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Mineforgian

Health Regeneration Overhaul

This API changes health regeneration to be attribute-driven and (optionally) disables the hunger/saturation system.

8K загрузок14 подписчиковMITfabric

Обновлён 16 апреля 2026 г. · опубликован 25 мая 2024 г.

Health Regeneration Overhaul

This API changes the way health is regenerated. Instead of depending on the hunger system, entity attributes are used.

The vanilla hunger system including exhaustion and saturation is disabled by default.

Additionally, an entity attribute called healthregenerationoverhaul:reserved_health is added and a vanilla bug that clamps player health to a maximum of 20 when respawning/joining a world has been fixed.

Default implementation

Health is regenerated by healthregenerationoverhaul:health_regeneration every healthregenerationoverhaul:health_tick_threshold ticks.

When health is reduced, regeneration is stopped for healthregenerationoverhaul:health_regeneration_delay_threshold ticks.

healthregenerationoverhaul:reserved_health describes the percentage amount of maximum health that is currently not available.

Default attribute values

  • healthregenerationoverhaul:health_regeneration: 0
  • healthregenerationoverhaul:health_tick_threshold: 100
  • healthregenerationoverhaul:health_regeneration_delay_threshold: 100
  • healthregenerationoverhaul:reserved_health: 0

Customization

When the vanilla game rule "natural_health_regeneration" is true, players have 1 additional health regeneration.

In the client config an alternative health bar can be enabled and customised.

The server config has options to set the default value for each attribute (including max_health). This only affects the attribute values for players, not other entities.

Also in the server config, the vanilla food system can be re-enabled.

API

Casting a "LivingEntity" to the "HealthRegeneratingEntity" interface gives access to all relevant methods.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
4.0.0Релиз26.1, 26.1.1, 26.1.2fabric16 апреля 2026 г..jar (112 КБ)
3.1.0Релиз1.21.11fabric17 февраля 2026 г..jar (112 КБ)
3.0.0Релиз1.21.10fabric25 октября 2025 г..jar (111 КБ)
2.6.1Релиз1.21.1fabric5 октября 2025 г..jar (109 КБ)
2.6.0Релиз1.21.1fabric15 сентября 2025 г..jar (108 КБ)
2.5.0Релиз1.21.1fabric30 июля 2025 г..jar (104 КБ)
1.3.1Релиз1.20.1fabric16 декабря 2024 г..jar (98 КБ)
2.4.1Релиз1.21.1fabric16 декабря 2024 г..jar (98 КБ)
2.4.0Релиз1.21.1fabric9 декабря 2024 г..jar (98 КБ)
1.3.0Релиз1.20.1fabric9 декабря 2024 г..jar (98 КБ)
2.3.0Релиз1.21.1fabric8 сентября 2024 г..jar (76 КБ)
2.2.0Релиз1.21.1fabric2 сентября 2024 г..jar (74 КБ)
1.2.1Релиз1.20.1fabric22 августа 2024 г..jar (65 КБ)
2.1.0Релиз1.21fabric25 июля 2024 г..jar (66 КБ)
1.2.0Релиз1.20.1fabric25 июля 2024 г..jar (65 КБ)

Показаны последние 15 из 18 версий. Все версии — на Modrinth.

Ченджлог

4.0.0Релиз26.1, 26.1.1, 26.1.2 · 16 апреля 2026 г.

4.0.0

  • updated to 26.1.x
3.1.0Релиз1.21.11 · 17 февраля 2026 г.

3.1.0

  • updated to 1.21.11

Additions

  • the custom health icon bar now shows absorption hearts
  • the custom health icon bar now displays reserved health

Technical

  • migrated to Mojang Mappings
3.0.0Релиз1.21.10 · 25 октября 2025 г.

3.0.0

  • updated to 1.21.10
  • icon bar now blinks when health amount changes (like in vanilla)

Changes

  • removed "generic." prefix from all entity attributes, following vanillas example
2.6.1Релиз1.21.1 · 5 октября 2025 г.

2.6.1

  • fixed health being set to 1 when joining a world for the first time
  • bumped various dependency versions
2.6.0Релиз1.21.1 · 15 сентября 2025 г.

2.6.0

  • added server config options to define the default for each health related attribute (only affects players) and adjusted the default values of those attributes for players
  • fixed vanilla bug that clamps health to a maximum of 20 when respawning/joining a world
2.5.0Релиз1.21.1 · 30 июля 2025 г.

2.5.0

  • added alternative health bar consisting of icons, similar to vanillas health bar (this first iteration does not yet support multiple icon types per bar, e.g. absorption hearts)
  • reworked the "naturalRegeneration" game rule (now works with mods that display attribute values)
  • fixed an issue where the alternative health bar was visible in creative mode
  • fixed an issue where the alternative health bar was visible even when the HUD was hidden (pressing F1)
1.3.1Релиз1.20.1 · 16 декабря 2024 г.

1.3.1

  • fixed an issue where the regeneration delay after taking damage was not applied correctly
2.4.1Релиз1.21.1 · 16 декабря 2024 г.

2.4.1

  • fixed an issue where the regeneration delay after taking damage was not applied correctly

Полная история изменений — на Modrinth.

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