
Treasures of the dead
This is a mod that adds new pirate enemies,structures and many other features, inspired by Sea of thieves.
- Загрузки
- 16K
- Подписчики
- 59
- Обновлён
- 19 июля 2026 г.
- Лицензия
- MIT
Опубликован 29 декабря 2024 г.

DESCRIPTION
Treasures of the dead is a pirate themed mod inspired by Sea of thieves that adds new strong skelly enemies, treasures, decorative items, dress, structures, mechanics, and throwable blunderbombs! The mod is designed to diversify the gameplay by adding new enemies and side quests, such as treasure hunts, battles in skeletons camp, and even raids on sea forts. All for the sake of collecting trophies, wealth, and glory! The sea is calling!
Some features in mod you can configure in .json and .toml files (more below).
This mod requires Geckolib.
🎬To see features from the mod you can watch this trailer
✨Features
Spoiler
💀Pirate skeletons and captains
Skeleton pirates are a new kind of enemies that you can meet in your world. They are different from ordinary undead, they don't burn in the sun. They also look different from other skeletons and are dressed in shabby clothes.
Skeleton captains are the heads of their crews. They have more health than pirate skeletons and fancy clothes. If you manage to defeat them, you will receive a trophy skull as a reward and one of the side quest items: treasure key, skeleton's order or skeleton crew assignment.
☠️Types of skeletons
There are currently four types of skeletons, each with different attributes and combat approaches: Skeleton Pirates (regular), Blooming Skeletons, Shadow Skeletons, and Golden Skeletons. Use your wits to defeat the last two types
💎Treasures
Treasures include trophy skulls and treasure chests.
Trophy skulls can be obtained by defeating the Skeleton Captain or found in structures. They vary in rarity and value. Sell them to skull merchants or use them as decorations in your buildings.
Treasure chests can be found in structures or by using the skeleton's order. They are opened with a treasure key. After being emptied, they can also be used as decorations.
🏰Structures
Skull merchant house - it's home to a skull merchant. He can sell you skeleton's crew assignments and blunderbombs, and you can sell him trophy skulls.
Sea fortress - large structure in the ocean. Once you reach it, you will encounter waves of enemies, and once you defeat them, you will be able to unlock the core of the sea fortress to receive rewards. After a while, the fortress will recharge and you can start a new raid.
👑Pirate and captain's clothes
Pirates and captains may drop clothes. Dress up as a captain! (not all clothes are displayed correctly on the player, but most are correct).
💣Weapons
Blunderbombs are new throwable projectiles which are deal a lot of damage.
⚙️Configurables
Spoiler
.toml file
Located in config folder.
Here you can change health and damage of every skeleton in mod.
randomAdventureItemDistanceInChunks - affects the maximum distance at which a treasure or skeleton camp can spawn from the corresponding item (default 8).
captain_names_lang - for servers only. Use the ready-made captain names for "en_us" or "ru_ru". OR, write "custom" and create your own captain names in config/treasures_of_the_dead/custom_captain_names.json directory;
Here, you can also specify the damage, hit damage, and player damage modifier for blunderbomb.
.json files (for datapacks)
treasures_of_the_dead/sea_fortress_loot/sea_fortress_loot.json (0.8.0+)
In this file, you can configure which treasures can be obtained from this fortress (inherited from AnyTreasureClass).
min_key_loot_value- the minimum value of the loot value of sea fortress key to spawn this particular treasure;value- this is the value that is removed from the loot value of the sea fortress key before the treasure spawns. It is also the equivalent of the value in emeralds;weight- The weight system is used when spawning a treasure. It is the same as when spawning any mob in Minecraft;max_count- The maximum amount of this particular treasure.
Example
{
"treasures_of_the_dead:villainous_skull": {
"min_key_loot_value": 40,
"value": 27,
"weight": 40,
"max_count": 100
},
"treasures_of_the_dead:treasure_chest": {
"min_key_loot_value": 20,
"value": 12,
"weight": 5,
"max_count": 3
}
}
treasures_of_the_dead/raid_entity_data/camp/camp_0.json (0.7.0+)
These files affect the waves of enemies in the skeleton camps. The number at the end means the difficulty of the quest. More specifically, it is the data component difficulty from the nbt tags
waves_cooldown- time in ticks between waves (default 100 for every quest);waves- includes curly braces with parametersminandmaxwhich indicate the number of waves. Curly brackets with these parameters are REQUIRED;entities_count- includes curly braces with parametersminandmaxwhich indicate the number of enemies on wave. Curly brackets with these parameters are REQUIRED;boss_count- includes curly braces with parametersminandmaxwhich indicate the number of captains on the last wave. Curly brackets with these parameters are REQUIRED;entities- opens curly brackets that list all possible enemies and their weight;type- mob that will spawn in wave (example:"type":"treasures_of_the_dead:shadow_skeleton");
weight- weight.
boss_entities- actually dont work. in TOTD, bosses are selected based on the ratio of regular skeletons and captains of the same type. This is implemented directly through the SkeletonCrewCamp class.
If difficulty is higher than 3 (>3) then in waves there will be 2 types of enemies.
Example
camp_3.json
{
"waves_cooldown": 100,
"waves": {
"min": 5,
"max": 6
},
"entities_count": {
"min": 5,
"max": 6
},
"boss_count": {
"min": 2,
"max": 3
},
"entities": [
{
"type": "treasures_of_the_dead:totd_skeleton",
"weight": 30
},
{
"type": "treasures_of_the_dead:blooming_skeleton",
"weight": 30
},
{
"type": "treasures_of_the_dead:shadow_skeleton",
"weight": 15
},
{
"type": "treasures_of_the_dead:golden_skeleton",
"weight": 15
}
]
}
treasures_of_the_dead/entities_equipment/totd_skeleton.json (0.8.0+)
These files configure the equipment of skeletons when they appear. This is done for convenience. Currently, items cannot be enchanted. This only works on entities that are inherited from TOTDSkeletonEntity. the file must be named the same as the mob's ID.
equip_method- chooses the method of dressing the skeleton. It's the only one right now (pirates_and_captains), and it's REQUIRED;apply_filter_for_special_variants- You may have noticed that some skeletons have wooden legs or golden crowns on their models. When this option is enabled, skeletons with wooden legs and boots, and skeletons with crowns and helmets are no longer possible to spawn;wear_armor_chance- chance of getting armor on a mob fromarmor_variation(works on each item separately);wear_head_armor_chance- chance of getting helmet on a mob fromhead_armor_variation;armor_variation- listing armor sets with a weight system;variant_name- it doesn't affect anything, but it should be different from the others;
weight- weight;
type- It is an enumeration of armor for each part of the mob's body. The type is suitable for:head,chest,legs,feet,mainhandandoffhand;
head_armor_variation- It is an enumeration of armor for head with weight system.type- item id;
weight- weight;
mainhand_variation- It is an enumeration of items that can be spawned in mobs mainhand;type- item id;
weight- weight;
Example
totd_skeleton.json
{
"equip_method": "pirates_and_captains",
"apply_filters_for_special_variants": true,
"wear_armor_chance": 0.65,
"wear_head_armor_chance": 1.0,
"armor_variation": [
{
"variant_name": "var1",
"weight": 1,
"type": {
"head": "minecraft:air",
"chest": "treasures_of_the_dead:vest",
"legs": "treasures_of_the_dead:pants",
"feet": "treasures_of_the_dead:boots"
}
},
{
"variant_name": "var2",
"weight": 1,
"type": {
"head": "minecraft:air",
"chest": "treasures_of_the_dead:black_vest",
"legs": "treasures_of_the_dead:black_pants",
"feet": "treasures_of_the_dead:black_boots"
}
},
{
"variant_name": "var3",
"weight": 1,
"type": {
"head": "minecraft:air",
"chest": "treasures_of_the_dead:blue_vest",
"legs": "treasures_of_the_dead:blue_pants",
"feet": "treasures_of_the_dead:blue_boots"
}
}
],
"head_armor_variation": [
{
"item": "treasures_of_the_dead:red_bandana",
"weight": 1
},
{
"item": "treasures_of_the_dead:green_bandana",
"weight": 1
},
{
"item": "treasures_of_the_dead:blue_bandana",
"weight": 1
},
{
"item": "minecraft:air",
"weight": 1
}
],
"mainhand_variation": [
{
"item": "treasures_of_the_dead:powder_keg",
"weight": 5
},
{
"item": "minecraft:iron_sword",
"weight": 75
},
{
"item": "minecraft:golden_sword",
"weight": 10
},
{
"item": "minecraft:crossbow",
"weight": 25
},
{
"item": "minecraft:air",
"weight": 65
}
]
}
📌Important note
Not all textures, models, and animations are final. They will be updated with the release of new versions.
🌍Supported languages
Items - English, French, Russian, Chinese, Brazilian Portuguese, German, Spanish, Korean, Japanese, Polish, Ukrainian
Captain names - English, Russian (or set to "Custom" and make your own captain names).
💬Contact
Any ideas you want me to hear or discuss anything about mod!
My discord
mrwilfis
Ченджлог
0.8.3i-1.21.1Релиз1.21.1 · 19 июля 2026 г.
Changes
- The logic of treasure or skeleton camp spawns from adventure items has been changed: The new system involves loading a chunk before spawning a treasure or a skeletons crew camp, so the latter will not spawn in the bedrock. This also allows you to create maps that are thousands of blocks away from you;
- Changed the base value of the
randomAdventureItemDistanceInChunksparameter intreasures_of_the_dead.toml. (8 -> 16); - Fixed a critical bug where the skeleton crew camp could not find a position to spawn skeletons and caused an overflow and crash;
- The recipes for small braziers have also been changed. To make a soul brazier or a patinated brazier, you need to add the corresponding material (coal, soul sand, or copper ingot) to 3 braziers of the same material in the crafting menu.
0.7.1a-1.20.1Релиз1.20.1 · 19 июля 2026 г.
Changes
- The logic of treasure or skeleton camp spawns from adventure items has been changed: The new system involves loading a chunk before spawning a treasure or a skeletons crew camp, so the latter will not spawn in the bedrock. This also allows you to create maps that are thousands of blocks away from you;
- Changed the base value of the
randomAdventureItemDistanceInChunksparameter intreasures_of_the_dead.toml. (8 -> 16); - Fixed a critical bug where the skeleton crew camp could not find a position to spawn skeletons and caused an overflow and crash;
0.8.3h-1.21.1Релиз1.21.1 · 11 июля 2026 г.
Changes
- Added small copper braziers! (all variations) (hotfix: added all translations);
- Added new small braziers type - patinated (with green fire);
- Added field guide compatibility;
- Fixed damage from the blunderbomb. Now the damage dealt to the player is the same on all difficulty levels (except for peaceful, where no damage is dealt);
- The Chinese translation has been corrected;
0.7.1-1.20.1Релиз1.20.1 · 10 июля 2026 г.
QUALITY OF LIVE 0.7.1 UPDATE
New settings in .toml file
- added damage and health setting for all skeletons;
- added damage, on-hit damage and player-getting damage setting for blunderbombs;
- CUSTOM CAPTAIN NAMES!!! In the
config/treasures_of_the_dead/custom_captain_names.jsondirectory, create your own names!!!
Other changes
- Changed the damage dealt by blunderbomb so that now the player is dealt roughly the same amount of damage on all difficulty levels (no damage is dealt on the peaceful difficulty level);
- Skeletons have learned to shoot crossbows!
- They're so smart that they can get out of boats now;
- There is a chance of a skeleton attack when a treasure chest is discovered;
- Skeletons from camps no longer appear in blocks or at too different heights;
- The textures of the skeleton's order and the skull merchant table have been updated;
- added new translation languages: Chinese, Brazilian Portuguese, German, Spanish, Korean, Japanese, Polish, Ukrainian.
0.8.3-1.21.1Релиз1.21.1 · 30 июня 2026 г.
Bug fixes and new languages
Added new languages: Chinese, Brazilian Portuguese, German, Spanish, Korean, Japanese, Polish, Ukrainian.
Small changes
- A buried treasure can now summon pirate skeletons when discovered;
- Skeleton pirates now get out of boats after a short time. They're getting smarter!;
- Added blunderbomb damage settings to .toml file.
Bugfixes
- Skeletons from camps now spawn in the center of the block, rather than in the corner, which allowed them to spawn in blocks and take damage;
- Skeletons from camps can no longer spawn below or above 5 blocks from the camp itself, which prevents them from spawning in gorges.
In the near future, I also plan to make a small update with bug fixes, settings, and languages for 1.20.1.
0.8.2-1.21.1Релиз1.21.1 · 19 апреля 2026 г.
Added compatibility with Sable mod!!!
now you can place treasures items such as trophy skulls or treasure chests on a assembled constructions! Treasure-entities will be attached to this construction like frames and paintings!
0.8.1-1.21.1Релиз1.21.1 · 4 марта 2026 г.
Changes:
- Now you can config HEALTH and DAMAGE of every skeleton in treasures_of_the_dead.toml config file;
- Shadow skeleton health 26 -> 22, damage 3 -> 4.5;
- Captain shadow skeleton health 70 -> 60, damage 4 -> 5.5;
- Every treasure now can be placed IN composters and cauldrons (awesome);
- Sea fortress core: removed nbt CooldownTicks, added nbt LastTimeActive, NextTimeActive.
- Now cooldown of the sea fortress core "ticking" while it is not loaded. Meaning you can clear the fortress, go far away for thousands blocks, return after 30 minutes and the sea fortress will be active again while you wasn't near.
0.8.0-1.21.1Релиз1.21.1 · 15 февраля 2026 г.
SEA FORTRESSES
It's been a while since the last update. But it's finally here! Version 0.8.0 brings new features, mechanics, and systems! Let's take it one step at a time.
What's new?
Added Sea Fortress
A new structure that can be found in the ocean. This fortress will be hard to miss. But be careful! It will activate when you approach it. The skeletons that appear will give you a hard time in this new challenge. Defeat the captain and discover the secrets of this fortress!
Added Sea Fortress Core
This block is the heart of the fortress, responsible for summoning minions. It is also a vault of treasures. You can open it with the sea fortress key. Open the vault and get your hands on the wealth!
Added Sea Fortress Key
The key to the sea fortress has been added! Defeat the captain of the fortress to obtain this key. As you might have guessed, it opens the fortress's vault. By the way, the value of the rewards depends on the enemies you defeat. So defeat them all!
Other changes:
As I said, I've implemented several new systems. Thanks to them, you can now dress up skeletons however you like with the help of datapacks (useful for modpacks).
- In the data/treasures_of_the_dead/entities_equipment/ directory, you can set up outfit variations for all skeletons from the mod;
- The value of the Sea Fortress rewards can be changed in the directory data/treasures_of_the_dead/sea_fortress_loot/sea_fortress_loot.json;
- The skeletons got smarter and learned how to use crossbows;
- ll treasure entities can now be placed on half-blocks! (it looks beautiful).
About next updates!
Yes, it happens that updates are now rare. There is a chance to lose contact, so I want you to subscribe to my youtube channel - https://www.youtube.com/@MrWilfis/featured . Perhaps I will post videos about development and trailers there, but most likely only records like devblog. But I definitely do not finish over the mod so quickly. There will be more updates ahead and not one. So, wait, watch, and write to me on Discord if you want to discuss anything.
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