

Undead Unleashed is a mod aiming to expand the variety of enemy encounters, giving Minecraft a dark/medieval fantasy style while keeping the familiar aesthetic.
Just underwent a massive rework and got ported to 1.21.1! Note that some of older content may not be present anymore and it's intentional.
Currently supported Minecraft versions: Neoforge 1.21.1, Forge 1.20.1
Also on CurseForge.
Content:
Spoiler
Creatures:
- Dreadknight

Durable warriors roaming the overworld. Facing one can end poorly if you are unprepared - they can both aggressively hack away at their foes as well as act defensively. Their helmets protect them from the sun despite their undead nature.
- Wraith

Dark malevolent undead inhabiting underground caverns. They are able to vanish and attack less predictably. When exposed to sunlight they burn.
- Flamebreather

Large half-flying beasts native to the Nether, most notably the Wastes, Crimson Forests and Basalt Deltas. As their name suggests they can spew out flames and turn you to ash. They are very dangerous especially near overhangs so be careful not to let them push you off to lava! A natural enemy for Piglins!
Other: Plate Armor - made out of Heavy Plating dropped by Dreadknights, each piece gives you additional chance to block arrows up to a 50% when wearing a full set. Great armor if you want to survive a rain of arrows or be slightly less annoyed by Skeletons or Pillagers!
Knight Sword - a fancy sword used by Dreadknights, has a chance to be dropped from them. Makes mobs caught in the sweeping range take more damage than from a normal sword, a decent choice against crowds (only on 1.21.1+, sweeping damage ratio attribute is unavailable on 1.20.1). Can be repaired using Heavy Plating
Demon Broth - A completely normal stew made from Nether Wart, Brown Mushrooms, Carrots and Demon Horns. Gives you Fire Breath for a few seconds, much like a Flamebreather!
Paintings - currently one, depicting the Flamebreather.

Important:
Spoiler
Q&A:
Q:Port to x.xx.x version? A:When the time is right...
Q:Different mod loaders? A:I don't plan going outside of Forge/Neoforge
Q:Can I use it in a modpack? A:Absolutely, as long as it's hosted either on Modrinth or Curseforge.
Q:Why did you remove some content? A:Because it lacked the quality I'm looking for. I am trying to provide quality above all else first, even tho it might be difficult sometimes. Old content will be selectively readded on top of new ideas.
Q:Can I republish this mod? A:Not without my permission. If I allow the mod distribution to a separate website, the download option MUST be linked to here, the official mod page on Curseforge or Modrinth. Do not download it from other sources!
Please report any bugs you find!
Credits:
- fredzik - the original author, basically everything in the mod
Made using MCreator
Ченджлог
2.0.1Релиз1.20.1 · 7 июля 2026 г.
- ported 2.0.1 to forge 1.20.1
2.0.1Релиз1.21.1 · 7 июля 2026 г.
- modified flamebreather's fire breathing to no longer be locked on a single Y/height level and removed an obsolete potentially problematic value from it's functionality,
- Plate Armor's Arrow Projectile Immunity is now displayed as a proper attribute on each armor set item and optimized it's functionality
2.0.0Релиз1.21.1 · 6 июля 2026 г.
2.0.0
A remake from scratch, A NEW WORLD/SAVE IS RECOMMENDED, a lot of content is removed from the previous version and may be readded in the future.
- removed geckolib as a dependency
- added dreadknights (reworked shield block detection, reworked the counter attack pattern, added a new lunge attack)
- added flamebreathers (reworked the air slam attack to be triggered automatically without the need of attacking a flamebreather first)
- added wraiths (reworked disappearing mechanic)
- rebalanced health, armor and damage values for all mobs
- major retextures and sprite changes
- removed: haunters, grave sites, engraved stone bricks, grave soil, ghost peppers
- added a plate_armor_deflectable tag to make you able to assign projectiles that can get deflected by plate armor via datapacks
1.2.2Релиз1.20.1 · 3 мая 2025 г.
1.2.2:
fixed mobs spawning in Mushroom Fields,
fixed a typo in the Potion of Flame Breathing item,
fixed a duplicate spawn egg for Haunter appearing in creative tabs
1.2.1Релиз1.20.1 · 17 апреля 2025 г.
1.2.1:
- added a config file and the option to disable gravesite ruins from generating
- reduced gravesite ruin spawn frequency
- decreased dreadknight base hp by 5 points
- fixed haunters spawning in the End dimension
- optimized shadewraith ambient sounds by playing them only when a player is close (hopefully solves some of the other sound issues)
- fixed shadewraiths not despawning
1.2.0Релиз1.20.1 · 2 апреля 2025 г.
1.2.0 - second hotfix:
- this time actually fixed the omnipresent, incorrectly converted sounds for mobs like shadewraiths and dreadnkights
1.2.0Релиз1.20.1 · 1 апреля 2025 г.
1.2.0 - quick hotfix
- changed the function of armor set bonuses so that they no longer use the player tick event to function, fixing crashes when joining multiplayer servers
1.2.0Релиз1.20.1 · 30 марта 2025 г.
1.2.0 - Reworks!!! Again...
- ported to 1.20.1
- fixed omnipresent sounds
- Every model, sprite and texture has been updated
- Haunters no longer spawn after a mob's death
- removed content: graverisers, necrotic dust, tome of reflection, charstone, ashthorn, shaded bricks, grave metal scraps, nightweaver set, cursed cloth, grave metal sword, grave metal axe, ghost pepper, ancient dirt
- rebranded grave metal into grave iron
- rebranded nightweaver armor into shadecloth armor
- added grave iron nuggets
- added shadecloth
- added potions of flamebreathing
- renamed the status effect "grounded" to "entombed"
- improved accuracy of flamebreathers firebreath attack
- renamed "frenzied knight" to "dreadknight"
- added grave iron ore
- added blocks of grave iron
- added engraved stone bricks
- added new visual effects for Reaping Scythe and Tombdigger Shovel
- reworked bonuses for Shadecloth and Grave Iron armor sets
Комментарии
Загружаем…