
Saltbrush
Splits sodium's block shaders into separate passes for more core shader versatility
- Загрузки
- 3K
- Подписчики
- 15
- Обновлён
- 31 октября 2024 г.
- Лицензия
- MIT
Опубликован 11 сентября 2024 г.
Very small addon for Sodium that splits the block shader into separate passes for all block render types, allowing for each to be replaced separately with something like Sodium Core Shader Support.
Unlike vanilla Minecraft, Sodium renders all blocks under one shader regardless of its render type. This limits core shaders modified through resource packs heavily as you're not able to have unique shaders on a case-by-case basis. This mod forces sodium to create and use different shaders for each render type (Opaque, translucent, cutout, cutout mipped) as opposed to just Opaque which everything would previously fall under.
Please note that this mod makes invasive changes to Sodium and may break with Iris or Nvidium (once that's updated) so I do not recommend using those in conjunction.
Центр версий
4 версийЧенджлог
1.2.1+1.21.3Релиз1.21.3 · 31 октября 2024 г.
- Update to latest Sodium version
1.2.0+1.21.2Релиз1.21.2, 1.21.3 · 22 октября 2024 г.
- Port to 1.21.2
1.1.0+1.21.1Релиз1.21.1 · 27 сентября 2024 г.
- Begrudgingly ported to Fabric (probably should have done this anyways for an addon for a fabric mod)
- 1.21.1 Yippee
1.0.0+1.21Релиз1.21 · 11 сентября 2024 г.
- Initial release
This REQUIRES Sodium 0.6.0-beta.1 to work!
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