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Mineforgian

CameraOverhaul (Vintage)

Makes gameplay more satisfying through the use of various camera tilting. Backported to 1.12.2

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4K
Подписчики
5
Обновлён
29 июля 2026 г.
Лицензия
MIT

Опубликован 9 июня 2025 г.

CameraOverhaul backport/recreation for 1.12.2

What's this?!

It's a clientside mod that attempts to improve overall satisfaction of the game through the introduction of various camera rotations, to emphasize on the player's movement and improve visual feedback. Strafing and turning around will tilt the camera sideways. Jumping, falling, and moving forward/backwards will affect the camera's pitch.

Ченджлог

2.1.0.1Бета1.12.2 · 29 июля 2026 г.
2.1.0Бета1.12.2 · 4 июня 2026 г.

This version includes all the features and fixes from the original CameraOverhaul 2.1.0

Added:

  • Mouse input smoothing feature
  • 'Sprinting' configuration context
  • contextTransitionSmoothing config option. Configuration contexts will now be smoothly blended between, preventing sudden snaps upon elytra/swimming/sprinting activation

Fixed:

  • Camera can move when the game is paused
  • Constant vertical camera shake on slime blocks
2.0.6.3Релиз1.12.2 · 8 марта 2026 г.

Changes / Additions:

  • Explosion Handling: Migrated from packet-based tracking (SPacketExplosion) to a native Forge event-based system (ExplosionEvent.Detonate). This provides more robust detection of explosions directly from the world state
  • Vehicle Detection: Improved logic for detecting when a player is in a vehicle. The system now dynamically checks if the ridden entity is not a living entity, ensuring better compatibility with various vehicle mods
  • Explosion Scaling: Added a new configuration option, Scale by Strength (default: true)
    • When enabled, the intensity of the screen shake (trauma) scales dynamically based on the explosion's power
    • When disabled, explosions use a fixed trauma value
    • Note: this feature was already present in previous versions, but it could not be disabled
2.0.6.2Релиз1.12.2 · 14 февраля 2026 г.

Added

  • Entity Blacklist - New config option to ignore specific entities for camera effects

    • Useful for compatibility with mods that use custom camera entities (e.g., MrCrayfish's Furniture Mod mirrors)
    • ⚠️ This setting is only available in the config file, not in the in-game GUI
  • Only Living Entities - New option onlyLivingEntities (default: true)

    • When enabled, camera effects only apply to EntityLivingBase and its subclasses
    • ⚠️ This setting is only available in the config file, not in the in-game GUI

Fixed

  • Fixed camera tilting unexpectedly when looking into mirrors from MrCrayfish's Furniture Mod (thanks to the above options)
2.0.6.1Бета1.12.2 · 14 января 2026 г.

Fixes:

  • Fixed a bug where any player's arm swing would trigger screen shake on the client side
  • Fixed a bug where the screen shake trauma from an arm swing was applied twice at once
2.0.6Бета1.12.2 · 29 декабря 2025 г.

The mod has been completely rewritten (direct port of CameraOverhaul v2.0.6)

Changes / Additions:

  • New camera system from the original mod with all its features
  • Mod id has been changed (so the old config file will not work)
  • Custom configuration menu
  • Detect swimming from AquaAcrobatics mod. Without it, swimming will be detected when sprinting underwater
  • MixinBooter is no longer required

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