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Mineforgian

Parasites: RTDL

A somewhat lightweight Scape and Run: Parasites modpack, aiming to be fair but still very challenging, to maintain performance, and use mods to make survival possible.

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5K
Подписчики
2
Обновлён
24 апреля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 18 апреля 2025 г.

Run, Think, Defend, and Live.

Explore the world, make weapons, find valuable resources, make a strong base (perhaps, using abandoned bases?), and try to live, before all those things out there destroy you.

Scavenge for supplies, discover new items that can help in your survival, and cooperate with other survivors (more like, friends, if you have any).

Features

Parasites

Hostile beings that quickly adapt and evolve into creatures that can infect ANY living thing around them (except creepers for some reason), so you better do everything you can to prevent the destruction of your world!

Tools and Weaponry

Several items to aid you in survival, from backpacks and simple longswords, to guns, grenades, traps, and others.

A New Dimension(?)

A new dimension (or alternate universe), where the overworld has been taken by parasites a little earlier, with parasites on their last phase of evolution, feasting on what is left. There is some really overpowered loot you can find though. It is not recommended to enter unless you are prepared.

World Options

There are a few options for you to choose in, all with their own features.

I'll be making a survival guide for those who have NO idea what they're doing, so wait up for that!

I talked about world creation types you can choose from, down here!

Uses Vanilla Generator (Not recommended)

Default (Boring, isn't it? This won't get you anywhere.)

Lost Cities (Not intended for use anymore, as loot in chests are only intended for The Reflection to use.)

⭐ Biomes O' Plenty (Cool new biomes! A good choice for people who like the basic terrain generation 1.12.2 uses.)

Lost Cities + BOP (Not intended for use anymore, as loot in chests are only intended for The Reflection to use.)

Uses OTG Generator

To use these world options, you need to press the "Create OTG World" button in the world list, and pick between these two.

The Wildlands (Cool terrain generation, with huge mountains, volcanoes, and others. Though, doesn't generate any oceans, less structures (just think of it as a hard mode of some sort!) and is incompatible with Biomes O' Plenty.)

⭐ Biome Bundle O Plenty (The BEST choice here. Combines Biome Bundle, an extensive terrain generation mod, and Biomes O Plenty, one of the best biome extension mods out there. There are thousands of new places and structures for you to explore as well to aid in your survival!)

More Information down here:

The Reflection (new dimension)

Note: This dimension will get an overhaul featuring more immersive and bigger buildings/cities (I'm not sure if I'm able to do this), more loot to find, and not look so dry.

The Reflection, an Alternate Universe, where players were a successful civilization.

But, due to the parasitical infection arriving early in their universe, they went extinct, leaving nothing but a shell of what once was. This alternate universe has the parasites on the last stage of their evolution, only feasting on what is left.

Good part about this place though, is that it features REALLY good loot in the countless amounts of chests left behind by the players who once ruled (grenades, food, weapons, armor, etc.)

(psst, hey, if you really do decide to go in the reflection, i recommend going inside one of the buildings IMMEDIATELY, as they WILL hunt you down relentlessly, which is why it's a good idea to be prepared.)

To access The Reflection, you need a bed, 6 skulls or heads of any mob, and 2 Iron Blocks, and do a certain pattern.

1.) Place the bed

2.) Replace the flooring of the bed with Iron Blocks

3.) Place the skulls around it

4.) Keep another set of these blocks to go back to your regular overworld as once you go in there is no bed to be found

The pattern needed to go to the Reflection

There is no goal here, all this shows is how you die.

This modpack is a VERY VERY heavy W.I.P. , expect unfair/unfinished gameplay, and bugs. But as updates go by I will continue balancing the experience and finishing the modpack.

Despite all the balancing changes I've made to the parasites, this modpack is still VERY unforgiving at times. One rupter can even one-tap you with no armor on (if they hit your head, that is), which is why armor is very important.

This modpack is intended to be played with friends, as you may struggle to survive by yourself (don't count on my word I'm not even good at my own modpack it may be a skill issue I just have).

Oh, and if you want to use the Essential Mod, you're gonna need to disable the Alfheim mod, no idea why they conflict with eachother considering they do completely different things.

To use the resource packs and shader packs in this mod pack, it is a requirement to manually install OptiFine for 1.12.2

You may need to allocate atleast 6-8 GB of RAM to Minecraft to run the shaders smoothly (atleast from my experience).

Once I get more gameplay shots while I playtest this modpack, I will also continue to add pictures to the gallery!

If you have found a problem in this modpack, please contact @jt_ferco on Instagram.

Mods used in version 1.7 (Latest Release)
Mods used in 1.0.4a (Obsolete)

Ченджлог

1.7Релиз1.12.2 · 24 апреля 2026 г.

Big bugfix (Makes it playable now) and balancing changes.

  • Fixed parasites not evolving beyond phases 4 (I think?), which has been a bug since the second update sadly. Sorry for not realizing this sooner.
  • Reverted Parasite Point Cooldowns and others

The modpack should finally be finished and complete at this point. I will start working on a huge update, maybe. Or I'll keep doing bugfixes. I'm not really sure where to start.

1.6.20Релиз1.12.2 · 22 апреля 2026 г.

Hello! This small update adds some balancing changes and adds back a mod that I removed for some reason.

  • NOW rupters don't have a spawn chance in phase 0 (I swear I already did this though..)
  • Nerfed spawn list for phase 4-5 (removed some mobs)
  • Increased point requirement for phases 1-2 (Phase 1, requires 750 points instead of 400 now. Phase 2, requires 1500 points instead of 800 now)
  • Added SimpleOres Mod

Since the point requirement has been changed, please check if your parasites still evolve correctly, do "/srpevolution getphase" in your world, if parasite points go above the point requirement, do "srpevolution setphase #" to fix your parasites (# = the phase you are currently in) Then again, only use this if you've noticed your parasites don't seem to be evolving!

This is the last update that will add new mods (for real now), now the next updates will completely focus on balancing changes.

1.6.15Релиз1.12.2 · 20 апреля 2026 г.

Hello! This small update adds some balancing changes and others.

  • Longarms don't have a chance to spawn in horde events anymore
  • Endermen only have a chance to spawn on the 6th horde event now
  • Removed Heavy Bomber spawn chance in phases 3-4 as well as any other considerably OP mobs
  • Added NeverEnoughAnimations Mod
  • Added DefaultOptions Mod (your options don't reset every update now)

All the next few updates will be balancing changes from now on, as the modpack is now considerably complete. I will work on an update that includes the new Scape and Run: Parasites versions, but only after I'm satisfied with the balancing changes I have made.

1.6.1Релиз1.12.2 · 14 апреля 2026 г.

Hello! This update adds some performance and QOL mods, as well as fixing a VERY crucial bug I just found out right now while exporting.

  • Added QOL Mods: Tips (+ Tips Extension), Collision Damage, First Aid, Particle and Entity Culling, Hit Indication, CameraOverhaul (Vintage), Responsive Shields, and HWYLA.

  • Added Performance Mods: Alfheim, Gnetum, SerializationIsBad, and FermiumASM.

  • Fixed loot not spawning in chests in The Reflection because I forgot to add the loot tables (I am SO SORRY!).

  • Beckons have a rare chance to spawn in phases 5-10 now.

  • Rupters don't spawn in Phase 0 anymore (why did i do that anyway)

And I'm really sorry with the amount of bugs, it's my first time seriously putting effort into a modpack, that's all.

Next update will feature a custom BSL preset to fit the atmosphere I wanted for this modpack (a gloomy, slightly Silent Hill type vibe). Have fun! Don't let those beckons spread!

1.6.0Релиз1.12.2 · 11 апреля 2026 г.

NEW DIMENSION UPDATE!! (it's actually just the lost cities mod)

This new dimension will get an overhaul soon featuring more immersive and bigger buildings, more loot to find, and make it not so dry.

The Reflection, an Alternate Universe, where players were a successful civilization.

But, due to the parasitical infection arriving early in their universe, they went extinct, leaving nothing but a shell of what once was. This alternate universe has the parasites on the last stage of their evolution, only feasting on what is left.

More information in the modpack description.

To access The Reflection, you need a bed, 6 skulls or heads of any mob, and 2 Iron Blocks, and do a certain pattern.

1.) Place the bed

2.) Replace the flooring of the bed with Iron Blocks

3.) Place the skulls around it

4.) Keep another set of these blocks to go back to your regular overworld as once you go in there is no bed to be found

The pattern needed to go to the Reflection

(if your parasites aren't evolving, use /srpevolution getphase to see if they are okay, if the points the parasites have are higher than the point requirement, then they need a reset, reset them using /srpevolution setphase # (# = the phase you are currently in) and you should be good to go)

Now, back to the regular changelog:

  • Added The Reflection dimension
  • 2 new mods that help make The Reflection what it is
  • Made more parasite variety spawn in each phase to speed up evolution as it is too slow
  • Evolution Point Cooldowns adjusted to fit the parasite fixes
  • Lost Cities is no longer recommended as a world type as the loot tables are adjusted specifically for The Reflection to use

The next update will focus a little more on more balancing changes, performance, realism, and QOL. I want this modpack to have a more apocalyptic feel, so stuff will be added that feel like Left 4 Dead 2, The Walking Dead, and other examples, so wait up on that.

1.5.2Бета1.12.2 · 10 апреля 2026 г.

PARASITES EVOLVE TOO SLOWLY IN THIS VERSION AND THE PAST FEW BETA VERSIONS, PLEASE DON'T USE THE BETA VERSIONS FOR NOW.

  • Buffed some of the parasites as I nerfed them too hard
  • Reduced amount of parasites that can be spawned at once in a horde night
  • Fixed parasites not being able to evolve in some phases
  • Reduced sleep penalty and reduced phase cooldown

Hello! If your parasites aren't evolving, please set them back to the phase you are in using the command: /srpevolution setphase # (#= The phase you are currently in)

Have fun! Careful during horde events..

1.5.1Бета1.12.2 · 9 апреля 2026 г.
  • Added more performance mods (Ksyxis, and Born In A Barn)
  • Added QOL mods (Inventory Tweaks, Inventory Sorter)
  • New Parasite Rebalanced Config (Nerfs EVERY parasite to acceptable stats to make survival a little easier and purely because of the ridiculous balancing the default SRP config has.

Don't worry! This is just considered as a BETA because of the new rebalanced config I added for the parasites (to make it fair), which is still in testing. This isn't a super experimental version that breaks easily, or anything like that. So feel free to use it.

Have fun! Don't let the rupters bite!

1.5.0Релиз1.12.2 · 7 апреля 2026 г.

super spooky parasite scary modpack but fixed

  • Added preset keybind config file so you don't have to change keybinds manually
  • Fixed bugs
  • Fixed black squares that cause lag when using shaders
  • Fixed performance issues (hopefully..)
  • Added QOL mods and included mods that add more structures encouraging exploration
  • Removed some unnecessary mods (Surge, Spark, etc.)

Quick warning though, this might be incompatible with old worlds that use version 1.0.4a, so convert to your own risk.

Next update, parasites will receive a heavy nerf to make it possible to reach phases 8-10, so you have all the time you need to upgrade your base and armor, resulting in the world ending completely being your fault due to you being too slow to stop prevent the infection finalization.

Have fun!

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