Kingdom Keys 2
Adds various elements from the Kingdom Hearts games
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- Подписчики
- 55
- Обновлён
- 3 августа 2026 г.
- Лицензия
- LGPL-3.0-only
Опубликован 1 июля 2022 г.
Kingdom Keys 2 is a completely rewritten version of Kingdom Keys for 1.15+.
This mod adds many things from the Kingdom Hearts games.
As of v2.1.0.1 Just Enough Items (JEI) support has been added, make sure to use JEI v9.7. We highly recommend you use JEI as it will provide guidance on using the mod in game.
Features
- A leveling system to get stronger, giving you some boosts like more HP, Strength, Magic, Defense, Abilities and Shotlocks.
- A Synthesis System to get Keychains or consumables.
- A Command Menu system at the bottom left.
- Menu to equip weapons, items, abilities, create parties and check your status.
- Magic with their level ups and even Grand Magic!
- Drive Forms with growth abilities and dual wield with working offhand attack!
- Shotlock attacks that use the focus bar.
- Various abilities from the three categories.
- Reaction commands for Auto forms abilities and Grand Magic.
- Over 15 new enemies being Heartless and Nobodies
- A new dimension Station of Awakening where you can choose your path and initial boost.
- Plenty of config options to allow the best possible customization.
- Vastly configurable through datapacks, weapon stats, drive forms data, magic data...
Items
- Over 120 Keyblades alongside their keychains from KH 1, KH 2, KH BBS, KH Re:Coded, KH 358/2 Days, KH DDD, KH Chi and KH 3.
- Over 250 Organization XIII Weapons.
- 13 music discs from various tracks.
- Lots of synthesis materials and ores.
- Synthesis Bag to hold your Synthesis Items and prevent them from filling your inventory.
- Organization XIII system by wearing their robes.
- Lots of Armor from Keyblade Wielders, foretellers and villains.
- Consumable items to use with the command menu.
- Accessories to further boost your stats.
Blocks
- Bug Blox from KH Re:Coded, some of them with unique features once powered with redstone.
- Magical Chest which is able to be locked with a keyblade.
- A pedestal to show your keyblades.
Resourcepacks
Get the resource pack for the HD textures here.
Special thanks to
- Abelatox, the other developer of Kingdom Keys, for lots of help with the development of the mod (Lots of code saving a ton of time so I don't have to do it), ideas and motivation to get the update out :) and the spanish translations and for the HD resource pack.
- Wynd, for creating a lot of heartless.
- stel312 and Pokemew12 for tons of 3D models.
- Hartsa for the HD resource pack.
- EnderFurry for some better textures.
- Remorse Code for pledging $20 on Patreon <3.
- Collecter for pledging $1 on Patreon <3.
- Sr.Gato for pledging $1 on Patreon <3.
- Fuhreous for pledging $2 on Patreon <3.
- Kingdom Crafter for making the KH3 Minecraft edition mod pack, making the banner for the mod and coming up with a bunch of the synthesis recipes.
- xlash for some of the synthesis recipes.
- Xephiro for the Foreteller armour textures.
- Electric-Star for plenty of amazing ideas.
- leafreynolds for code contributions
- cheriecheese for a new Moogle model and Marluxia model
- KHWaterBlock and Ventusjs for their wonderful builds of the KH worlds
- The Minecraft Forge team for Minecraft Forge.
- Square Enix and Disney for Kingdom Hearts and all it's designs.
- Everyone who has given me ideas.
- Everyone who has downloaded and played this mod.
Ченджлог
2.9.1b-1.21.1Релиз1.21.1 · 3 августа 2026 г.
Added:
- Recipe for mini helm:
- glass block | glass block
- gummi frag. | cure spell
Fixed:
- Items that can be picked up by a bag could be duped.
2.9.1a-1.21.1Релиз1.21.1 · 2 августа 2026 г.
Added:
- Shotlock followup minigames, they are enabled by default (serverconfig for it), if they work and scale fine we'll remove the config later.
- Mini helm cockpit, 1x1x1 and can hold a single rider.
- New button to add Savepoints as favourite.
- Support for JER is back.
- New serverconfig to set individual magic cooldowns (Similar to BBS).
- New serverconfig to set the cooldown multiplier compared to the global cooldown (only if individual magic cooldown is set to true, defaults to x4).
- New clientconfig to set the portrait render as 2D or 3D.
- Airstep and shotlock trails.
Changed:
- Org portal block visuals similar to Savepoint.
- You can no longer shotlock while controlling an entity.
- You can no longer move while casting a shotlock.
- You are sent upwards when casting a Ragnarok-like shotlock.
- Bag-held shotlocks color in the selector gui are now cyan, same as the bag item color.
- Updated Japanese translation (thanks to roxchan6668).
Fixed:
- Gummi Hangar screen crash.
- Savepoint screenshots being stretched.
- Savepoint model outline has been removed.
- Particles when running over a savepoint showing up as missing.
- Bio barrage not being a circular shotlock.
- Flame Salvo not being a volley shotlock.
- Crown not being rendered in the 2D Player Portrait.
- /kingdomkeys dimension command throwing errors in chat.
- Idle animation playing while walking in EFM.
- EFM attack happening when starting a shotlock.
2.9.0b-1.21.1Релиз1.21.1 · 29 июля 2026 г.
Added:
- Toggle under Command Menu config for chat overlapping it.
- Shotlocks bag.
- Buy sound when upgrading a bag.
Fixed:
- Drive forms sometimes crashing when reverting.
- Meteor Shower being too fast locking on when maxed, preventing it from locking enemies at all.
- Spanish localization for Long Night.
- Leftover debug code on Shotlock Items.
2.9.0a-1.21.1Релиз1.21.1 · 28 июля 2026 г.
Added:
- Struggle! Craft the board and play around with your friends! (Multiplayer only)
- Firstly you need to specify the corners of the arena, where the 1 vs 1 matches will use as spawn points.
- Includes 3 modes, the winner needs to either collect all the enemy orbs (and their own) in the match or end with the most orbs when the timer ends:
- Duel: 1v1, can be repeated.
- Tournament: Up to 8 players, bracket style tournament, if two players tie there's an overtime.
- Free for All: Up to 8 players, all vs all.
- You can specify the amount of initial orbs and timer, corners and spectator coords.
- Struggle posters:
- Craft them and shift + right click on a Struggle board to store its coordinates in the poster.
- Then place the poster on a wall and right click it with a compass.
- The compass will now point towards the struggle board.
- A bunch of limits:
- Xaldin: Lance Storm and Fallen Spear.
- Vexen: Icy Pillars.
- Lexaeus: Powerup and Rocky Pillars.
- Zexion: Illusory Meteor.
- Saïx: Berserker Claymore.
- Axel: Ring of Flames and Flame Wall.
- Demyx: Water Trail and Water Wall.
- Luxord: Card Wall.
- Marluxia: Scythe Dash and Petal Void.
- Roxas: Light Barrage.
- New ServerConfig option to limit Organization limit attacks to their member only.
- Crowns! Similar to KH2 they are locked behind some advancements.
- A bunch of new advancements.
- A bunch of new Shotlocks:
- Volley style: Meteor Shower, Flame Salvo, Chaos Snake.
- Dashing style: Sonic Blade, Absolute Zero, Photon Charge, Lightning Ray.
- Circular style: Bubble Blaster, Bio Barrage, Thunderstorm, Pulse Bomb.
- Special Style: Ultima Cannon, Lightbloom, Multivortex.
- Final Mix variants system heartless have a small chance to spawn with their FM variant texture, starting with Large Body and Soldier.
- Percentage configurable in a server-config option.
- Toggle Gummi Ship flight mode with pick block key (by default middle mouse click).
- In that flight mode the ship follows the camera, similar to elytra.
- Possibility to give items on player level up through datapack (and removed old shotlock and spell ones since they are items now).
- Scroll bar to shotlock equipment screen.
- Recipe to craft the dev heads.
- Treasure chest block, this is a special type of chest that has no GUI and will give the player items when right-clicked, these are intended for Castle Oblivion room generation and cannot be created.
- Calm Bounty, False Bounty, Guarded Trove map cards implemented.
- White Room, Black Room and Roulette Room map cards added alongside the Roulette Bonus item and a new modifier type kingdomkeys:drop for adding custom drops for enemies in rooms.
- Castle Oblivion Room Types have a treasure property to specify the loot and trapped chests.
- Encounter rooms spawn a treasure chest on completion with the rewards.
- Obtained item display can be dismissed by pressing a mouse button or key. The item description box will use "item...desc" if it exists in the lang file otherwise will use the tooltip.
- Item Overflow, items given to the player such as the Keycards will go into your overflow inventory if you have no inventory space. Overflow inventory can be accessed and retrieved in the Stock menu.
- Dropped cards will now bounce similar to how they do in Chain of Memories.
- Possibility to dye a moogle's pompom.
- Glove and dot indicator for abilities.
Changed:
- Shotlocks are now levelable items like magic spells, increasing their damage and lock speed.
- Entry to Castle Oblivion is denied if you're on peaceful difficulty.
- Stock now displays overflow instead of the player's inventory.
- Regenerating rooms in Castle Oblivion clears all entities so it no longer leaves dropped items everywhere.
- Opening card packs will deposit the cards in the Cards bag if it has some space.
- Recipes for Keyblade Forge level ups are now different for each Keyblade.
- Slightly optimized some parts of the code. This includes some of the GUIs which should run a bit faster now.
- Moved Portals command menu entry to the bottom for org, below Limits.
- Updated Keyblade weapon to match new EFM declarations.
- White Mushroom rewards are now data driven, by default the loot table is composed by orichalcum, orichalcum plus, illusory crystal, evanescent crystal, manifest illusion and lost illusion, and they drop from 1 up to 2 or 3 of one material.
- The obtained item display now shows for Proof of Heart when defeating the Ender Dragon, when getting the Key to Beginnings by using a World Card and when getting a reward from White Mushrooms.
- Datagen'd Org limits, leveling paths, sell, shop, driveforms, room types, room structures, room encounters and floor types (not that this makes any difference for players).
- Moogle projectors now properly track the local player instead of rotating with the camera.
Fixed:
- Castle Oblivion door criteria values match COM's mechanics, the doors within a generated room will be +1 the value of the card until it reaches 9 then will be 0.
- 0 doors now need 0 rather than any value.
- All For One scaling when on the ground.
- Keyblade Armor while in EFM covering the whole screen.
- Optimized Keyblade Armor performance dropping too low when being rendered.
- Made some sound effects mono fixing the sound attenuation.
- Some enemies sharing animation data, resulting in for example soldiers bobbing their head way faster if there were a few being rendered at the same time.
- Button rendering method, improving performance while in the M menu.
- Being able to use air dash while in a vehicle.
- Removed ship fall damage for non player entities.
- Fixed Gummi Hangar hologram not rendering.
- Orientation of thrown lances, scythes and cards.
- Gummi Ship performance issues, sacrificing a bit the visuals.
- Dead of Night, Dawn till Dusk and K111 not having EFM data to properly attack.
- Check command not displaying the proper data.
- Localized most if not all the messages that were previously hardcoded in English.
- χ character not showing for Incomplete and full χ-blade in Spanish.
2.8.1d-1.21.1Релиз1.21.1 · 13 июля 2026 г.
Added:
- Custom example Castle Oblivion datapack.
- Lucky strike multiplies hearts.
- Room generator generates TEs
Changed:
- Room generation enforces structure size limit and structure dimensions no longer required to be manually set for data packs
Fixed:
- Fixed server crashing.
2.8.1c-1.21.1Релиз1.21.1 · 11 июля 2026 г.
Added:
- Desert memory not being localized.
- KubeJS support added back now supporting Organization weapons, World Cards and Map Cards in addition to Keyblades and Keychains
- World Cards now use a component so any item can become a World Card allowing for new Castle Oblivion floors to be created purely with a datapack
2.8.1b-1.21.1Релиз1.21.1 · 11 июля 2026 г.
Fixed:
- Cards bag and desert card not having a crafting recipe.
2.8.1a-1.21.1Релиз1.21.1 · 11 июля 2026 г.
Added:
- Desert Castle Oblivion floor, it's biome memory drops the same way but in the desert.
- Card packs in cards moogle shop and default shop (more expensive in the overworld), this should prevent being softlocked in Castle Oblivion.
- Map cards bag.
- Shop datapack option to require having enough materials deposited or having obtained a magic spell (so it works like in KH2 and KH BBS respectively).
- By default, to be able to buy shards you need to have obtained a total of 30, stones 25, gems 20 and crystals 15 (Taking materials out substract the total).
- By default, to be able to buy a spell you first need to obtain it through drop / melding / any method, and be the right tier (from C - SS, based on the spell tier).
- Linked savepoints in Castle Oblivion lobbies.
- Custom colors for floor and room grass, foliage, water and sky.
- World card tag.
Changed:
- Shops are no longer sorted by item name, they take the order from the list json they are defined with.
- Room modifiers are now customizable through JSON.
- Textures for world cards and biome memories.
- Encounter waves from chat to title messages.
- Castle oblivion now has more lights with stained glass, giving a better look specially with some shaders.
- Individual cards have been removed from the cards moogle shop.
Fixed:
- Shop not displaying the new items if you had just leveled up the synthesis tier, where a relog was needed.
- Configs like recipe and memory drops not showing up in common config due to being outside a category.
- Positioned Card door and Mysterious door in the inventory and in hand.
- Warp point having green trail.
- Card selector scroll bar not being accurate.
- Player losing Castle Oblivion data when relogging or switching dimensions.
- Wave encounters not resetting properly after dying/leaving mid-fight.
- Potentially fixed Conqueror's Respite issues.
- Some magics like Thunder and Faith not working in Castle Oblivion rooms due to the ceiling.
- Master's Defender model.
- Some EFM animations.
- Shoulder surfing compat to version 1.21.1-5.0.5.
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