Перейти к содержимому
Mineforgian

Shine

Adds bloom, colored lighting, and stylized effects to Minecraft, without shaders.

290K загрузок1K подписчиковLicenseRef-All-Rights-Reservedfabricneoforge

Обновлён 1 июля 2026 г. · опубликован 20 марта 2026 г.

  • Sculk - Bloom
  • Amethyst - Bloom and Colored Lights
  • Colored Lights
  • Ash - Rim light, bloom and shading
  • Beach - Rim light and Shading
  • Forest - Rim light and shading
LOGO_4

YouTube Discord Modrinth CurseForge GitHub


DESCRIPTION HEADER

What does it do?

Shine adds these features, without shader packs:

  • Selective Bloom
  • Colored lighting
  • Rim lighting (outline around blocks)
  • Optional disabled shading (cartoonish look)

Little to no performance loss when enabled, with support for Sodium.

Highly customizable and easy to use config screen. You can change almost everything to your preference.

No dependencies


2.0 Update Header


DEMONSTRATION HEADER

DemoImage0

DemoImage1

DemoImage2


incompatiblemods

clickhere


Copyright © 2026 tapeQ

  • You can include this mod in a modpack, as long as it provides credit and links to the Modrinth or CurseForge page.

JoinCommunityHeader

DiscordButton

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
2.0.1+26.2Релиз26.2fabric1 июля 2026 г..jar (420 КБ)
2.0.0+26.2Релиз26.2fabric17 июня 2026 г..jar (417 КБ)
2.0.1+1.21.1-neoforgeБета1.21.1neoforge26 мая 2026 г..jar (389 КБ)
2.0.0+26.1.xРелиз26.1, 26.1.1, 26.1.2fabric24 мая 2026 г..jar (413 КБ)
2.0.0+1.21.1-neoforgeБета1.21.1neoforge23 мая 2026 г..jar (352 КБ)
2.0.0+1.21.11Релиз1.21.11fabric21 мая 2026 г..jar (391 КБ)
1.0.2+26.1.xРелиз26.1, 26.1.1, 26.1.2fabric23 апреля 2026 г..jar (120 КБ)
1.0.2+26.1.xРелиз26.1, 26.1.1fabric7 апреля 2026 г..jar (120 КБ)
1.0.1+26.1.xРелиз26.1, 26.1.1fabric6 апреля 2026 г..jar (120 КБ)
1.0.0+26.1.1Релиз26.1.1fabric5 апреля 2026 г..jar (118 КБ)
1.0.0+26.1Релиз26.1fabric28 марта 2026 г..jar (116 КБ)
1.0.0+1.21.1Релиз1.21.1fabric27 марта 2026 г..jar (135 КБ)
1.0.0+1.21.11Релиз1.21.11fabric24 марта 2026 г..jar (115 КБ)

Ченджлог

2.0.1+26.2Релиз26.2 · 1 июля 2026 г.

Shine 2.0.1

OpenGL renderer only; Vulkan is not currently supported.

Changelog

  • Fixed a world-loading crash with newer Sodium versions.

For the full Shine 2.0.0 changelog, go here.


JoinCommunityHeader

DiscordButton

2.0.0+26.2Релиз26.2 · 17 июня 2026 г.

Shine 2.0.0

Direct port of Shine 2.0.0 for 26.2 on Fabric. OpenGL only, Vulkan is not currently supported.

For the full Shine 2.0.0 changelog, go here


JoinCommunityHeader

DiscordButton

2.0.1+1.21.1-neoforgeБета1.21.1 · 26 мая 2026 г.

Shine 2.0.1 Changelog

Added

  • Added the ability to export presets as resource packs.
  • Added an incompatibility message for newer alpha versions of Sodium.

Fixed

  • Fixed excessive bloom on Sable sub-levels.
  • Fixed a visual repeating bug on the Entity Mask UI screen.
  • Fixed a crash caused by texture atlas size changes.
  • Fixed dark shading in the JEI/EMI Ponder menu.
  • Fixed a Distant Horizons incompatibility.

Optimized

  • Optimized the bloom effect for better performance.
  • Optimized in-game UI on large textures.

JoinCommunityHeader

DiscordButton

2.0.0+26.1.xРелиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.

Shine 2.0.0

A major update that expands Shine from selective block bloom into a full visual effects editor with bloom, rim light, shading, and colored lighting.

New Features

  • Added the new Shine 2.0 editor, available through Mod Menu and the new Open Shine Editor keybind
  • Added a preset hub with All Features Enabled and Bloom Only modes
  • Added preset import and export support for saving complete Shine setups
  • Added rim lighting with Off, Exclude Plants, and All Edges modes
  • Added rim light controls for color influence, thickness, strength, depth sensitivity, max distance, and per-block inclusion overrides
  • Added colored lighting for configured blocks, with per-block color, radius, intensity, scan-distance controls, and a live color preview
  • Added custom shading controls for blocks, clouds, and entities
  • Added bloom support for entity textures and particles, not just blocks and fluids
  • Added a mask painter for fine-tuning which pixels on blocks, fluids, and entity textures should contribute to bloom
  • Added bundled defaults for Shine settings, bloom masks, rim light, colored lighting, and shading

Improvements

  • Rebuilt the config experience from the old YACL settings screen into Shine's own in-game editor
  • Removed the required YACL dependency
  • Added separate editor tabs for Blocks, Entities, and Particles
  • Added distance stability to reduce shimmer on small or distant bloom sources
  • Increased bloom tuning range with a fourth blur pass and updated radius handling
  • Improved bloom extraction with source masks, terrain depth, occluder depth, and smoother composite sampling
  • Added default bloom tuning for more sources, including torches, lanterns, firefly bush, nether plants, redstone sources, Warden textures, Enderman eyes, spiders, End Crystal, fireflies, lava, flame, portal, glow, and glow squid ink

Blocks & Fluids

  • Added linked handling for flowing and still fluids
  • Added linked handling for torch, wall torch, soul torch, soul wall torch, redstone torch, and redstone wall torch sources

Compatibility

  • Added Voxy compatibility so distant terrain is excluded from bloom capture
  • Added Chunks Fade In compatibility for Sodium terrain shaders

Migration

  • Existing Shine 1.x configs are detected and migrated into the new setup
  • Legacy bloom sliders are preserved when upgrading, while the new visual effects start in Bloom Only mode
  • Added a first-run upgrade notice that points returning users toward the new settings
  • Migrated legacy bloom.json configs into Shine.json
  • Migrated legacy blockStrengthOverrides into sourceStrengthOverrides
  • Added new config files for masks, rim light, colored lighting, shading, migration state, and presets

Bug Fixes

  • Fixed bloom leaking through foreground geometry by using terrain and occluder depth during extraction
  • Reduced flicker on tiny bloom sources with coverage-aware source sampling and distance-stability scaling
  • Improved config safety with stronger validation, clamping, and fallback defaults for missing or invalid fields
  • Improved render cleanup so bloom and rim light draw buffers are restored after capture
  • Improved resource reload handling for bloom masks, entity masks, rim light, and shader changes
2.0.0+1.21.1-neoforgeБета1.21.1 · 23 мая 2026 г.

THIS VERSION ONLY WORKS WITH SODIUM!

  • This version is in beta and has incompatiblity issues with a couple mods, such as Create Aeronautics.

Shine 2.0.0

A major update that expands Shine from selective block bloom into a full visual effects editor with bloom, rim light, shading, and colored lighting.

New Features

  • Added the new Shine 2.0 editor, available through Mod Menu and the new Open Shine Editor keybind
  • Added a preset hub with All Features Enabled and Bloom Only modes
  • Added preset import and export support for saving complete Shine setups
  • Added rim lighting with Off, Exclude Plants, and All Edges modes
  • Added rim light controls for color influence, thickness, strength, depth sensitivity, max distance, and per-block inclusion overrides
  • Added colored lighting for configured blocks, with per-block color, radius, intensity, scan-distance controls, and a live color preview
  • Added custom shading controls for blocks, clouds, and entities
  • Added bloom support for entity textures and particles, not just blocks and fluids
  • Added a mask painter for fine-tuning which pixels on blocks, fluids, and entity textures should contribute to bloom
  • Added bundled defaults for Shine settings, bloom masks, rim light, colored lighting, and shading

Improvements

  • Rebuilt the config experience from the old YACL settings screen into Shine's own in-game editor
  • Removed the required YACL dependency
  • Added separate editor tabs for Blocks, Entities, and Particles
  • Added distance stability to reduce shimmer on small or distant bloom sources
  • Increased bloom tuning range with a fourth blur pass and updated radius handling
  • Improved bloom extraction with source masks, terrain depth, occluder depth, and smoother composite sampling
  • Added default bloom tuning for more sources, including torches, lanterns, firefly bush, nether plants, redstone sources, Warden textures, Enderman eyes, spiders, End Crystal, fireflies, lava, flame, portal, glow, and glow squid ink

Blocks & Fluids

  • Added linked handling for flowing and still fluids
  • Added linked handling for torch, wall torch, soul torch, soul wall torch, redstone torch, and redstone wall torch sources

Compatibility

  • Added Voxy compatibility so distant terrain is excluded from bloom capture
  • Added Chunks Fade In compatibility for Sodium terrain shaders

Migration

  • Existing Shine 1.x configs are detected and migrated into the new setup
  • Legacy bloom sliders are preserved when upgrading, while the new visual effects start in Bloom Only mode
  • Added a first-run upgrade notice that points returning users toward the new settings
  • Migrated legacy bloom.json configs into Shine.json
  • Migrated legacy blockStrengthOverrides into sourceStrengthOverrides
  • Added new config files for masks, rim light, colored lighting, shading, migration state, and presets

Bug Fixes

  • Fixed bloom leaking through foreground geometry by using terrain and occluder depth during extraction
  • Reduced flicker on tiny bloom sources with coverage-aware source sampling and distance-stability scaling
  • Improved config safety with stronger validation, clamping, and fallback defaults for missing or invalid fields
  • Improved render cleanup so bloom and rim light draw buffers are restored after capture
  • Improved resource reload handling for bloom masks, entity masks, rim light, and shader changes
2.0.0+1.21.11Релиз1.21.11 · 21 мая 2026 г.

Shine 2.0.0

A major update for Fabric 1.21.11 that expands Shine from selective block bloom into a full visual effects editor with bloom, rim light, shading, and colored lighting.

New Features

  • Added the new Shine 2.0 editor, available through Mod Menu and the new Open Shine Editor keybind
  • Added a preset hub with All Features Enabled and Bloom Only modes
  • Added preset import and export support for saving complete Shine setups
  • Added rim lighting with Off, Exclude Plants, and All Edges modes
  • Added rim light controls for color influence, thickness, strength, depth sensitivity, max distance, and per-block inclusion overrides
  • Added colored lighting for configured blocks, with per-block color, radius, intensity, scan-distance controls, and a live color preview
  • Added custom shading controls for blocks, clouds, and entities
  • Added bloom support for entity textures and particles, not just blocks and fluids
  • Added a mask painter for fine-tuning which pixels on blocks, fluids, and entity textures should contribute to bloom
  • Added bundled defaults for Shine settings, bloom masks, rim light, colored lighting, and shading

Improvements

  • Rebuilt the config experience from the old YACL settings screen into Shine's own in-game editor
  • Removed the required YACL dependency
  • Added separate editor tabs for Blocks, Entities, and Particles
  • Added distance stability to reduce shimmer on small or distant bloom sources
  • Increased bloom tuning range with a fourth blur pass and updated radius handling
  • Improved bloom extraction with source masks, terrain depth, occluder depth, and smoother composite sampling
  • Added default bloom tuning for more sources, including torches, lanterns, firefly bush, nether plants, redstone sources, Warden textures, Enderman eyes, spiders, End Crystal, fireflies, lava, flame, portal, glow, and glow squid ink

Blocks & Fluids

  • Added linked handling for flowing and still fluids
  • Added linked handling for torch, wall torch, soul torch, soul wall torch, redstone torch, and redstone wall torch sources

Compatibility

  • Added Voxy compatibility so distant terrain is excluded from bloom capture
  • Added Chunks Fade In compatibility for Sodium terrain shaders

Migration

  • Existing Shine 1.x configs are detected and migrated into the new setup
  • Legacy bloom sliders are preserved when upgrading, while the new visual effects start in Bloom Only mode
  • Added a first-run upgrade notice that points returning users toward the new settings
  • Migrated legacy bloom.json configs into Shine.json
  • Migrated legacy blockStrengthOverrides into sourceStrengthOverrides
  • Added new config files for masks, rim light, colored lighting, shading, migration state, and presets

Bug Fixes

  • Fixed bloom leaking through foreground geometry by using terrain and occluder depth during extraction
  • Reduced flicker on tiny bloom sources with coverage-aware source sampling and distance-stability scaling
  • Improved config safety with stronger validation, clamping, and fallback defaults for missing or invalid fields
  • Improved render cleanup so bloom and rim light draw buffers are restored after capture
  • Improved resource reload handling for bloom masks, entity masks, rim light, and shader changes
1.0.2+26.1.xРелиз26.1, 26.1.1, 26.1.2 · 23 апреля 2026 г.

This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.

1.0.2+26.1.xРелиз26.1, 26.1.1 · 7 апреля 2026 г.

Fixed a bloom occlusion ordering problem on mobs/entities.

This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.

Полная история изменений — на Modrinth.

Комментарии

Загружаем…