
Star Wars: Blood & Beskar
Star Wars blasters, lightsabers and beskar for Fabric and NeoForge.
- Загрузки
- 6K
- Подписчики
- 9
- Обновлён
- 26 августа 2026 г.
- Лицензия
- LGPL-3.0-only
Опубликован 16 октября 2023 г.
Mandalorians, beskar and blasters for Minecraft 1.21.1. Fabric and NeoForge.

Description
Blood & Beskar is a Star Wars mod is built for a true minecraft survival star wars experience.
Sabers are built part by part, blasters overheat if you hold the trigger down, and there are 28 full armour sets to wear while you figure out which of those two you're better at. Everything runs on the same code on both loaders, so multiplayer behaves the same either way.
Including:
- Seamless space travel
- Mandalorian Armor
- Lightsabers
- Blasters
- Alien Entities
- Custom Structures
- Bounty Fob Contracts
- Advancements
- Componental Lightsabers
- Kyber crystal generation
- Tons of custom ores
- And much more
Features
Mandalorians
- Three clans, each with its own armour and its own taste in weapons. Wren in white and yellow, Kryze in blue, Saxon in red.
- Every patrol has a leader. Leaders carry the house's signature blaster. Everyone else pulls from the clan's pool, and roughly one in four carries a beskar spear instead.
- Clans hate each other. Two houses in the same area will start a fight without you.
- They fight properly. Cover-aware ranged AI that fires on whatever blaster it happens to be holding.
- Rare natural spawns in deserts and badlands, better odds near villages, so finding a patrol actually means something.
- Clan and leader are plain NBT, so datapacks and commands can spawn exactly the loadout they want.
Beskar
Beskar is rare and must be refined before it can become armor.
Search for Beskar
Find Beskar Alloy Nuggets in Ancient City, Mandalorian Covert, and Desert Temple chests.Mine Nether Scrap
Search deep in the Nether for hidden Scrap Metal clusters. Each block drops 1–4 Beskar Scraps and may also contain Iron Nuggets.Refine the Alloy
Blast Beskar Scraps into Beskar Alloy Nuggets, then combine nine nuggets into one Beskar Alloy Ingot.Forge Your Armor
Craft Beskar Alloy Armor as your foundation. Combine each piece with matching Leather Armor and an additional Beskar Alloy Ingot to forge Mandalorian Armor, then customize it with dyes and clan upgrades.
Explore. Mine. Refine. Forge. This is the Way.
Blasters
- Seven of them: E-11, DL-18, DC-17, A280, RT-97C, CA-87 and the Tusken Cycler.
- Heat instead of a reload bar. Hold the trigger too long and it overheats and locks up while it vents. Time the vent right and the next shot comes out supercharged.
- Automatic and semi-automatic fire, with a custom crosshair for heat, ammo and spread.
- Every stat lives in a datapack file, so all of it is tunable.
Lightsabers
Find emitters, cores and pommels in Ancient City and End City chests, including End Ships. Lightsaber circuitry is found exclusively in Nether Fortress chests, while kyber crystals grow among the amethyst clusters inside geodes.
Combine any emitter, core and pommel with circuitry and a kyber crystal in a crafting table. With three variants for each hilt part, there are 27 hilt combinations. Across 14 supported blade colours, there are 378 possible lightsaber configurations.
A keybind ignites and retracts the blade, and an ignited blade lights the world around you. Raise it to block using four guard stances. Blocked blaster bolts are deflected down your crosshair—straight back at whoever fired them.
Everything else
- Bith, Rodian, Zabrak and Trandoshan villagers, Tusken Raiders, Mouse Droids and C-3PO.
- Kyber crystal blocks, Nevarro stone and scrap metal.
Credits
Made by Trep.
Built on assets and models from the original SWBB project. Thanks to everyone who worked on it.
Bug reports and screenshots are welcome.
Disclaimer
Unofficial fan project. Not affiliated with, endorsed by or associated with Lucasfilm Ltd., Disney or any of their subsidiaries. Star Wars and everything attached to it belongs to its owners. No money is made from this mod.
Still in HEAVY development.
Ченджлог
0.6.0Релиз1.21.1 · 26 августа 2026 г.
Added:
- Blaster Inspection (V) — hold a blaster in first person and press V to bring the weapon up close. The world behind your hands blurs, your cursor is released, and hovering a part of the gun highlights it. Works with the main hand, the off hand, or both at once while dual wielding.
- Modular Blaster Parts — left-click a sight, scope, magazine or stock while inspecting to hide or restore it. Disabled parts show as a red ghost so you can click them back on; enabled parts highlight green. Purely cosmetic for now — hiding a scope or stock does not change how the gun shoots.
- Blaster Skins in inspect — left-clicking the core of the RT-97C cycles between its default and denim skins. Other blasters get skins later.
- Per-gun appearance memory — part visibility and skin are saved on that individual blaster. Swap hands, stash it in a chest, drop it, leave the world or restart the server: it looks the same when you come back.
- Blaster impact marks — every bolt that hits a block or a mob leaves a small animated energy scorch at the point of impact that plays once and fades after a second. Marks on a mob or a vehicle ride along with it as it moves and turns.
- Tusken camps — Tuskens now have homes. Out in the Tatooine dune sea and up on the canyon heights you'll find camps of two to four domed huts around a sand clearing with a fire pit, bone piles and skull totems. Two Tuskens live in each hut and one or two more — often an Elder — keep watch outside by the fire.
- Tusken camp loot — every hut holds a chest with supplies and a blaster, usually a DL-18 and occasionally a Cycler. Clearing a camp means taking cycler fire from several huts at once; the Tuskens who lived there don't come back.
- Busy village streets — Tatooine village roads now have people on them. Town centers carry five street spots, crossings four, and straights/corners/termini three each, filling with Jawas, Rodians, Zabraks, Trandoshans and the occasional Astromech or C3PO. No two villages look the same.
- Imperial village garrisons — every Tatooine village is now garrisoned. The town center always has a Sandtrooper Captain and three Sandtroopers on the plaza, and every road crossing, corner and terminus has a 50% chance of another Sandtrooper standing watch. They won't start a fight, but shoot one and the whole garrison answers.
Changed:
- All twelve blasters rebuilt — every blaster model was re-authored into named parts so it can be inspected and modified. The five newest guns are no longer placeholder models.
- The crosshair and heat HUD hide themselves while you're inspecting a blaster, and both hands ease back into their normal pose when you exit.
- New "Inspect Blaster" keybind (default V) under the SWBB category in Options > Controls, alongside the existing three — all rebindable.
- Tusken camps never generate next to a Tatooine village, so a town won't have a raider camp on its doorstep.
- Sandtroopers and Sandtrooper Captains now appear in Tatooine villages as well as in desert patrols.
0.6.0Релиз1.21.1 · 26 августа 2026 г.
Added:
- Blaster Inspection (V) — hold a blaster in first person and press V to bring the weapon up close. The world behind your hands blurs, your cursor is released, and hovering a part of the gun highlights it. Works with the main hand, the off hand, or both at once while dual wielding.
- Modular Blaster Parts — left-click a sight, scope, magazine or stock while inspecting to hide or restore it. Disabled parts show as a red ghost so you can click them back on; enabled parts highlight green. Purely cosmetic for now — hiding a scope or stock does not change how the gun shoots.
- Blaster Skins in inspect — left-clicking the core of the RT-97C cycles between its default and denim skins. Other blasters get skins later.
- Per-gun appearance memory — part visibility and skin are saved on that individual blaster. Swap hands, stash it in a chest, drop it, leave the world or restart the server: it looks the same when you come back.
- Blaster impact marks — every bolt that hits a block or a mob leaves a small animated energy scorch at the point of impact that plays once and fades after a second. Marks on a mob or a vehicle ride along with it as it moves and turns.
- Tusken camps — Tuskens now have homes. Out in the Tatooine dune sea and up on the canyon heights you'll find camps of two to four domed huts around a sand clearing with a fire pit, bone piles and skull totems. Two Tuskens live in each hut and one or two more — often an Elder — keep watch outside by the fire.
- Tusken camp loot — every hut holds a chest with supplies and a blaster, usually a DL-18 and occasionally a Cycler. Clearing a camp means taking cycler fire from several huts at once; the Tuskens who lived there don't come back.
- Busy village streets — Tatooine village roads now have people on them. Town centers carry five street spots, crossings four, and straights/corners/termini three each, filling with Jawas, Rodians, Zabraks, Trandoshans and the occasional Astromech or C3PO. No two villages look the same.
- Imperial village garrisons — every Tatooine village is now garrisoned. The town center always has a Sandtrooper Captain and three Sandtroopers on the plaza, and every road crossing, corner and terminus has a 50% chance of another Sandtrooper standing watch. They won't start a fight, but shoot one and the whole garrison answers.
Changed:
- All twelve blasters rebuilt — every blaster model was re-authored into named parts so it can be inspected and modified. The five newest guns are no longer placeholder models.
- The crosshair and heat HUD hide themselves while you're inspecting a blaster, and both hands ease back into their normal pose when you exit.
- New "Inspect Blaster" keybind (default V) under the SWBB category in Options > Controls, alongside the existing three — all rebindable.
- Tusken camps never generate next to a Tatooine village, so a town won't have a raider camp on its doorstep.
- Sandtroopers and Sandtrooper Captains now appear in Tatooine villages as well as in desert patrols.
0.5.8Релиз1.21.1 · 26 августа 2026 г.
ADDED:
Naboo (new planet)
- Naboo is now a fully travelable world, reachable from the Hyperdrive map as the Naboo System.
- 7 biomes: Lake Country, Great Grass Plains, Paonga Wetlands, Theed Escarpment, Naboo Deep Lakes, Rolling Green Hills, Waterfall Highlands.
- New blocks: Naboo Turf, Naboo Loam, Naboo Silt, Paonga Moss, Naboo Lakewood Log, Naboo Lakewood Leaves (with flowering variant).
- Lakewood trees (normal and tall), wildflowers, meadow grass, wetland ferns, mossy boulders, and silt deposits generate across the surface.
- Full ore generation: iron, gold, copper, coal, redstone, lapis, diamond, emerald, plus lommite, zersium, aurodium, chromium, cortosis, doonium, neutronium, phrik, quadranium and songsteel.
- Naboo appears as a physical planet in space with its own sun, sky, and atmosphere.
Imperial troopers
- Stormtrooper, Stormtrooper Captain, Sandtrooper and Sandtrooper Captain.
- They are neutral until provoked, then the whole squad answers together and cools off after a while. Hitting any trooper angers every rank nearby.
- Patrols turn up on their own once a world is a few days old: sandtroopers hold Tatooine (sweeping the desert on speeder bikes and garrisoning villages on foot), stormtroopers ride the Naboo countryside, and Overworld patrols pick the uniform that suits the biome.
- Mob-piloted speeder bikes: troopers can actually ride and steer bikes to their patrol route.
- Captains are tougher, hit harder, wear a pauldron, and carry the heavier weapon.
- Troopers drop their armour pieces, and rarely (5%) their issued blaster.
- Spawn eggs for all four ranks.
Astromech Droid
- New friendly droid mob with 6 paint jobs (standard, dirty, iron, alloy, obsidian, lava).
- Full droid voice set: idle chirps, hurt crackles, shutdown, roll, startup and item sounds.
- Can be picked up as an item that keeps its paint, health and custom name, then placed again.
- Defends itself and attacks hostile monsters.
- Astromechs and protocol droids now show up in generated Tatooine villages.
- Spawn egg included.
New blasters
- WESTAR-34, BlasTech DL-44, BlasTech DH-17, BlasTech SE-14C, BlasTech DT-12.
- All five are craftable at the Starcrafter.
Dual wielding and two-handed weapons
- One-handed blasters can be fired from both hands at once, with a separate heat bar for each gun stacked under the crosshair.
- Heavy blasters (A280, Cycler, E-11, RT-97C) are two-handed: they take up your off hand, which is hidden and unusable until you swap the weapon out.
- Blaster tooltips now state fire mode (Automatic / Semi-Automatic) and grip (One-Handed / Two-Handed).
Lightsabers
- Vader hilt part set: Sith Lord Emitter, Ribbed Sith Grip Core, Stepped Sith Pommel.
- 37 new hilt combinations (hilt variants now go up to 63).
Other
- Tatooine Salt Flats biome.
- Sleeping in beds now works on Tatooine and in space.
- Vehicles can now run you over — impacts deal damage with their own death message.
CHANGED:
- Vehicles (TIE fighter, Jedi starfighter, speeder bike) now collide using their real model shape instead of a rough box, so shots, hits and bumps land where the ship actually is.
- Blaster-armed mobs now raise and aim their weapon at you before firing instead of shooting from a static idle pose; they also track targets with their heads properly.
- Zabrak, Rodian and Trandoshan got rebuilt/improved models, and Rodians and Trandoshans gained 3 extra skin variants each.
- Zabrak, Rodian and Trandoshan now occasionally (10%) spawn carrying a blaster.
- The Refinery shows the items you put in it, stacked inside its glass core, and updates live for everyone watching. Its model and texture were refreshed.
- Refreshed Starcrafter model, blaster item models and textures, Jawa texture, and the TIE fighter / Jedi starfighter / speeder bike models.
- Stormtrooper Captain armour now uses its own stronger material tier.
- Muzzle flashes and bolt origins line up correctly on the new blaster models and when dual wielding.
- You can no longer hit a vehicle from outside its actual reach.
FIXED:
- Ores and metal blocks that previously dropped nothing when mined now drop correctly: beskar, aurodium, chromium, cortosis, doonium, neutronium, phrik, quadranium, songsteel (ore, deepslate ore and block forms), plus bronzium, carbonite, electrum and transparisteel blocks.
- Tatooine village structures were repaired and now populate with their intended residents.
0.5.8Релиз1.21.1 · 26 августа 2026 г.
ADDED:
Naboo (new planet)
- Naboo is now a fully travelable world, reachable from the Hyperdrive map as the Naboo System.
- 7 biomes: Lake Country, Great Grass Plains, Paonga Wetlands, Theed Escarpment, Naboo Deep Lakes, Rolling Green Hills, Waterfall Highlands.
- New blocks: Naboo Turf, Naboo Loam, Naboo Silt, Paonga Moss, Naboo Lakewood Log, Naboo Lakewood Leaves (with flowering variant).
- Lakewood trees (normal and tall), wildflowers, meadow grass, wetland ferns, mossy boulders, and silt deposits generate across the surface.
- Full ore generation: iron, gold, copper, coal, redstone, lapis, diamond, emerald, plus lommite, zersium, aurodium, chromium, cortosis, doonium, neutronium, phrik, quadranium and songsteel.
- Naboo appears as a physical planet in space with its own sun, sky, and atmosphere.
Imperial troopers
- Stormtrooper, Stormtrooper Captain, Sandtrooper and Sandtrooper Captain.
- They are neutral until provoked, then the whole squad answers together and cools off after a while. Hitting any trooper angers every rank nearby.
- Patrols turn up on their own once a world is a few days old: sandtroopers hold Tatooine (sweeping the desert on speeder bikes and garrisoning villages on foot), stormtroopers ride the Naboo countryside, and Overworld patrols pick the uniform that suits the biome.
- Mob-piloted speeder bikes: troopers can actually ride and steer bikes to their patrol route.
- Captains are tougher, hit harder, wear a pauldron, and carry the heavier weapon.
- Troopers drop their armour pieces, and rarely (5%) their issued blaster.
- Spawn eggs for all four ranks.
Astromech Droid
- New friendly droid mob with 6 paint jobs (standard, dirty, iron, alloy, obsidian, lava).
- Full droid voice set: idle chirps, hurt crackles, shutdown, roll, startup and item sounds.
- Can be picked up as an item that keeps its paint, health and custom name, then placed again.
- Defends itself and attacks hostile monsters.
- Astromechs and protocol droids now show up in generated Tatooine villages.
- Spawn egg included.
New blasters
- WESTAR-34, BlasTech DL-44, BlasTech DH-17, BlasTech SE-14C, BlasTech DT-12.
- All five are craftable at the Starcrafter.
Dual wielding and two-handed weapons
- One-handed blasters can be fired from both hands at once, with a separate heat bar for each gun stacked under the crosshair.
- Heavy blasters (A280, Cycler, E-11, RT-97C) are two-handed: they take up your off hand, which is hidden and unusable until you swap the weapon out.
- Blaster tooltips now state fire mode (Automatic / Semi-Automatic) and grip (One-Handed / Two-Handed).
Lightsabers
- Vader hilt part set: Sith Lord Emitter, Ribbed Sith Grip Core, Stepped Sith Pommel.
- 37 new hilt combinations (hilt variants now go up to 63).
Other
- Tatooine Salt Flats biome.
- Sleeping in beds now works on Tatooine and in space.
- Vehicles can now run you over — impacts deal damage with their own death message.
CHANGED:
- Vehicles (TIE fighter, Jedi starfighter, speeder bike) now collide using their real model shape instead of a rough box, so shots, hits and bumps land where the ship actually is.
- Blaster-armed mobs now raise and aim their weapon at you before firing instead of shooting from a static idle pose; they also track targets with their heads properly.
- Zabrak, Rodian and Trandoshan got rebuilt/improved models, and Rodians and Trandoshans gained 3 extra skin variants each.
- Zabrak, Rodian and Trandoshan now occasionally (10%) spawn carrying a blaster.
- The Refinery shows the items you put in it, stacked inside its glass core, and updates live for everyone watching. Its model and texture were refreshed.
- Refreshed Starcrafter model, blaster item models and textures, Jawa texture, and the TIE fighter / Jedi starfighter / speeder bike models.
- Stormtrooper Captain armour now uses its own stronger material tier.
- Muzzle flashes and bolt origins line up correctly on the new blaster models and when dual wielding.
- You can no longer hit a vehicle from outside its actual reach.
FIXED:
- Ores and metal blocks that previously dropped nothing when mined now drop correctly: beskar, aurodium, chromium, cortosis, doonium, neutronium, phrik, quadranium, songsteel (ore, deepslate ore and block forms), plus bronzium, carbonite, electrum and transparisteel blocks.
- Tatooine village structures were repaired and now populate with their intended residents.
0.5.4Релиз1.21.1 · 24 августа 2026 г.
Added:
- Tusken Raider Elder entity, model, texture, spawn egg, and loot table.
- Daytime Tusken patrols on Tatooine, led by a Tusken Elder.
- Random Gaffi Stick or Cycler Rifle loadouts for Tusken Raiders.
- Gaffi Stick weapon, crafting recipe, model, and texture.
- Stormtrooper and Sandtrooper armor sets.
- Stormtrooper Captain and Sandtrooper Captain chestplate variants.
- Custom Stormtrooper armor model, textures, item icons, and Starcrafter recipes.
- Trooper armor material with durasteel-based stats.
- Durasteel Hull Plate, Drive Thruster Assembly, Transparisteel Viewport, and Wing Assembly.
- Starcrafter recipes for the new vehicle components.
- Refinery recipe for Transparisteel Ingots.
- Crafting recipes for Emblems, Holodrives, Trooper Holodrives, and Tatooine Holodrives.
- Recipes for converting bronze, silver, and gold credits.
- SWBB villager profession and trading system.
- Jawa salvage trades using barrels as workstations.
- Blaster merchant trades using blast furnaces as workstations.
- Guard tower, household, market, smuggler cache, and workshop loot tables for Tatooine villages.
- Jawa inhabitants in Tatooine market stalls.
- Dedicated Tatooine speeder-garage structure pool.
- Custom terrain noise and density functions for Tatooine and Nevarro.
- Authored speeder-bike riding pose for players and other humanoid riders.
Changed:
- Reworked Tatooine terrain with regional dunes, canyons, surface detail, and improved biome distribution.
- Reworked Nevarro terrain with crags, gullies, lava regions, and varied relief.
- Adjusted cave and canyon generation independently for each Tatooine and Nevarro biome.
- Updated Tatooine village buildings, town center, markets, houses, and loot placement.
- Updated Nevarro cities, Rebel Outpost, Rusted Outpost, and Shield Generator structures.
- Vehicle recipes now use constructed components instead of raw material blocks.
- Updated recipes for the TIE Fighter, Jedi Starfighter, Speeder Bike, and Snow Speeder Bike.
- Renamed Mandalorian Spears to Beskar Spears.
- Reworked and optimized Tusken Raider and Tusken Elder models.
- Corrected the Jawa model head pivot and model source.
- Improved the Gaffi Stick model and texture.
- Captain trooper variants now register only their unique chestplates.
- Speeder-bike riders now lean forward, grip the controls, bend their legs, and follow the bike's pitch and roll.
- Armor, held items, and player overlay layers now follow the complete speeder-bike riding pose.
- Updated the mod version to 0.5.4.
Fixed:
- Corrected custom-model hand transforms for nested legacy bone hierarchies.
- Fixed held-item alignment and left/right arm selection on custom entities.
- Corrected the Tusken loot-table directory for Minecraft 1.21.1.
- Removed redundant and zero-thickness geometry from Tusken models.
- Removed unused Captain helmets, leggings, boots, icons, translations, and recipes.
- Refreshed structure NBT data to correct embedded loot and structure content.
0.5.4Релиз1.21.1 · 24 августа 2026 г.
Added:
- Tusken Raider Elder entity, model, texture, spawn egg, and loot table.
- Daytime Tusken patrols on Tatooine, led by a Tusken Elder.
- Random Gaffi Stick or Cycler Rifle loadouts for Tusken Raiders.
- Gaffi Stick weapon, crafting recipe, model, and texture.
- Stormtrooper and Sandtrooper armor sets.
- Stormtrooper Captain and Sandtrooper Captain chestplate variants.
- Custom Stormtrooper armor model, textures, item icons, and Starcrafter recipes.
- Trooper armor material with durasteel-based stats.
- Durasteel Hull Plate, Drive Thruster Assembly, Transparisteel Viewport, and Wing Assembly.
- Starcrafter recipes for the new vehicle components.
- Refinery recipe for Transparisteel Ingots.
- Crafting recipes for Emblems, Holodrives, Trooper Holodrives, and Tatooine Holodrives.
- Recipes for converting bronze, silver, and gold credits.
- SWBB villager profession and trading system.
- Jawa salvage trades using barrels as workstations.
- Blaster merchant trades using blast furnaces as workstations.
- Guard tower, household, market, smuggler cache, and workshop loot tables for Tatooine villages.
- Jawa inhabitants in Tatooine market stalls.
- Dedicated Tatooine speeder-garage structure pool.
- Custom terrain noise and density functions for Tatooine and Nevarro.
- Authored speeder-bike riding pose for players and other humanoid riders.
Changed:
- Reworked Tatooine terrain with regional dunes, canyons, surface detail, and improved biome distribution.
- Reworked Nevarro terrain with crags, gullies, lava regions, and varied relief.
- Adjusted cave and canyon generation independently for each Tatooine and Nevarro biome.
- Updated Tatooine village buildings, town center, markets, houses, and loot placement.
- Updated Nevarro cities, Rebel Outpost, Rusted Outpost, and Shield Generator structures.
- Vehicle recipes now use constructed components instead of raw material blocks.
- Updated recipes for the TIE Fighter, Jedi Starfighter, Speeder Bike, and Snow Speeder Bike.
- Renamed Mandalorian Spears to Beskar Spears.
- Reworked and optimized Tusken Raider and Tusken Elder models.
- Corrected the Jawa model head pivot and model source.
- Improved the Gaffi Stick model and texture.
- Captain trooper variants now register only their unique chestplates.
- Speeder-bike riders now lean forward, grip the controls, bend their legs, and follow the bike's pitch and roll.
- Armor, held items, and player overlay layers now follow the complete speeder-bike riding pose.
- Updated the mod version to 0.5.4.
Fixed:
- Corrected custom-model hand transforms for nested legacy bone hierarchies.
- Fixed held-item alignment and left/right arm selection on custom entities.
- Corrected the Tusken loot-table directory for Minecraft 1.21.1.
- Removed redundant and zero-thickness geometry from Tusken models.
- Removed unused Captain helmets, leggings, boots, icons, translations, and recipes.
- Refreshed structure NBT data to correct embedded loot and structure content.
0.5.0Релиз1.21.1 · 24 августа 2026 г.
Added:
- Added Jawas as a new villager-style species.
- Added a Jawa Spawn Egg.
- Added new custom models and textures for Jawas.
- Added Coaxium Ore and Deepslate Coaxium Ore.
- Coaxium now generates rarely in the Overworld below Y -24.
- Coaxium Ore emits a faint glow and requires an iron-tier tool.
- Coaxium supports Fortune and Silk Touch.
- Added Raw Coaxium and Refined Coaxium.
- Added a Refinery recipe that processes three Raw Coaxium into one Refined Coaxium.
- Added craftable Coaxium Fuel Cells.
- Fuel Cells can hold up to 500 fuel.
- Each Refined Coaxium adds 100 fuel to a Fuel Cell.
- Fuel Cells can be refilled with up to five Refined Coaxium at once.
- Fuel Cells now visually change as they fill or empty.
- Added fuel bars and exact fuel-value tooltips to Coaxium Fuel Cells.
- Added a “100 Fuel” tooltip to Refined Coaxium.
- Added functional fuel tanks to the TIE Fighter and Jedi Starfighter.
- Starfighters now require fuel to accelerate.
- Fuel consumption is based on distance travelled and current speed, with boosting using more fuel than cruising.
- Spaceflight’s higher movement speed does not apply an additional fuel penalty.
- Added a dedicated Fuel Cell slot to starfighters.
- Fuel automatically transfers from the installed Fuel Cell into the starfighter’s internal 500-unit tank.
- Added 21 persistent cargo slots to every starfighter.
- Added a dedicated ship inventory screen with cargo, Fuel Cell, player inventory, and ship-fuel indicator.
- Shift-right-clicking a starfighter now opens its inventory instead of entering it.
- Added a toggleable navigation HUD for starfighter pilots, bound to N by default.
- The Ship HUD displays visible planets and their distance in blocks.
- Added a destination-selection tab to the hyperdrive map.
- Hyperdrive destinations can now target either a system’s orbit or the planet’s surface directly.
- Added direct surface destinations for the Overworld, Tatooine, Nevarro, and Dagobah.
- Added three Coaxium-related Starfarer advancements: Volatile Discovery, Refined Power, and Fuel Cell Online.
Changed:
- Rebuilt the Rodian model using the newer authored model.
- Rebuilt the Trandoshan model and updated its primary texture.
- Rebuilt the Tusken model and presentation as the Tusken Raider.
- Renamed the Tusken Spawn Egg to Tusken Raider Spawn Egg.
- Rodians, Trandoshans, Tuskens, and Jawas now use improved humanoid movement and held-item animation support.
- Redesigned the hyperdrive screen to accommodate the new destination selector.
- Hyperdrive destinations can be scrolled when a system contains more destination options than the tab can display.
- Reworked starfighter movement to be server-authoritative while retaining responsive client-side prediction.
- Improved starfighter responsiveness and substantially reduced multiplayer rubber-banding, snapping, and position disagreements.
- Improved visual interpolation for starfighter position, yaw, pitch, and roll.
- Improved camera smoothing while piloting fast-moving starfighters.
- Improved how other players see starfighters during high-speed or formation flight.
- Increased starfighter tracking range so ships remain visible from farther away.
- Added high-speed forward chunk loading for surface flight.
- Starfighters now wait safely when required terrain chunks are not ready instead of flying into unloaded space.
- Improved high-speed surface collision detection to reduce fighters passing through terrain.
- Improved horizontal collision behavior and ground-level takeoff handling.
- Improved starfighter rendering bounds so the player’s ship does not disappear during rapid movement.
- Reduced distant engine-trail particle density for better performance.
- Increased fuel efficiency to approximately 25 normalized blocks per fuel unit before speed-based modifiers.
- Expanded the shared space dimension downward from Y 0 to Y -1024.
- Reordered the Starfarer progression so Coaxium and Fuel Cell milestones lead into the Flight Ready advancement.
- Refreshed the textures for Raw Aurodium, Raw Beskar, Raw Chromium, Raw Cortosis, Raw Doonium, Raw Phrik, Raw Quadranium, and Raw Songsteel.
- Fixed stray reference geometry appearing inside the standard cargo crate model.
0.5.0Релиз1.21.1 · 24 августа 2026 г.
Added:
- Added Jawas as a new villager-style species.
- Added a Jawa Spawn Egg.
- Added new custom models and textures for Jawas.
- Added Coaxium Ore and Deepslate Coaxium Ore.
- Coaxium now generates rarely in the Overworld below Y -24.
- Coaxium Ore emits a faint glow and requires an iron-tier tool.
- Coaxium supports Fortune and Silk Touch.
- Added Raw Coaxium and Refined Coaxium.
- Added a Refinery recipe that processes three Raw Coaxium into one Refined Coaxium.
- Added craftable Coaxium Fuel Cells.
- Fuel Cells can hold up to 500 fuel.
- Each Refined Coaxium adds 100 fuel to a Fuel Cell.
- Fuel Cells can be refilled with up to five Refined Coaxium at once.
- Fuel Cells now visually change as they fill or empty.
- Added fuel bars and exact fuel-value tooltips to Coaxium Fuel Cells.
- Added a “100 Fuel” tooltip to Refined Coaxium.
- Added functional fuel tanks to the TIE Fighter and Jedi Starfighter.
- Starfighters now require fuel to accelerate.
- Fuel consumption is based on distance travelled and current speed, with boosting using more fuel than cruising.
- Spaceflight’s higher movement speed does not apply an additional fuel penalty.
- Added a dedicated Fuel Cell slot to starfighters.
- Fuel automatically transfers from the installed Fuel Cell into the starfighter’s internal 500-unit tank.
- Added 21 persistent cargo slots to every starfighter.
- Added a dedicated ship inventory screen with cargo, Fuel Cell, player inventory, and ship-fuel indicator.
- Shift-right-clicking a starfighter now opens its inventory instead of entering it.
- Added a toggleable navigation HUD for starfighter pilots, bound to N by default.
- The Ship HUD displays visible planets and their distance in blocks.
- Added a destination-selection tab to the hyperdrive map.
- Hyperdrive destinations can now target either a system’s orbit or the planet’s surface directly.
- Added direct surface destinations for the Overworld, Tatooine, Nevarro, and Dagobah.
- Added three Coaxium-related Starfarer advancements: Volatile Discovery, Refined Power, and Fuel Cell Online.
Changed:
- Rebuilt the Rodian model using the newer authored model.
- Rebuilt the Trandoshan model and updated its primary texture.
- Rebuilt the Tusken model and presentation as the Tusken Raider.
- Renamed the Tusken Spawn Egg to Tusken Raider Spawn Egg.
- Rodians, Trandoshans, Tuskens, and Jawas now use improved humanoid movement and held-item animation support.
- Redesigned the hyperdrive screen to accommodate the new destination selector.
- Hyperdrive destinations can be scrolled when a system contains more destination options than the tab can display.
- Reworked starfighter movement to be server-authoritative while retaining responsive client-side prediction.
- Improved starfighter responsiveness and substantially reduced multiplayer rubber-banding, snapping, and position disagreements.
- Improved visual interpolation for starfighter position, yaw, pitch, and roll.
- Improved camera smoothing while piloting fast-moving starfighters.
- Improved how other players see starfighters during high-speed or formation flight.
- Increased starfighter tracking range so ships remain visible from farther away.
- Added high-speed forward chunk loading for surface flight.
- Starfighters now wait safely when required terrain chunks are not ready instead of flying into unloaded space.
- Improved high-speed surface collision detection to reduce fighters passing through terrain.
- Improved horizontal collision behavior and ground-level takeoff handling.
- Improved starfighter rendering bounds so the player’s ship does not disappear during rapid movement.
- Reduced distant engine-trail particle density for better performance.
- Increased fuel efficiency to approximately 25 normalized blocks per fuel unit before speed-based modifiers.
- Expanded the shared space dimension downward from Y 0 to Y -1024.
- Reordered the Starfarer progression so Coaxium and Fuel Cell milestones lead into the Flight Ready advancement.
- Refreshed the textures for Raw Aurodium, Raw Beskar, Raw Chromium, Raw Cortosis, Raw Doonium, Raw Phrik, Raw Quadranium, and Raw Songsteel.
- Fixed stray reference geometry appearing inside the standard cargo crate model.
Комментарии
Загружаем…