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Mineforgian

TaczAttributeAdd

A mod that provides dynamic player attributes for Tacz.

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80K
Подписчики
4
Обновлён
8 июня 2026 г.
Лицензия
LGPL-3.0-or-later

Опубликован 28 ноября 2025 г.

TAA Mod - Tacz Attribute Enhancement Mod

Attribute System

Damage Attributes

  • Universal Firearm Damage: taa:bullet_gundamage - Base damage bonus for all firearms

Firearm-Specific Damage Attributes

  • Pistol: taa:bullet_gundamage_pistol - Pistol-specific damage bonus
  • Rifle: taa:bullet_gundamage_rifle - Rifle-specific damage bonus
  • Shotgun: taa:bullet_gundamage_shotgun - Shotgun-specific damage bonus
  • Sniper Rifle: taa:bullet_gundamage_sniper - Sniper rifle-specific damage bonus
  • SMG: taa:bullet_gundamage_smg - Submachine gun-specific damage bonus
  • LMG: taa:bullet_gundamage_lmg - Light machine gun-specific damage bonus
  • Launcher: taa:bullet_gundamage_launcher - Launcher-specific damage bonus (e.g., RPGs)

Core Firearm Attributes (20 Total)

  • ADS Time: taa:ads_time - Aim speed bonus (lower = faster)
  • Ammo Speed: taa:ammo_speed - Bullet velocity bonus
  • Armor Penetration: taa:armor_ignore - Armor penetration capability
  • Effective Range: taa:effective_range - Maximum effective shooting distance
  • Mobility Penalty: taa:move_speed - Firearm movement speed reduction
  • Headshot Multiplier: taa:headshot_multiplier - Headshot damage multiplier
  • Knockback: taa:knockback - Bullet knockback force
  • Penetration Count: taa:pierce - Bullet entity penetration count
  • Firing Rate: taa:rounds_per_minute - Rounds per minute rate
  • Recoil: taa:recoil - Firearm recoil reduction
  • Inaccuracy: taa:inaccuracy - Bullet spread reduction (lower = better)
  • Weight: taa:weight - Firearm weight reduction (lower = better)
  • Magazine Capacity: taa:magazine_capacity - Magazine size bonus
  • Reload Time: taa:reload_time - Reload speed bonus
  • Melee Damage: taa:melee_damage - Melee attack power bonus
  • Melee Range: taa:melee_distance - Melee attack range bonus
  • Bullet Count: taa:bullet_count - Projectiles per shot bonus

Special Effects

  • Silencing: taa:silence - Silencing effectiveness (<1.0 activates passive silencing)
  • Ignite: taa:ignitefire - Bullet fire ignition chance

Explosive System

  • Explosion Radius: taa:explosion_radius - Blast radius bonus
  • Explosion Damage: taa:explosion_damage - Blast damage bonus
  • Explosion Knockback: taa:explosion_knockbacknew - Blast knockback
  • Block Destruction: taa:explosion_destroy_blocknew - Block destruction capability
  • Explosion Delay: taa:explosion_delay - Blast delay time

Accessory Modifier System

  • Melee Damage: melee_damage - Melee attack damage
  • Melee Range: melee_distance - Melee effective range
  • Magazine Capacity: magazine_capacity - Magazine capacity
  • Reload Time: reload_time - Reload time
  • Bullet Count: bullet_count - Projectiles per shot

Attribute Value Specifications

  • Base Value: 1.0 (100% effect)
  • Bonus Values:
  • Example: 0.5 = 50% increase (final multiplier = 1.0 + 0.5 = 1.5x)
  • 1.0 = 100% increase (no additional effect)
  • Boolean Attributes: 0.0 = false, 1.0 = true
  • Passive Activation: Attributes like silencing automatically trigger conditions (<1.0)

Damage Calculation Modes

Configurable Modes (via taa-attributes.toml):

  1. MAX Mode (Default)
  • Formula: Math.max(base_damage, specific_damage)
  • Selects higher value between base and firearm-specific damage
  1. ADDITIVE Mode
  • Formula: base_damage + specific_damage - 1.0
  • Combines values while preserving base damage
  1. MULTIPLICATIVE Mode
  • Formula: base_damage * specific_damage
  • Multiplies base and firearm-specific damage

Technical Implementation

Core Components

  • PropertyCalculator: Handles all attribute calculations
  • PlayerAttributeHelper: Retrieves player attributes
  • PropertyCacheUpdater: Updates calculated values in attachment cache
  • GunPropertiesInitializer: Dynamically initializes firearm properties
  • AttributeConfig: Manages configuration settings
  • GunTypeContext: Tracks current firearm type context

Client/Server Architecture

  • Client Safety:

  • UI methods annotated with @OnlyIn(Dist.CLIENT)

  • Client-side mixins configured in taa.mixins.json

  • No server-side client code execution

  • Data Consistency:

  • Modifiers fully compatible with TACZ accessory system

  • Calculations performed server-side

  • Attribute updates via standard AttachmentPropertyManager

Calculation Workflow

  1. Event trigger during firearm attribute processing
  2. Firearm type identification via Tacz API
  3. Context setup in GunTypeContext
  4. Mode-based calculation execution
  5. Cache update with new values
  6. TACZ system applies final attributes

Compatibility & Configuration

Accessory System

  • 5 new modifier types compatible with TACZ accessories:
  • Melee damage
  • Melee range
  • Magazine capacity
  • Reload time
  • Bullet count
  • Standardized implementation for cross-mod compatibility

Ченджлог

1.3.4Релиз1.20.1 · 8 июня 2026 г.

Added post-calculation KJS event TAAContextEvents.attributePost , allowing scripts to access the shooter entity and modify damage results.

1.3.2Релиз1.20.1 · 21 мая 2026 г.

Added support for Touhou Little Maid attribute display.​

1.3.1Релиз1.20.1 · 18 мая 2026 г.

New Features

KubeJS Attribute Display Event System: Support for customizing firearm attribute panel display values via KubeJS scripts.

Server Config Synchronization: Automatically syncs server configurations to clients.

1.3.0Релиз1.20.1 · 18 мая 2026 г.

Added customizable critical strike (crit) attribute display with support for specifying attributes via namespaces in the multi-language configuration. Added display support for Gunsmith Lib.

1.2.2Релиз1.20.1 · 26 апреля 2026 г.

New Features

Added integration support for the KuvaLich​ mod, providing enhanced weapon stat adjustments and display.

Improved the weapon stats chart with additional attributes such as fire rate, damage, and blast radius.

Maintenance

Updated version to 1.2.2.

Code structure optimization and cleanup.

1.2.1Релиз1.20.1 · 28 февраля 2026 г.

Fix the issue where melee attachments are not working

1.2.0-hotfixРелиз1.20.1 · 20 февраля 2026 г.

Emergency fix for incorrect display text and font color of reload time.

1.1.9Релиз1.20.1 · 15 февраля 2026 г.

Change the injection point to prevent conflicts with the recoil display of the TaCZ addon. Adjust the movement speed calculation formula to avoid an additional 0.1 increase in player movement speed caused by the default speed. Currently, the gun-holding movement speed and the TAA movement speed are added together. Modify the single bullet detection method to ensure compatibility with the TaCZ 1.1.6 version.

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