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Mineforgian

TaCZ Additions

An addon for TaCZ that adds immersive and useful features

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50K
Подписчики
6
Обновлён
17 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 24 апреля 2026 г.

Requires Timeless and Classics Zero

 

TaCZ Additions is an addon for TaCZ that focuses on gunplay immersion as well as improving the experience for the players as much as possible. Keep in mind, this mod is early in development.

  • Gun movement; momentum-based
  • Gun tilt when moving side to side
  • Fully configurable values
  • Recoil Multiplier option (configurable based on guntype and horizontal and verticle)
  • Muzzle flash when shooting
  • Scope sway after 4x zoom(simulates sniping games)
  • Gun idle
  • Adds the ability to turn off the recoil going back up after shooting
  • Laser pointers for laser attachment (dynamic color based on attachment)
  • WIP text hover on the magazine to check ammo instead of the HUD

Report bugs or join for fun in the Zarra Studios discord here: https://discord.gg/PVd6GNpvtW


Plans:

  • Add a custom smoke particle when shooting
  • Fix visual recoil configuration
  • Add more requested features
  • Config each value per gun category: Sniper, pistols, rifles, etc

A mod developed by Zarra Studios

Please report bugs to the discord or github

Code is open-sourced

This code is licensed under ARR

If you use this mod please provide a link to our original page (Curseforge or Modrinth)

Ченджлог

1.3.0Релиз1.20.1 · 17 августа 2026 г.
  • Added PiP scopes (OFF, FAKE, REAL)
  • Added Variable Scope Scroll Zoom
1.2.2Релиз1.20.1 · 2 августа 2026 г.

TaCZ Additions 1.2.2 Changelog

  • Lasers now go through grass and glass
  • Silence modifier forcing no longer breaks gun fire audio
  • Fixed laser dot somewhat disappearing when walking straight forward (only an issue in my modpack I think)
  • Added the ability to stop/not allow aiming when jumping
1.2.1Релиз1.20.1 · 1 августа 2026 г.
  • While reloading laser dot is aligned perfectly now
  • Laser dot shows up a LOT better on entities now
1.2.0Релиз1.20.1 · 29 июля 2026 г.
  • Replaced the old server config with a common config that is available in singleplayer, dedicated-server, and client installations.
  • Servers now send a complete config snapshot when a player joins. The server's values remain locked for that session and the player's local values are restored after disconnecting.
  • Common config reloads are sent to connected players without requiring them to reconnect.
  • Moved gameplay-affecting settings into the synchronized common config, including recoil and recoil recovery, scope sway, gun tuck, muzzle-flash behavior, laser toggling and range, and fast-gun lighting thresholds.
  • Added example values to gun-ID list settings so their expected syntax is visible in newly generated configs.
  • Gun tuck is now calculated on the server and obviously still rendered on the client.
  • Added an option for bullets to follow the raised barrel angle while the gun is tucked.
  • Added an option to prevent firing after the gun passes a configurable tuck threshold.
  • Firing when guntuck is at configured percentage is now disabled by default.
  • Tuck behavior applies to all entities, including non-player entities.
  • Fixed dynamic lights being required
  • Muzzle flash packets now support any living shooter, allowing NPC gunfire to produce light.
  • Limited muzzle flash packets to players within 128 blocks of the shooter.
  • Added compatibility for Colorful Lighting's dynamic-source and block-light color.
  • Added per-gun colored muzzle flashes through coloredMuzzleFlashGunColors, using entries such as "example:gun_id=#FF8A33". Colored lighting requires Colorful Lighting: Sodium/Embeddium Edition on the client.
  • Added silencedGunIds for guns with integrated suppressors that do not expose TaCZ's silence modifier.

Upgrade notes

  • The previous server config is no longer used. Copy any customized values into taczadditions-common.toml.
  • Clients and servers should both update to 1.2.0 because the network changed.
  • Colored muzzle flashes need Embeddium plus Colorful Lighting: Sodium/Embeddium Edition. You need to pair this with embeddium dynamic lights if you use dynamic lights as well as Colorful Lighting.
1.1.1Релиз1.20.1 · 25 июля 2026 г.

TaCZ Additions 1.1.1 Changelog

  • Added muzzle flash blacklist
  • Config now allows for negative values
  • Fixed crash when standalone attachments are rendered without a gun stack
  • Hardened laser attachment detection against null attachment data from - TaCZ or third-party guns.
  • Consolidated muzzle-flash lighting through the server-side handler, removing duplicate client-side handling.
1.1.0-hotfix2Релиз1.20.1 · 23 июля 2026 г.

TaCZ Additions 1.1.0-hotfix2 Changelog

  • Made laser dot position perfect
  • Fixed night stick laser attachment disappearing on laser toggle
1.1.0-hotfixРелиз1.20.1 · 23 июля 2026 г.

TaCZ Additions 1.1.0-hotfi Changelog

  • Standalone attachment renders skip equipped-laser checks.
  • Null render stacks are normalized to ItemStack.EMPTY.
  • Client laser state and laser data helpers are fully null-safe.
1.1.0Релиз1.20.1 · 22 июля 2026 г.

TaCZ Additions 1.1.0 Changelog

  • Laser dots now are pretty accurate on inspect and while running (no more massive offset)
  • Added laser toggle (beam and dot) with click sound
  • Gun tuck added on entities not just blocks
  • Laser support for players and NPCs
  • Mod should now be usable on servers without additions installed (keyword should) laser toggle is it's own thing, you can use either mine or Arcana's

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