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Mineforgian

Somnium API

A highly customizable Power and Ability API, for those who can dream it possible.

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69
Подписчики
1
Обновлён
2 июня 2026 г.
Лицензия
GPL-3.0-only

Опубликован 9 мая 2026 г.

Somnium

A highly customizable Power and Ability API, for those who can dream it possible.

What Somnium Provides

Powers & Abilities — A complete ability system with five activation types (Instant, Toggle, Hold, Charged, Passive), groupable into Powers with configurable unlock conditions. Includes a drag-and-drop ability inventory, a 6-slot HUD bar with paging, and customizable categories.

Stamina & Overuse — A universal stamina resource that drains when abilities are used and regenerates over time. Pushing too far triggers the Overuse system — a three-stage penalty that discourages ability spam while creating meaningful risk-reward decisions.

Composition — A permanent growth stat unique to each player. Composition increases through gameplay (ability usage, stamina recovery, overuse survival) and directly expands the player's stamina capacity. Diminishing returns ensure no hard cap while maintaining balance.

Power Leveling — Optional per-power XP and leveling. Abilities can require minimum power levels to unlock, and XP is earned through ability usage within that power.

Custom Meters — A flexible value system for addon developers to create their own resources (mana, rage, focus, etc.) with independent drain, regen, and scaling.

Transformations — A dedicated ability type for shapeshifting, with phase transitions, visual data hooks, and automatic inventory management.

Tag System — A lightweight labeling system for gating abilities behind conditions. Tags can be granted by items, events, curios, or any custom logic.

Optional Compatibility — [GeckoLib 4] [Curios API] [Pehkui]

Ченджлог

1.0.4Релиз1.20.1 · 2 июня 2026 г.

Minor versioning fix

Sorry for the inconvenience

Happy Modding! ~Eclipce77

1.0.3Релиз1.20.1 · 2 июня 2026 г.

Added player animation support Fixed naming and labling issues

Happy Modding! ~Eclipce77

1.0.2Релиз1.20.1 · 17 мая 2026 г.

Fixed texture rendering via file names and mismatch

Happy Modding! ~Eclipce77

1.0.1Релиз1.20.1 · 15 мая 2026 г.

Fixed build.gradle and mods.toml dependency issues

Happy Modding! ~Eclipce77

1.0.0Релиз1.20.1 · 12 мая 2026 г.

Initial Release

Current Functionality:

Powers/Abilities | Ability system with five activation types (Instant, Toggle, Hold, Charged, Passive), groupable into Powers with configurable unlock conditions. Includes a drag-and-drop Ability Inventory, a 6-slot HUD bar with paging, and customizable categories.

Stamina (Overuse) | A universal stamina resource that drains when abilities are used and regenerates over time. Pushing too far triggers the Overuse system: A three-stage penalty that discourages ability spam while creating meaningful risk-reward decisions.

Composition | A permanent growth stat unique to each player. Composition increases through gameplay (ability usage, stamina recovery, overuse survival) and directly expands the player's stamina capacity. Diminishing returns ensure no hard cap while maintaining balance.

Power Leveling | Optional per-power XP and leveling. Abilities can require minimum power levels to unlock, and XP is earned through ability usage within that power.

Custom Meters | Flexible value system for addon developers to create their own resources. Has independent drain, regen, and scaling.

Transformations | Dedicated ability type for shapeshifting, with phase transitions, visual data hooks, and automatic inventory management.

Tagging System | Lightweight labeling system for gating abilities behind conditions. Tags can be granted by items, events, curios, or any custom logic.

Happy Modding! ~Eclipce77

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