Перейти к содержимому
Mineforgian

Epic Fight

Changes Minecraft Combat into Souls-Like Combat.

3.3M загрузок1K подписчиковGPL-3.0-or-laterforgeneoforge

Обновлён 31 мая 2026 г. · опубликован 4 октября 2023 г.

  • Armor Trims !
  • New textures !
  • A few friends playing epic fight !
Logo

Epic Fight adds complex game mechanics and fighting styles to your gameplay.
With a pinch of soulslike combat and unique animation handling that bends Minecraft,
Epic Fight will spice up your gameplay to a whole new level and bring great new challenges along the way.

You'll face a new take on Minecraft's combat,
where all entities have new and challenging fighting mechanics.

Bold Breakline

Controls

Tap to show/hide
  • Vanilla Basic Attack | Epic Fight Basic Attack
    Vanilla Attack Epic Fight Attack

  • Dash Attack (Attack + Sprinting)
    Dash Attack Dash Attack Epic

  • Dodging (Left Alt, requires a Dodge Skill)

    Dodging
  • Special Attack (Press Attack key)

    Special Attack
  • Toggle Epic Fight Mode (optional, initial key: R)

    Toggle Epic Fight Mode

    Toggling Epic Fight mode allows the player to disable the Epic Fight player model, animations, and combat mechanics while in-game.

Abilities

Tap to show/hide

Weapon & Armor

Weapon & Armor

  • Armor Negation: This percentage won't decrease the total damage by defense points.
  • Impact: Increases the total stun time of the hit target.
  • Hit N enemies per swing: Maximum number of hittable enemies per swing.
  • Weight
  • Weight: Shortens the stun time when hit, increases stamina consumption of skills, and decreases attack speed. Items with high attack speed are affected more.
  • Stun Armor: Increases the time between stuns.

The Special Attack

Special Attack

Most weapons have a special attack. To use it, fill the special attack gauge by dealing damage to any entity with HP. Special attacks are more powerful than basic and dash attacks. You can see the tooltip of a special attack by pressing the special attack tooltip key (initial setting: P).


Enchantments

Sharpness

Increases damage to every type of attack.

Sweeping Edge

Increases special attack damage (50% | 67% | 75%).

Knockback

Increases stun time.


Restrictions

Restrictions

  • Two-handed weapons cannot be held in the offhand and disable offhand functionality.

Weapon Combination

Weapon Combination

Some weapons have different attack styles depending on what is held in the offhand. Basic attack animations and special attacks change accordingly. Try the various attack styles!


Stun

Stun

All animated attacks stun the target for a short time, including the player. You can't control your character during this time. Stun Armor and Weight points help protect yourself.

  • Stun Armor & Weight: Acquired by equipping armors. Higher-value armor grants more Stun Armor points.

Stamina & Skills

Stamina & Skills 1
Stamina & Skills 2

You can learn skills through the skill book (found in dungeon chests or dropped from hostile mobs). Skills are classified into three types:

  • Dodge Skills: Consume stamina; stamina is displayed in the bottom-right corner.
  • Guard Skills: Consume stamina; block attacks like shields but have a short stun time.
  • Passive Skills: Automatically applied when their conditions are met.

FAQ

Tap to show/hide
  • Fabric port?
    Currently, there are no immediate plans for a Fabric port due to the extensive development involved.
    It may be considered in the future.

  • Making different mods compatible
    Achieving compatibility can be complex and may require Java knowledge.
    If you are a mod developer, refer to the API Guide for detailed instructions.
    Alternatively, you can explore the Epic Fight Wiki for additional guidance.

  • Creating custom weapons or assigning weapon types to modded weapons
    Refer to the Item Capability Guide
    and the Weapon Type Editor Guide for detailed instructions.

  • Patching custom modded entities to use Epic Fight animations and mechanics
    Refer to the Custom Entity Datapack Guide for instructions.
    For advanced cases, Java code may be necessary to fully patch an entity.

  • Modded armor appears invisible or looks unusual
    Epic Fight changes the player model to support more complex animations.
    To make armor display correctly, a compatibility resource pack is required.
    If you're familiar with Blender or 3D modeling, check out this Epic Fight guide for detailed instructions.

  • Backport the latest Epic Fight update to older Minecraft versions?
    There are currently no plans to backport newer Epic Fight features to older Minecraft versions, due to the major code differences between versions and the maintenance burden it would create for developers.

  • Any plans to make a Bedrock version?
    Minecraft Bedrock is completely different from Java Edition.

  • New Translations?
    In the future, new translations will be added. Currently, only verified members can submit translations, so adding new languages takes time.

Bold Breakline

Support & Affiliates

Modloader

Bold Breakline
Patreon   Discord   Youtube   GitHub

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
21.17.3.1-mc1.21.1-neoforgeРелиз1.21.1neoforge31 мая 2026 г..jar (8.2 МБ)
21.17.3-mc1.21.1-neoforgeРелиз1.21.1neoforge31 мая 2026 г..jar (8.2 МБ)
21.17.2-mc1.21.1-neoforgeРелиз1.21.1neoforge12 мая 2026 г..jar (8.2 МБ)
21.17.1-mc1.21.1-neoforgeРелиз1.21.1neoforge11 мая 2026 г..jar (8.2 МБ)
20.14.17-mc1.20.1-forgeРелиз1.20.1forge6 мая 2026 г..jar (7.7 МБ)
21.16.4-mc1.21.1-neoforgeРелиз1.21.1neoforge20 апреля 2026 г..jar (8.1 МБ)
21.16.3-mc1.21.1-neoforgeРелиз1.21.1neoforge13 апреля 2026 г..jar (8.1 МБ)
20.14.16-mc1.20.1-forgeБета1.20.1forge13 апреля 2026 г..jar (7.8 МБ)
20.14.15.1-mc1.20.1-forgeРелиз1.20.1forge9 апреля 2026 г..jar (7.7 МБ)
20.14.15-mc1.20.1-forgeРелиз1.20.1forge9 апреля 2026 г..jar (7.7 МБ)
21.16.2-mc1.21.1-neoforgeРелиз1.21.1neoforge5 апреля 2026 г..jar (8.1 МБ)
20.14.14-mc1.20.1-forgeРелиз1.20.1forge5 апреля 2026 г..jar (7.7 МБ)
21.16.1-mc1.21.1-neoforgeРелиз1.21.1neoforge28 марта 2026 г..jar (8.1 МБ)
20.14.13-mc1.20.1-forgeРелиз1.20.1forge28 марта 2026 г..jar (7.7 МБ)
21.15.8-mc1.21.1-neoforgeРелиз1.21.1neoforge21 марта 2026 г..jar (7.9 МБ)

Показаны последние 15 из 149 версий. Все версии — на Modrinth.

Ченджлог

21.17.3.1-mc1.21.1-neoforgeРелиз1.21.1 · 31 мая 2026 г.

Fixes

  • Fixed Simply Tooltips hard dependency crash by delegating it to the ICompatModule

Tested against:

  • Minecraft: 1.21.1
  • NeoForge: 21.1.219
21.17.3-mc1.21.1-neoforgeРелиз1.21.1 · 31 мая 2026 г.

Additions

  • Added Item Specific Overrides to Builder to allow any explicit tier configurations.
  • Added Simply Tooltips Compatibility with a plethora of Epic Fight's own features.

Changes

  • Used @WrapOperation instead of @Redirect to improve compatibility with other mods' mixins.
  • Updated GeckoLib compatibility

Deprecations

  • Deprecated setWeaponData() as modifyBuilder() made the former method redundant.

Fixes

  • More inheritance issues regarding WeaponCapability
  • Custom Data in Item Presets was not working due to a logic error.
  • Skills not using isWeaponCategory()

Tested against:

  • Minecraft: 1.21.1
  • NeoForge: 21.1.219
21.17.2-mc1.21.1-neoforgeРелиз1.21.1 · 12 мая 2026 г.

Additions

  • Added builder modifiers to WeaponModifier just a small addition that gives more power to addon developers.

Hotfixes

  • Fixed Issue regarding dual wielding not working. Caused by a weapon category match being that just passing the entire weapon cap instead of just the category.
  • Fixed weapon category and collider inheritance by setting them to null and only adding the first categories if it stayed null from inheritance.

Tested against:

  • Minecraft: 1.21.1
  • NeoForge: 21.1.219
21.17.1-mc1.21.1-neoforgeРелиз1.21.1 · 11 мая 2026 г.

Changes

ExCap


  • Introduced the Hybrid Registry System
    • The hybrid Registry system uses the DeferredRegister to register new data statically, while also allowing Datapacks to override it down the line.
      • DeferredRegister registers it upon static compile-time while datapacks then override it upon a world load or running /reload
  • Added Modifiers – A replacement of ExCap's system for Dynamic Overrides
  • Existing ExCap registration for Core Epic Fight content has been turned from event driven into Registry Driven via DeferredRegister.
  • Added the option to register a Weapon Capability monolithically via just the Builder. Modularity is no longer forced.
  • Implemented Inheiritance for WeaponCapability.Builder allowing even faster prototyping and building of new weapons.
  • Implemented CustomData a new way for addons to extend on weapon data using datapacks and code. All is done in DeferredRegister. Either as weapon data or as moveset data. Java can be used to extend both Weapon and Moveset data. Datapacks and JSON can only be used to extend Weapon data.
  • Experimental Change: Introduced WeaponCategory inheiritance which uses multiple inheiritance for its weapon categories.
  • Mass deprecation of as many old WeaponCapabilityPresets weapons and Old ExCap methods that were deemed extremely difficult to work with and extremely tedious to use.

  • Added Hand switching item animation
  • Added max passive skills gamerule. /gamerule maxPassiveSkills <value>
  • Added animation mirroring for combo weapons and living animations.
  • Made it so roll/dodge skills cannot be performed midair.
  • Made it so you cannot spam dash attacks.
  • Tweaks to the Skill equipping window GUI. No longer closes when equipping a skill and some other tweaks here and there.

Fixes

  • Fixed biped entities mounted atop horses & other entities rendering all weird. The skeletons on top of spiders (spider jockeys) should be more visually pleasing. Same goes for the Chicken jockey.
  • Fixed the tools being misplaced on skeletons when they sit/mount on other entities
  • Fixed chicken jockey behavior, now it attacks the player and targets it properly.

Tested against:

  • Minecraft: 1.21.1
  • NeoForge: 21.1.219
20.14.17-mc1.20.1-forgeРелиз1.20.1 · 6 мая 2026 г.

Update by Forixaim

Removed

  • Removed ExCap. Delegating the change to be exclusive to 1.21.1

Tested against:

  • Forge: 47.4.4
  • Minecraft: 1.20.1
21.16.4-mc1.21.1-neoforgeРелиз1.21.1 · 20 апреля 2026 г.

Fixed

  • Fixed Emote data pack crashes with custom animations in dedicated server #2534
  • Fixed a crash when opening datapack editor #2546

Tested against:

  • Minecraft: 1.21.1
  • NeoForge: 21.1.219
21.16.3-mc1.21.1-neoforgeРелиз1.21.1 · 13 апреля 2026 г.

Added

  • Added a Tag system for item capability data pack #2526
  • Added Wildfire's Female Gender mod compatibility

Fixed

  • Fixed the player head jittering in TPS mode while blocking & looking at a nearby block at the same time #2524
  • Fixed Skill Books not dropped by mobs #2528

Tested against:

  • Minecraft: 1.21.1
  • NeoForge: 21.1.219
20.14.16-mc1.20.1-forgeБета1.20.1 · 13 апреля 2026 г.

Added

  • Added ExCap as built-in into Epic Fight
  • Added Wildfire's Female Gender mod compatibility

Tested against:

  • Forge: 47.4.4
  • Minecraft: 1.20.1

Полная история изменений — на Modrinth.

Комментарии

Загружаем…