Перейти к содержимому
Mineforgian

Simple Enemy

An Addon that works with TaCZ and adds NPCs to the game equipped with weapons from the latter mod, with the goal of balancing the presence of weapons in the game. Now you will have a reason to carry a weapon.

Загрузки
9K
Подписчики
14
Обновлён
20 июня 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 14 марта 2026 г.

image

modrinth curseforge github


image

[SEM] Simple Enemy Mod is an Addon that works with TaCZ and adds NPCs to the game equipped with weapons from the latter mod, with the goal of balancing the presence of weapons in the game. Now you will have a reason to carry a weapon.

Warning: Simple Enemy Mod is in early development, which is why it might contain bugs. I highly recommend backing up your worlds to avoid any issues.


Quick Users Guide

Recruiting

  • Use a Recruit Table to recruit a PMC Unit, or use a spawn egg.
  • If you use a spawn egg, Right-Click the NPC to recruit them.

Orders

  • Open the Commander Menu with Ctrl + C.
  • Select the units and send your order.

Inventory

  • Press Shift + Right-Click on the NPC.

image

  • Minecraft Forge: 47.4.0+
  • Dependency: TaCZ 1.1.7
  • Recommended: Cloth Config 11.1.136

image

Factions

3 Factions that will dominate the Minecraft world:

  • Russian Soldiers
  • American Soldiers
  • Recruitable Allied Soldiers

Advanced Soldier Behavior

  • Long, Mid, and Close-range combat tactics
  • Cover system
  • Flanking system
  • Squad Leader and Member system

Allies

Soldiers who, for a couple of emeralds, will help you forge the resistance.

  • Recruit Table: Right-click the block with 16 Emeralds to recruit an Allied Soldier!
  • Inventory Management: Shift + Right Click on your ally to edit their customizable inventory.
  • Perfectly integrated for survival mode
  • Customizable inventories
  • Support for most TaCZ weapons
  • Support for Vanilla, Forge, and Gecko 4.4.6 armors

Commander Menu

Take control of the battlefield. Press Ctrl + C to open the menu and give orders to your allies directly:

  • Follow Me
  • Hold Position
  • Free Fire
  • Ceasefire
  • Attack that Target
  • Formation Column
  • Formation Wedge

Event-based Spawn System

Spawns are based on different dynamic events that occur in-game:

  • Squad patrols
  • Distant firefights for atmosphere
  • Soldier spawns in Villages and Mines

Commands

  • /sem event (name of the event) active (True / False) To Disable or Enable a specific spawnEvent
  • /sem event (name of the event) spawn To Force a spawnEvent

image

Config File

Too easy? Don't worry, you can adjust the soldiers' behavior through the mod's config file! You can edit:

  • Basic entity attributes
  • Engagement range
  • Render distance
  • Soldier accuracy
  • Amount of shots per burst
  • Cooldowns between bursts
  • World spawn probabilities

Find the config file here:
.minecraft/saves/[your world name]/serverconfig/sem-server.toml


Custom Textures

Don't like the soldier skins? That's not a problem! Simple Enemy Mod uses the standard Forge resource path. You can create your own texture pack for the soldiers.

Make sure to follow this folder path in your Zip file: assets/simpleenemymod/textures/entity/[type of Unit]/texture.png

Type of Unit:

  • pmc_unit
  • ru_unit
  • us_unit

Texture naming: [type of Unit]_variant1.png

Examples: pmc_unit_variant3.png | ru_unit_variant1.png | us_unit_variant2.png


Custom Weapons

If you want to customize the current weapons of the units, you can use datapacks.

Official datapack templates can be found on GitHub:
https://github.com/NekoYuni/SimpleEnemyMod-Datapack-Templates


image

A special thanks to the TaCZ team for providing an API that made it possible to bring Simple Enemy Mod to life.

I also want to give a special thanks to Default642172, who authorized me to use their impressive skins in my project.

Finally, I want to thank my small community that has always supported me from the beginning and has been very patient.

Ченджлог

1.20.1-0.1.5-betaБета1.20.1 · 20 июня 2026 г.

Changelog - Beta 0.1.5

Added / Fixed

  • New multiplayer event variable, along with detailed logging for every spawn event. Multiplayer debugging tests were conducted using a dedicated server and clients to ensure proper functionality.

  • Fixed an issue where vanilla entities would react to player gunfire due to a missing validation check in TACZ's bullet impact event.

  • Fixed NPCs not properly facing their targets while firing. Position and rotation variables are now correctly synchronized between server and client.

  • Fixed NPCs dead animation.

  • Fixed Multiple Bullet Impact sound packets

  • Fixed / Adjusted Ai Pathfinding per ticks

Added

  • New base pose for soldier models.

  • New walking animation.

  • Weapon stances: Low Ready and Fire.

  • New cap for the maximum bullet spread used by soldiers.

  • Added Forge / Cloth Config settings for Maximum Spread, allowing users to make soldiers even more accurate if desired.

  • New Config for PMCs prices and items

Adjusted

  • Increased AI detection range, AI processing range, and rendering limits through configuration settings. Soldiers can now engage targets at greater distances.

  • SpawnValues. Note: Please delete the file sem-common.toml

Refactor

  • Completely reworked the internal configuration structure into a more modular and scalable system.
1.20.1-0.1.4-betaБета1.20.1 · 12 апреля 2026 г.

Changelog - Beta 0.1.4

Warning!

  • This version may contain bugs due to limited testing.
  • It is highly recommended to back up your worlds before using it.

Added:

  • Cloth Configs support with translations
  • Vertical target detection (not configurable yet)
  • New SpawnEvent logic: Event probability resets after an event occurs
  • Per-player SpawnEvent probability
  • Squad size config for SpawnEvents (Common TOML only)

Changes / Improvements

  • SpawnEvent tick behavior adjusted (odds increase every 2 minutes)
  • CaveExtraction event values adjusted

Fixed

  • Drop config now correctly applies to all SEM entities
  • Fixed guns dropping with infinite ammo
  • Fixed world SpawnEvent probability
  • Prevented underground SpawnEvents near player bases
1.20.1-0.1.3-betaБета1.20.1 · 14 марта 2026 г.

Changelog - Beta 0.1.3

Added:

  • ClothConfig 11.1.136 Support
  • Curios API 5.9.1 Partial-Support (Hardcoded - WIP)
  • Name Difficulty Change: CHALLENGER to ADVANCED
  • Moved all the Server-Config.toml to CommonConfig.toml
  • Config: Suppression Effect
  • Config: Unit Ammo and Weapon Drops
  • Config: Select Friendly Faction
  • Menu: New Particle Effect when selecting an Pmc Unit

Fixed:

  • Loot Tables for Recruit Table. (Item drop in Survival)

Комментарии

Загружаем…