
First Person Model Compat
Fix First-Person Model mod issues when using mods like Better Combat, Curios, accessories, and more!
- Загрузки
- 3K
- Подписчики
- 12
- Обновлён
- 8 июля 2026 г.
- Лицензия
- MIT
Опубликован 2 июня 2026 г.
FPModel x Compat
A technical compatibility layer for First Person Model (FPM) that keeps first-person body rendering stable when used with combat, animation, spellcasting, roll, accessory, and cosmetic mods.
The goal is simple: your first-person body should stay aligned with the camera, avoid visual clipping, and hide obstructive head/accessory cosmetics only for you, while keeping them visible in third-person and for other players.
Compatibility Recommendation
If you use Better Combat with EMF-based player animation/resource packs such as Fresh Animations Player or Fresh Moves, installing Entity Player Compat is recommended to fix animation conflicts.
Compatibility & Integrations
Combat & Gameplay
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- Synchronizes arm rotations and body offsets with camera pitch during attack animations.
- Detects active combat animation phases for smoother first-person rendering.
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- Extends first-person alignment fixes to spell-casting poses.
- Helps hands, weapons, and staves follow the player’s view more naturally.
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- Stabilizes first-person body rendering during rolls.
- Prevents camera clipping and visual jitter during movement transitions.
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- First Person Model Priority: Prevents Punchy's FPM integration from blocking First Person Model body rendering when Punchy is disabled or when its FPM hide angle is set to
never. - Animation State Restoration: Restores Better Combat and Spell Engine first-person animation settings after Punchy's runtime hooks disable them.
- First Person Model Priority: Prevents Punchy's FPM integration from blocking First Person Model body rendering when Punchy is disabled or when its FPM hide angle is set to
Accessories, Equipment & Cosmetics
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- Hides head-related accessory slots in first-person, such as head, hat, face, mask, and goggles.
- Keeps accessories visible in third-person and for other players.
Curios API (NeoForge)
- Applies the same first-person head-slot hiding behavior to Curios-based equipment.
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- Hides head-related Essential cosmetics in first-person when FPM renders the local player body.
- Keeps Essential cosmetics visible in third-person and for other players.
- Supported on both Fabric and NeoForge.
Relics (NeoForge)
- Adds custom renderer fixes for Relics items such as the Piglin Mask and Chef’s Hat.
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- Hides scarf-style renderers in first-person while allowing other artifacts to render normally.
Configuration
The mod includes an ignoredAccessorySlots option that controls which accessory/cosmetic slot names are hidden in first-person.
Project Goal
FPModel x Compat started as a bridge between First Person Model and Better Combat, but it is growing into a broader compatibility hub for first-person rendering.
Have a mod you want to see integrated?
Please open an Issue and tell us which mod integration you're looking for! We will evaluate and work on bringing it to life.
Ченджлог
1.2.1Релиз1.21.1 · 8 июля 2026 г.
1.2.1
- Updated Dependencies: Mods like better combat are optional now and the mod will not crash if they are not installed.
1.2.1Релиз1.21.1 · 8 июля 2026 г.
1.2.1
- Updated Dependencies: Mods like better combat are optional now and the mod will not crash if they are not installed.
1.2.0Релиз1.21.1 · 8 июля 2026 г.
1.2.0
- Punchy Compatibility: Added optional integration for Punchy on Fabric and NeoForge.
- First Person Model Priority: When Punchy is disabled, its FPM activation handler no longer blocks First Person Model body rendering.
- Animation State Restoration: Restores Better Combat and Spell Engine first-person animation state after Punchy is disabled, preventing Punchy's already-registered hooks from keeping external animation mods suppressed.
- FPM Hide Angle Support: When Punchy's FPM hide angle is set to
never, Punchy is virtually disabled through itsisModEnabledboolean while in first person, letting FPM and Better Combat animation handling keep priority. - Mixin Safety: Punchy mixins are gated through
CompatibilityRegistry, use optional@Pseudotargets withremap = false, and avoid fragile Minecraft descriptors in injection annotations.
1.2.0Релиз1.21.1 · 8 июля 2026 г.
1.2.0
- Punchy Compatibility: Added optional integration for Punchy on Fabric and NeoForge.
- First Person Model Priority: When Punchy is disabled, its FPM activation handler no longer blocks First Person Model body rendering.
- Animation State Restoration: Restores Better Combat and Spell Engine first-person animation state after Punchy is disabled, preventing Punchy's already-registered hooks from keeping external animation mods suppressed.
- FPM Hide Angle Support: When Punchy's FPM hide angle is set to
never, Punchy is virtually disabled through itsisModEnabledboolean while in first person, letting FPM and Better Combat animation handling keep priority. - Mixin Safety: Punchy mixins are gated through
CompatibilityRegistry, use optional@Pseudotargets withremap = false, and avoid fragile Minecraft descriptors in injection annotations.
1.1.1Релиз1.21.1 · 7 июля 2026 г.
1.1.1
- Artifacts Fabric Support: Moved the Artifacts scarf-hiding integration to common code so it can run on both Fabric and NeoForge.
1.1.0Релиз1.21.1 · 7 июля 2026 г.
1.1.0
- Essential Compatibility: Added optional integration for Essential cosmetics on both Fabric and NeoForge.
- First-Person Cosmetic Hiding: Essential head-related cosmetic slots now respect
ignoredAccessorySlots, hiding them only while FPM renders the local player's body in first person. - Integration Registry: Centralized runtime bridge initialization and optional mixin detection in a shared
CompatibilityRegistry, so startup diagnostics and mixin gating now use the same source of truth. - Detection Fixes: Corrected Combat Roll package detection for current versions and improved optional mixin detection for loader-specific integrations and Essential's staged loader.
- Mixin Stability: Moved the Essential integration to the common mixin config with an optional
@Pseudotarget andremap = false, avoiding hard runtime/build dependencies when Essential is not installed.
1.1.0Релиз1.21.1 · 7 июля 2026 г.
1.1.0
- Essential Compatibility: Added optional integration for Essential cosmetics on both Fabric and NeoForge.
- First-Person Cosmetic Hiding: Essential head-related cosmetic slots now respect
ignoredAccessorySlots, hiding them only while FPM renders the local player's body in first person. - Integration Registry: Centralized runtime bridge initialization and optional mixin detection in a shared
CompatibilityRegistry, so startup diagnostics and mixin gating now use the same source of truth. - Detection Fixes: Corrected Combat Roll package detection for current versions and improved optional mixin detection for loader-specific integrations and Essential's staged loader.
- Mixin Stability: Moved the Essential integration to the common mixin config with an optional
@Pseudotarget andremap = false, avoiding hard runtime/build dependencies when Essential is not installed.
1.0.0Релиз1.21.1 · 3 июля 2026 г.
1.0.0
- Major Overhaul: Complete rewrite of the mod to develop with Fabric and Neoforge. The new architecture allows a better development for both versions.
- Versioning: Patronized versioning to follow semantic versioning (MAJOR.MINOR.PATCH).
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