
VineryJS
The mod simply allows you to register new wine items and modify existing ones!
- Загрузки
- 979
- Подписчики
- 2
- Обновлён
- 16 мая 2026 г.
- Лицензия
- MIT
Опубликован 16 мая 2026 г.
The mod simply allows you to register new wine items and modify existing ones!
Modifying existing wines:
VineryJS.modifyWine(event => {
event.modify(
'vinery:mellohi_wine', // item id
'alexsmobs:poison_resistance', // effect id
2800, // duration in ticks
0, // amplifier
true // does it scale with age?
)
})
Registering new wines:
In a future update this will be fully working, however it is giving me issues. You may use it, however placing down wines crashes the game, so it is disabled by default. If you wish to mess with the placing of them, there is a config option to enable it, and you'd use ".allowPlacement()".
Some extra functions include: .itemTexture, .blockTexture, .itemParentModel, and .blockParentModel
VineryJS.registerWine(event => {
event.create('kubejs:test_wine')
.wineName('TEST') // display name
.effect('minecraft:strength', 3600, 1) // effect id, duration in ticks, amplifier
.bottleSize('big') // size of the bottle
.scaleWithAge() // does it scale with age?
})
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