
TaczAttributeAdd
A mod that provides dynamic player attributes for Tacz.
- Загрузки
- 80K
- Подписчики
- 4
- Обновлён
- 8 июня 2026 г.
- Лицензия
- LGPL-3.0-or-later
Опубликован 28 ноября 2025 г.
TAA Mod - Tacz Attribute Enhancement Mod
Attribute System
Damage Attributes
- Universal Firearm Damage:
taa:bullet_gundamage- Base damage bonus for all firearms
Firearm-Specific Damage Attributes
- Pistol:
taa:bullet_gundamage_pistol- Pistol-specific damage bonus - Rifle:
taa:bullet_gundamage_rifle- Rifle-specific damage bonus - Shotgun:
taa:bullet_gundamage_shotgun- Shotgun-specific damage bonus - Sniper Rifle:
taa:bullet_gundamage_sniper- Sniper rifle-specific damage bonus - SMG:
taa:bullet_gundamage_smg- Submachine gun-specific damage bonus - LMG:
taa:bullet_gundamage_lmg- Light machine gun-specific damage bonus - Launcher:
taa:bullet_gundamage_launcher- Launcher-specific damage bonus (e.g., RPGs)
Core Firearm Attributes (20 Total)
- ADS Time:
taa:ads_time- Aim speed bonus (lower = faster) - Ammo Speed:
taa:ammo_speed- Bullet velocity bonus - Armor Penetration:
taa:armor_ignore- Armor penetration capability - Effective Range:
taa:effective_range- Maximum effective shooting distance - Mobility Penalty:
taa:move_speed- Firearm movement speed reduction - Headshot Multiplier:
taa:headshot_multiplier- Headshot damage multiplier - Knockback:
taa:knockback- Bullet knockback force - Penetration Count:
taa:pierce- Bullet entity penetration count - Firing Rate:
taa:rounds_per_minute- Rounds per minute rate - Recoil:
taa:recoil- Firearm recoil reduction - Inaccuracy:
taa:inaccuracy- Bullet spread reduction (lower = better) - Weight:
taa:weight- Firearm weight reduction (lower = better) - Magazine Capacity:
taa:magazine_capacity- Magazine size bonus - Reload Time:
taa:reload_time- Reload speed bonus - Melee Damage:
taa:melee_damage- Melee attack power bonus - Melee Range:
taa:melee_distance- Melee attack range bonus - Bullet Count:
taa:bullet_count- Projectiles per shot bonus
Special Effects
- Silencing:
taa:silence- Silencing effectiveness (<1.0 activates passive silencing) - Ignite:
taa:ignitefire- Bullet fire ignition chance
Explosive System
- Explosion Radius:
taa:explosion_radius- Blast radius bonus - Explosion Damage:
taa:explosion_damage- Blast damage bonus - Explosion Knockback:
taa:explosion_knockbacknew- Blast knockback - Block Destruction:
taa:explosion_destroy_blocknew- Block destruction capability - Explosion Delay:
taa:explosion_delay- Blast delay time
Accessory Modifier System
- Melee Damage:
melee_damage- Melee attack damage - Melee Range:
melee_distance- Melee effective range - Magazine Capacity:
magazine_capacity- Magazine capacity - Reload Time:
reload_time- Reload time - Bullet Count:
bullet_count- Projectiles per shot
Attribute Value Specifications
- Base Value: 1.0 (100% effect)
- Bonus Values:
- Example: 0.5 = 50% increase (final multiplier = 1.0 + 0.5 = 1.5x)
- 1.0 = 100% increase (no additional effect)
- Boolean Attributes: 0.0 = false, 1.0 = true
- Passive Activation: Attributes like silencing automatically trigger conditions (<1.0)
Damage Calculation Modes
Configurable Modes (via taa-attributes.toml):
- MAX Mode (Default)
- Formula:
Math.max(base_damage, specific_damage) - Selects higher value between base and firearm-specific damage
- ADDITIVE Mode
- Formula:
base_damage + specific_damage - 1.0 - Combines values while preserving base damage
- MULTIPLICATIVE Mode
- Formula:
base_damage * specific_damage - Multiplies base and firearm-specific damage
Technical Implementation
Core Components
PropertyCalculator: Handles all attribute calculationsPlayerAttributeHelper: Retrieves player attributesPropertyCacheUpdater: Updates calculated values in attachment cacheGunPropertiesInitializer: Dynamically initializes firearm propertiesAttributeConfig: Manages configuration settingsGunTypeContext: Tracks current firearm type context
Client/Server Architecture
Client Safety:
UI methods annotated with
@OnlyIn(Dist.CLIENT)Client-side mixins configured in
taa.mixins.jsonNo server-side client code execution
Data Consistency:
Modifiers fully compatible with TACZ accessory system
Calculations performed server-side
Attribute updates via standard
AttachmentPropertyManager
Calculation Workflow
- Event trigger during firearm attribute processing
- Firearm type identification via Tacz API
- Context setup in
GunTypeContext - Mode-based calculation execution
- Cache update with new values
- TACZ system applies final attributes
Compatibility & Configuration
Accessory System
- 5 new modifier types compatible with TACZ accessories:
- Melee damage
- Melee range
- Magazine capacity
- Reload time
- Bullet count
- Standardized implementation for cross-mod compatibility
Ченджлог
1.3.4Релиз1.20.1 · 8 июня 2026 г.
Added post-calculation KJS event TAAContextEvents.attributePost , allowing scripts to access the shooter entity and modify damage results.
1.3.2Релиз1.20.1 · 21 мая 2026 г.
Added support for Touhou Little Maid attribute display.
1.3.1Релиз1.20.1 · 18 мая 2026 г.
New Features
KubeJS Attribute Display Event System: Support for customizing firearm attribute panel display values via KubeJS scripts.
Server Config Synchronization: Automatically syncs server configurations to clients.
1.3.0Релиз1.20.1 · 18 мая 2026 г.
Added customizable critical strike (crit) attribute display with support for specifying attributes via namespaces in the multi-language configuration. Added display support for Gunsmith Lib.
1.2.2Релиз1.20.1 · 26 апреля 2026 г.
New Features
Added integration support for the KuvaLich mod, providing enhanced weapon stat adjustments and display.
Improved the weapon stats chart with additional attributes such as fire rate, damage, and blast radius.
Maintenance
Updated version to 1.2.2.
Code structure optimization and cleanup.
1.2.1Релиз1.20.1 · 28 февраля 2026 г.
Fix the issue where melee attachments are not working
1.2.0-hotfixРелиз1.20.1 · 20 февраля 2026 г.
Emergency fix for incorrect display text and font color of reload time.
1.1.9Релиз1.20.1 · 15 февраля 2026 г.
Change the injection point to prevent conflicts with the recoil display of the TaCZ addon. Adjust the movement speed calculation formula to avoid an additional 0.1 increase in player movement speed caused by the default speed. Currently, the gun-holding movement speed and the TAA movement speed are added together. Modify the single bullet detection method to ensure compatibility with the TaCZ 1.1.6 version.
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