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Mineforgian

Nolantic Shader

A Modern Minecraft Shader for Minecraft 1.20.1

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1K
Подписчики
1
Обновлён
14 июля 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 1 июля 2026 г.

Community

FAQ

  1. "Will this shader work on older or newer Minecraft versions?"

    • Yes! Nolantic is built to be modern and highly compatible. As long as your shader loader (like Iris) runs on your Minecraft version, Nolantic should work perfectly without issues.
  2. Q: Why does the Discord Link leads me to HBM Modernized Server? A: The Shader is a Side Work from the HBM Modernized Mod and belongs to the Mod.

  3. Q: Why is the Shader Buggy? A: The Shader is currently in Work in Progress and also my First Time making one.


Features

  • Cinematic Atmospheric Warmth: Specially tuned light-scattering models that transform ordinary golden hours into a deep, dense, amber-tinted sunset experience.
  • Organic Light Bleeding: Low-angle sunlight naturally washes over block edges and terrain, softening harsh pixelated contrasts for a incredibly clean, cinematic look.
  • Advanced Volumetric Fog: Thick, realistic low-altitude fog layers that organically catch the color of the sun and scatter light realistically across the horizon.
  • Warm Ambient Shadows: No more cold, pitch-black shadow voids. Ambient occlusion and shading are physically tied to the time of day, ensuring shadows retain a rich, warm, realistic bounce-light undertone.
  • High-Fidelity Water System: Custom water rendering featuring accurate Fresnel reflections—offering crystalline, deep turquoise depths close up, shifting to a striking, bright gloss at distant viewing angles.
  • Dynamic Screen-Space Reflections (SSR): Crisp, real-time reflections on water surfaces and wet materials.
  • Smooth Variable Penumbra Shadows: Realistic, soft shadow filtering where edges diffuse naturally based on distance from the light source.

Compatibility

Shader Loaders

  • Iris (Highly Recommended)
    • Tailored for Iris to ensure maximum performance, frame stability, and full access to advanced rendering features.
  • OptiFine
    • Supported for standard configurations.

Hardware & Performance

  • Optimized for Nvidia, AMD, and Intel dedicated graphics.
  • Designed as a premium, semi-realistic shader profile that balances breath-taking, card-melting visuals with excellent frame stability for daily gameplay.

Ченджлог

0.3Релиз26.1.1, 26.1.2, 26.2 · 14 июля 2026 г.

NolanticShader V0.3 — The Big Rendering Overhaul

This release rebuilds the entire rendering pipeline from the ground up.

⚙️ New Deferred Engine

  • Full deferred lighting pipeline (G-buffer based) for terrain
  • Physically-based sun & moon light: real atmospheric transmittance drives light color through the day — golden noon, amber sunsets, violet blue hour, cool blue moonlight at night
  • Filmic color pipeline: Lottes tonemap, log-space contrast, HSL grading, veil bloom

🌍 Sky & Atmosphere

  • Live-computed atmospheric scattering (Rayleigh + Mie + ozone) — sky, fog and ambient light all share one physical model
  • Ambient light follows the sky: warm golden ground light at sunset, seamless horizon
  • New sun disc with chromatic flare rim and a fully phase-lit moon
  • Volumetric fog with sun shafts and luminous haze

☁️ Volumetric Clouds

  • Planet-curved volumetric cloud layer — clouds sink naturally toward the horizon
  • Dynamic weather system: fair-weather cumulus, moody stratus decks, storm cover — every in-game day looks different
  • Multi-octave light scattering with powder effect and silver linings
  • Cloud shadows on the ground match the clouds you actually see

🌑 Shadows & Lighting

  • Contact-hardening soft shadows (PCSS): crisp at contact, softer with distance
  • Subsurface scattering: sunlight glows through leaves and grass
  • Screen-space ambient occlusion, HDR torchlight with warm glow
  • Glowing end portal frame eyes ✨

🌌 The End

  • Complete cosmic makeover: violet nebula filaments, dense star field, planets with rings
  • Warm directional lighting with long dramatic shadows

🛠️ Fixes

  • Water reflections now only appear on actual water (no more mirror portals / stained glass)
  • Fixed glassy/transparent player models and first-person hand
  • Nether portal and stained glass render with their real textures
  • Removed vanilla square sun/moon overlapping the shader celestials
  • Major performance work across sky, clouds, fog and bloom

❤️ Credits

Inspired by Photon (SixthSurge), Solas (Septonious) and Complementary (EminGT). All code and textures in this pack are original — see CREDITS.md inside the pack.

0.2Бета26.1.1, 26.1.2, 26.2 · 4 июля 2026 г.

Over Writen Version of 0.1

0.1Бета26.1.1, 26.1.2, 26.2 · 1 июля 2026 г.

The Basis Version for the Nolantic Shader V 0.1

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