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Mineforgian

Food Overhaul

Overhauls the food system to be similar to games like Valheim or Enshrouded.

5K загрузок25 подписчиковMITfabric

Обновлён 15 мая 2026 г. · опубликован 2 мая 2024 г.

Food Overhaul

This is an overhaul of the food system. Eating food no longer fills the hunger bar or gives saturation. Each food item now grants a corresponding status effect instead. These effects can grant attribute modifiers like increased health, more stamina or resistance against frost damage.

This gives players a real choice, when they decide what combination of food is the best for a given situation, which in my opinion is much more interesting than eating golden carrots all day.

Food Overhaul adds the back end system for this new food system, but it does not add gameplay content on its own.

This ensures that mod pack authors have the most possible control over how exactly their food items are balanced.

How does it work?

Items in Minecraft can apply status effects to the player when consumed. Food Overhaul uses that functionality and simply checks if one of those status effects is a "food effect". If an item grants such an effect, the item can only be consumed when the player does not already have that food effect.

A status effect is considered a food effect when it is in the "foodoverhaul:food_effects" mob_effect tag.

Food Overhaul supports two different item types, consumables and potions. They are defined by having specific data components, namely "minecraft:consumable" and "minecraft:potion_contents", respectively.

What prevents a player from eating every available food?

Each player can only have a limited amount of food status effects active at a time. It's not possible to eat food when that limit is reached. The limit is controlled by an entity attribute called foodoverhaul:max_food_effects and its default value is defined in the server config.

The player doesn't have to wait until an effect is completely gone to refresh it. When a food effect is running out, it's corresponding food item can be consumed again. The exact threshold after which this is possible is set in the server config.

Food Overhaul adds the "foodoverhaul:remove_effects_in_tag" consume effect typ. It works very similar to the "minecraft:remove_effects" consume effect, but also works with status effect tags.

This can be used to remove all active food effects.

Customization

For 26.1+

Currently, no data-driven solution exists, that would allow modifying default data components of items.

For 1.21.1:

Food effects can be added to any item (even modded) by vanilla methods (mainly commands) or by using third party mods.

https://modrinth.com/mod/item-components and https://modrinth.com/mod/default-components both allow setting the default components of items via data packs.

This gives mod pack authors / players the option to use their own food effects.

Food Blocks

Food blocks can be interacted with to grant a status effect to the player. When that status effect is a food effect, interaction is only possible when the player doesn't already have the effect.

Food Overhaul provides a simple Java API for add-on mods to create food blocks.

Food Display Block

The Food Display Block can hold and display up to 4 items. When these items have the "minecraft:consumable" component, they can be consumed by interacting with the display block. The usual checks for existing food effects and hunger are applied.

The Food Display Block can be configured by creative mode players via a config screen.

Just want to play?

Food Overhaul - Vanilla Foods adds food effects to vanilla items.

Hunger and saturation

Food Overhaul does not remove these systems. They can be used in combination with the food effects.

By default, food items without a food effect can be eaten like normal. This can be disabled in the server config.

If the food system should be completely gone from your mod pack, maybe take a look at my mod Health Regeneration Overhaul, which can completely disable vanillas hunger system including saturation and exhaustion.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
3.2.0Релиз26.1, 26.1.1, 26.1.2fabric15 мая 2026 г..jar (130 КБ)
3.1.0Релиз26.1, 26.1.1, 26.1.2fabric6 мая 2026 г..jar (123 КБ)
3.0.0Релиз26.1, 26.1.1, 26.1.2fabric30 апреля 2026 г..jar (111 КБ)
2.3.0Релиз1.21.1fabric20 июня 2025 г..jar (53 КБ)
2.2.2Релиз1.21.1fabric21 декабря 2024 г..jar (43 КБ)
2.2.1Релиз1.21.1fabric21 декабря 2024 г..jar (43 КБ)
2.2.0Релиз1.21.1fabric19 декабря 2024 г..jar (44 КБ)
2.1.0Релиз1.21.1fabric9 сентября 2024 г..jar (83 КБ)
2.0.0Релиз1.21fabric18 июля 2024 г..jar (82 КБ)
1.0.0Релиз1.20.1fabric29 мая 2024 г..jar (58 КБ)

Ченджлог

3.2.0Релиз26.1, 26.1.1, 26.1.2 · 15 мая 2026 г.

3.2.0

Technical

  • improved mod stability by changing how things like configs, blocks, etc are registered
  • added a new AbstractShapedFoodBlock to be used by addons (heavily inspired by VectorWing and their mod Farmer's Delight)
  • deprecated OverhauledPieBlock
3.1.0Релиз26.1, 26.1.1, 26.1.2 · 6 мая 2026 г.

3.1.0

Additions

  • added creative mode tab for Food Overhaul
  • added RemoveEffectsInTagStatusEffect, a configurable version of the now deprecated RemoveFoodStatusEffect

Changes

  • food blocks can now apply a list of effects
  • deprecated RemoveFoodStatusEffect

Fixes

  • fixed data component registration
3.0.0Релиз26.1, 26.1.1, 26.1.2 · 30 апреля 2026 г.

3.0.0

  • updated to 26.1.x

The base value for the "foodoverhaul:maximum_food_effects" entity attribute was changed. Existing players in updated worlds should reset the attribute using the /attribute reset command.

Additions

  • added "natural_maximum_food_effects" server config option
  • added Food Display Block, can hold up to 4 items which can be consumed by interacting with the block. The usual checks for existing food effects and hunger apply.
    • This block is mainly designed for adventure maps and servers, so it can't be obtained in survival gameplay. Feedback and suggestions are very welcome, as always!
    • has a config screen for creative mode players

Changes

  • reworked the Food Block
    • allows for more configuration
    • has a config screen for creative mode players
2.3.0Релиз1.21.1 · 20 июня 2025 г.

2.3.0

  • reworked the checks for existing food effects, they now work with the new status effect tag "foodoverhaul:food_effects". This means that every status effect can become a food effect
  • added a simple API for food blocks (similar to vanillas cake)
  • added support for potions
  • fixed config getting initialized too early
2.2.2Релиз1.21.1 · 21 декабря 2024 г.

2.2.2

  • fixed RemoveFoodStatusEffect, again
2.2.1Релиз1.21.1 · 21 декабря 2024 г.

2.2.1

  • fixed RemoveFoodStatusEffect
  • removed "foodoverhaul:remove_food_effects_effect" status effect, a replacement is implemented in Food Overhaul - Vanilla Foods
  • fixed dependencies
2.2.0Релиз1.21.1 · 19 декабря 2024 г.

2.2.0

  • split food effects into standalone mod
  • removed dependency on cloth config
  • added dependency on fzzy config
2.1.0Релиз1.21.1 · 9 сентября 2024 г.

2.1.0

  • update to 1.21.1

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