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Mineforgian

Palladium

Data-driven utility to create custom powers and ingame content

Загрузки
835K
Подписчики
115
Обновлён
28 июля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 15 января 2023 г.

wakatime Discord Ko-Fi

Palladium - A Minecraft mod that allows you to create data-driven superpowers and content!

Compatible Mods

Official

Community Made

If you install a lot of addons that rely on KubeJS, please be aware that this can cause a lot of lag. KubeJS usage in addons is known to be pretty performance heavy.

Documentation

To create your own addonpacks, visit the documentation

Predecessors

Palladium is a spiritual successor to LucraftCore (<=1.12) & ThreeCore (1.16).

Ченджлог

4.5.8+1.20.1-fabricРелиз1.20.1 · 28 июля 2026 г.
  • Fixed gecko models not working sometimes
  • Fixed flight animation spinning
  • Fixed Palladium-Addons button overlapping with other mods' buttons, changed background texture
  • Fixed crouching not being recognized for beams and particle emitters
4.5.8+1.20.1-forgeРелиз1.20.1 · 28 июля 2026 г.
  • Fixed gecko models not working sometimes
  • Fixed flight animation spinning
  • Fixed Palladium-Addons button overlapping with other mods' buttons, changed background texture
  • Fixed crouching not being recognized for beams and particle emitters
4.5.7+1.20.1-fabricРелиз1.20.1 · 28 июля 2026 г.
  • Added Palladium Addons screen: New button on the main menu that allows browsing available Palladium addons
  • Improved flight mechanics and animations
  • Added "as_client_player" condition
  • Fixed first person gecko animations not starting until going into 3rd person
  • Only show power screen button when player has powers
  • GeckoLib render layers now work on all entities
  • Allow rotations on cubes in bedrock models
  • Added option to render full models in first person
4.5.7+1.20.1-forgeРелиз1.20.1 · 28 июля 2026 г.
  • Added Palladium Addons screen: New button on the main menu that allows browsing available Palladium addons
  • Improved flight mechanics and animations
  • Added "as_client_player" condition
  • Fixed first person gecko animations not starting until going into 3rd person
  • Only show power screen button when player has powers
  • GeckoLib render layers now work on all entities
  • Allow rotations on cubes in bedrock models
  • Added option to render full models in first person
4.5.6+1.20.1-fabricРелиз1.20.1 · 4 июня 2026 г.
  • Trail rendering refactor: Trails will no longer cause players being stuck/invisible
  • Fixed interval conditions in and, not and or conditions
  • Added portuguese localization (@stonedgoldfish)
  • Add "hide_locked" setting to ability wheel ability
  • Fixed redstone flux geodes not spawning crystals
  • Added "ability groups" (#206)
  • Changed how dynamic texture are cleared (#126)
  • Fixed compound trails crashing on projectiles
4.5.6+1.20.1-forgeРелиз1.20.1 · 4 июня 2026 г.
  • Trail rendering refactor: Trails will no longer cause players being stuck/invisible
  • Fixed interval conditions in and, not and or conditions
  • Added portuguese localization (@stonedgoldfish)
  • Add "hide_locked" setting to ability wheel ability
  • Fixed redstone flux geodes not spawning crystals
  • Added "ability groups" (#206)
  • Changed how dynamic texture are cleared (#126)
  • Fixed compound trails crashing on projectiles
4.5.5+1.20.1-fabricРелиз1.20.1 · 27 апреля 2026 г.
  • Added dutch (@PerzikSapjuuh) and arabic (@EncData) translations
  • Added text overlay ability
  • Added "requires_movement" setting to trail renderers
  • Fixed Sodium/Embeddium breaking per-face-UV models
  • Fixed removed trails still being rendered
  • Fixed project damage being caused by the wrong entity
  • Fixed ability_last_tick condition
  • Fixed ability_first_tick condition firing twice
  • Fixed entity dynamic textures not using transformers when "ignore_skin_change" is set to true
  • Fixed entity dynamic texture not storing transformed textures correctly
4.5.5+1.20.1-forgeРелиз1.20.1 · 27 апреля 2026 г.
  • Added dutch (@PerzikSapjuuh) and arabic (@EncData) translations
  • Added text overlay ability
  • Added "requires_movement" setting to trail renderers
  • Fixed Sodium/Embeddium breaking per-face-UV models
  • Fixed removed trails still being rendered
  • Fixed project damage being caused by the wrong entity
  • Fixed ability_last_tick condition
  • Fixed ability_first_tick condition firing twice
  • Fixed entity dynamic textures not using transformers when "ignore_skin_change" is set to true
  • Fixed entity dynamic texture not storing transformed textures correctly

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