
Nolantic Shader
A Modern Minecraft Shader for Minecraft 1.20.1
- Загрузки
- 1K
- Подписчики
- 1
- Обновлён
- 14 июля 2026 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 1 июля 2026 г.
Community
- Join the official Discord Server for dev changelogs, beta builds, and support!
- If you love the look of Nolantic, you can support the development via Donate.
- Don't Forget to check out the Main Project! https://modrinth.com/mod/hbms-nuclear-tech-modernized
FAQ
"Will this shader work on older or newer Minecraft versions?"
- Yes! Nolantic is built to be modern and highly compatible. As long as your shader loader (like Iris) runs on your Minecraft version, Nolantic should work perfectly without issues.
Q: Why does the Discord Link leads me to HBM Modernized Server? A: The Shader is a Side Work from the HBM Modernized Mod and belongs to the Mod.
Q: Why is the Shader Buggy? A: The Shader is currently in Work in Progress and also my First Time making one.
Features
- Cinematic Atmospheric Warmth: Specially tuned light-scattering models that transform ordinary golden hours into a deep, dense, amber-tinted sunset experience.
- Organic Light Bleeding: Low-angle sunlight naturally washes over block edges and terrain, softening harsh pixelated contrasts for a incredibly clean, cinematic look.
- Advanced Volumetric Fog: Thick, realistic low-altitude fog layers that organically catch the color of the sun and scatter light realistically across the horizon.
- Warm Ambient Shadows: No more cold, pitch-black shadow voids. Ambient occlusion and shading are physically tied to the time of day, ensuring shadows retain a rich, warm, realistic bounce-light undertone.
- High-Fidelity Water System: Custom water rendering featuring accurate Fresnel reflections—offering crystalline, deep turquoise depths close up, shifting to a striking, bright gloss at distant viewing angles.
- Dynamic Screen-Space Reflections (SSR): Crisp, real-time reflections on water surfaces and wet materials.
- Smooth Variable Penumbra Shadows: Realistic, soft shadow filtering where edges diffuse naturally based on distance from the light source.
Compatibility
Shader Loaders
- Iris (Highly Recommended)
- Tailored for Iris to ensure maximum performance, frame stability, and full access to advanced rendering features.
- OptiFine
- Supported for standard configurations.
Hardware & Performance
- Optimized for Nvidia, AMD, and Intel dedicated graphics.
- Designed as a premium, semi-realistic shader profile that balances breath-taking, card-melting visuals with excellent frame stability for daily gameplay.
Ченджлог
0.3Релиз26.1.1, 26.1.2, 26.2 · 14 июля 2026 г.
NolanticShader V0.3 — The Big Rendering Overhaul
This release rebuilds the entire rendering pipeline from the ground up.
⚙️ New Deferred Engine
- Full deferred lighting pipeline (G-buffer based) for terrain
- Physically-based sun & moon light: real atmospheric transmittance drives light color through the day — golden noon, amber sunsets, violet blue hour, cool blue moonlight at night
- Filmic color pipeline: Lottes tonemap, log-space contrast, HSL grading, veil bloom
🌍 Sky & Atmosphere
- Live-computed atmospheric scattering (Rayleigh + Mie + ozone) — sky, fog and ambient light all share one physical model
- Ambient light follows the sky: warm golden ground light at sunset, seamless horizon
- New sun disc with chromatic flare rim and a fully phase-lit moon
- Volumetric fog with sun shafts and luminous haze
☁️ Volumetric Clouds
- Planet-curved volumetric cloud layer — clouds sink naturally toward the horizon
- Dynamic weather system: fair-weather cumulus, moody stratus decks, storm cover — every in-game day looks different
- Multi-octave light scattering with powder effect and silver linings
- Cloud shadows on the ground match the clouds you actually see
🌑 Shadows & Lighting
- Contact-hardening soft shadows (PCSS): crisp at contact, softer with distance
- Subsurface scattering: sunlight glows through leaves and grass
- Screen-space ambient occlusion, HDR torchlight with warm glow
- Glowing end portal frame eyes ✨
🌌 The End
- Complete cosmic makeover: violet nebula filaments, dense star field, planets with rings
- Warm directional lighting with long dramatic shadows
🛠️ Fixes
- Water reflections now only appear on actual water (no more mirror portals / stained glass)
- Fixed glassy/transparent player models and first-person hand
- Nether portal and stained glass render with their real textures
- Removed vanilla square sun/moon overlapping the shader celestials
- Major performance work across sky, clouds, fog and bloom
❤️ Credits
Inspired by Photon (SixthSurge), Solas (Septonious) and Complementary (EminGT). All code and textures in this pack are original — see CREDITS.md inside the pack.
0.2Бета26.1.1, 26.1.2, 26.2 · 4 июля 2026 г.
Over Writen Version of 0.1
0.1Бета26.1.1, 26.1.2, 26.2 · 1 июля 2026 г.
The Basis Version for the Nolantic Shader V 0.1
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