
Sculk Muffler
A configurable block that muffles sounds and vibrations in an area.
Обновлён 15 сентября 2025 г. · опубликован 16 июля 2025 г.
Ever built a really loud, obnoxious farm? A machine that stabs at your ears? Something that drives you to turn down your volume? Of course you have. Step on up and try...

Sculk Muffler adds a single configurable block to the game. The Sculk Muffler. Place it down, and it silences sounds in an area in front of it. The Sculk Muffler has a configurable range, and you can set it to quiet sounds down or mute them entirely. It can even be disabled via redstone signal.
In addition to sound, Sculk Mufflers stop vibrations from within their area of influence. This only happens when the mufflers are configured to entirely mute sounds.
If that's not enough, you can upgrade your Sculk Muffler to an Advanced Sculk Muffler to filter by specific sounds, fine tune the working area, or perhaps try containment mode to allow the sounds to play, but only when you're within the immediate area.
I developed this mod in remembrance of older mods that added similar blocks. While Extreme Sound Muffler is great, I prefer placing blocks in key areas to quiet them down. Especially for playing on servers with friends, since they don't need to configure anything. It just works when they come to visit.
Центр версий
3 версийЧенджлог
1.2.0Релиз1.21.1 · 15 сентября 2025 г.
Added
- Support for muffling global sound events (Wither spawning, etc.) by converting them to non-global events as though the global sound events game rule is disabled.
- The Advanced Sculk Muffler block, which has several new settings including:
- Containment Mode, which allows sounds to play as long as the listener is within the muffler's area of effect, otherwise the sound is silenced.
- Range Offsets, allowing you to reposition the area covered relative to the muffler to make placing one easier.
- Sound Allowlist / Denylists, so you can dial in exactly which sounds you want to be blocked.
Fixed
- Updating the volume of
AbstractTickableSoundInstancesounds will remember the sound's original volume so it can be restored when the muffling state changes without the instance's volume being changed. - Clamp the volume of a sound between 0% and 100% when applying muffling to ensure expected behavior. This should fix jukebox songs.
Changed
- Mufflers that have been renamed with an anvil now remember their custom name and display it where appropriate.
- The volume of
AbstractSoundInstancesounds of the RECORDS category is updated every tick so that muffling changes can apply correctly to jukebox songs. - Improve the line rendering when drawing the working area of a muffler.
- The sonic boom attack of Wardens will now be mitigated when either the Warden or the target are standing within range of a muffler, when previously the Warden needed to be within range of a muffler.
1.1.0Релиз1.21.1 · 19 июля 2025 г.
1.0.0Релиз1.21.1 · 17 июля 2025 г.
Initial release.
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