
TFC Astikor Carts
Adding compatibility between Astikor Carts and TerraFirmaCraft
Обновлён 7 мая 2026 г. · опубликован 28 августа 2024 г.
It works similarly to the main Astikor Carts mod, but adds new carts for each wood type present in TerraFirmaCraft. This compatibility mod also adds new mechanics to the plow cart, which can now be used to "mow" large quantities of shrubberies, loose rocks and more. This change also makes it possible to efficiently till soil blocks to farmland where there are a lot of plants.
General Config
These settings define how carts interact with animals, items, and players. They control what can be carried and how pulling speed is affected by nutrition, thirst, hunger, and cargo weight.
Animal Cart Settings
maxAnimalSize
The maximum size (in blocks volume) of an animal that can be loaded into the animal cart. Larger animals above this threshold cannot be carried.
Default: 3.0maxPassengerCount
The maximum number of animals the cart can carry simultaneously.
Default: 2canPushIntoPlayers
If enabled, the animal cart can pick up players by being pushed into them.
Default: truecanCarryWaterEntities
If enabled, aquatic creatures (fish, dolphins, whales, etc.) can be picked up by the animal cart.
Default: true
Supply Cart Settings
maxItemSize
The largest item size (inclusive) that can be stored in a supply cart.
Allowed values:TINY,VERY_SMALL,SMALL,NORMAL,LARGE,VERY_LARGE,HUGE
Default: VERY_LARGE
Pulling Behavior
pullingDistanceModifier
Adjusts the tolerance for how far a cart can be pulled before the connection breaks. Higher values allow greater pulling distance/threshold.
Default: 2.0toggleFoodSpeed
Determines whether the player’s nutrition, thirst, and hunger affect cart pulling speed.- When enabled, pulling speed is scaled by the player’s average nutrition × thirst × hunger.
- The formula produces a health factor that modifies speed between 25% (minimum) and 100% (maximum).
- Example: A well-fed, hydrated player pulls carts faster; a starving, thirsty player pulls slower.
Default: true
Cart Inventory Config
These settings control how carts behave in terms of cargo weight limits and inventory size. They let you fine‑tune the balance between realism and convenience.
Weight Thresholds
How Weight Thresholds Interact
The logic:
- Exhausted Threshold: If cargo weight exceeds this value, the player gains the Exhausted effect.
- Overburdened Threshold: If cargo weight exceeds this higher value, the player gains the Overburdened effect.
- Pinned Threshold: If cargo weight exceeds this maximum, the player becomes Pinned and immobilized.
The thresholds act as progressive stages of fatigue based on the estimated cargo mass.
exhaustedThreshold
The mass (in kilograms) at which a player pulling a cart becomes exhausted. At this point, movement slows down significantly.
Default: 400 kgoverburdenedThreshold
The mass at which the player becomes overburdened. Movement is heavily restricted, but not yet immobilized.
Default: 1000 kgpinnedThreshold
The mass at which the player becomes pinned and unable to move at all.
Default: 2000 kg
Example: A VERY_HEAVY HUGE item might weigh ~280 kg. With a pinned threshold of 800 kg, carrying three such items would immobilize the cart puller.
Inventory Sizes
Hand Cart Inventory
- Rows:
handCartInventoryHeight(Default: 2) - Columns:
handCartInventoryWidth(Default: 5)
-> This defines a 2×5 grid (10 slots) for the hand cart.
- Rows:
Supply Cart Inventory
- Rows:
supplyCartInventoryHeight(Default: 5) - Columns:
supplyCartInventoryWidth(Default: 9)
-> This defines a 5×9 grid (45 slots) for the supply cart.
- Rows:
As of version 1.2
Relevant mostly for mod and modpack makers:
- Automatic item and entity registration of any wood types from enum classes that implements TFC's RegistryWood interface! (e.g.: supports mods like ArborFirmaCraft)
- You only need to supply the relevant datapack files (recipes, tags, tfc data, etc.) and assets (textures, item models, lang, etc.)!
Центр версий
9 версийЧенджлог
1.2.4Релиз1.21, 1.21.1 · 7 мая 2026 г.
- Reworked the plowing cart's block‑breaking and crop‑interaction logic.
- Added a new config option to control whether the plow can harvest crops. When disabled (default), the plow only breaks crops and drops seeds, encouraging use of the reaper cart for proper harvesting.
1.2.3Релиз1.21, 1.21.1 · 24 февраля 2026 г.
- Fixed erroring tags, recipes and loot tables caused by ArborFirmaCraft not being present
1.1.9Релиз1.20.1 · 23 февраля 2026 г.
- Riding a horse/mount whilst pulling a cart will no longer apply effects to the player
- Pulling debuffs only applies to players
1.2.2Релиз1.21, 1.21.1 · 4 декабря 2025 г.
- Fixed cart wheel weights and sizes
- Improved colours/textures of items
- Refactored code and off-loaded (external API) logic for detecting registered TFC-like woods
1.2.1Релиз1.21, 1.21.1 · 12 ноября 2025 г.
- Fixed server startup issues
- The client and server will need to have the same inventory sizes for the carts or issues will arise
- Fixed potential issues caused by white-/blacklist cart cargo tags
- Minor code refactoring
1.2Релиз1.21, 1.21.1 · 10 ноября 2025 г.
- Updated to work with TFC for 1.21.1
- Reworked the supply cart inventories to support any width/height configuration, so if you want 1000x1000 inventories, go for it - your cart, your choice!
- Added reaper, seed drill and hand carts
- Reworked player encumbrance logic for cart cargo and passenger count
- You can now use carts and parts as fuel, and it may or may not be more efficient to burn than the individual ingredients used to craft it
- Now automatically finds and registers new carts and items for all enum classes that implements TFC's RegistryWood interface!
- Added assets and data to support ArborFirmaCraft out-of-the-box!
1.1.8.3Релиз1.20.1 · 9 октября 2024 г.
- Disabled vanilla astikor cart parts and carts recipes by default
1.1.6Релиз1.18.2 · 28 августа 2024 г.
- First release on Modrinth
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