
F.M.R.P
This pack aim to bring the flair of Fresh Animations into the modded world.
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- Обновлён
- 20 августа 2026 г.
- Лицензия
- CC-BY-NC-SA-4.0
Опубликован 20 января 2024 г.
From 3.0.0 and up, Semos Animations Lib is optional.
Effects without animation lib:
- Weapons are held in custom locations based on the weapon type
- Entities will blink now and then
- Entities will have a simple swiming animation when in water
- Entities will tilt foward when they move fast (1.22+)
- Entities sits in boats (and should on other mobs too)
Effects with animation lib:
- Weapons are held in custom locations and have different attack animation based on the weapon type
- Entities will blink and have detailled eyes mouvements
- detailled swimming animation
- Entities have a "bumpy" animation when walking, they also look around and will tilt foward when they move fast (1.22+)
- Entities have an idle animation giving the impression of breathing
- Entities sits in boats (and should on other mobs too)
Note: Some entites have different behavior due to technical limitations. Ex, Chillagers don't blink nor they hold their weapon in custom location
This pack aims to bring compatibility for Fresh Animations with mods!
This pack is not affiliated with FreshLX, and meant to be used alongside his pack.
Make sure to use latest of Entity Texture Features 7.0.1 & Entity Model Features 3.0.1 mod. I want to cover mods from both Forge and Fabric, and try to retain how texture is mapped for each mod, so you can easily still have your own. It will be notified if for whatever reason I can't. This pack should work with any Minecraft Version that EMF/ETF supports. OptiFine does NOT cover modded entity support so it is not compatible.
Modpack makers, feel free to include this pack on your modpack! (Let me know so I add you to the list below 😊 )
Featured On:
Youtube:
- TOP 15 Minecraft Texture Packs OF THE YEAR 2023 (1.20.+)
- TOP 20 Minecraft Mods With Fresh Animations Ep. 2 (New & Unique)
Modpacks:
Compatibility List:
Guard Villagers [Fabric and Forge]:
🐰 Covered mob list
- Both Villager and Steve Model
Friends and Foes [Fabric and Forge]:
🐰 Covered mob list
- Moobloom
- Iceologer
- Wildfire
- Illusioner
It Takes A pillage Continuation [Fabric & Forge]:
🐰 Covered mob list
- Archer
- Skirmisher
- Legioner
Frostiful [Fabric]:
🐰 Covered mob list
- Chillager
- Frostologer
Savage & Ravage [Forge]:
🐰 Covered mob list
- Creepie
- Executioner
- Griefer
- Trickster
- Iceologer
- Skeleton Villager
Villager Recruits [Forge]:
🐰 Covered mob list
- Both Villager and human Model
Villager Workers [Forge]:
🐰 Covered mob list
- Both Villager and human Model
More Mobs Variants [Fabric & Forge]:
Only textures tweaks been made, requires Fresh Animations alongside
🐰 Covered mob list
- Cat
- Cow
- Pig
- Sheep
- Wolf
Ravage & Cabbage [Forge]:
🐰 Covered mob list
- Cabbager
- Ravager
Pet Armor [Fabric]:
- Only the armor though, you need Fresh Animations for the wolf itself!
It Takes a Pillage is unfortunately incompatible!
You can always suggest a mod to add compatibility for through GitHub!
(I won't add compatibility to crazy boss mods or things that is not in line with the vanilla feel) Please suggest mods that are up to date with at least 1.19.x or 1.20.x :P
Disclaimer! You might experience some bugs, like a helmet on an entity is not following the head correctly, or some attacks won't have animations. In some case it might be me, or it could be the way the mod works with EMF which is not possible to fix.
If you see something weird that I'll be able to fix, you can open a issue on GitHub!
🛠️ Known issues:
- Entities with different layer of textures like forge guards have some z fighting (likely related to this issue )
- Skeleton villagers glitch their arms on top of their head for a split second when they switch their pose
- Griefer armor does not follow the arms and body properly
- Griefer, trickster and skeleton_villager have some unwanted texture on their LOD model face, despite beiing the default one. Their LOD are not active for now.
Description courtesy of Fyoncle! :)
Ченджлог
3.0.4Релиз26.1.1, 26.1.2, 26.2 · 20 августа 2026 г.
Removed Moobloom textures since their models have been temporarily removed
3.0.3Релиз26.1.1, 26.1.2, 26.2 · 28 июня 2026 г.
Updated to 26.2, only tested about 35 seconds with guard villagers on fabric 😅. Open issues if any.
3.0.2Релиз26.1, 26.1.1, 26.1.2 · 14 мая 2026 г.
if returning booleans are now ifb
3.0.1Релиз1.21.10, 1.21.11, 26.1 · 31 марта 2026 г.
- Fixed guard hat layer not following on 1.21.11 and 26.1
- Added spear support for guards
3.0.0Релиз1.21.10, 1.21.11, 26.1 · 29 марта 2026 г.
- Semos animation lib is now optional, models will have some more vanilla animations if not present
- See Semos animation lib 2.0.0 changelog for the changes in the code
- All models have been changed to use the arm attachement system rather than faking arms for the weapons positions. This makes FMRP 3.0 compatible with armor ressource packs, and should fix any slipping/clipping of weapons in the body/armor
- Fixed clipping in texture of guard using the layer system
- Changed the distribution of weapon through the models
- Adjusted some weapon positions
- Added support for my cosmetics and cape pack
- Facial elements are now a jpm part shared by many models
- Temporarily removed moobloom animations
- Removed support for Cabbage and Ravage mod.
2.0.3Релиз1.21.8, 1.21.9, 1.21.10 · 25 октября 2025 г.
Woups, forgot to change armor too in 2.0.2... Fixed here!
Changed the models to reflect change from semos animation lib 1.1.0:
- Added common_variables.jpms to all the models
- Removed the sub folder "FMRP"
This has been poorly tested accross virtualy nothing. Open an issue if a model is broken (make sure to use the correct animation lib first tho!)
Incompatible with semos animation lib below 1.1.0!
2.0.2Релиз1.21.8, 1.21.9, 1.21.10 · 25 октября 2025 г.
Changed the models to reflect change from semos animation lib 1.1.0:
- Added common_variables.jpms to all the models
- Removed the sub folder "FMRP"
This has been poorly tested accross virtualy nothing. Open an issue if a model is broken (make sure to use the correct animation lib first tho!)
Incompatible with semos animation lib below 1.1.0!
2.0.1Релиз1.21.6, 1.21.7, 1.21.8 · 20 сентября 2025 г.
Now require: Semos Animations Lib
Also:
- Changed the dectection of aggressive state. Entities will now have a short cooldown before the put back there weapon in idle position
- Adjusted boat position of a few mobs in 1.21.1
- Removed an animation line in the guard_steve models, they are now correctly processed from the .jpms
- Added a .jpm file for the armor
- Adjusted bow positioning of Archer (Takes a Pillage)
- Removed the .jpms from this pack as they are now part of the animation dependency
*Not fully tested on every versions yet!
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