Kingdom Keys 2
Adds various elements from the Kingdom Hearts games
26K загрузок53 подписчиковLGPL-3.0-onlyforgeneoforge
Обновлён 29 июня 2026 г. · опубликован 1 июля 2022 г.
Kingdom Keys 2 is a completely rewritten version of Kingdom Keys for 1.15+.
This mod adds many things from the Kingdom Hearts games.
As of v2.1.0.1 Just Enough Items (JEI) support has been added, make sure to use JEI v9.7. We highly recommend you use JEI as it will provide guidance on using the mod in game.
Features
- A leveling system to get stronger, giving you some boosts like more HP, Strength, Magic, Defense, Abilities and Shotlocks.
- A Synthesis System to get Keychains or consumables.
- A Command Menu system at the bottom left.
- Menu to equip weapons, items, abilities, create parties and check your status.
- Magic with their level ups and even Grand Magic!
- Drive Forms with growth abilities and dual wield with working offhand attack!
- Shotlock attacks that use the focus bar.
- Various abilities from the three categories.
- Reaction commands for Auto forms abilities and Grand Magic.
- Over 15 new enemies being Heartless and Nobodies
- A new dimension Station of Awakening where you can choose your path and initial boost.
- Plenty of config options to allow the best possible customization.
- Vastly configurable through datapacks, weapon stats, drive forms data, magic data...
Items
- Over 120 Keyblades alongside their keychains from KH 1, KH 2, KH BBS, KH Re:Coded, KH 358/2 Days, KH DDD, KH Chi and KH 3.
- Over 250 Organization XIII Weapons.
- 13 music discs from various tracks.
- Lots of synthesis materials and ores.
- Synthesis Bag to hold your Synthesis Items and prevent them from filling your inventory.
- Organization XIII system by wearing their robes.
- Lots of Armor from Keyblade Wielders, foretellers and villains.
- Consumable items to use with the command menu.
- Accessories to further boost your stats.
Blocks
- Bug Blox from KH Re:Coded, some of them with unique features once powered with redstone.
- Magical Chest which is able to be locked with a keyblade.
- A pedestal to show your keyblades.
Resourcepacks
Get the resource pack for the HD textures here.
Special thanks to
- Abelatox, the other developer of Kingdom Keys, for lots of help with the development of the mod (Lots of code saving a ton of time so I don't have to do it), ideas and motivation to get the update out :) and the spanish translations and for the HD resource pack.
- Wynd, for creating a lot of heartless.
- stel312 and Pokemew12 for tons of 3D models.
- Hartsa for the HD resource pack.
- EnderFurry for some better textures.
- Remorse Code for pledging $20 on Patreon <3.
- Collecter for pledging $1 on Patreon <3.
- Sr.Gato for pledging $1 on Patreon <3.
- Fuhreous for pledging $2 on Patreon <3.
- Kingdom Crafter for making the KH3 Minecraft edition mod pack, making the banner for the mod and coming up with a bunch of the synthesis recipes.
- xlash for some of the synthesis recipes.
- Xephiro for the Foreteller armour textures.
- Electric-Star for plenty of amazing ideas.
- leafreynolds for code contributions
- cheriecheese for a new Moogle model and Marluxia model
- KHWaterBlock and Ventusjs for their wonderful builds of the KH worlds
- The Minecraft Forge team for Minecraft Forge.
- Square Enix and Disney for Kingdom Hearts and all it's designs.
- Everyone who has given me ideas.
- Everyone who has downloaded and played this mod.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.8.0b-1.21.1 | Релиз | 1.21.1 | neoforge | 29 июня 2026 г. | .jar (54.8 МБ) |
| 2.8.0a-1.21.1 | Релиз | 1.21.1 | neoforge | 27 июня 2026 г. | .jar (54.7 МБ) |
| 2.7.13b-1.21.1 | Релиз | 1.21.1 | neoforge | 7 июня 2026 г. | .jar (50.8 МБ) |
| 2.7.13a-1.21.1 | Релиз | 1.21.1 | neoforge | 3 июня 2026 г. | .jar (50.9 МБ) |
| 2.7.12a-1.21.1 | Релиз | 1.21.1 | neoforge | 30 мая 2026 г. | .jar (49.9 МБ) |
| 2.7.11d-1.21.1 | Релиз | 1.21.1 | neoforge | 28 мая 2026 г. | .jar (49.7 МБ) |
| 2.7.11c-1.21.1 | Релиз | 1.21.1 | neoforge | 27 мая 2026 г. | .jar (49.7 МБ) |
| 2.7.11b-1.21.1 | Релиз | 1.21.1 | neoforge | 27 мая 2026 г. | .jar (49.7 МБ) |
| 2.7.11a-1.21.1 | Релиз | 1.21.1 | neoforge | 26 мая 2026 г. | .jar (49.7 МБ) |
| 2.7.10f-1.21.1 | Релиз | 1.21.1 | neoforge | 19 мая 2026 г. | .jar (49.6 МБ) |
| 2.7.10e-1.21.1 | Релиз | 1.21.1 | neoforge | 17 мая 2026 г. | .jar (49.6 МБ) |
| 2.7.10d-1.21.1 | Релиз | 1.21.1 | neoforge | 17 мая 2026 г. | .jar (49.6 МБ) |
| 2.7.10c-1.21.1 | Релиз | 1.21.1 | neoforge | 13 мая 2026 г. | .jar (49.6 МБ) |
| 2.7.10b-1.21.1 | Релиз | 1.21.1 | neoforge | 13 мая 2026 г. | .jar (49.6 МБ) |
| 2.7.10a-1.21.1 | Релиз | 1.21.1 | neoforge | 8 мая 2026 г. | .jar (49.6 МБ) |
Показаны последние 15 из 239 версий. Все версии — на Modrinth.
Ченджлог
2.8.0b-1.21.1Релиз1.21.1 · 29 июня 2026 г.
2.8.0b:
Added:
- Glove icon on button hovering.
- Magic spells elemental texture to identify them easily.
- Small introduction to Castle Oblivion
- Trails to the Savepoint.
- Sound when drive level goes up (Thanks to Xephiro).
- Proper revert sound (Thanks to Xephiro again).
Changed:
- HP, MP, Drive and Munny textures.
- Creative tab submenus icons will now cycle randomly.
- Sorted magic spells in the creative menu.
Fixed:
- Potential crash sometimes when the command menu would load before the config.
- Key rooms and exit didn't get darker when not opened yet.
- Ignite spell item not translated in Spanish.
2.8.0a:
Added:
- New spells:
- Confuse spell: Bought in the shop at tier B onwards.
- Mini spell: Meldable with Magnera + Warp / Magnega + Magnega / Magnega + Bind.
- Slow spell: Bought in the shop at tier C onwards.
- Command Menu Attack submenu, for spells that are defined as physical (only for addons right now).
- New melding recipe for Crawling Fire / Firaga Burst: Firaga + Slow.
- Castle Oblivion system is now officially added an no longer in super WIP mode it is however, not complete:
- A single entrance structure generates in the overworld to open the door you need a World Card currently the only one obtainable is the Plains one which is crafted by a Biome Memory + Empty Card.
- Biome Memories are a rare drop from mobs in the specific biome for that memory so to get a Plains Biome Memory you need to kill mobs in a Plains biome.
- Once you enter the castle through the front entrance you can use the Plains Card on the door at the end of the Entrance Hall to generate the first floor. Currently the Plains floor is the only one implemented more are to come.
- Opening doors requires Map Cards which you can get from killing mobs spawned within the castle. Rooms have a limited number of spawns and some rooms do not spawn mobs.
- When you use a card to open a door it will generate a new room with different properties depending on the card you use. Note not all cards have been implemented yet.
- You can change the type of already generated rooms by using another card on the open door which will completely regenerate the room with the new type
- Every floor has 3 key rooms which have multiple criteria and require a Keycard. These rooms have encounters with waves of heartless spawns after defeating all of them the doors will be unlocked and the next Keycard is granted and in the final one, Room of Truth, the door leading to Conqueror's Respite opens to then take you to the next floor as there is only one World Card implemented as of now this is as far as you can progress
- The system is highly customisable through data packs
- The majority of Plains rooms were built by the talented Ventusjs absolute legend and lifesaver.
Changed:
- Creative menu tabs all merged back into one with sub categories.
- Magnet visuals reworked with a ring of electricity similar to it's BBS style.
- Shadows, Mega Shadows and Gigas Shadows will now transition in and out the ground smoothly.
- Moogles now bob up and down giving a bit of life to them.
2.8.0a-1.21.1Релиз1.21.1 · 27 июня 2026 г.
2.8.0a:
Added:
- New spells:
- Confuse spell: Bought in the shop at tier B onwards.
- Mini spell: Meldable with Magnera + Warp / Magnega + Magnega / Magnega + Bind.
- Slow spell: Bought in the shop at tier C onwards.
- Command Menu Attack submenu, for spells that are defined as physical (only for addons right now).
- New melding recipe for Crawling Fire / Firaga Burst: Firaga + Slow.
- Castle Oblivion system is now officially added an no longer in super WIP mode it is however, not complete:
- A single entrance structure generates in the overworld to open the door you need a World Card currently the only one obtainable is the Plains one which is crafted by a Biome Memory + Empty Card.
- Biome Memories are a rare drop from mobs in the specific biome for that memory so to get a Plains Biome Memory you need to kill mobs in a Plains biome.
- Once you enter the castle through the front entrance you can use the Plains Card on the door at the end of the Entrance Hall to generate the first floor. Currently the Plains floor is the only one implemented more are to come.
- Opening doors requires Map Cards which you can get from killing mobs spawned within the castle. Rooms have a limited number of spawns and some rooms do not spawn mobs.
- When you use a card to open a door it will generate a new room with different properties depending on the card you use. Note not all cards have been implemented yet.
- You can change the type of already generated rooms by using another card on the open door which will completely regenerate the room with the new type
- Every floor has 3 key rooms which have multiple criteria and require a Keycard. These rooms have encounters with waves of heartless spawns after defeating all of them the doors will be unlocked and the next Keycard is granted and in the final one, Room of Truth, the door leading to Conqueror's Respite opens to then take you to the next floor as there is only one World Card implemented as of now this is as far as you can progress
- The system is highly customisable through data packs
- The majority of Plains rooms were built by the talented Ventusjs absolute legend and lifesaver.
Changed:
- Creative menu tabs all merged back into one with sub categories.
- Magnet visuals reworked with a ring of electricity similar to it's BBS style.
- Shadows, Mega Shadows and Gigas Shadows will now transition in and out the ground smoothly.
- Moogles now bob up and down giving a bit of life to them.
2.7.13b-1.21.1Релиз1.21.1 · 7 июня 2026 г.
2.7.13b:
Added:
- New Magics:
- Faith (reworked from ReMind): Meldable with Aeroga + Curaga.
- Triple Plasma: Meldable with Thundaga Shot + Thundaga Shot.
- Bind: Bought in the shop at tier C onwards.
- Ignite: Meldable with Fire + Bind.
Fixed:
- Status menu overlapping Form level and choice.
- Magics not being able to be used again if MP Recharge was completed while the submenu was open the first time.
- Drive forms menu being accessible in addons before learning any visible form (crashing the game).
- Status menu Choice not being localized for translations.
2.7.13a:
Added:
- Config option to revert the magic cost system change to what it was before.
- A box in the Status screen to display the SOA choice.
- A new button to the Melding screen to filter only available melding combinations.
- Now magics increase their damage as they level up.
- New Magics:
- Deep Freeze: Meldable with Blizzaga + Triple Blizzaga.
- Glacier: Meldable with Blizzaga + Deep Freeze / Triple Blizzaga + Deep Freeze.
- Ported over from ReMind (Thanks to Xephiro)
- Balloon: Melded with Water + Gravity.
- Balloonra: Melded with Watera + Gravira / Balloon + Balloon.
- Balloonga: Melded with Waterga + Graviga / Balloonra + Balloonra.
- Spark: Melded with Thunder + Magnet.
- Sparkra: Melded with Thundara + Magnera / Spark + Spark.
- Sparkga: Melded with Thundaga + Magnega / Sparkra + Sparkra.
- Mine Shield: Meldable with Fira + Zero Gravity.
- Mine Square: Meldable with Fira + Stop.
- Seeker Mine: Meldable with Mine Shield + Magnega / Mine Square + Magnega / Mine Shield + Mine Square.
- Warp: Meldable with the same recipes as Zero Gravira (10%) and Zero Gravira (20%).
- Esuna: Bought in the shop at tier C onwards.
- New buy sound.
- Basic magics to the shop at tiers B and A.
- New crafting recipe to combine 8 recipes skipping 2 tiers (8 D-Tier into an A-Tier recipe).
- Simulated magic cursor memory for command menu.
Changed:
- Magics can now be casted even if your Max MP is lower.
- Normal and Warp Savepoints will now register the destination point as player respawn instead of the source one.
- Recipes will now stack up to 64.
Fixed:
- Some entities using the new fire texture.
- Fire texture flickering and rendering badly when there's water or clouds behind it.
- Patchouli Journal saying you lose upgrades when breaking savepoints (Used to be the case, not anymore).
- Lock on will now lock off if the target's HP reaches 0 (helps on servers with CNPC where mobs still exist).
- Magics in the Screen to hide them will display their proper level (Fire/fira/Firaga).
- Scroll jumping when sleecting something on the melding screen.
2.7.13a-1.21.1Релиз1.21.1 · 3 июня 2026 г.
2.7.13a:
Added:
- Config option to revert the magic cost system change to what it was before.
- A box in the Status screen to display the SOA choice.
- A new button to the Melding screen to filter only available melding combinations.
- Now magics increase their damage as they level up.
- New Magics:
- Deep Freeze: Meldable with Blizzaga + Triple Blizzaga.
- Glacier: Meldable with Blizzaga + Deep Freeze / Triple Blizzaga + Deep Freeze.
- Ported over from ReMind (Thanks to Xephiro)
- Balloon: Melded with Water + Gravity.
- Balloonra: Melded with Watera + Gravira / Balloon + Balloon.
- Balloonga: Melded with Waterga + Graviga / Balloonra + Balloonra.
- Spark: Melded with Thunder + Magnet.
- Sparkra: Melded with Thundara + Magnera / Spark + Spark.
- Sparkga: Melded with Thundaga + Magnega / Sparkra + Sparkra.
- Mine Shield: Meldable with Fira + Zero Gravity.
- Mine Square: Meldable with Fira + Stop.
- Seeker Mine: Meldable with Mine Shield + Magnega / Mine Square + Magnega / Mine Shield + Mine Square.
- Warp: Meldable with the same recipes as Zero Gravira (10%) and Zero Gravira (20%).
- Esuna: Bought in the shop at tier C onwards.
- New buy sound.
- Basic magics to the shop at tiers B and A.
- New crafting recipe to combine 8 recipes skipping 2 tiers (8 D-Tier into an A-Tier recipe).
- Simulated magic cursor memory for command menu.
Changed:
- Magics can now be casted even if your Max MP is lower.
- Normal and Warp Savepoints will now register the destination point as player respawn instead of the source one.
- Recipes will now stack up to 64.
Fixed:
- Some entities using the new fire texture.
- Fire texture flickering and rendering badly when there's water or clouds behind it.
- Patchouli Journal saying you lose upgrades when breaking savepoints (Used to be the case, not anymore).
- Lock on will now lock off if the target's HP reaches 0 (helps on servers with CNPC where mobs still exist).
- Magics in the Screen to hide them will display their proper level (Fire/fira/Firaga).
- Scroll jumping when sleecting something on the melding screen.
2.7.12a-1.21.1Релиз1.21.1 · 30 мая 2026 г.
2.7.12a
Added:
- New magics:
- Dark Firaga: Meldable with Firaga + Blackout.
- Triple Firaga: Meldable with Firaga + Firaga / Firaga + Fira.
- Crawling Firaga: Meldable with Firaga + Stopra.
- Fission Firaga: Meldable with Firaga + Aerora / Fira + Aeroga.
- Firaga Burst: Meldable with Firaga + Aeroga (20%) / Firaga + Stopga (20%).
- Triple Blizzaga: Meldable with Blizzaga + Blizzaga / Blizzaga + Blizzara.
- Zero Gravity: Available in shop for 800 munny after unlocking Synthesis Rank B.
- Zero Gravira: Meldable with Zero Gravira + Zero Gravira / Magnet + Aero / Thunder + Zero Gravity.
- Zero Graviga: Meldable with Zero Graviga + Zero Graviga / Zero Gravira + Thundara.
- Blackout: Meldable with Zero Gravira + Poison.
- Poison: Available in shop for 500 munny after unlocking Synthesis Rank C.
- Item get windows when synthesizing and melding items.
Changed:
- Firaga no longer has an AOE attack, Fission Firaga takes that.
- JEI melding category to display rare recipes.
Fixed:
- Selling would not work if the inventory was full.
- Blizzard not ignoring iframes.
- Moogle shop displaying Cost::
- Crash related to Large Body attacker being null.
2.7.11d-1.21.1Релиз1.21.1 · 28 мая 2026 г.
2.7.11d
Fixed:
- Synthesis bag materials duplicating.
2.7.11c
Added:
- The ability for magic spells bag to suck in magic spells identically to how the synthesis bag does.
- Visual indicator in the magic buttons to know their level and exp till next level.
Changed:
- Synthesis bag recipe to be similar to the new Magic Spells bag:
- LSL
- LDL
- LLL
- L = leather, D = orange dye, S = string
- When a magic levels up to the max it will notify you with MAX instead of the level.
Fixed:
- Magic spells bag having no recipe, now it's crafted like this:
- LSL
- LDL
- LLL
- L = leather, D = purple dye, S = string
- Magic spells from the new Magic spells bag being deposited into the moogle materials list if they happened to be ingredients too.
- Org moogle texture missing the moogle itself.
- Edge cases where magics did not have the new attributes (mainly datapack) to avoid a client crash.
- Mythril Crystal and Mythril Gem had their recipes swapped.
- Magics limited to 1 level won't crash anymore.
2.7.11b
Fixed:
- Server crashing when trying to start.
2.7.11a
Added:
- Command melding system, similar to how it works in Birth by Sleep.
- Experience and levels system for magic spells:
- They level up by defeating enemies, by default 40% of the exp a mob gives will be going towards magics.
- They all get the same exp, as long as they are equipped.
- Once they reach the max exp it displays it will level up one level.
- When they reach max level they will be available to be used in melding.
- Experience boost ability increases their exp gains.
- Magics bag, to store all your magic spells without cluttering your inventory,
- Works with the magic selection and melding menus.
- Master form EFM animation.
- Common config option for gummi fuel consumption factor, defaulting to half of what it was before.
- New achievement for when obtaining a winner stick.
- New config option to limit shop inventory based on their tier to players which already meet it.
- New config option to set the amount of exp that magics get from mobs (separate from player exp).
- JEI recipe category for savepoint upgrades.
- JEI recipe category for command melding.
- Added a screen to hide spells from the command menu.
Changed:
- Moogle Model thanks to Xephiro.
- Savepoint configs have been moved to be data-driven for a cleaner look.
- Savepoints will no longer restore any stat by default unless an item is used on them.
- Magics are no longer stacked in the equipment menu due to them being all different now because of their experience.
Fixed:
- Sell price for netherite ingot adjusted.
- Magic Target Block didn't have a recipe, it is now crafted with a Target block and a Redstone block.
- Culled magnet blox trails based on distance, increasing performance when they are far from the player.
- Made Full MP Blast stackable with diminishing returns since the description mentioned it.
- Synthesis and Keyblade Forge screens item description being misaligned.
- Obtained EXP will now ensure a minimum of 1xp, just like the visual indicator.
- Experience boost not really increasing the exp obtained.
2.7.11c-1.21.1Релиз1.21.1 · 27 мая 2026 г.
2.7.11c
Added:
- The ability for magic spells bag to suck in magic spells identically to how the synthesis bag does.
- Visual indicator in the magic buttons to know their level and exp till next level.
Changed:
- Synthesis bag recipe to be similar to the new Magic Spells bag:
- LSL
- LDL
- LLL
- L = leather, D = orange dye, S = string
- When a magic levels up to the max it will notify you with MAX instead of the level.
Fixed:
- Magic spells bag having no recipe, now it's crafted like this:
- LSL
- LDL
- LLL
- L = leather, D = purple dye, S = string
- Magic spells from the new Magic spells bag being deposited into the moogle materials list if they happened to be ingredients too.
- Org moogle texture missing the moogle itself.
- Edge cases where magics did not have the new attributes (mainly datapack) to avoid a client crash.
- Mythril Crystal and Mythril Gem had their recipes swapped.
- Magics limited to 1 level won't crash anymore.
2.7.11b
Fixed:
- Server crashing when trying to start.
2.7.11a
Added:
- Command melding system, similar to how it works in Birth by Sleep.
- Experience and levels system for magic spells:
- They level up by defeating enemies, by default 40% of the exp a mob gives will be going towards magics.
- They all get the same exp, as long as they are equipped.
- Once they reach the max exp it displays it will level up one level.
- When they reach max level they will be available to be used in melding.
- Experience boost ability increases their exp gains.
- Magics bag, to store all your magic spells without cluttering your inventory,
- Works with the magic selection and melding menus.
- Master form EFM animation.
- Common config option for gummi fuel consumption factor, defaulting to half of what it was before.
- New achievement for when obtaining a winner stick.
- New config option to limit shop inventory based on their tier to players which already meet it.
- New config option to set the amount of exp that magics get from mobs (separate from player exp).
- JEI recipe category for savepoint upgrades.
- JEI recipe category for command melding.
- Added a screen to hide spells from the command menu.
Changed:
- Moogle Model thanks to Xephiro.
- Savepoint configs have been moved to be data-driven for a cleaner look.
- Savepoints will no longer restore any stat by default unless an item is used on them.
- Magics are no longer stacked in the equipment menu due to them being all different now because of their experience.
Fixed:
- Sell price for netherite ingot adjusted.
- Magic Target Block didn't have a recipe, it is now crafted with a Target block and a Redstone block.
- Culled magnet blox trails based on distance, increasing performance when they are far from the player.
- Made Full MP Blast stackable with diminishing returns since the description mentioned it.
- Synthesis and Keyblade Forge screens item description being misaligned.
- Obtained EXP will now ensure a minimum of 1xp, just like the visual indicator.
- Experience boost not really increasing the exp obtained.
2.7.11b-1.21.1Релиз1.21.1 · 27 мая 2026 г.
2.7.11b
Fixed:
- Server crashing when trying to start.
2.7.11a
Added:
- Command melding system, similar to how it works in Birth by Sleep.
- Experience and levels system for magic spells:
- They level up by defeating enemies, by default 40% of the exp a mob gives will be going towards magics.
- They all get the same exp, as long as they are equipped.
- Once they reach the max exp it displays it will level up one level.
- When they reach max level they will be available to be used in melding.
- Experience boost ability increases their exp gains.
- Magics bag, to store all your magic spells without cluttering your inventory,
- Works with the magic selection and melding menus.
- Master form EFM animation.
- Common config option for gummi fuel consumption factor, defaulting to half of what it was before.
- New achievement for when obtaining a winner stick.
- New config option to limit shop inventory based on their tier to players which already meet it.
- New config option to set the amount of exp that magics get from mobs (separate from player exp).
- JEI recipe category for savepoint upgrades.
- JEI recipe category for command melding.
- Added a screen to hide spells from the command menu.
Changed:
- Moogle Model thanks to Xephiro.
- Savepoint configs have been moved to be data-driven for a cleaner look.
- Savepoints will no longer restore any stat by default unless an item is used on them.
- Magics are no longer stacked in the equipment menu due to them being all different now because of their experience.
Fixed:
- Sell price for netherite ingot adjusted.
- Magic Target Block didn't have a recipe, it is now crafted with a Target block and a Redstone block.
- Culled magnet blox trails based on distance, increasing performance when they are far from the player.
- Made Full MP Blast stackable with diminishing returns since the description mentioned it.
- Synthesis and Keyblade Forge screens item description being misaligned.
- Obtained EXP will now ensure a minimum of 1xp, just like the visual indicator.
- Experience boost not really increasing the exp obtained.
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