate the strength of the blocks, you will need to install Create big cannons. If CBC is not installed, data about the ExplosionResistance of the block is taken. Please report any errors.
- Improved the readability of the config
1.0.4Альфа1.20.1 · 11 марта 2026 г.
- added Krunch support (not recommended)
- added command /vsCollision mode Krunch/PhysX
1.0.3Альфа1.20.1 · 11 марта 2026 г.
- add config file (vs_collision_damage-common.toml)
1.0.2Альфа1.20.1 · 10 марта 2026 г.
- delete debug message
- renamed and changed variables
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