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Mineforgian

Zayko Shaders

Minecraft Shaders Built for good quality at playable performance + Built in PBR, Emissive Textures, and amazing adjustability.

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2 августа 2026 г.
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All-Rights-Reserved

Опубликован 13 апреля 2025 г.

8.0 IS OUT! AND ITS OUR BEST YET! 💫🫧

V8.0 ━━━━━━━━━━☆━━━━━━━━━━☆━━━━━━━━☆━━━━━━━━━━☆━━━━━━━━━━

MyHue

Short About

Zayko is a shader pack for Minecraft Java Edition, designed with an emphasis on detail, excellent quality and optimization. It offers PBR effects, emissive textures for mobs, blocks and items, as well as a wide range of settings: from Low to Ultra. provides a stable frame rate, while allowing you to adjust the settings to suit any requirements.

Zayko Logo ━━━━━━━━━━☆━━━━━━━━━━☆━━━━━━━━☆━━━━━━━━━━☆━━━━━━━━━━ about

Zayko Shaders is a shader pack for Minecraft Java Edition with amazing attention to detail, great quality, and the best possible optimisation. Offering a range of amazing quality visuals and ajustable effects, instead of just giving you presets we also give you great ajustability with our shaders, including emmissive textures for mobs and blocks even certain items including PBR thanks to compatablity with Optifine and Iris,and for those who just want a simple click and play without ajusting there are profiles ranging from Very Low to Ultra and it's build for Keeping a stable framerate with amazing shaders.

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install

if your new or don't know how to download shaders then were here to help!

Modrith Launcher

Click Install --> Pick an Instence or Create one --> Wait for it to do its magic --> Launch and Enjoy the Shaders!

Natrual Launcher

Download File --> Launch Game with Optifine or Iris --> Options --> shaders --> Open shaderpack folder --> drag and drop the file into the folder --> close folder and click on the shaders in game and enjoy! Curseforge

Showcase Videos

Even videos where they show off shaders takes time to create which can take away from their personal lives. Originally this only showed our offical showcase but we wanted to support the community. ([email protected] if you want a video added or removed.) ━━━━━━━━━━☆━━━━━━━━━━☆━━━━━━━━☆━━━━━━━━━━☆━━━━━━━━━━

Gamomnia - Shows Zayko at 4:02

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yukowara - Shows Zayko at 1:33

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FiveNova - Shows Zayko for full video

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Ченджлог

8.0Релиз26.1.1, 26.1.2, 26.2 · 2 августа 2026 г.

V8.0

  • Voxel Colored Lighting (Beta)

    • Added real colored block light torches, glowstone, soul fire, sea lanterns, end rods and more tint their surroundings with true position and falloff
      • Added light that spreads around corners and keeps glowing even when the source is off-screen
        • Added smooth color mixing where different light sources meet (torch orange blending into soul-fire teal)
        • Changed the old Multicolored Blocklight into the fallback system (voxel mode replaces it when enabled)
          • enable it under Lighting > Voxel Colored Light (Beta)
  • Clouds

    • Added a completely rebuilt cloud system. clouds now billow, bulge and overhang like real clouds instead of being flat.
      • Added a realistic cumulus profile: flat bases, full-bodied middles, and rounded billowing tops
        • Added an optional second high-altitude cirrus cloud layer for sky depth (Beta - off by default, enable it under Clouds)
        • Added cloud shadows on the ground (default on), god rays that break through cloud gaps, and lens flare that fades when the sun goes behind a cloud
          • Changed clouds to properly block what is behind them - sunlight and stars no longer shine through solid cloud
          • Changed backlit clouds to silhouette dark against the sun instead of washing out and disappearing
          • Changed cloud movement so shapes hold together and evolve slowly like real clouds, with brighter sunlit tops and shaded bases
  • Water

    • Added the Glitter Path sun, moon, and star reflections now stretch
      • Added micro-ripples that catch sun glints without making the surface busy
        • Added optional refraction dispersion (subtle color fringes) and gradual rain wetness on surfaces
        • Changed depth coloring to true light absorption - water grades from clear shallows to deep opaque blue and reads properly deep from above
          • Changed waves to calmer, larger swells that move more naturally
  • Sky & Atmosphere

    • Added the New Atmosphere (default on) physically inspired scattering with richer sunrises and sunsets, natural horizon haze, and a proper glow around the sun
      • Added Daily Weather Variety: every Minecraft day gets its own sky mood like clear days, streaky cirrus days, overcast days with morning fog banks
        • Added optional Volumetric Fog: rolling fog banks that sunbeams cut through
        • Changed fog and sunlight to always match the sky - distance haze blends into the horizon it fades into
          • Changed sunlight to warm realistically as the sun gets low
  • Customize Skybox

    • Added the new Customize Skybox settings screen collecting all sky appearance options in one place
      • Added Sky Presets: Zayko, Golden, Violet Twilight, and Deep Night moods that shift sky, fog, and night lighting together
        • Added a much wider and finer Skybox Intensity range (0.05 to 4.00)
        • Changed Skybox Intensity and Skybox Opacity to actually work - resource-pack custom skies now show correctly instead of being overwritten
          • Changed vanilla sun/moon handling so they also display properly when shader sun/moon is disabled
  • Night Sky

    • Added brighter, denser stars
      • Added smaller, faster shooting stars with tighter incandescent heads
        • Changed stars to render as crisp points - no more glow halos
          • Changed star visibility to respond to moonlight and weather
  • Color & Post-processing

    • Added selectable Tonemap Operators: Zayko (classic), AgX, AgX Punchy, ACES, and Reinhard
      • Added the optional Purkinje night-vision effect and CAS sharpening
        • Changed bloom to a modern 13-tap filter - torch and star glow is visibly steadier and the pass is cheaper
          • Changed TAA with an anti-flicker refinement for specular sparkle
  • Lighting & Performance

    • Added GTAO: an optional higher-accuracy ambient occlusion mode
      • Added AO Resolution and Light Shaft Resolution options (default Half - about 4x cheaper with near-identical visuals)
        • Added quality-profile coverage for all new features (Minimum through Ultra)
        • Changed the entire pack from 2006-era GLSL 120 to modern GLSL 330
          • Changed many internal passes to cost less (fewer texture fetches in bloom, cheaper volumetrics)
  • Fixes

    • Fixed shader failing to load on Mac (two separate crashes: Distant Horizons with AO off, and the Overworld outline setup)
      • Fixed the washed-out white daytime sky from early V8 builds
        • Fixed Skybox Intensity/Opacity having no effect
        • Fixed clouds almost disappearing when in front of the sun
          • Fixed profile descriptions claiming features that were never enabled
7.4Релиз1.21.10, 1.21.11, 26.1 · 30 июня 2026 г.

7.0

  • Bugfixes
    • Fixed Issue with sky color
    • Fixed Issue with Distant Horizons Ambient Occlusion
    • Fixed shared Issue with all three dimensions
    • Fixed Issue with Moon Visibility
7.3Релиз26.1, 26.1.1, 26.1.2 · 17 апреля 2026 г.

7.0

  • Reworked Shader Pack   + More Detail sacrificing Preformance. (Recommended to stay on V7.2 if you want good preformance or wait for V2 of Zayko Lite)

  • Added new Shooting stars

  • Added more WIP Features  + Please report Issues that could have been caused by the addition of these features.

  • Fixed Reported Issues from V7.2

7.2Релиз1.21.9, 1.21.10, 1.21.11 · 13 апреля 2026 г.

7.0

  • Overhauled the End Atmosphere

    • Watcher's Eye
    • Dragon's End Aurora
    • End Nebula
    • Void Particles
  • Added Rainbow (Appearing Opposite the sun after rain)

  • Added Froglight

  • Fixed Soul Fire color correction to MCBL

7.1Релиз1.21.9, 1.21.10, 1.21.11 · 23 марта 2026 г.

7.0

  • Overhauled Settings Menu

  • Overhauled Water

    • Gerstner Waves = realistic ocean-style waves with horizontal displacement
    • Shore Foam = white foam where water meets terrain
    • Depth-Based Colouring = deeper water appears darker/more saturated
    • Rain Ripples = circular ripple distortion on water surface during rain
  • Overall Code Improvements to Increase FPS (exp. Removed Unnecessary duplicate code 40 or so lines)

  • Added New Auroras along with rarities

    • Teal/Green/Yellow = 60% Chance of Appearing
    • Red/Crimson = 20% Chance of Appearing
    • Golden = 12% Chance of Appearing
    • White/Silver = 8% Chance of Appearing
  • Added Nebula with Rarity System

    • Always (every night)
    • Common 75% Chance of Appearing
    • Uncommon 37% Chance of Appearing
    • Rare = 25% Chance of Appearing
  • Added Multiple Aurora Visual Improvements

    • Dual-ribbon curtain = creates separation with vertical fold distortion
    • Temporal pulsation = slow breathing that varies
    • lit depth falloff = Brighter at base fading upwards like irl
  • Added Partial Screen-Space Contact Shadows (WIP - Disabled by Default)

  • Added Fun Effects (Replacing Extra Category in Settings)

    • Negative World = inverts all colors like a photo negative
    • Psychedelic = continuously shifts all hues over time with adjustable speed
    • Earthquake = terrain shakes with sinusoidal waves, adjustable strength
    • Hologram Entities = sci-fi holograms with blue tint, scanlines, and glow + Glitch Effect = RGB splitting, scanline displacement, and block artifacts
      • Old Film = 1920s cinema look with sepia, scratches, flicker, and vignette
      • Thermal Vision = thermal heat palette based on brightness
      • Thermal Vision = thermal heat palette based on brightness
      • CRT Monitor = old CRT display with scanlines, barrel distortion
  • Added Rain on Lens (WIP - Disabled by Default)

  • Added More Settings that trigger depending on specific preset

  • Added Adaptive Shadow Sampling

  • Added Blood Moon

    • Red tinted lighting during moon phase 4
    • Red fog tint at night during blood moon
    • Activates only at night, blends out at sunrise
  • Added Adaptive Raytrace Stepping

  • Added full PCSS Shadows (Ultra Only)

  • Added Mirror Mode (WIP - Disabled by Default)

    • Glass blocks become full mirrors
    • Stained glass becomes tinted mirrors
    • Uses existing reflection system (SSR)
  • Changed File Name Layout from "Zayko Shaders V7.1" to "Zayko V7.1"

  • Changed Enhanced Light Shaft Colouring

  • Changed Screen-Space Global Illumination (SSGI)

  • Changed Clouds base style

    • Base Shape: Perlin
    • Density: Low
    • Amount: Few
  • Improved Setting Screen

    • SHADOW-QUALITY and CONTACT-SHADOWS to Shadow Config
    • SSGI to Lighting Config
  • Improved Temporal Dither as well as TAA Dither

  • Improved Volumetric light Sample Scaling

  • Improved Cloud Sample Scaling

  • Removed Old Nebulas to implement our new one!

  • Removed Certain Effects in the End for V7.2 Update

7.0Релиз1.21.9, 1.21.10, 1.21.11 · 13 марта 2026 г.

7.0

  • Added Shooting Stars that appear time to time (Randomized Chance of appearing at night, Higher chance when further from light sources)

  • Added a preset for the Original water

  • Added loading improvements when using Distent Horizons

  • Changed Stars to flicker? twinkle? whatever you want to call it.

  • Updated Water loading (Should load chunks with water faster at the possible cost of FPS)

  • Changed Water Design to be more clear when its less dence

  • Changed Water Colors

  • Changed Distent Horizons Water to match water preset

  • Changed underwater blurriness

  • Fixed Bugs reported in B-6.3 and V6.3

  • Fixed Water darkening too early

  • Fixed Sun not appearing when ajusting certain cloud settings

  • Fixed Stars not animating when faced with certain mods

  • Fixed End sky color being White when attempting to use Voxy (Still not Supported!)

6.3Релиз1.21.9, 1.21.10, 1.21.11 · 9 марта 2026 г.

6.0

  • Fixed Glass breaking or turning to water with certain mods

  • Fixed issue for newer mods not working due to incompatabilities

  • Fixed issue with Shader not working on Nividia Graphics cards (20 Series & Below)

  • Fixed Modded blocks not working with Shaders (all mods should work perfect now)

  • Improved Preformance if using Sodium

B-6.3Бета1.21.9, 1.21.10, 1.21.11 · 24 февраля 2026 г.

B SERIES

  • Fixed Glass breaking or turning to water with certain mods

  • Fixed issue for newer mods not working due to incompatabilities

  • Fixed issue with Shader not working on Nividia Graphics cards (20 Series & Below)

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