
Superb Warfare
A warfare themed mod with various guns, huge cannons and powerful vehicles
- Загрузки
- 2.8M
- Подписчики
- 532
- Обновлён
- 20 августа 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 11 марта 2025 г.

Superb FPS Experience in Minecraft
SuperbWarfare is a warfare themed mod with various guns, huge cannons and powerful vehicles.
Features
- Smooth Animations – Every gun features high-quality animations, from reloading to aiming, delivering an immersive shooting experience.
- Powerful Artillery & Explosives – Unleash destruction with a variety of heavy weaponry, from rocket launchers to the annihilator energy cannon.
- Armored Vehicles & War Machines – Dominate the battlefield with tanks, helicopters, and other fully drivable war vehicles.
- Gun Perk System – Customize your playstyle with different weapon perks, enhancing damage, fire rate and more.
WARNING
The Superb Warfare (SBW) is a Java Edition mod, and the mod's artistic assets (textures, models, animations) are proprietary to the development team, with all rights reserved. The development team has not authorized any other projects (especially the Bedrock version mod) to use the artistic assets of this mod. Any appearance of our mod's artistic assets in other projects constitutes illegal misappropriation. The development team strongly condemns any acts of infringement or theft and urges the responsible parties to immediately cease such infringing activities.
This mod HAS NO BEDROCK EDTION. DO NOT PAY FOR ANY SERVER OR PROJECTS RELATED TO THIS MOD.
We have turned on BLOCK DESTRUCTION by default from 0.7.0 version, be careful!
FAQ
How to enable/disable explosion destruction
Edit your server config at (your save)/serverconfig/superbwarfare-server.toml. Set explosion_destroy to true/false.
Or use command /sbw config explosionDestroy true/false
Server crashed after installing this mod
SBW doesn't support Arclight server.
For Mohist Server, use mohist-1.20.1-ab9cdbe3-server version or above to avoid crashing.
Wiki (WIP)
Crowdin
Installation
Requirements:
- Forge 47.2.0 or above
- Geckolib 4.4.4-1.20.1 or above
- Curios Api 5.4.2-1.20.1 or above
You can also install Cloth Config 11.1.106-1.20.1 to change configs in-game.
Discord
Join our official discord server!
License
Code: GUN GPL 3.0 https://www.gnu.org/licenses/gpl-3.0.txt
Assets: All Rights Reserved
Ченджлог
0.8.9.1-hotfixРелиз1.21.1 · 20 августа 2026 г.
Bug fix
0.8.9.1-hotfixРелиз1.20.1 · 20 августа 2026 г.
Bug fix
0.8.9.1Релиз1.21.1 · 18 августа 2026 г.
New Content
Vehicles
- AC-130H
- Happiest Ghast
- Kirov Airship
- Air Sheep
- FH-77BW Archer Self-Propelled Artillery
Weapon Perks
- Aqua Bullet
- Eager Edge
- Target Lock
Tools
- Cemented Carbide Tools
Accessories
- Superb Handsome Goggles
Ammunition
- Aircraft Flare Ammo
- Vehicle Smoke Ammo
Blocks
- Catapult Controller
Other Items
- Vehicle Key
- Skin Spray
- Steel Plate
- Engineering Plastic
- Towline
- Tow Bar
- Catapult Shuttle
- Crust
Skins
- Mortar "Fireworks" Skin
Commands
/sbw loiter [<enabled>|set <x> <y> <z> <radius>|get|edit [x|y|z|r] <value> <force>]Set the current aircraft's loiter point/sbw skin <vehicle> [set <id>|clear]Change vehicle skin
Optimizations & Adjustments
Mechanics
- Added vehicle skin system
- Added tactical map system (experimental, disabled by default)
- Added beyond-visual-range vehicle rendering (experimental, disabled by default)
- Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise
- Almost all projectiles now have headshot detection and can be enhanced by ammo perks
- Weapon Perk can now be modified via data packs
- Added health, hunger, and experience ammo types (disabled by default)
- Added airship vehicle type
- Added vehicle locking function
- Added vehicle towing/entity towing system
- Added beyond-visual-range vehicle sound playback
- Added vehicle weapon type that launches missiles at specified coordinates
- Added compatibility with Valkyrien Skies mod (1.20.1 only)
- Added basic compatibility with Create: Aeronautics mod (1.21.1 only)
- Added
ExplosionDestroyproperty for weapon data, allowing per-projectile control over block destruction - Added
DamageAbsorbRateproperty for vehicle seat data, controlling damage absorption ratio for non-enclosed seats - Added client-side muzzle flash lighting effects for guns and vehicles
- Added server-side configuration and command to disable all combat-related GUIs
- Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod
- Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity
- Added ponder (in-game documentation) for a number of items
Optimization
- Refreshed models for a number of vehicles using Mesh models
- Added new advancements
- Containers now display vehicle icons
- Increased sound pool size limit (reference code from Raise Sound Limit Simplified)
- Vehicles can now dynamically render towed entities
- Added more container corner icons
- Significantly enhanced radar functionality
- Improved explosion effects
- Optimized mod performance on the server side
- Greatly optimized vehicle rendering performance (using accelerated rendering mods)
Fixes
- Fixed container block incorrectly reporting insufficient space
- Fixed issue where vehicles would randomly lose ammunition
- Fixed explosion-induced freezing in 1.21.1
- Fixed fire rate decreasing at low frame rates
- Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner
- Fixed incorrect charge display for items and vehicles
- Fixed vehicle item pickup issues
- And various other bug fixes
Adjustments
- All vehicles except drones no longer use Geckolib for rendering
- Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the
SmokeDecoyfield - Hand grenades now have headshot capability with a 10× headshot multiplier
- TOW missile launchers now require a container to place
- Thermal imaging no longer provides Night Vision effect; implemented via alternative method
- Adjusted stats for certain weapons
- Removed Zzzzzz-Boom
0.8.9.1Релиз1.20.1 · 18 августа 2026 г.
New Content
Vehicles
- AC-130H
- Happiest Ghast
- Kirov Airship
- Air Sheep
- FH-77BW Archer Self-Propelled Artillery
Weapon Perks
- Aqua Bullet
- Eager Edge
- Target Lock
Tools
- Cemented Carbide Tools
Accessories
- Superb Handsome Goggles
Ammunition
- Aircraft Flare Ammo
- Vehicle Smoke Ammo
Blocks
- Catapult Controller
Other Items
- Vehicle Key
- Skin Spray
- Steel Plate
- Engineering Plastic
- Towline
- Tow Bar
- Catapult Shuttle
- Crust
Skins
- Mortar "Fireworks" Skin
Commands
/sbw loiter [<enabled>|set <x> <y> <z> <radius>|get|edit [x|y|z|r] <value> <force>]Set the current aircraft's loiter point/sbw skin <vehicle> [set <id>|clear]Change vehicle skin
Optimizations & Adjustments
Mechanics
- Added vehicle skin system
- Added tactical map system (experimental, disabled by default)
- Added beyond-visual-range vehicle rendering (experimental, disabled by default)
- Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise
- Almost all projectiles now have headshot detection and can be enhanced by ammo perks
- Weapon Perk can now be modified via data packs
- Added health, hunger, and experience ammo types (disabled by default)
- Added airship vehicle type
- Added vehicle locking function
- Added vehicle towing/entity towing system
- Added beyond-visual-range vehicle sound playback
- Added vehicle weapon type that launches missiles at specified coordinates
- Added compatibility with Valkyrien Skies mod (1.20.1 only)
- Added basic compatibility with Create: Aeronautics mod (1.21.1 only)
- Added
ExplosionDestroyproperty for weapon data, allowing per-projectile control over block destruction - Added
DamageAbsorbRateproperty for vehicle seat data, controlling damage absorption ratio for non-enclosed seats - Added client-side muzzle flash lighting effects for guns and vehicles
- Added server-side configuration and command to disable all combat-related GUIs
- Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod
- Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity
- Added ponder (in-game documentation) for a number of items
Optimization
- Refreshed models for a number of vehicles using Mesh models
- Added new advancements
- Containers now display vehicle icons
- Increased sound pool size limit (reference code from Raise Sound Limit Simplified)
- Vehicles can now dynamically render towed entities
- Added more container corner icons
- Significantly enhanced radar functionality
- Improved explosion effects
- Optimized mod performance on the server side
- Greatly optimized vehicle rendering performance (using accelerated rendering mods)
Fixes
- Fixed container block incorrectly reporting insufficient space
- Fixed issue where vehicles would randomly lose ammunition
- Fixed explosion-induced freezing in 1.21.1
- Fixed fire rate decreasing at low frame rates
- Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner
- Fixed incorrect charge display for items and vehicles
- Fixed vehicle item pickup issues
- And various other bug fixes
Adjustments
- All vehicles except drones no longer use Geckolib for rendering
- Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the
SmokeDecoyfield - Hand grenades now have headshot capability with a 10× headshot multiplier
- TOW missile launchers now require a container to place
- Thermal imaging no longer provides Night Vision effect; implemented via alternative method
- Adjusted stats for certain weapons
- Removed Zzzzzz-Boom
0.8.9.1-snapshot2Альфа1.21.1 · 14 августа 2026 г.
Bug fix
0.8.9.1-snapshotАльфа1.20.1 · 14 августа 2026 г.
New Content
Vehicles
- AC-130H
- Happiest Ghast
- Kirov Airship
- Air Sheep
- FH-77BW Archer Self-Propelled Artillery
Weapon Perks
- Aqua Bullet
- Eager Edge
- Target Lock
Tools
- Cemented Carbide Tools
Accessories
- Superb Handsome Goggles
Ammunition
- Aircraft Flare Ammo
- Vehicle Smoke Ammo
Blocks
- Catapult Controller
Other Items
- Vehicle Key
- Skin Spray
- Steel Plate
- Engineering Plastic
- Towline
- Tow Bar
- Catapult Shuttle
- Crust
Skins
- Mortar "Fireworks" Skin
Commands
/sbw loiter [<enabled>|set <x> <y> <z> <radius>|get|edit [x|y|z|r] <value> <force>]Set the current aircraft's loiter point/sbw skin <vehicle> [set <id>|clear]Change vehicle skin
Optimizations & Adjustments
Mechanics
- Added vehicle skin system
- Added tactical map system (experimental, disabled by default)
- Added beyond-visual-range vehicle rendering (experimental, disabled by default)
- Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise
- Almost all projectiles now have headshot detection and can be enhanced by ammo perks
- Weapon Perk can now be modified via data packs
- Added health, hunger, and experience ammo types (disabled by default)
- Added airship vehicle type
- Added vehicle locking function
- Added vehicle towing/entity towing system
- Added beyond-visual-range vehicle sound playback
- Added vehicle weapon type that launches missiles at specified coordinates
- Added compatibility with Valkyrien Skies mod (1.20.1 only)
- Added basic compatibility with Create: Aeronautics mod (1.21.1 only)
- Added
ExplosionDestroyproperty for weapon data, allowing per-projectile control over block destruction - Added
DamageAbsorbRateproperty for vehicle seat data, controlling damage absorption ratio for non-enclosed seats - Added client-side muzzle flash lighting effects for guns and vehicles
- Added server-side configuration and command to disable all combat-related GUIs
- Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod
- Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity
- Added ponder (in-game documentation) for a number of items
Optimization
- Refreshed models for a number of vehicles using Mesh models
- Added new advancements
- Containers now display vehicle icons
- Increased sound pool size limit (reference code from Raise Sound Limit Simplified)
- Vehicles can now dynamically render towed entities
- Added more container corner icons
- Significantly enhanced radar functionality
- Improved explosion effects
- Optimized mod performance on the server side
- Greatly optimized vehicle rendering performance (using accelerated rendering mods)
Fixes
- Fixed container block incorrectly reporting insufficient space
- Fixed issue where vehicles would randomly lose ammunition
- Fixed explosion-induced freezing in 1.21.1
- Fixed fire rate decreasing at low frame rates
- Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner
- Fixed incorrect charge display for items and vehicles
- Fixed vehicle item pickup issues
- And various other bug fixes
Adjustments
- All vehicles except drones no longer use Geckolib for rendering
- Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the
SmokeDecoyfield - Hand grenades now have headshot capability with a 10× headshot multiplier
- TOW missile launchers now require a container to place
- Thermal imaging no longer provides Night Vision effect; implemented via alternative method
- Adjusted stats for certain weapons
- Removed Zzzzzz-Boom
0.8.9-finalРелиз1.21.1 · 17 мая 2026 г.
- Bug fix
- Added translations
- Upgrade SBM to 2.3.3
0.8.9-finalРелиз1.20.1 · 17 мая 2026 г.
- Added translations
- Upgrade SBM to 2.3.3
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