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Mineforgian

Simple Enemy

An Addon that works with TaCZ and adds NPCs to the game equipped with weapons from the latter mod, with the goal of balancing the presence of weapons in the game. Now you will have a reason to carry a weapon.

Загрузки
22K
Подписчики
19
Обновлён
8 августа 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 14 марта 2026 г.

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modrinth curseforge github


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[SEM] Simple Enemy Mod is an Addon that works with TaCZ and adds NPCs to the game equipped with weapons from the latter mod, with the goal of balancing the presence of weapons in the game. Now you will have a reason to carry a weapon.

Warning: Simple Enemy Mod is in early development, which is why it might contain bugs. I highly recommend backing up your worlds to avoid any issues.


Quick Users Guide

Recruiting

  • Use a Recruit Table to recruit a PMC Unit, or use a spawn egg.
  • If you use a spawn egg, Right-Click the NPC to recruit them.

Orders

  • Open the Commander Menu with Ctrl + C.
  • Select the units and send your order.

Inventory

  • Press Shift + Right-Click on the NPC.

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  • Minecraft Forge: 47.4.0+
  • Dependency: TaCZ 1.1.7
  • Recommended: Cloth Config 11.1.136

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Factions

3 Factions that will dominate the Minecraft world:

  • Russian Soldiers
  • American Soldiers
  • Recruitable Allied Soldiers

Advanced Soldier Behavior

  • Long, Mid, and Close-range combat tactics
  • Cover system
  • Flanking system
  • Squad Leader and Member system

Allies

Soldiers who, for a couple of emeralds, will help you forge the resistance.

  • Recruit Table: Right-click the block with 16 Emeralds to recruit an Allied Soldier!
  • Inventory Management: Shift + Right Click on your ally to edit their customizable inventory.
  • Perfectly integrated for survival mode
  • Customizable inventories
  • Support for most TaCZ weapons
  • Support for Vanilla, Forge, and Gecko 4.4.6 armors

Commander Menu

Take control of the battlefield. Press Ctrl + C to open the menu and give orders to your allies directly:

  • Follow Me
  • Hold Position
  • Free Fire
  • Ceasefire
  • Attack that Target
  • Formation Column
  • Formation Wedge

Event-based Spawn System

Spawns are based on different dynamic events that occur in-game:

  • Squad patrols
  • Distant firefights for atmosphere
  • Soldier spawns in Villages and Mines

Commands

  • /sem event (name of the event) active (True / False) To Disable or Enable a specific spawnEvent
  • /sem event (name of the event) spawn To Force a spawnEvent

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Config File

Too easy? Don't worry, you can adjust the soldiers' behavior through the mod's config file! You can edit:

  • Basic entity attributes
  • Engagement range
  • Render distance
  • Soldier accuracy
  • Amount of shots per burst
  • Cooldowns between bursts
  • World spawn probabilities

Find the config file here:
.minecraft/config/sem-common.toml


Custom Textures

Don't like the soldier skins? That's not a problem! Simple Enemy Mod uses the standard Forge resource path. You can create your own texture pack for the soldiers.

Make sure to follow this folder path in your Zip file: assets/simpleenemymod/textures/entity/[type of Unit]/texture.png

Type of Unit:

  • pmc_unit
  • ru_unit
  • us_unit

Texture naming: [type of Unit]_variant1.png

Examples: pmc_unit_variant3.png | ru_unit_variant1.png | us_unit_variant2.png


Custom Weapons

If you want to customize the current weapons of the units, you can use datapacks.

Official datapack templates can be found on my GitHub DataPack Guide


Community Addons

[TACZ] Simple Enemy: Guns Config

PMC Structures

Russian Army Structures

US Army Structures

[TaCZ/SBW] Combined Arms


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A special thanks to the TaCZ team for providing an API that made it possible to bring Simple Enemy Mod to life.

I also want to give a special thanks to Default642172, who authorized me to use their impressive skins in my project.

Big Thanks to Aleksandr Iagofarov
Volunteer Developer — Tactical AI & Test Infrastructure

Special thanks to Berezka and NeoAlive for creating community addons for the mod

Finally, I want to thank my small community that has always supported me from the beginning and has been very patient.

Ченджлог

1.20.1-0.1.6-betaБета1.20.1 · 8 августа 2026 г.

Changelog - Beta 0.1.6

This update introduces a complete improvement to NPC combat behavior, perception, navigation, and decision-making.

Added / Fixed

  • Added tactical behaviors (see the Tactical AI log for details).
  • Added a safety layer to prevent PMC units from attacking the player.
  • Fixed an issue where PMC units prevented the player from sleeping nearby.
  • Improved hostile target detection, making soldiers more compatible with entities from other mods.
  • Added muzzle flash render effects for NPC gunfire, along with their respective configuration settings.
  • Added subtitles for sounds.

Tactical Ai Overhaul

Combat & Perception

  • Realistic Line of Sight: Units see and shoot through glass and leaves.
  • Suppression System: Incoming fire builds pressure on targets, degrading their accuracy until it naturally cools down.
  • Smart Combat States: Uses Schmitt hysteresis thresholds to prevent rapid, erratic switching between attacking, taking cover, and retreating.
  • Full Tactical Config: Dedicated configuration settings for suppression, audio detection, decay rates, and accuracy penalties.

Movement & Navigation

  • Hazard Avoidance: Units actively route around lava, cacti, and dangerous blocks.
  • Obstacle Clearing: NPCs break obstructing glass or leaves when pathfinding.
  • Ladder Navigation: Overhauled pathfinding for reliable ladder climbing.
  • Adaptive Speed: Movement speed dynamically adjusts based on tactical state (e.g., cautious peeking vs. fast retreats).

Cover & Evasion

  • Dynamic Cover Search: Scans for optimal, reachable, and safe cover positions.
  • Soft Cover Utilization: Smart use of non-solid or partial blocks for concealment.
  • Killzone Reaction: Exposed NPCs immediately prioritize escaping, diving into cover, or firing back to suppress the threat.
  • Performance Cooldowns: Search algorithms use cooldown timers to prevent game performance drops.

Squad & Audio Systems

  • Audio Processing: Gunfire and bullet impacts generate tactical alerts, causing nearby NPCs to investigate, orient, or take cover.
  • Squad Memory: Units share local context and remember recent engagements as a cohesive unit.

Tactical Decision-Making

  • Confidence & Threat Scoring: Real-time evaluation of health, weapon status, allies, and suppression to calculate combat confidence.
  • Advance vs. Hold Logic: NPCs only push forward when conditions favor it; otherwise, they hold position or set up ambushes.
  • CQB Mode Trigger: Automatically shifts to aggressive close-quarters tactics when fighting indoors or at short ranges.
  • Emergency Response: Critical danger events instantly override standard decision flows for immediate self-preservation.
1.20.1-0.1.5-betaБета1.20.1 · 20 июня 2026 г.

Changelog - Beta 0.1.5

Added / Fixed

  • New multiplayer event variable, along with detailed logging for every spawn event. Multiplayer debugging tests were conducted using a dedicated server and clients to ensure proper functionality.

  • Fixed an issue where vanilla entities would react to player gunfire due to a missing validation check in TACZ's bullet impact event.

  • Fixed NPCs not properly facing their targets while firing. Position and rotation variables are now correctly synchronized between server and client.

  • Fixed NPCs dead animation.

  • Fixed Multiple Bullet Impact sound packets

  • Fixed / Adjusted Ai Pathfinding per ticks

Added

  • New base pose for soldier models.

  • New walking animation.

  • Weapon stances: Low Ready and Fire.

  • New cap for the maximum bullet spread used by soldiers.

  • Added Forge / Cloth Config settings for Maximum Spread, allowing users to make soldiers even more accurate if desired.

  • New Config for PMCs prices and items

Adjusted

  • Increased AI detection range, AI processing range, and rendering limits through configuration settings. Soldiers can now engage targets at greater distances.

  • SpawnValues. Note: Please delete the file sem-common.toml

Refactor

  • Completely reworked the internal configuration structure into a more modular and scalable system.
1.20.1-0.1.4-betaБета1.20.1 · 12 апреля 2026 г.

Changelog - Beta 0.1.4

Warning!

  • This version may contain bugs due to limited testing.
  • It is highly recommended to back up your worlds before using it.

Added:

  • Cloth Configs support with translations
  • Vertical target detection (not configurable yet)
  • New SpawnEvent logic: Event probability resets after an event occurs
  • Per-player SpawnEvent probability
  • Squad size config for SpawnEvents (Common TOML only)

Changes / Improvements

  • SpawnEvent tick behavior adjusted (odds increase every 2 minutes)
  • CaveExtraction event values adjusted

Fixed

  • Drop config now correctly applies to all SEM entities
  • Fixed guns dropping with infinite ammo
  • Fixed world SpawnEvent probability
  • Prevented underground SpawnEvents near player bases
1.20.1-0.1.3-betaБета1.20.1 · 14 марта 2026 г.

Changelog - Beta 0.1.3

Added:

  • ClothConfig 11.1.136 Support
  • Curios API 5.9.1 Partial-Support (Hardcoded - WIP)
  • Name Difficulty Change: CHALLENGER to ADVANCED
  • Moved all the Server-Config.toml to CommonConfig.toml
  • Config: Suppression Effect
  • Config: Unit Ammo and Weapon Drops
  • Config: Select Friendly Faction
  • Menu: New Particle Effect when selecting an Pmc Unit

Fixed:

  • Loot Tables for Recruit Table. (Item drop in Survival)

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