
Blooming in Confinement
Follow the quest, expand your world, don't die | Various challenges to choose in game! | Smaller!
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- 7 июля 2025 г.
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- All-Rights-Reserved
Опубликован 30 января 2025 г.
If you're looking for a bit more of a challenge with a 1-3 player experience, or are looking to balance having 4+ players, this variant of Blooming is right for you!
Differences between Blooming in Confinement and Blooming
All worldborder expanding quest have had their rewards divided by 4 (ex: 32 -> 8 or 128 -> 32).
The version numbering is different. Version 1.7.2 of Blooming is version 1.0.0 of Blooming in Confinement!
The description from this point on is an edited description of Blooming

A questing modpack that has over 300 different advancement based quest to expand your world!
The ultimate goal is to survive as long as possible, so you don't have to reset once more (If you play the hardcore challenge).
Challenges include {
- Required Challenge: Hordes - Raid style hordes who's frequency and composition will change depending on the downloaded difficulty of the modpack.
- Required Challenge: Blooming World - A worldborder starting at 64, 92, or 128 (You're choice)
- Optional Challenge: Screw Your Items - Having your inventory get deleted upon death, but being able to gain keep inventory one slot at a time.
- Optional Challenge: Limited Lives Hardcore - Having only 3 beginning lives, but being able to gain more.
- Speaking of the worldborder, don't linger near it for too long lest something wicked takes notice of you...
}
As of 1.7.3, all difficulties and details about them are now available from inside the questing book, no more separate packs for each difficulty! The challenges offered (both required and optional) such as Hordes and Screw Your Items are configureable through the book.
Modlist W/ Categories
Mods with Quests (Advancements):
Aether
Alex's Mobs
Alex's Caves
Better Archaeology
Immersive Engineering
Apotheosis
Quark
Significant Mods without Quests (Advancements):
Choicetheorem's Overhauled Village
Domestication Innovation
The Hordes
Paladin's Furniture
Let's Do Herbal Brews!
William Wyther's Overhauled Overworld
Workshop for handsome adventurer
Player Revive
Connected Glass
Colorize
Storage Drawers
Screw Your Items
Tidal Towns
Useful Slime
Let's Do Bakery
Let's Do Winery
Performance mods:
Alternate Current
Ferrite Core
Modernfix
Oculus - Client Side Only
Rubidium
Rubidium / Embeddium Extra
Other Mods:
Advanced Backups
Anvil Restoration
Apothic Attributes
Apple Skin
Architectury
Atlas Lib
Bad Packets - Client Side Only
Balm
Better Advancements
BoccHUD - Client Side Only
Bookshelf
Citadel
Client Tweaks - Client side only
Clothconfig
Collective
Crafttweaker
Creative Core
Curios
Fancy Menu - Client side only
First Join Message
Fixed Anvil Repair Cost
Fusion
Game Stages
HardCore Questing Mode
JEI
JER
Journey Map
Konkrete
Kotlin for Forge
MaFgLib - Client Side Only
Melody
Mouse Tweaks - Client Side Only
Patchouli
Paxi
Placebo
Polymorph
Profession Lock
Set World Spawn Point
Sit
Sound Physics Remastered
Stack Refill
Starter Kit
Supermartijn642 Core Lib
Tree Harvester
Villager Death Messages
WTHIT - Client Side Only
Yung's API
Zeta
Datapacks (Thank you Silent Doom for allowing me to use the base of your code for these!) :
Disable Lets Do Herbal Brews Advancements
Disable Lets Do Vinery Advancements
Disable Lets Do Bakery Advancements
Important Notes
Some shaders are incompatible with The Aether and Alex's Caves. You might have to test that manually.
Disregard the squids with glowing that spawn for the first 5-10 days (they should die pretty quick). This is a patchwork fix to an issue with Hordes.
The script for CraftTweaker needs to be manually input into the Scripts folder for servers. (This can be found in the Script folder in your MC instance on the same level as your mods and configs folders)
It is recommended to seriously consider turning Fire spread off as Blazes can spawn during Hordes after day 30-40 depending on difficulty and will start forest fires... My friends and I learned the hard way.
Remove from the server any mods labeled Client Side Only or else the server will crash.
Future Plans
Version 1.7.X will be the last major update(s) of the original modpack. I will see about updating to later versions of minecraft once mods begin to update, I'll also update to add bug fixes, and minor additions such as fluff text. I may make alternate versions of the modpack (Such as Blooming In Confinement!).
Also, I need to continue to fill in the fluff text for all of the advancements in the book. If you notice that an advancement doesn't have fluff text and you can think of something to put there, please send it in the suggestions chat in our discord. I will credit you.
Please please please, if you run into any issues or just wanna join a server running Blooming in Confinement contact me on discord! :)
Disc - moonlit_chill
Join my discord server for more info, suggestions, and to hang out! - Btw, yes the server is new - July 9th 2024, so we can make it something great! Don't be afraid to message me directly either!
Also, the reason Easy, Medium, and Hard are out of order is so that if someone just clicks "download" on the front page of the pack it will auto-download the medium version.
Ченджлог
1.0.3Релиз1.20.1 · 7 июля 2025 г.
Changed {
Apotheosis [
Restricted Knowledge of the Ages to level 1 (normally can go to level 3).
]
Fancy Menu [
Fixed the orientation bug for the title and the mods button.
]
Vinery / Nether Vinery [
Did a lot of changes to shorten the time it takes to get max level wine, but also lowered the power ceiling of wine.
Max duration wine can get to from aging is 12000 ticks (10 minutes)
Duration gained per year is now 514 ticks (25.7 seconds)
Days per year are now 5
Max levels gained is now 3 (you can get up to IV on any potion effects the wines give you).
Years per level gained is 7
Days to get max level on any wine = 105
Days to get max duration on any wine = 100
]
}
1.0.2Релиз1.20.1 · 27 июня 2025 г.
Added {
Mods [
Let's Do Nether Vinery - filling in the new significant mod slot added due to recategoriztion
Let's Do Beach Party - filling in the new significant mod slot added due to recategoriztion
Retro Damage Indicator
KubeJS
Rhino
Necronomicon
Item Obliterator
]
Datapacks [
Disable Let's Do Beach Party Advancements
]
KubeJS Scripts [
Icon.js (adds in a bunch of items specifically meant to serve as textures for quest).
Textures for above items.
]
}
Updated {
The Hordes
}
Changed {
Recategorization [
The Hordes and Screw Your Items are now no longer considered "significant mods" and have been moved to "Core Gameplay Mods".
Hardcore Questing Mode and Gamestages are no longer considered "other mods" and have been moved to "Core Gameplay Mods".
]
The Hordes [
Zombie Piglins are finally no longer hostile by default. - Big thank you to AshnakAGQ and SmileycorpMC!
Updated Horde tables (check gallery)
Hordes start buffer 1200 -> 1
]
WTHIT [
Turned off the entity Indicator.
Moved the info bar to the top right, directly above where the retro damage indicator appears, but just a little bit to the left.
Turned off the icon.
Reduced Scale.
]
Retro Damage Indicator [
Max distance entities can appear in the hud: 100 -> 50
]
BoccHUD [
Replaced IRL time indicator with in game time indicator.
Moved the HUD down a little and to the right.
Added the light level info line.
Removed the facing info line,
]
Journey Map [
Removed all information indicators.
]
HQM [
Finally added a logo instead of the standard one for the front page.
Changed the blurb text to talk about how to enable the HUD.
Added some more fluff text
Went through and fixed all known questing conflict bugs.
Replaced all instances of animal dictionary and cave tablet icons for quest with their appropriate images.
Removed the entire script of Infinity War / End Game as fluff text for the quest "A Small Price to Pay..." and "... For Salvation" due to packet errors. Replaced with only the intros of said movies (Asguardian ship scene and Clint Barton farm house scene).
Consolidated Alex's Mobs 1 and 2 into just Alex's Mobs.
Fixed "Save The Whales" quest not being an extra quest.
Cleaned up clutter for some of the info page options.
Deleted the easter egg quest due to the icon updates making it not an easter egg.
]
First Join Message [
Made it a bit more specific to clear up confusion
]
Item Obliterator [
Hid all the icon items created by KubeJS
]
}
1.0.1Релиз1.20.1 · 21 апреля 2025 г.
Added [
Gamestages
Bookshelf
]
Changed [
The Hordes {
Removed the need for 3 instances for difficulties by making the horde difficulty selectable in the INFO section of the questing book.
Number of mobs spawned per wave now dependent on horde difficulty selected (E - 8, M - 9, H - 10 [the original number for all difficulties])
Multiplayer scaling is now 0.7 regardless of the horde difficulty selected
Hordes will now always spawn every 3 nights regardless of the horde difficulty selected (after the first 5/10 days depending on horde difficulty)
Each player may now decide the difficulty of their horde as it is not dependent on the type of pack downloaded.
Easy, Medium, and Hard spawn tables were redone
}
Hardcore Questing Mode {
Revamped the INFO page with changed names and more options.
Fixed matching IDs (both quest being complete by the same trigger) (
Mine? Mine? Mine? and Gassed Up
Eye of the Storm and Lumberjackosaurus
Opposites Attract and I Am Become Guster
)
}
Gamestages {
Added 3 game stages, easy, medium, and hard
}
]
1.0.0-EasyРелиз1.20.1 · 1 апреля 2025 г.
The only changes from the base modpack are already in the description of the modpack.
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