
Shine
Adds bloom, colored lighting, and stylized effects to Minecraft, without shaders.
Обновлён 1 июля 2026 г. · опубликован 20 марта 2026 г.

What does it do?
Shine adds these features, without shader packs:
- Selective Bloom
- Colored lighting
- Rim lighting (outline around blocks)
- Optional disabled shading (cartoonish look)
Little to no performance loss when enabled, with support for Sodium.
Highly customizable and easy to use config screen. You can change almost everything to your preference.
No dependencies






Copyright © 2026 tapeQ
- You can include this mod in a modpack, as long as it provides credit and links to the Modrinth or CurseForge page.

Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.0.1+26.2 | Релиз | 26.2 | fabric | 1 июля 2026 г. | .jar (420 КБ) |
| 2.0.0+26.2 | Релиз | 26.2 | fabric | 17 июня 2026 г. | .jar (417 КБ) |
| 2.0.1+1.21.1-neoforge | Бета | 1.21.1 | neoforge | 26 мая 2026 г. | .jar (389 КБ) |
| 2.0.0+26.1.x | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 24 мая 2026 г. | .jar (413 КБ) |
| 2.0.0+1.21.1-neoforge | Бета | 1.21.1 | neoforge | 23 мая 2026 г. | .jar (352 КБ) |
| 2.0.0+1.21.11 | Релиз | 1.21.11 | fabric | 21 мая 2026 г. | .jar (391 КБ) |
| 1.0.2+26.1.x | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 23 апреля 2026 г. | .jar (120 КБ) |
| 1.0.2+26.1.x | Релиз | 26.1, 26.1.1 | fabric | 7 апреля 2026 г. | .jar (120 КБ) |
| 1.0.1+26.1.x | Релиз | 26.1, 26.1.1 | fabric | 6 апреля 2026 г. | .jar (120 КБ) |
| 1.0.0+26.1.1 | Релиз | 26.1.1 | fabric | 5 апреля 2026 г. | .jar (118 КБ) |
| 1.0.0+26.1 | Релиз | 26.1 | fabric | 28 марта 2026 г. | .jar (116 КБ) |
| 1.0.0+1.21.1 | Релиз | 1.21.1 | fabric | 27 марта 2026 г. | .jar (135 КБ) |
| 1.0.0+1.21.11 | Релиз | 1.21.11 | fabric | 24 марта 2026 г. | .jar (115 КБ) |
Ченджлог
2.0.1+26.2Релиз26.2 · 1 июля 2026 г.
Shine 2.0.1
OpenGL renderer only; Vulkan is not currently supported.
Changelog
- Fixed a world-loading crash with newer Sodium versions.
For the full Shine 2.0.0 changelog, go here.

2.0.0+26.2Релиз26.2 · 17 июня 2026 г.
Shine 2.0.0
Direct port of Shine 2.0.0 for 26.2 on Fabric. OpenGL only, Vulkan is not currently supported.
For the full Shine 2.0.0 changelog, go here

2.0.1+1.21.1-neoforgeБета1.21.1 · 26 мая 2026 г.
Shine 2.0.1 Changelog
Added
- Added the ability to export presets as resource packs.
- Added an incompatibility message for newer alpha versions of Sodium.
Fixed
- Fixed excessive bloom on Sable sub-levels.
- Fixed a visual repeating bug on the Entity Mask UI screen.
- Fixed a crash caused by texture atlas size changes.
- Fixed dark shading in the JEI/EMI Ponder menu.
- Fixed a Distant Horizons incompatibility.
Optimized
- Optimized the bloom effect for better performance.
- Optimized in-game UI on large textures.

2.0.0+26.1.xРелиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.
Shine 2.0.0
A major update that expands Shine from selective block bloom into a full visual effects editor with bloom, rim light, shading, and colored lighting.
New Features
- Added the new Shine 2.0 editor, available through Mod Menu and the new Open Shine Editor keybind
- Added a preset hub with All Features Enabled and Bloom Only modes
- Added preset import and export support for saving complete Shine setups
- Added rim lighting with Off, Exclude Plants, and All Edges modes
- Added rim light controls for color influence, thickness, strength, depth sensitivity, max distance, and per-block inclusion overrides
- Added colored lighting for configured blocks, with per-block color, radius, intensity, scan-distance controls, and a live color preview
- Added custom shading controls for blocks, clouds, and entities
- Added bloom support for entity textures and particles, not just blocks and fluids
- Added a mask painter for fine-tuning which pixels on blocks, fluids, and entity textures should contribute to bloom
- Added bundled defaults for Shine settings, bloom masks, rim light, colored lighting, and shading
Improvements
- Rebuilt the config experience from the old YACL settings screen into Shine's own in-game editor
- Removed the required YACL dependency
- Added separate editor tabs for Blocks, Entities, and Particles
- Added distance stability to reduce shimmer on small or distant bloom sources
- Increased bloom tuning range with a fourth blur pass and updated radius handling
- Improved bloom extraction with source masks, terrain depth, occluder depth, and smoother composite sampling
- Added default bloom tuning for more sources, including torches, lanterns, firefly bush, nether plants, redstone sources, Warden textures, Enderman eyes, spiders, End Crystal, fireflies, lava, flame, portal, glow, and glow squid ink
Blocks & Fluids
- Added linked handling for flowing and still fluids
- Added linked handling for torch, wall torch, soul torch, soul wall torch, redstone torch, and redstone wall torch sources
Compatibility
- Added Voxy compatibility so distant terrain is excluded from bloom capture
- Added Chunks Fade In compatibility for Sodium terrain shaders
Migration
- Existing Shine 1.x configs are detected and migrated into the new setup
- Legacy bloom sliders are preserved when upgrading, while the new visual effects start in Bloom Only mode
- Added a first-run upgrade notice that points returning users toward the new settings
- Migrated legacy bloom.json configs into Shine.json
- Migrated legacy blockStrengthOverrides into sourceStrengthOverrides
- Added new config files for masks, rim light, colored lighting, shading, migration state, and presets
Bug Fixes
- Fixed bloom leaking through foreground geometry by using terrain and occluder depth during extraction
- Reduced flicker on tiny bloom sources with coverage-aware source sampling and distance-stability scaling
- Improved config safety with stronger validation, clamping, and fallback defaults for missing or invalid fields
- Improved render cleanup so bloom and rim light draw buffers are restored after capture
- Improved resource reload handling for bloom masks, entity masks, rim light, and shader changes
2.0.0+1.21.1-neoforgeБета1.21.1 · 23 мая 2026 г.
THIS VERSION ONLY WORKS WITH SODIUM!
- This version is in beta and has incompatiblity issues with a couple mods, such as Create Aeronautics.
Shine 2.0.0
A major update that expands Shine from selective block bloom into a full visual effects editor with bloom, rim light, shading, and colored lighting.
New Features
- Added the new Shine 2.0 editor, available through Mod Menu and the new Open Shine Editor keybind
- Added a preset hub with All Features Enabled and Bloom Only modes
- Added preset import and export support for saving complete Shine setups
- Added rim lighting with Off, Exclude Plants, and All Edges modes
- Added rim light controls for color influence, thickness, strength, depth sensitivity, max distance, and per-block inclusion overrides
- Added colored lighting for configured blocks, with per-block color, radius, intensity, scan-distance controls, and a live color preview
- Added custom shading controls for blocks, clouds, and entities
- Added bloom support for entity textures and particles, not just blocks and fluids
- Added a mask painter for fine-tuning which pixels on blocks, fluids, and entity textures should contribute to bloom
- Added bundled defaults for Shine settings, bloom masks, rim light, colored lighting, and shading
Improvements
- Rebuilt the config experience from the old YACL settings screen into Shine's own in-game editor
- Removed the required YACL dependency
- Added separate editor tabs for Blocks, Entities, and Particles
- Added distance stability to reduce shimmer on small or distant bloom sources
- Increased bloom tuning range with a fourth blur pass and updated radius handling
- Improved bloom extraction with source masks, terrain depth, occluder depth, and smoother composite sampling
- Added default bloom tuning for more sources, including torches, lanterns, firefly bush, nether plants, redstone sources, Warden textures, Enderman eyes, spiders, End Crystal, fireflies, lava, flame, portal, glow, and glow squid ink
Blocks & Fluids
- Added linked handling for flowing and still fluids
- Added linked handling for torch, wall torch, soul torch, soul wall torch, redstone torch, and redstone wall torch sources
Compatibility
- Added Voxy compatibility so distant terrain is excluded from bloom capture
- Added Chunks Fade In compatibility for Sodium terrain shaders
Migration
- Existing Shine 1.x configs are detected and migrated into the new setup
- Legacy bloom sliders are preserved when upgrading, while the new visual effects start in Bloom Only mode
- Added a first-run upgrade notice that points returning users toward the new settings
- Migrated legacy bloom.json configs into Shine.json
- Migrated legacy blockStrengthOverrides into sourceStrengthOverrides
- Added new config files for masks, rim light, colored lighting, shading, migration state, and presets
Bug Fixes
- Fixed bloom leaking through foreground geometry by using terrain and occluder depth during extraction
- Reduced flicker on tiny bloom sources with coverage-aware source sampling and distance-stability scaling
- Improved config safety with stronger validation, clamping, and fallback defaults for missing or invalid fields
- Improved render cleanup so bloom and rim light draw buffers are restored after capture
- Improved resource reload handling for bloom masks, entity masks, rim light, and shader changes
2.0.0+1.21.11Релиз1.21.11 · 21 мая 2026 г.
Shine 2.0.0
A major update for Fabric 1.21.11 that expands Shine from selective block bloom into a full visual effects editor with bloom, rim light, shading, and colored lighting.
New Features
- Added the new Shine 2.0 editor, available through Mod Menu and the new Open Shine Editor keybind
- Added a preset hub with All Features Enabled and Bloom Only modes
- Added preset import and export support for saving complete Shine setups
- Added rim lighting with Off, Exclude Plants, and All Edges modes
- Added rim light controls for color influence, thickness, strength, depth sensitivity, max distance, and per-block inclusion overrides
- Added colored lighting for configured blocks, with per-block color, radius, intensity, scan-distance controls, and a live color preview
- Added custom shading controls for blocks, clouds, and entities
- Added bloom support for entity textures and particles, not just blocks and fluids
- Added a mask painter for fine-tuning which pixels on blocks, fluids, and entity textures should contribute to bloom
- Added bundled defaults for Shine settings, bloom masks, rim light, colored lighting, and shading
Improvements
- Rebuilt the config experience from the old YACL settings screen into Shine's own in-game editor
- Removed the required YACL dependency
- Added separate editor tabs for Blocks, Entities, and Particles
- Added distance stability to reduce shimmer on small or distant bloom sources
- Increased bloom tuning range with a fourth blur pass and updated radius handling
- Improved bloom extraction with source masks, terrain depth, occluder depth, and smoother composite sampling
- Added default bloom tuning for more sources, including torches, lanterns, firefly bush, nether plants, redstone sources, Warden textures, Enderman eyes, spiders, End Crystal, fireflies, lava, flame, portal, glow, and glow squid ink
Blocks & Fluids
- Added linked handling for flowing and still fluids
- Added linked handling for torch, wall torch, soul torch, soul wall torch, redstone torch, and redstone wall torch sources
Compatibility
- Added Voxy compatibility so distant terrain is excluded from bloom capture
- Added Chunks Fade In compatibility for Sodium terrain shaders
Migration
- Existing Shine 1.x configs are detected and migrated into the new setup
- Legacy bloom sliders are preserved when upgrading, while the new visual effects start in Bloom Only mode
- Added a first-run upgrade notice that points returning users toward the new settings
- Migrated legacy bloom.json configs into Shine.json
- Migrated legacy blockStrengthOverrides into sourceStrengthOverrides
- Added new config files for masks, rim light, colored lighting, shading, migration state, and presets
Bug Fixes
- Fixed bloom leaking through foreground geometry by using terrain and occluder depth during extraction
- Reduced flicker on tiny bloom sources with coverage-aware source sampling and distance-stability scaling
- Improved config safety with stronger validation, clamping, and fallback defaults for missing or invalid fields
- Improved render cleanup so bloom and rim light draw buffers are restored after capture
- Improved resource reload handling for bloom masks, entity masks, rim light, and shader changes
1.0.2+26.1.xРелиз26.1, 26.1.1, 26.1.2 · 23 апреля 2026 г.
This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.
1.0.2+26.1.xРелиз26.1, 26.1.1 · 7 апреля 2026 г.
Fixed a bloom occlusion ordering problem on mobs/entities.
This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.
Полная история изменений — на Modrinth.
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