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Mineforgian

Vampirism Integrations

Addon to Vampirism providing more mod integrations

441K загрузок87 подписчиковLGPL-3.0-onlyforgeneoforge

Обновлён 30 июня 2026 г. · опубликован 20 июня 2021 г.

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This is an addon to the mod Vampirism (therefore Vampirism is required).

About:

This mod handles integrations or respectively compatibility with other mods.

While the JEI and GuideAPI integration will stay inside the main mod, any additional compatibility will be implemented here.

Therefore, this mod is only useful if you are using one or more of the following mods:

Current Integrations (not always up-to-date):

HWYLA/WAILA/WTHIT/Jade

  • See blood levels, garlic info and creature status

Minecraft Comes Alive/MCA Reborn

  • Enables players to suck blood from MCA villagers
  • Adds a converted (vampire) version of MCA's villager.
  • Tries to suck blood from other villagers/creatures at night
  • Avoids sun
  • Adds angry version of MCA's villager
  • Normal villagers become angry if too many villagers are bitten
  • Attacks villagers
  • General village compatibility improvements

Consecration (1.16-1.5)

  • Add vampires as undead creatures
  • Add holy water as holy/smite damage

Biomes O' Plenty

  • No sun damage in biome "Omnious woods" and others

Abysalcraft (1.12)

  • No sun damage in biome "Darklands"

Blood Magic (1.12, 1.16) / Evilcraft / Tinkers Construct (1.12)

  • Convert the respective blood to Vampirism's blood by filtering it using the blood sieve

Toroquest (1.12)

  • Guards and sentrys attack vampires

Tough As Nails (1.12)

  • Temperature related things

Survive / ColdSweat

  • Grant vampires cold resistance, but decrease heat resistance
  • No thirst

Crafttweaker

  • Allow editing alchemical cauldron and weapon table recipes

ChoiceTheoremOverhauledVillage

  • Village building compatibility

GuardVillager

  • Respect village faction

FAQ

Why is this a separate mod?
  1. Mod integrations are a lot of work regarding Minecraft updates. If MC updates, but the other mods are not finished yet, I have to uncomment all the relevant parts in Vampirism codes, remove the dependencies and redo all these things once the mod eventually updates.
  2. If a other mods changes and requires changes, I don't want to release an update for Vampirism each time
  3. It keeps Vampirism's code slightly more organized
  4. It verifies that Vampirism's API is working, shows me areas for impovement and can act as an example.
  5. It makes it more straight-forward for others contribute and add more integrations (hope this is gonna happen, but I did not have any luck so far)

The most important integrations will stay in Vampirism (JEI, GuideAPI,?), but any additional (hopefully many) will be added into the seperate mod.
If you are already installing many mods or a modpack it should not make that much a difference anyway.

Can you add more integrations?

Feel free to suggest integrations for any other mod (on the Vampirism Forum thread or as an issue on Github).

But please be specific about what exactly you want to see.

Modpacks?

Yes, but give credit and link this page

Installation

  1. Install the minimum required version of Vampirism (usually the recommend release). Minecraft/Forge will tell you on startup if you are using an out-of-date version
  2. Drop this in your mods folder

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.21.1-1.10.2Релиз1.21.1neoforge30 июня 2026 г..jar (299 КБ)
1.21.1-1.10.0Релиз1.21.1neoforge21 января 2026 г..jar (297 КБ)
1.20.1-1.8.2Релиз1.20.1forge21 января 2026 г..jar (293 КБ)
1.20.1-1.8.1Релиз1.20.1forge6 августа 2025 г..jar (292 КБ)
1.9.1Релиз1.21.1neoforge3 августа 2025 г..jar (248 КБ)
1.9.0Релиз1.21.1neoforge17 мая 2025 г..jar (248 КБ)
1.8.0Релиз1.20.1forge19 декабря 2023 г..jar (281 КБ)
1.20.1-1.8.0-beta.1Бета1.20.1forge27 августа 2023 г..jar (240 КБ)
1.19.3-1.8.0-beta.1Бета1.19.3forge7 апреля 2023 г..jar (225 КБ)
1.19.3-1.8.0-beta.1Бета1.19.3forge7 апреля 2023 г..jar (225 КБ)
1.19.2-1.8.0Релиз1.19.2forge27 марта 2023 г..jar (219 КБ)
1.19.2-1.8.0-beta.3Бета1.19.2forge29 декабря 2022 г..jar (128 КБ)
1.19.2-1.8.0-beta.2Бета1.19.2forge29 декабря 2022 г..jar (128 КБ)
1.19.2-1.8.0-beta.1Бета1.19.2forge9 декабря 2022 г..jar (128 КБ)
1.19.2-1.8.0-alpha+20221105-1524Альфа1.19.2forge5 ноября 2022 г..jar (128 КБ)

Показаны последние 15 из 29 версий. Все версии — на Modrinth.

Ченджлог

1.21.1-1.10.0Релиз1.21.1 · 21 января 2026 г.
  • Readd MCA Reborn compatibility
  • Fix crash on world creation when Lithostiched but not CTOV is installed
  • Make sure GuardVillagers do not attack entities that belong to the faction of the village, but are hostile towards the Singleplayer player (BTW they still don't like it when you feed on a villager in their village, regardless of the village's faction)
  • Fix ToughAsNail thirst not being disabled for vampires
  • Fix ColdSweat modifiers resetting upon respawn
  • Show entity blood level only for vampire players (Jade)
  • Show the faction of entities (WHIT and Jade)
1.20.1-1.8.2Релиз1.20.1 · 21 января 2026 г.
  • Fix crash on world creation when Lithostiched but not CTOV is installed
  • Fix converted MCA villagers sleeping during the night and working during the day, instead of the other way around
  • Fix ColdSweat modifiers resetting upon respawn
1.20.1-1.8.1Релиз1.20.1 · 6 августа 2025 г.
  • Fix ColdSweat compatibility. Thanks @Armipotent
  • Make totems generate in ChoiceTheorem villages. Thanks @ChoiceTheorem
1.9.1Релиз1.21.1 · 3 августа 2025 г.

fix issue with TAN on servers

1.9.0Релиз1.21.1 · 17 мая 2025 г.
  • update to 1.21
  • update CTOV compatibility
1.8.0Релиз1.20.1 · 19 декабря 2023 г.
  • add jade integration
  • add cold sweat integration
  • add guard villager integration
  • do not show thirstbar of survive and diet
  • do not show energy bar of survive
1.20.1-1.8.0-beta.1Бета1.20.1 · 27 августа 2023 г.

No changelog was specified.

1.19.3-1.8.0-beta.1Бета1.19.3 · 7 апреля 2023 г.

No changelog was specified.

Полная история изменений — на Modrinth.

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