
RPGAttr
Adds compatibility to Spell Engine/Jewelry item configs for many modded attributes
Обновлён 12 сентября 2024 г. · опубликован 12 марта 2024 г.
Allows you to use attributes from certain mods in Spell Engine item configs (Jewelry, Wizards, Archers, Paladins, etc.), and adds some other features to integrate involved mods more (configured via gamerules).
RPGAttr supports:
- Zenith Attributes (will have no effect if Zepyhr is installed, as it does the same thing)
- AdditionalEntityAttributes
- Reach Entity Attributes
- Botania
RPGAttr adds the following gamerules:
- vanillaCrits: whether or not vanilla (falling) crits are enabled. Defaults to true (vanilla behavior).
- difficultyDamageScaling: whether or not the 0.5x (Easy) or 1.5x (Hard) damage scaling is applied. This does not effect other consequences of world and local difficulty. Defaults to true (vanilla behavior).
- zenithCritsMeleeOnly (Only when Zenith Attributes is installed): whether or not the zenith_attributes:crit_chance attribute is only effects melee crits. Defaults to false (standard ZA behavior).
Note: Any mod that mixes in to EntityAttribute [yarn name] class initialization such as Step Height Entity Attribute should already be compatible with Spell Engine. This mod works by literally cancelling the registration of these mods' attributes and registering them at a different time. I have not observed any problems with this, but keep this in mind while debugging your modpack.
Центр версий
13 версийЧенджлог
2.4.0Релиз1.20.1 · 12 сентября 2024 г.
Added a mixin for RPGDifficulty that ensures boss mobs in that mod's config blacklist will not be affected by attribute changes
Added a mixin for Artifacts that increases Artifact chance by 5% per level of Luck
2.3.0Релиз1.20.1 · 22 августа 2024 г.
Add zenithCritsMeleeOnly gamerule, if Zenith Attributes is installed
2.2.3Релиз1.20.1 · 15 августа 2024 г.
Fix crash when taking damage from non-entity source
2.2.2Релиз1.20.1 · 14 августа 2024 г.
don't remap DamageSource Mixin (hotfix)
2.2.1Релиз1.20.1 · 13 августа 2024 г.
Add Difficulty Damage Scaling gamerule, set to false to use Normal mob damage on all difficulties
2.2.0Релиз1.20.1 · 24 июля 2024 г.
- Remove Botania overwriting mixin added in 2.1.2. The upcoming Botania update (446) makes it unnecessary
- Partially fix #2 - Botania crit mixin doesn't work: all wills beside Verac should now work with Zenith crits
2.1.2Релиз1.20.1 · 19 июля 2024 г.
Fix #3 - Botania pixie registration cancelling causing crash on being hit with full set of Elementium
This fix is very non-ideal and is just to prevent crashes - expect an update that doesn't completely overwrite the method in question
2.1.1Релиз1.20.1 · 13 мая 2024 г.
Fix loading of ZenithAttributesBotaniaCrit mixin if ZenithAttributes is not installed
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