
Nexus Unbound
The Nexus Unbound, is a modern and cool shaderpack, for Iris, and OptiFine more details in description
Обновлён 30 июня 2026 г. · опубликован 21 июня 2026 г.
⚠️ The Nexus Unbound is NOT based on Complementary Unbound!!
The Nexus Unbound 1.1.5, is running at stable 80FPS on a GTX 1650-Ryzen 5 5600X-16GB DDR4 (0.1% lows: 74), EXTREME settings, 12 chunk RD, SD, so probably, something what's more than a potato can run it!
Intel i5 6300U, with 8GB DDR3 and Integrated Intel HD Graphics: lowest settings: 25FPS stable, (0.1% lows: 20)
⚠️ Set God Rays down, Contrast Up, Color saturation up, and water waves down, for the best possible experience The latest version of Nexus Unbound, is now 1.1.5, and it contains:
-TAA
-SSAO
-SSR
-God Rays
-Dynamic lighting (Hand, Sun, Moon)
-Overworld & Nether & End atmospheres
-Waving leaves
-Water caustics, reflection, refraction
-Underwater shaders (by the color of the water)
-Volumetrical fog, skybox
-Shadow mapping (up to 8K)
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.2.2 | Релиз | 26.1, 26.1.1, 26.1.2, 26.2 | iris, optifine | 30 июня 2026 г. | Скачать (52 КБ) |
| 1.2.1 | Бета | 26.1, 26.1.1, 26.1.2, 26.2 | iris, optifine | 28 июня 2026 г. | Скачать (52 КБ) |
| 1.2.0 | Релиз | 26.1, 26.1.1, 26.1.2, 26.2 | iris, optifine | 23 июня 2026 г. | Скачать (50 КБ) |
| 1.1.5 | Релиз | 26.1, 26.1.1, 26.1.2, 26.2 | iris, optifine | 22 июня 2026 г. | Скачать (44 КБ) |
| 1.1.3 | Релиз | 26.1, 26.1.1, 26.1.2, 26.2 | iris, optifine | 21 июня 2026 г. | Скачать (44 КБ) |
Ченджлог
1.2.2Релиз26.1.1, 26.1.2, 26.2 · 30 июня 2026 г.
Finally, a very good version of the shaderpack, 1.2.2, here's the changes:
1.2.2 — Tester Polish Pass
Removed the temporary screen-space rain fallback
Rebuilt rain as dense procedural filaments inside the real weather geometry
Disabled projection jitter to stop whole-screen trembling while keeping TAA history rejection
Added stronger End star atmosphere, subtle void haze and light streaks
Added starfield rendering for End portals and End gateways
Smoothed cloud density generation and raised default cloud coverage
Brightened Nether lighting while keeping biome-tinted warm, warped and basalt-like fog
Added more realistic Nether distance mist and lava-local haze
Made underwater atmosphere clearer, less foggy and more depth-based
Rejected water/reflection hits from water and translucent surfaces
Reduced cave-water reflection strength further
Added subtle stable block-lighting variation for less flat block rendering
Smoothed darker Overworld night transition and reduced harsh night ambient shifts
1.2.1Бета26.1.1, 26.1.2, 26.2 · 28 июня 2026 г.
⚠️ Not tested yet!
It's 1.2.1, so here is waht changed:
Removed the placeholder screen-space rain effect
Restored true world-space Minecraft weather geometry
Added a dedicated premultiplied weather buffer
Added detailed distance-faded, textured and animated rain filaments
Made world depth and roofs naturally occlude precipitation
Disabled precipitation while the camera is underwater
Replaced vanilla block clouds with raymarched volumetric cloud layers
Added multi-octave 3D cloud density, erosion and vertical shaping
Added internal cloud light absorption and storm-darkened cloud shading
Added cloud coverage, density and quality configuration
Added cloud-transmittance shadows to direct sunlight
Rebuilt volumetric fog with height density, optical depth and transmittance
Added shadow-map-aware sunlight scattering inside fog
Added world-space raindrop impact ripples to water
Added TAA weather rejection to prevent rain ghost trails
Preserved LOW through EXTREME profiles and optional 8K shadow maps
Fixed the Iris/OptiFine blend parser crash by supplying all four blend factors
Added blend-property validation to the build script
Optimized cloud shadow density sampling without removing cloud layers
Reused volumetric shadow visibility across adjacent high-quality fog samples
Skipped cloud-shadow and rain-ripple work when it cannot affect the image
Reduced the weather buffer to bandwidth-efficient RGBA8
Added dense procedural rain streak fallback so storms are visible across the whole view
Reduced sky-view performance cost by shortening cloud raymarches and skipping zenith-heavy god-ray work
Added procedural Overworld night stars and End void stars
Made Nether fog respond to biome fog tint, with cooler warped-forest and ashier basalt-like atmospheres
Reduced cave-water reflection strength and rejected harsh underground SSR
Made TAA more responsive to water, weather, sky and motion to reduce ghosting
Reduced bloom intensity and raised the bloom threshold
1.2.0Релиз26.1.1, 26.1.2, 26.2 · 23 июня 2026 г.
In this version (1.2.0), there is a COMPLETE overhaul in weather:
What's fixed ✨ :
-No more placeholder rain effects (sorry for that in pervious versions)
-Detailed "clouds" (volumetrics)
What's improved ✨:
-Improved performance (+10 FPS overally)
-Better TAA quality
What's new ✨ :
-Rain puddles on water surface
-Wet ground when rain is falling
1.1.5Релиз26.1.1, 26.1.2, 26.2 · 22 июня 2026 г.
It's version 1.1.5, here's the cahnges:
ADDED ✨:
-Shadow mapping, from 1K, up to 8K
FIXES ✨:
-Fixed TAA Ghosting
-Fixed Sun position's getter
-Fixed Sun-Block renderer
-Fixed water caustics, and waves
-Fixed performance issues
1.1.3Релиз26.1.1, 26.1.2, 26.2 · 21 июня 2026 г.
⚠️ Set the color saturation UP in config for better gameplay!!!
This is the first published version of the Nexus Unbound✨, it contains:
-TAA
-SSAO
-SSR
-God Rays
-Dynamic lighting (Hand, Sun, Moon)
-Overworld & Nether & End atmospheres
-Waving leaves
-Water caustics, reflection, refraction
-Underwater shaders (by the color of the water)
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