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Mineforgian

Sophie's Alloys

A mod designed to revamp how tool progression works in Minecraft, while also giving options to mix and match what materials you wish to use.

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23 июля 2026 г.
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SophieLicense

Опубликован 31 марта 2025 г.

Sophie's Alloys is designed to revamp how tool progression operates within vanilla Minecraft. Bountiful amounts of new materials can be found within the Overworld, Nether, and even the End to craft your tools and armors, incentivising mixing and matching those materials to create better sets of equipment to aid on your adventures. Perhaps one may wish to use Mithril Boots over Diamond Boots, but a Diamond Helmet over a Mithril one?

This mod also heavily relies on Create and improves upon the automation and resource generation systems that Create provides. This mod is designed for modpacks in mind and has massive out of box support for mods via excessive data driven interactions and tagging. If this mod is to be used in modpacks, please look at the license contained within the mod's .jar.

I heavily recommend using a recipe viewer mod such as REI or JEI until I properly set up recipe advancements and the GitHub wiki. This will help a lot with figuring out how to upgrade your tools.

This mod is currently in 1.21.1 (Neoforge) beta development.

Ченджлог

2.0.0-Beta-5Бета1.21, 1.21.1 · 23 июля 2026 г.

Overview 2.0.0 Beta 4

Suspicious Structures and Powered Lantern changes

New Content

Some structures can now spawn around in the world underground in the form of respites, shrines, or burial grounds.

  • Burial grounds can have Suspicious Slate which can be brushed to get loot such as Upgrade Templates, Diamonds, and general goodies all around. Burial Grounds Also Burial Grounds
  • Respites have plenty of loot to find, a corpse, and Oreberries! Respite
  • Shrines are there to find a little light in the dark, and maybe a little dark in the light. Slate Shrine overlooking a cliff face

Powered Lanterns

  • Powered Lanterns can be interacted with directly by the player or through redstone to be toggled on and off. They will turn off when updated by any means and not locked. They can do some fun things with pistions like 'zero tick pistons' and quasi-connectivity.
  • Powered Lanterns now have their own subtitles when interacted with.
  • Powered Lanterns now also have a tooltip summary explaining how they interact with the world. Powered Lantern Tooltip

Recipes

  • Many Soul Sand/Gravel recipes implement a new item: Strange Flint.
  • Strange Flint can be crushed to make Flint Dust.
  • Netherrack crushing recipe should no longer be missing.
  • Washing Deep Sand yields more Tritonium Nuggets on average.
  • Asurine Chunks now require two Strange Flint and two less Tuff Chunks.
  • Strange Flint, Tritonium Nuggets, and Veridium Chunks can now be mixed to create End Stone Chunks.
  • Iron or Steel can be used with Strange Flint or Flint to craft Flint & Steel.

Fixes

  • Fixed vanilla chains having a missing texture.
  • Fixed Netherite Powered Lantern not having a smithing recipe.
  • Oreberries couldn't be placed on various Suspicous blocks.

Upcoming plans

  • More integration with archaeology as a mechanic via suspicious blocks. It's a very slept on part of Minecraft, and absolutely should be integrated more.
  • Better End Stone production, as well as Myalite production if Quark is installed.
  • Lead Paint. Mostly just a funny idea and gimmick. It'll be dyable for colour options, but you can also eat it and it'll poison you.
  • Similar to Tiny Progressions' Growth Crystals, I want to make Jade blocks make plants and crops grow faster.
  • Have Leaded Quartz Glass update each other so you can have large windows that can be turned on and off all at once.
  • Removal of Growing Emeralds by figuring a better Emerald Automation system besides just Haunting Veridium Chunks.
2.0.0-Beta-4Бета1.21, 1.21.1 · 20 июля 2026 г.

Overview 2.0.0 Beta 4

Some more bug fixes, Powered Lanterns, Strange Flint, and Suspicous Blocks

New Content

  • Powered Lanterns can be interacted with directly by the player or through redstone to be toggled on and off. They will turn off when updated by any means (this is a known bug and I'm looking into it, but hey if people like it can be a feature).
  • Suspicous Blocks exist in Creative/command and currently do not spawn in the world. Next Beta will have structures that they can spawn in. I'm open to community builds if people wish! I'm not that creative nor good at building myself, so any tips or help would be gratefully appreciated!!
  • Strange Flint is implemented mostly as a stepping stone for higher level production for later game materials/farms.

Recipes

  • Many Soul Sand/Gravel recipes implement a new item: Strange Flint.
  • Strange Flint can be crushed to make Flint Dust.
  • Netherrack crushing recipe should no longer be missing.
  • Washing Deep Sand yields more Tritonium Nuggets on average.
  • Asurine Chunks now require two Strange Flint and two less Tuff Chunks.
  • Strange Flint, Tritonium Nuggets, and Veridium Chunks can now be mixed to create End Stone Chunks.
  • Iron or Steel can be used with Strange Flint or Flint to craft Flint & Steel.

Loot Tables

  • Soul Gravel can now drop Strange Flint periodically much like Gravel drops Flint.

Fixes

  • Fixed a couple of missing textures/missing models.
  • Fixed Tungsten Lantern and Tungsten Soul Lantern showing up twice in the Creative Tab.

Upcoming plans

  • Better End Stone production, as well as Myalite production if Quark is installed.
  • Lead Paint. Mostly just a funny idea and gimmick. It'll be dyable for colour options, but you can also eat it and it'll poison you.
  • Similar to Tiny Progressions' Growth Crystals, I want to make Jade blocks make plants and crops grow faster.
  • Have Leaded Quartz Glass update each other so you can have large windows that can be turned on and off all at once.
  • Removal of Growing Emeralds by figuring a better Emerald Automation system besides just Haunting Veridium Chunks.
2.0.0-Beta-3Бета1.21, 1.21.1 · 2 июля 2026 г.

Overview 2.0.0 Beta 3

Lots of bug fixes, Design & Decor compat, and recipe balancing

Recipes

  • Haunting Veridium Chunks now grant a chance for 2 Emerald Shards instead of 3 Silver Nuggets.
  • Jade Dust can now be obtained by haunting both Moss Blocks and Moss Mush instead of just Moss Blocks.
  • If Create: Crafts & Additions is present, rolling recipes will exist for Foxite/Oberite Handles.
  • Jade now follows standard Shard crafting dynamics.
  • Added Compat recipes for Design & Decor Gabbro/Dolomite.
  • Splashing Hot Chunks now also grant a 15% chance of getting Powdered Obsidian.
  • Tuff and Slate recipes now require much more flint due to large amounts possible from Deep Gravel/Sand farms.
  • Slate recipes now require more Lava.
  • Veridium from Compacting now requires 6 Copper Nuggets
  • All Chunk recipes that are Smelting or Blasting now need 75% less processing time due to being 1/4 of the original product.
  • Slate Milling recipes now offer a chance of Lead Nuggets at the cost of smaller Slate Sheet return rate.

Fixes

  • Added Gold decorations to their proper block/item tags
  • Added dusts/quartz tag
  • Added Fancy Soup (Farmer's Compat item) to foods/soup tag
  • Added missing rods tags for Foxite and Oberite Handles
  • Fixed many Farmer's Delight compat items incorrectly creating bowls upon consumption.
  • Fixed double Slate Slab model calling a missing model.
  • Fixed many Create recipes having unnecessary neoforge conditions
  • Fixed many Create recipes having broken or missing conditions (such as processing_time and heat_requirement)
  • Fixed Dino Nuggets recipe calling a non-existent tag
  • Fixed many recipes calling the wrong type of Slate

Upcoming plans

  • Endstone and while Quark is installed, Myalite, production and automation. Maybe I'll have to call upon ye old Witch Water conversions or maybe properly expand upon corruption?
  • Heavily expand into the decoration side. I already have Lanterns, Chains, and Dusty Lamps, but I want more.
  • Lead Paint. Mostly just a funny idea and gimmick. It'll be dyable for colour options, but you can also eat it and it'll poison you.
  • Similar to Tiny Progressions' Growth Crystals, I want to make Jade blocks make plants and crops grow faster.
  • Have Leaded Quartz Glass update each other so you can have large windows that can be turned on and off all at once.
  • Removal of Growing Emeralds by figuring a better Emerald Automation system besides just Haunting Veridium Chunks.
1.1.0Альфа1.19.2 · 23 июня 2025 г.

Overview 1.1.0 Very Early Pre-Release

Hey gang! ew.. Not doing that again.

This pre-release has a handful of bugfixes from 1.0.4, lots of internal setup for future plans, and a whallop of other changes.

There's also a few removed items, so make sure to double check you want to or clone your world before you update!

Removed Content

  • Growing Diamond: Since diamonds can now be automated through deep gravel, there's no longer a use for Growing Diamonds. Growing Emeralds will also be removed once I get a good plan for Emerald automation.
  • Copper Nugget: Since Create already has a copper nugget, so mine was kinda just bloat.

New content

Blocks

  • Soul Mithril and Soul Foxite ores! You can find these, in places with soul stuff weirdly enough.

Paintings

  • A new painting called "Disappointment" has been added created by No Zombie over on Reddit.

Interactions and Block & Item Properties

  • No Fruit blocks are now destroyed when moved by a piston
  • Items that give status effects now list what effects they grant. So a Quingum Gem will tell you it gives Haste directly on the item description.
  • Buffed Quingum and Oreberry Salads to give Regeneration for twice as long

Recipes

  • Diamond, Emerald, and Quingum Shard recipes now follow the Shards system rather than Nuggets. Lapis and Faunathyst may follow suit, but that's up in the air
  • Funky Thingamabobs use Steel now
  • Tungsten smelting/blasting recipes are now 50% faster

Textures

  • Chocolate Glazed Quingum was updated and Seared Quingum has a new texture

Dev note - Dkuro will be revamping a lot of the chunk textures and those will be seen with the full update for 1.1.0!

Fixes

  • Leaded Quartz Enriched Sand now has a loot table
  • Coal Dust can now be used as if it was Coal
  • Fancy Underground Soup now requires a bowl in the cooking recipe

Upcoming plans (I'm going to keep copy-pasting this because I want to be open on what I want to do)

  • Endstone and while Quark is installed, Myalite production and automation. Maybe I'll have to call upon ye old Witch Water conversions or maybe expand upon corruption?
  • Heavily expand into the decoration side. I already have Lanterns, Chains, and Dusty Lamps, but I want more.
  • Lavalogging. It's like Waterlogged blocks, but with Lava instead! Some code is already in here, but actually in use yet.
  • Lead Paint. Mostly just a funny idea and gimmick. It'll be dyable for colour options, but you can also eat it and it'll poison you.
  • Similar to Tiny Progressions' Growth Crystals, I want to make Faunathyst blocks make plants and crops grow faster.
  • Have Leaded Quartz Glass update each other so you can have large windows that can be turned on and off all at once.
  • Expand into more versions of Minecraft. Likely 1.18.2 and 1.20.4 will be the versions I'll work with. I won't go 1.17 or lower due to the fact I'd essentially be having to work with a whole new game for each subsequently lower version.
  • Removal of Growing Emeralds by figuring a better Emerald Automation system.
1.0.4Релиз1.19.2 · 5 июня 2025 г.

Overview 1.0.4 Full Release

The factory grows! Wait... that's another mod..

All sorts of automation for your basic resources and more! Plus some additonal goodies to work with for your builds and factory designs. Prepare yourself, cause this patch note list is LONG!

(This is an overarching set of patch notes, so this will include things from previous pre-releases as well)

New content

Blocks

  • New bars blocks can be made of Foxite, Silver, and Tritonium that have 3D models. Within the files of the mod, you'll also find a resource pack to add 3D models for Create bars as well.
  • A handful of new paintings to enjoy, and two secret ones as well.
  • Leaded Quartz Glass. This glass is able to let light through while unpowered, but block it like Tinted Glass while powered. There's also Panes variations!
  • Leaded Quartz Dusty Lamp to give another use to Leaded Quartz Dust
  • Leaded Quartz Enriched Sand is crafted with Leaded Quartz Dust and four Sand. Smelted into LQ Glass.
  • New types of gravel for resource automation. Deep and Soul Gravel can spawn naturally, but you have to crush Blackstone for Black Gravel.
  • Deep Sand comes from breaking down Deep Gravel and lets you try to farm for Diamond Shards and Tritonium Nuggets
  • Black Sand comes from breaking down Black Gravel. It'll grant more Gold Nuggets, and while Tinker's Construct is installed, Cobalt Nuggets too.
  • Cobbled Blackstone, Calcite, Granite, and Diorite are crafted from chunks or dropped when you mine their respective blocks without Silk Touch.
  • Rich Basalt is quite similar to Gilded Blackstone, except it is a Basalt and also Mithril and spawns naturally rather than be tied to structures.

Items

  • Tiny Diamond Dust appears whenever you craft something with Diamond Dust. Essentially it lets you get two uses out of one while giving you a happy lil dust pile in return!
  • Lapis Shards for Lapis automation.
  • Flint Dust is made from crushing Flint.
  • Leaded Quartz Dust comes from crushing Leaded Quartz and used to make Leaded Quartz Glass
  • Lots more chunks, ranging from Limestone to Magma to.. Lime..stone.. Hey, I never said I was in charge of who put Limestone in their mods, it just so happened Quark and Create both did, but now you can automate both!
  • Shale Sheets exist if you have Quark installed. They work just like Slate sheets, except that they're just a lil blue.
  • Red Lichuorice, just like regular, but red!

Interactions and Block & Item Properties

  • Tritonium and Tritonium blocks are now fireproof.
  • Soul Stone Levers now only produce a 1 Power output instead of 8.
  • Faunathyst Dust now works just like Bone Meal.
  • Upgrade Templates, Faunathyst Dust, Dusty Lamps, and a handful of other items now have a basic descriptor of what they can do or contain funny-ish quips.
  • Soul Cobblestone and Crimson Coal blocks now infiniburn in the Overworld.
  • Deep Gravel can be replaced by Moss.
  • Oreberry Bushes will no longer hurt entites.
  • Blackstone, Calcite, Granite, and Diorite now drop their Cobbled variants when mined without Silk Touch
  • All Bars should now be able to be picked up with Create's Wrench (if you find bars from another mod that doesn't, please make a bug report)

Recipes

  • Lots of new chunk recipes, more than I have the room to go over here, you'll just have to see em in game!
  • Bars can be made the standard way in the Crafting Table, or be made through a Stonecutter for slightly more bang for your buck.
  • Updated Netherite Plate recipe to be a little more inline with other later-game plates.
  • Reworked and balanced Slate recipes to be much closer to intended (will possibly receive nerfs in the future, not sure yet).
  • Faunathyst Dust can now be made by Bulk Haunting Moss.
  • Buffed Faunathyst and Quingum Milling/Crushing recipes.
  • Removed Coal from Slate Milling recipes.
  • Doubled the Crimson Coal and Quartz Milling outputs.
  • Nerfed Crushed End Stone Bulk Washing recipe.
  • Changed Nugget Conglomerate and Nugget Hunk recipes to be a little more balanced.
  • Expanded Silver Smelting recipes.
  • Some Chunks can be used to make Stone Buttons.
  • Mechanical Crafters can now be made via Item Application with an Abnormal Object on a Brass Casing.
  • Lots of recipes now use item tags instead of direct items for external mod auto-compatibility.

Textures

  • Faunathyst and Quingum have some new textures created by my lovely new artist: DkuroDraws <- Their BlueSky
  • The Lead Ingot, Coal Dust, Netherite Dust, and the Nugget Conglomerate all got a slight touch up as well.
  • Finally removed the Example Item texture that's been siting in the files for a while..

Dev note - Dkuro will likely be doing more and more textures over the next bigger updates and a lot of stuff will be lookin a lot better instead of my poor attempt of texture creation.

Fixes

  • No Fruit Sapling no longer breaks the Saplings block tag
  • Fixed the No Fruit loot table to properly work as intended, and is also now slightly less likely to drop an Apple.
  • Fixed Obsidian Lagomite Ore Crushing recipe to grant Powdered Obsidian instead of Endstone.
  • Fixed Quingum and Crimson Coal Cutting Board recipes.
  • Fixed the model texture stitching issues for Lead Bars by making them a whole new model from scratch!
  • Fixed Abnormal Hopper Recipe

Upcoming plans (yes, this is once again kidna copy-pasted from the previous pre-release patch notes, shush..)

  • Endstone and while Quark is installed, Myalite production and automation. Maybe I'll have to call upon ye old Witch Water conversions or maybe expand upon corruption?
  • Heavily expand into the decoration side. I already have Lanterns, Chains, and Dusty Lamps, but I want more. Thinking about possibly going into lavalogged blocks and stuff. It's like waterlogging, but with lava!
  • Similar to Tiny Progressions' Growth Crystals, I want to make Faunathyst blocks make plants and crops grow faster.
  • Have Leaded Quartz Glass update each other so you can have large windows that can be turned on and off all at once.
  • Expand into more versions of Minecraft. Likely 1.18.2 and 1.20.4 will be the versions I'll work with. I won't go 1.17 or lower due to the fact I'd essentially be having to work with a whole new game for each subsequently lower version.
1.0.4-preBБета1.19.2 · 20 мая 2025 г.

Overview 1.0.4 Pre-release B

Wow, I'm so good at this, I swear

New content

Blocks and Items

  • New bars blocks can be made of different materials that also have 3D models. Once I can figure out why in-built resource packs don't work, they'll be available to utilize with other mods.
  • Weak Levers now only produce 1 Power as an output.
  • Soul Stone and Soul Cobblestone can now take more explosion damage before breaking
  • A handful of new paintings to enjoy, and two secret ones as well.

Upcoming plans (some won't be in this update, and yes, this is copy pasted from the previous one, why do you ask?)

  • Endstone and while Quark is installed, Myalite production and automation. Maybe I'll have to call upon ye old Witch Water conversions or maybe expand upon corruption?
  • Heavily expand into the decoration side. I already have Lanterns, Chains, and Dusty Lamps, but I want more. I like the sound of a Foxed palette (decorated Deepslate or Tuff with Foxite).
  • Similar to Tiny Progressions' Growth Crystals, I want to make Faunathyst blocks make plants and crops grow faster.
1.0.4-preБета1.19.2 · 10 мая 2025 г.

Overview 1.0.4 Pre-release

New recipes, new chunks, more automation, and more mod compatibility!  There's likely many bugs, so make sure to let me know if you find any so I can squash em!

New content

Blocks and Items

  • A whole slew of new chunks have been added in correlation to various stone palette types.
  • Cobbled Blackstone and Cobbled Calcite
  • New Gravel types have been added for resource automation and world gen.
  • Rich Basalt is quite similar to Gilded Blackstone, except it is Basalt and also Mithril and spawns naturally rather than be tied to structures
  • Shale Sheets exist when Quark is installed and will work just like Slate Sheets, except kinda blue

Recipes

  • Blackstone can no longer be obtained from Haunting Cobblestone. Haunting Cobblestone will turn it into Soul Cobblestone instead.
  • Almost all chunks can be obtained via the Farmer's Delight Cutting Board from their respective stone types.
  • Most stone types for Quark, Create, Create: Dreams and Desires, and Sophie's Alloys are now fully automatable, but may require some future balancing changes.

Interactions

  • Faunathyst Dust should now work like Bone Meal. It did in dev world testing, but I didn't try using it in a big modpack yet.

Fixes

  • Abnormal Hopper recipe should work now. It was working in dev world/testing, I don't know why it wasn't on live release

Upcoming plans

  • Endstone and while Quark is installed, Myalite production and automation. Maybe I'll have to call upon ye old Witch Water conversions or maybe expand upon corruption?
  • I couldn't quite get lava interactions with Black Gravel to work how I wanted it to, so it'll substitute with Magma Block automation via Hot Chunks for now.
  • Heavily expand into the decoration side. I already have Lanterns, Chains, and Dusty Lamps, but I want more. I like the sound of a Foxed palette (decorated Deepslate or Tuff with Foxite).
  • Similar to Tiny Progressions' Growth Crystals, I want to make Faunathyst blocks make plants and crops grow faster.
1.0.3bРелиз1.19.2 · 20 апреля 2025 г.

Overview 1.0.3b

New recipes, bug & tag fixes, and a lil more file optimization

Removed Content

  • Warped Redstone is now almost complately gone from the files, all that remains is the textures, which will be removed in the next bugfix or update.

New content

Recipes

  • Dark Metal Blocks from Create Dreams & Desires is now be made from Lead Ingots.
  • A few new recipes for Create mechanisms utilizing Funky Thingamabobs now exist.
  • Added in a recipe to make extra hoppers with an Abnormal Object.
  • Cauldrons can now be crafted with Lead.
  • Encased Chain Drives can now be crafted with Iron, Zinc, or Lead nuggets.

Fixes

  • Dusty Lamps should no longer change blockstates when placing a block in the off-hand.
  • Foxite and Oberite Handles are now considered Rods and are now tagged.
  • Brass Dust is now properly tagged as a dust.
  • Crimson Coal Soul Torch recipe now actually makes Soul Torches

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