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Mineforgian

Saint's Dragons

Adds animated dragons that can do things

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406K
Подписчики
399
Обновлён
20 августа 2026 г.
Лицензия
Dual-License

Опубликован 4 октября 2025 г.

Volitans v Raevyx Adds rideable and usable companion dragons. Dragons can be tamed and ridden, with configurable stats and behaviors. Designed for players who want powerful fantasy creatures without complex progression systems.

Wiki.

Ченджлог

0.9.5Релиз1.20.1 · 20 августа 2026 г.

Saint's Dragons - 0.9.5 - Getting ready for the new dragons unless some other bullcrap shows up

Additions:

  • Cindervane's Magma Volley cooldown config added

Bug fixes:

  • Ignivorus roost spawning wasn't including males. Now it is
  • Fixed mounted players appearing too high to nearby creatures
  • Camera consistency between Fabric and Forge
  • Fixed missing dive-camera motion on Fabric
  • Fixed excessive camera leaning on Forge
  • Improved Raevyx’s camera behavior while using its beam attack
  • Fixed 1st-person screen shaking not working on Fabric in some instances
0.9.5Релиз1.20.1 · 20 августа 2026 г.

Saint's Dragons - 0.9.5 - Getting ready for the new dragons unless some other bullcrap shows up

Additions:

  • Cindervane's Magma Volley cooldown config added

Bug fixes:

  • Ignivorus roost spawning wasn't including males. Now it is
  • Fixed mounted players appearing too high to nearby creatures
  • Camera consistency between Fabric and Forge
  • Fixed missing dive-camera motion on Fabric
  • Fixed excessive camera leaning on Forge
  • Improved Raevyx’s camera behavior while using its beam attack
  • Fixed 1st-person screen shaking not working on Fabric in some instances
0.9.4Релиз1.20.1 · 18 августа 2026 г.

Saint's Dragons - 0.9.4

What's new:

  • Added more bugs to fix later
  • Reorganised config screen to prepare for future stuff
  • Improved Draconian Nucleus structure thanks to Eve. Brilliant
  • Reanimated Varasuchus's phase 1 running because goofy ahh lozard
  • New roost for Ignivorus thanks to Percon. Tremendous work
  • Made the Draconian Armor beefier
  • Raevyx beam visual changed
  • You know what? More biome tags for dragons + weight increase thanks to Eclipse's datapacks (will update wiki later)
  • Nerfed Cindervane's Magma Volley by adding a cooldown of 20 seconds
  • Simplified Scale Plucker recipe
  • Increased drop rate for Draconian Flesh to 0.5
  • Config for camera distance and for disabling/enabling 3rd-person banking

Bug fixes:

  • Fixed pathing for Latcher and made the Pellucida passable for the Draconian Swarm for easier targeting
  • You can now feed other players' dragons
  • Fixed dragons not following properly
  • Improved player positioning while riding dragons
  • Riders now follow each dragon’s movement and animations a little more accurately
  • Fixed occasional incorrect rider positions after changing worlds or reloading resources
  • Fixed rider lighting during sharp turns and banking
  • Prevented Codex previews from interfering with riders in the world
  • Improved rendering stability and memory handling on both Fabric and Forge
  • Deleted a weird 90-degree rotation keyframe from Nulljaw to prevent riders turning sideways during the hand-holding animation
  • Jumping now starts faster for Atrox, Vara, and Stego
  • Fixed stunned dragons swimming when downed
0.9.4Релиз1.20.1 · 18 августа 2026 г.

Saint's Dragons - 0.9.4

What's new:

  • Added more bugs to fix later
  • Reorganised config screen to prepare for future stuff
  • Improved Draconian Nucleus structure thanks to Eve. Brilliant
  • Reanimated Varasuchus's phase 1 running because goofy ahh lozard
  • New roost for Ignivorus thanks to Percon. Tremendous work
  • Made the Draconian Armor beefier
  • Raevyx beam visual changed
  • You know what? More biome tags for dragons + weight increase thanks to Eclipse's datapacks (will update wiki later)
  • Nerfed Cindervane's Magma Volley by adding a cooldown of 20 seconds
  • Simplified Scale Plucker recipe
  • Increased drop rate for Draconian Flesh to 0.5
  • Config for camera distance and for disabling/enabling 3rd-person banking

Bug fixes:

  • Fixed pathing for Latcher and made the Pellucida passable for the Draconian Swarm for easier targeting
  • You can now feed other players' dragons
  • Fixed dragons not following properly
  • Improved player positioning while riding dragons
  • Riders now follow each dragon’s movement and animations a little more accurately
  • Fixed occasional incorrect rider positions after changing worlds or reloading resources
  • Fixed rider lighting during sharp turns and banking
  • Prevented Codex previews from interfering with riders in the world
  • Improved rendering stability and memory handling on both Fabric and Forge
  • Deleted a weird 90-degree rotation keyframe from Nulljaw to prevent riders turning sideways during the hand-holding animation
  • Jumping now starts faster for Atrox, Vara, and Stego
  • Fixed stunned dragons swimming when downed
0.9.3Релиз1.20.1 · 10 августа 2026 г.

Saint's Dragons - 0.9.3

Ivy's dialogue updated for zh_cn thanks to KB2285

Atroxiia:

  • New double-tap W slither ability

Mossback:

  • Baby Mossback (it dies when you throw it)

Compat:

  • Reworked the Blood Tempest Katana’s chain-lightning hit detection for broader mod compatibility, preventing potential startup crashes when other mods modify player melee attacks. Known crashes: Spoorn and Brutality
  • Fixed Blood Tempest afterimages not rendered correctly while using Epic Fight
  • Fixed Draconian Armor missing texture while using Epic Fight
  • Fixed Dragonlord Armor can't double-jump with Prominence modpack
  • Potentially fixed Real Camera 1st person alignment

Fixes/Improvements:

  • Ivy now ignores tamed pets from her recruiter and whitelisted players + their tamed pets, so she can no longer square up with Tremorzilla
  • Made Ivy's house rarer
  • Ground dragons + babies won't jump in place anymore when following the owner if they are positioned lower than the owner's current position
  • Forgot about Atrox and Powdered Snow. Fixed now
  • Each moving one-shot now plays exactly once per playback event
  • Legitimate repeated sounds restart correctly instead of being mistaken for duplicates
  • Duplicate packets update the existing playback without restarting it
  • Sounds retry only while waiting for the matching dragon to reach the client
  • Active moving sounds are cleared across world and dimension changes
  • Greatly improved the smoothness and elegance of wild dragons flying
  • Removed the stop-turn-move stuttering that could occur between path nodes
  • Dragons now maintain momentum while turning, ascending, and descending instead of performing each action separately
  • Improved long-distance navigation by allowing dragons to follow useful partial routes and seamlessly continue planning toward their destination
  • Improved diagonal movement and route selection in open air
  • Improved path recovery when terrain changes or an existing route becomes outdated 
  • Removed unnecessary vertical bias near the final waypoint 
  • Improved arrival, landing, and close-range movement behavior
  • Added continuous swept-AABB collision detection using the dragon’s actual physical size
  • Dragons can now detect obstacles anywhere along their movement instead of only checking individual destination points
  • Reduced tunneling through thin blocks and collisions at higher flight speeds
  • Added live collision validation while following snapshot-generated paths
  • Missing chunks and terrain outside the captured search area are treated as blocked rather than unsafe open space
  • Context-sensitive blocks—including modded blocks with dynamic collision shapes—are safely evaluated on the server thread
  • Fixed entering water immediately canceling a dragon’s active movement
  • Added a proper handoff between flight and swimming navigation
  • Dragons spawned in water and dragons entering water during movement now use the same navigation rules
  • Improved swimming clearance checks to account for the dragon’s full body size
  • Improved recovery when the requested swimming destination is not itself a valid water position
  • Completely reworked asynchronous flight, swimming, and ground pathfinding to avoid accessing live worlds, chunks, or entities from worker threads
  • Path searches now operate on immutable terrain snapshots captured by the server thread
  • All path results and entity changes are returned to the server thread before being applied
  • Improved navigation consistency across singleplayer, locally hosted servers, dedicated servers, and third-party hosting environments
  • Added bounded pathfinding capacity to prevent large dragon or swarm bursts from producing excessive queued work or retained world snapshots
  • Added cooperative cancellation for obsolete and interrupted path searches
  • Outstanding path requests are now safely canceled when the server shuts down
  • Removed obsolete flight evaluators that retained unsafe live world and entity references
  • Swarm flight now uses the same safe snapshot-based navigation foundation as persistent dragons
  • Improved swarm path cancellation, queue handling, and stale-result protection
  • Reduced the performance and memory impact of spawning many flying entities simultaneously
0.9.3Релиз1.20.1 · 10 августа 2026 г.

Saint's Dragons - 0.9.3

Ivy's dialogue updated for zh_cn thanks to KB2285

Atroxiia:

  • New double-tap W slither ability

Mossback:

  • Baby Mossback (it dies when you throw it)

Compat:

  • Reworked the Blood Tempest Katana’s chain-lightning hit detection for broader mod compatibility, preventing potential startup crashes when other mods modify player melee attacks. Known crashes: Spoorn and Brutality
  • Fixed Blood Tempest afterimages not rendered correctly while using Epic Fight
  • Fixed Draconian Armor missing texture while using Epic Fight
  • Fixed Dragonlord Armor can't double-jump with Prominence modpack
  • Potentially fixed Real Camera 1st person alignment

Fixes/Improvements:

  • Ivy now ignores tamed pets from her recruiter and whitelisted players + their tamed pets, so she can no longer square up with Tremorzilla
  • Made Ivy's house rarer
  • Ground dragons + babies won't jump in place anymore when following the owner if they are positioned lower than the owner's current position
  • Forgot about Atrox and Powdered Snow. Fixed now
  • Each moving one-shot now plays exactly once per playback event
  • Legitimate repeated sounds restart correctly instead of being mistaken for duplicates
  • Duplicate packets update the existing playback without restarting it
  • Sounds retry only while waiting for the matching dragon to reach the client
  • Active moving sounds are cleared across world and dimension changes
  • Greatly improved the smoothness and elegance of wild dragons flying
  • Removed the stop-turn-move stuttering that could occur between path nodes
  • Dragons now maintain momentum while turning, ascending, and descending instead of performing each action separately
  • Improved long-distance navigation by allowing dragons to follow useful partial routes and seamlessly continue planning toward their destination
  • Improved diagonal movement and route selection in open air
  • Improved path recovery when terrain changes or an existing route becomes outdated
  • Removed unnecessary vertical bias near the final waypoint
  • Improved arrival, landing, and close-range movement behavior
  • Added continuous swept-AABB collision detection using the dragon’s actual physical size
  • Dragons can now detect obstacles anywhere along their movement instead of only checking individual destination points
  • Reduced tunneling through thin blocks and collisions at higher flight speeds
  • Added live collision validation while following snapshot-generated paths
  • Missing chunks and terrain outside the captured search area are treated as blocked rather than unsafe open space
  • Context-sensitive blocks—including modded blocks with dynamic collision shapes—are safely evaluated on the server thread
  • Fixed entering water immediately canceling a dragon’s active movement
  • Added a proper handoff between flight and swimming navigation
  • Dragons spawned in water and dragons entering water during movement now use the same navigation rules
  • Improved swimming clearance checks to account for the dragon’s full body size
  • Improved recovery when the requested swimming destination is not itself a valid water position
  • Completely reworked asynchronous flight, swimming, and ground pathfinding to avoid accessing live worlds, chunks, or entities from worker threads
  • Path searches now operate on immutable terrain snapshots captured by the server thread
  • All path results and entity changes are returned to the server thread before being applied
  • Improved navigation consistency across singleplayer, locally hosted servers, dedicated servers, and third-party hosting environments
  • Added bounded pathfinding capacity to prevent large dragon or swarm bursts from producing excessive queued work or retained world snapshots
  • Added cooperative cancellation for obsolete and interrupted path searches
  • Outstanding path requests are now safely canceled when the server shuts down
  • Removed obsolete flight evaluators that retained unsafe live world and entity references
  • Swarm flight now uses the same safe snapshot-based navigation foundation as persistent dragons
  • Improved swarm path cancellation, queue handling, and stale-result protection
  • Reduced the performance and memory impact of spawning many flying entities simultaneously
0.9.2Релиз1.20.1 · 5 августа 2026 г.

son - 0.9.2

  • Fixed 999 zoom mods not working (also, please try not to use many zoom mods together, plis. WI Zoom + Ok Zoomer = hell naw Ok Zoomer won't work)
  • Apoli was crashing, not Origins + the addons, but fixed that too
  • Keybind remap added for the extra roar/flex
  • Updated zh_cn thanks to KB2285
  • Fixed an old baby-growing implementation that can potentially cause grown adult dragons to disappear
  • Fixed Atroxiia not being affected by Moop (it thinks it's unaffected)
  • Fixed Blood Tempest armor set missing 2 pixels

 

0.9.2Релиз1.20.1 · 5 августа 2026 г.

son - 0.9.2

  • Fixed 999 zoom mods not working (also, please try not to use many zoom mods together, plis. WI Zoom + Ok Zoomer = hell naw Ok Zoomer won't work)
  • Apoli was crashing, not Origins + the addons, but fixed that too
  • Keybind remap added for the extra roar/flex
  • Updated zh_cn thanks to KB2285
  • Fixed an old baby-growing implementation that can potentially cause grown adult dragons to disappear
  • Fixed Atroxiia not being affected by Moop (it thinks it's unaffected)
  • Fixed Blood Tempest armor set missing 2 pixels

 

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