
Kilt
Allows the loading of (Neo)Forge mods in the Fabric ecosystem. Very experimental.
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- 13 августа 2026 г.
- Лицензия
- LGPL-2.1-only
Опубликован 4 июля 2023 г.
Kilt
A Fabric mod that brings (Neo)Forge mods into the Fabric ecosystem. Very experimental.
FAQ
Why?
I like Fabric. And I hate Forge. More reasons here.
Download?
First, you must understand that Kilt is currently highly unstable, may break worlds, may cause crashes, hence why it is currently published as Alpha to Modrinth and Beta to CurseForge.
If you encounter any bugs or crashes, do not report them to the mod developers unless they also occur on Forge. Instead, report them onto the Kilt issue tracker, if a similar issue does not exist.
Now that that's out of the way, the download link may be accessed from the GitHub Actions page for nightly builds, and a quick access download link may be found in the Discord (#rules-and-info), which also always downloads the latest build.
You may also download it from Modrinth or CurseForge for more "stable" release builds.
What about updating/backporting to other versions of Minecraft?
While updates to newer versions are planned, Kilt is an incredibly large undertaking for only two people to work on. A NeoForge 1.21.1 build is currently in progress, however that is going to take some time. Afterwards, we are able to move forward onto the latest version of Minecraft. Anything in-between and earlier is going to be unsupported, however someone else may take on that role instead.
What about Patchwork?
Patchwork has completely halted development, which means it will not be updated to modern versions of Minecraft past 1.16. Kilt has also far surpassed Patchwork in its development, and both Patchwork and Kilt had shared different goals despite being for accomplishing the same thing.
What about Connector?
Connector's aim is to have Fabric mods on (Neo)Forge, while Kilt aims to have Forge mods on Fabric. Isn't it reasonable to just have both?
Also, contrary to popular belief, Kilt and Connector started around similar times. When Kilt started being developed, Connector did not exist.
Kilt's development began on the 29th of December 2022, whereas Connector's development started on the 26th of May 2023 (as confirmed by Su5ed himself).
Okay... so how does this work?
Basically this recreates FML in a way that functions with Fabric Loader, with some of its own changes to hopefully improve on its performance, and bridging together Forge APIs with Fabric-native APIs for the sake of compatibility. Additionally, the entire Forge API is already bundled within Kilt, it just relies on the patch re-implementations (known as "injects" in Kilt's codebase) to be created first in mixin form.
For making the Forge mods themselves work, Kilt first remaps them from the Forge SRG format into Fabric's Intermediary format, then applies some of its own "fixers" to ensure that everything will work correctly in the Fabric environment.
How have you not lost your sanity doing this?
Credits & Acknowledgements
I want to give a huge amount of thanks to the Fabricators of Create for making Porting Lib, as without it, this would have been significantly harder to do.
Thank you to the Minecraft Forge developers, cpw and LexManos, and all of its contributors, for making the Forge API, and having it open-sourced.
Thank you to the FabricMC developers, modmuss50, sfPlayer1, and asiekierka, for creating Fabric.
And thank you to my friend Zuite, for being the wall that I throw all my code frustrations and thought processes at, as she has helped me tremendously to just stop and think about all of the problems at hand.
Ченджлог
21.1.11Релиз1.21.1 · 13 августа 2026 г.
Changes
- Avoid walking the entire mods directory for mods. This was a mistake.
- Try to fix mod incompatibility issues with EntityDataSerializers
- Try to improve mod compatibility of FluidInteractionRegistry
Fixes
- Fix RangedCrossbowAttackGoalWorkaround crash (#970) (thanks @Acuadragon100!)
- Fix command blocks not working correctly anymore, probably a lot more too actually.
NeoForge Mod Fixes
- Fix Psi mod crashing (#890) (thanks @vgskye!)
Full Changelog: https://github.com/KiltMC/Kilt/compare/v21.1.10...v21.1.11
20.1.19Релиз1.20.1 · 31 июля 2026 г.
Changes
- Add support for KotlinLangForge (#945) (thanks @Acuadragon100!)
- Update Forge to 47.4.22
Full Changelog: https://github.com/KiltMC/Kilt/compare/v20.1.18...v20.1.19
21.1.10Релиз1.21.1 · 31 июля 2026 г.
Changes
- Rewrote error message for ResourcefulLib because apparently at least 14 different people kept reading it as "install NeoForge via Prism Launcher" for some reason.
- Fully specify FML version, because apparently some people use that.
- Use ordinal 1 instead of 0 in
kilt$tryHandleCurrentEntityAsServerPlayer(#962) (thanks @Acuadragon100!) - Update NeoForge to 21.1.247
Fixes
- Fix crash between No Man's Land and VanillaBackport Fabric (KiltMC/NeoForge#20) (thanks @ItsBlackGear!)
NeoForge Mod Fixes
- Fix Aether NeoForge crash (#959) (thanks @Acuadragon100!)
- Fix Deep Aether crash
Full Changelog: https://github.com/KiltMC/Kilt/compare/v21.1.9...v21.1.10
21.1.9Релиз1.21.1 · 17 июля 2026 г.
I made a mistake.
Full Changelog: https://github.com/KiltMC/Kilt/compare/v21.1.8...v21.1.9
20.1.18Релиз1.20.1 · 17 июля 2026 г.
Changes
- Update internal Forge version to 47.4.10
- Bump minimum Fabric API version to 0.92.11+1.20.1
- Add support for Forge mods written in Scala via Scalable Cat's Forge (#942) (thanks @Acuadragon100!)
Fixes
- Fix Forge crafting remainder items not being used (#879) (thanks @Acuadragon100!)
- Fix crashes relating to RangedBowAttackGoal and RangedCrossbowAttackGoal (#905) (thanks @Acuadragon100!)
- Fix crashes relating to shadow remapping
- Fix incompatibility with Fabric API
Forge Mod Fixes
- Fixed ProjectE crafting erroneously consuming ingredients that weren't supposed to be consumed (#879) (thanks @Acuadragon100!)
Full Changelog: https://github.com/KiltMC/Kilt/compare/v20.1.17...v20.1.18
21.1.8Релиз1.21.1 · 17 июля 2026 г.
Changes
- Remove emulated language provider, most custom language stuff should just work now.
- Bump minimum Fabric API version to 0.116.14+1.21.1
- Add compatibility bridge for EMI (still kinda broken though...)
- Make FML check Fabric for mod containers (KiltMC/FancyModLoader#5) (thanks @vgskye!)
- Update internal NeoForge version to 21.1.238
Fixes
- Fix getting locked out of world after getting Voluntary Exile advancement (Fabricators-of-Create/Porting-Lib#199) (thanks @vgskye!)
- Fix crash with latest Fabric API
- Fix crash when unwaxing modded copper blocks
NeoForge Mod Fixes
- Fix crash with Expanded Combat
Full Changelog: https://github.com/KiltMC/Kilt/compare/v21.1.7...v21.1.8
21.1.7Релиз1.21.1 · 9 июля 2026 г.
Fixes
- Fix Styled Nicknames breaking with Kilt installed (#920) (thanks @vgskye!)
NeoForge Mod Fixes
- Fix crash with Create Aeronautics and maybe several other mods (#919) (thanks @vgskye!)
Full Changelog: https://github.com/KiltMC/Kilt/compare/v21.1.6...v21.1.7
21.1.6Релиз1.21.1 · 8 июля 2026 г.
Changes
- Improve mixin compatibility of milk cures
- Mixin to all Porting Lib extensions to ensure mod compatibility
Fixes
- Fix custom NeoForge fuels not working in furnaces (#910) (thanks @vgskye!)
- Fix incompatibility between BetterCombat and Twilight Forest (#916) (thanks @Acuadragon100!)
NeoForge Mod Fixes
- Fix Create Minecart Contraptions behaviour (#909) (thanks @vgskye!)
- Fix Slag 'n Embers
- Fix Mekanism window clicking not being handled correctly
Full Changelog: https://github.com/KiltMC/Kilt/compare/v21.1.5...v21.1.6
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