
Scorched Guns: Caverns & Chasms Compat
A new tier of guns and enemy faction for Scorched Guns based on the mod Caverns & Chasms.
- Загрузки
- 8K
- Подписчики
- 25
- Обновлён
- 30 июля 2026 г.
- Лицензия
- MIT
Опубликован 22 октября 2025 г.

About:
Scorched Guns: Caverns & Chasms is a mod that integration and themed content around Caverns & Chasms, featuring 2 new gun tiers and additions to existing tiers, a new enemy faction, structures, extensive compatibility, adding a total of 26 new guns!
Compatibility Fixes
Bullets ricochet off tin blocks and Grazers' shells and the Aegis.
Content
Spoiler
Ammo
Hex Rounds A round that deals half of the gun's damage as magic damage, piercing armor.
Bluntshot A shotgun round that deals heavy knockback to targets.
Hexshot Shotgun shell that shoots a spread of silver bullets, which deal half of the round's damage as magic damage, piercing armor.
Copper Slug A slug that deals hefty damage and knockback but is affected by gravity.
Ricoshot Rounds A rifle round that bounces when hitting blocks, increasing crit damage and chance for each bounce.
Guns
Hangman Carabine A rapid firing carabine chambered in Compact Hex Rounds.
Ribcage A heavy marksman bolt-action rifle chambered in Hex Rounds
Bella A pistol chambered in Compact Hex Rounds
Rehearse A revolver chambered in Hex Rounds
Silver Lining An magazine-fed auto-crossbow firing Large Arrows.
Keteriya A single-shot break action shotgun chambered in Bluntshot with a hefty knockback. Can also fire Hexshot Shells.
Gallows Full-power automatic rifle chambered in Hex Rounds.
Necrosis Pump-action shotgun chambered in Hexshot Shells
Anathema A rapid-fire "SMG" that fires corrosive blood. Ammo is the enemy itself.
Mortician A small pistol capable of shooting both Compact Hex Rounds and Compact Advanced Rounds.
Cacophony A light-machine gun rapidly firing full Hex Rounds.
Lustre A heavy energy laser cannon with extreme armor penetration.
Electrothermal Autocannon A plasma HMG that uses energy as ammo, overheats during sustained fire.
Scatterer A plasma pistol that uses energy as ammo, can charge up to fire a shotgun blast.
Hummer, Iron Partisan, Fusillade, Recur, Rascal and Charybdis Guns that fire Ricoshot rounds for Copper, Iron, Wrecker, Diamond Steel, Treated Brass and Scorched tiers, respectively.
Structures
Graveyard A small graveyard with something hidden below, found in all Taiga biomes.
Soul Outpost A small nether structure found in Soul Sand valleys.
Necropolis Large castle ruins occupied by Gravekeepers, found rarely in all Taiga biomes.
Hideout A small surface structure hiding a vast tunnel network below, found rarely in all Taiga biomes.
Entities
Gravekeeper Ghoul The standard infantry soldier of the Gravekeepers. Wields a Gallows, Necrosis or Hangman Carabine, and is capable of a nasty bite melee attack.
Gravekeeper Neophyte low-level Gravekeeper. Wields a Silver Sword, Silver Axe or a Mortician
Gravekeeper Herald Gravekeeper raid boss, found in Gravekeeper raids, and rarely in Hideouts. Wields an Anathema, when below 50%, enrages, letting go of its gun and charging towards the nearest target.
Gravekeeper Schism & Acolyte Wandering gravekeeper enemies that spawn in the Overworld and Nether respectively when player raid level is high enough.
Cross-compatibility:
- Create
- Immersive Engineering
Ченджлог
1.5Релиз1.20.1 · 30 июля 2026 г.
New
- Added configs.
- New structure: Gravekeeper Hideout
- Added Hummer - Copper tier Ricoshot gun.
- Added Fusillade - Wrecker tier Ricoshot gun.
- Added Exhumer - Gravekeeper Osborne Slug gun.
- Added Dead Draft - Gravekeeper air gun.
- Added Acolyte & Schismatic gun variants:
- Hangman Acolyte
- Mortician Acolyte
- Schismatic Gallows
- Schismatic Rehearse
- Added Gravekeeper enemies:
- Gravekeeper Herald
- Gravekeeper Ghoul
- Gravekeeper Neophyte
- Gravekeeper Acolyte
- Gravekeeper Schism
Balance & Tweaks
- Raids & Structures now use new Gravekeeper mobs.
- Gravekeeper Raid now is a set of 1 Herald, 3 Ghouls and 5 Neophytes.
- Buffed the durability of most guns.
- Adjusted animations, models and/or textures for Cacophony, Mortician, Rehearse, Gallows and Bella
- Reduced Cacophony damage (12 -> 10)
- Reduced Cacophony recoil angle. (5.45 -> 4.45)
- Reduced Cacophony recoil kick. (2 -> 1.75)
- Increased Cacophony spread. (3 -> 4)
- Increased Cacophony max ammo (30 -> 35)
- Tweaked Energy Trail particle effect.
Fixes
- Fixed Rehearse Heavy Stock grip missing.
- Fixed Hangman Carabine third person and laser sight models being broken.
- Fixed Rascal & Recur Create compat Mechanical Crafter recipe not working.
- Added Create recycling recipes for all the guns that didn't have them.
Changes from Alpha version
- Fixed Fusillade trying to use non-existing custom melee animation.
- Tweaked Fusillade inspect and reload animations.
- Tweaked Exhumer inspect animation.
- Added Hummer blueprint description
- Gravekeeper Schism and Ghoul now use their own biome tags for spawning.
- Tweaked Energy Trail particle.
- Small Bella animation tweaks.
- Added configs (See more above)
- Updated russian translation to be up-to-date with the update (Thanks @razzller!)
1.5-a1Альфа1.20.1 · 28 июля 2026 г.
New
- New structure: Gravekeeper Hideout
- Added Hummer - Copper tier Ricoshot gun.
- Added Fusillade - Wrecker tier Ricoshot gun.
- Added Exhumer - Gravekeeper Osborne Slug gun.
- Added Dead Draft - Gravekeeper air gun.
- Added Acolyte & Schismatic gun variants:
- Hangman Acolyte
- Mortician Acolyte
- Schismatic Gallows
- Schismatic Rehearse
- Added Gravekeeper enemies:
- Gravekeeper Herald
- Gravekeeper Ghoul
- Gravekeeper Neophyte
- Gravekeeper Acolyte
- Gravekeeper Schism
Balance & Tweaks
- Raids & Structures now use new Gravekeeper mobs.
- Gravekeeper Raid now is a set of 1 Herald, 3 Ghouls and 5 Neophytes.
- Buffed the durability of most guns.
- Adjusted animations, models and/or textures for Cacophony, Mortician, Rehearse, Gallows
- Reduced Cacophony damage (12 -> 10)
- Reduced Cacophony recoil angle. (5.45 -> 4.45)
- Reduced Cacophony recoil kick. (2 -> 1.75)
- Increased Cacophony spread. (3 -> 4)
- Increased Cacophony max ammo (30 -> 35)
Fixes
- Fixed Rehearse Heavy Stock grip missing.
- Fixed Hangman Carabine third person and laser sight models being broken.
- Fixed Rascal & Recur Create compat Mechanical Crafter recipe not working.
- Added Create recycling recipes for all the guns that didn't have them.
1.4.3Релиз1.20.1 · 12 мая 2026 г.
Balance Changes
- Increased Scatterer max energy (80000 -> 144000)
- Increased Electrothermal Autocannon damage (6.5 -> 8.5)
Fix
- Fixed Charybdis ejecting wrong casing type.
1.4.2Релиз1.20.1 · 7 апреля 2026 г.
- Fixed crash on dedicated servers.
1.4.1Релиз1.20.1 · 5 апреля 2026 г.
New
- Added inspect animations for the Electrothermal Autocannon and Recur
Balancing
- Bella now has 1 armor pen.
- Increased Cacophony armor pen (1 -> 1.5)
- Increased Charybdis fire rate (8 -> 7) (Lower = Faster rate)
- Increased Gallows armor pen (1 -> 2)
- Increased Mortician fire rate (4 -> 3)
- Increased Rehease armor pen (2 -> 3)
- Increased Ribcage armor pen (3 -> 4)
Fixes
- Fixed Mortician having a reduced crit damage multiplier, instead of an increased one.
- Fixed a crash caused by Shock Cells hitting tin blocks.
- Fixed Ricoshot Rounds not increased crit chance and damage on bounce.
1.4.0Релиз1.20.1 · 2 апреля 2026 г.
New
- Updated to the latest Caverns & Chasms version:
Added compatibility with new tin ricochet mechanics, other features in this update are also (thematically or compatibility) related!
- Now Requires Caverns & Chasms Ingot Compat
Allows Scorched Guns' and all of your favorite modded ingots to be placeable like vanilla ones!
- New gun tier: Vault
A new tier of loot-exclusive high-tech guns found in Vaults.
- New items:
- Gun: Lustre (Vault tier)
- Gun: Electrolaser Autocannon (Vault tier)
- Gun: Scatterer (Vault Tier)
- Gun: Mortician (Gravekeeper tier)
- Gun: Cacophony (Gravekeeper tier)
- Gun: Iron Partisan (Iron tier)
- Gun: Rascal (Treated Brass Tier)
- Gun: Recur (Diamond Steel Tier)
- Gun: Charybdis (Scorched Tier)
- Copper Slug
- RicoShot Round
- Plasma Accumulator
- Zirconia Laser Optics
- Rapid Plasma Injector
- Experimental Components
- Added 2 new structures: Soul Outpost & Necropolis
- Added a new basement variant for the Graveyard, adjusted graveyard generation and tweaked the original slightly.
Tweaks, Changes & Balance Changes
- Keteriya now deals magic damage on melee hit.
- Gravekeeper Herald now rides a Saddled Grazer
- Raid Generic Gravekeepers now spawn with more guns.
- Hex rounds can now use both silver nuggets and silver bullets.
- Necromium Casings now have a higher chance to be returned. (
#scguns_cnc:increased_casing_drop_chancetag) - Increased health of structure Gravekeepers.
- Rebalanced some guns.
- Added new item rarity for Gravekeeper tier.
- Guns and items are now in the Scorched Guns tabs, as well as their own tab.
- Hexshot now has proper tags
- Updated several gun's texture, anims and sounds.
- Updated several item's textures.
- Fixed a typo in Weird Doll name
1.3.1aРелиз1.20.1 · 24 февраля 2026 г.
Hotfix
- Fixed Waterlogging fix not actually working.
1.3.1Релиз1.20.1 · 24 февраля 2026 г.
Changes
- Keteriya now shoots Hexshot Shells instead of Shotgun Shells.
- Updated Bluntshot and Gravekeeper Blueprint textures.
Fixes
- Fixed underground part of the Graveyard structure being waterlogged if placed over water.
- Updated ru_ru translation (Courtesy of razzller on the official Scorched Guns Discord)
- Fixed Necrosis description mentioning the not-yet-implemented Copper Slugs.
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