
Join the discord to report bugs, ask for help, make suggestions or even just talk to the community or developer. We're all big fans of Re:Zero!
Hello, I'm Zoomerreid. I am a solo developer. This is my first public project. Previously only available on curseforge, this mod is now on Modrinth!
In this mod, you use and encounter many features reminiscent of the Re:Zero world. You can unlock the elemental magic, either from being born with them or contracting lesser spirits to learn new ones. There are many mobs, such as the various mabeasts and significant characters from the series.
The most recent update in progress is the More Magic Update, full of many improvements and additions to the magic system. Among the new features is advanced magic, a more powerful form to provide specialization.
Current Significant Features:
- A 6 element magic system, with spells that improve the more you use them.
- Divine Protections, powerful defensive and offensive passive buffs for both magic and weaponry. Protections come in tiers, each tier defining how rare and powerful they are.
- 4 Authorities; Sloth, Greed, Gluttony, and Wrath; each granting abilities similar to those in the anime. Will soon be reworked, as many are currently outdated. If you wish to use Authorities before said rework, Greed is the best. You can obtain all of them if you wish, however.
- Bosses and helpful mobs from the anime/novel. Reinhard, Regulus Corneas, Hakugei (White Whale), Oousagi (Great Rabbit), Kurohebi (Black Serpent), Roswaal Mathers, Emilia, Wolgarm, Guiltylowe, Echidna, Petelgeuse, Earth Dragon, and lesser spirits. Each major update brings new mobs!
Return by Death is not yet implemented. It may come in the future. If you want this feature, join the discord and suggest it! The more suggestions for a feature, the more likely it will be added.
There is a wiki linked to this page. It contains basic information to help new players with features. In addition, make sure to check the keybinds before playing and change them approprietly to your preferences. The keybinds are intuitive, but there's a decent amount of them. Many are optional and/or aren't necessary for each player. For instance, a Divine Protection user will never need access to keybinds for Authorities (Authority users can't have Divine Protections).
Ченджлог
2.1.1Релиз1.20.1 · 15 августа 2026 г.
Added a Russian translation, thank you Quver!
2.1Релиз1.20.1 · 22 июля 2026 г.
Corruption rework: Corruption is now being changed to be called "Miasma" which acts more similarly to mana rather than a "Death Meter". Using Authorities now consumes this resource, and you will regenerate it over time. Gaining more powerful authorities and more of them will increase your regeneration.
When you spawn, you will be given a random assortment of compatibilities. Your race you pick has an assigned multiplier that increases the amount of compatibility you have for all authorities. Your compatibility with Witch Factors also increases how much Miasma you can store. Authorities will be more powerful based on how much compatibility you have with it. It will somewhat act as exp for Authorities. You can also increase your compatibility by using Aspects of the Sin.
Humans: x2
Spirits: x1.5
Half Elves, Half Oni: x1.25
Elf, Demi Human: x1
Oni, One Horned Oni: x0.75
The Unseen Hand has been reworked, with new abilities. It comes with 5 new models that resemble the "phases" of your unseen hand's power. One, Two, Four, Seven, and Ten hands each show your growth with the Authority. The hands not only visually increase, but each "level" also increases the power of your abilities with them. Not all of the abilities have finished animations.
Manipulate Hands: Summon or Remove your Unseen Hands. Additionally, while they're active, you can sneak with the ability in order to make the hands protect you, taking the damage for you for 5 seconds. They have an HP value that increases depending on the number of hands.
Unseen Grasp: When looking at a mob, it holds them in the air in front of you. You can recast it to fling them away. Looking at a block, you can pick up the block. Recasting allows you to fling the block, which deals damage to mobs it collides with. (You can attack while holding them. Attacking the block will drop it.)
(Passive) Attacking Hands: While the Unseen Hands are active, left clicking will cause them to attack in front of you, with an extended reach. The amount of damage it deals scales with the amount of hands you have.
- Invisible Providence has been reworked. It has a new model with animations. Its mechanics have also changed. It has 2 abilities.
Invisible Punch: Deals damage that scales with your compatibility.
Invisible Separate: Removes Little King from mobs it is used on. A non violent solution if you don't want to murder the innocent.
Petelgeuse now uses the new Unseen Hand mechanics. Additionally, he's been given Ul Dona to use as a defensive ability. Petelgeuse spawns with seven hands, so he deals devastating damage. His fingers spawn with four hands.
Added Potential mechanics to Authority Compatibility. Each point of compatibility uses 100 Potential.
Tweaked Swordsmanship potential. It costs 13 potential per point instead of 10, now making it more special to reach Heavenly Flow. You will have to dedicate almost all of your Potential towards it now.
Added a Gamerule to disable Potential if it's not your cup of tea. Max everything!
Added two new Divine Protections:
Sorcery- Rare, Adds 5 affinity to all elements, and increases the max to 15. Perfect for a Roswaal build.
Fire Spirits- Common, Reduces mana cost for fire spells by 30%. This fills out all 4 main elements, so fire users don't feel left out. This is also great for a Roswaal build.
Added Royal Dragon Insignia, a currently creative-only item. With the insignia in your inventory, you will be given small buffs. This is intended for events or custom minigames.
Added Knight Token, another creative-only item. Consuming it allows you to gain a permanent small buff for mana regen. This is also for events or minigames.
Added a new potion, Gate Collection. You can brew it using an awkward potion and bocco fruit. It gives you 1 mana per second regen. Each level can increase the regen by 1, but there's currently only one potion. So you'd have to use commands. (Some abilities may use this in the future.)
Made the Weapon Arts tab use the new slot buttons instead.
Added a command to edit your affinity.
Unseen Hand has been moved to be a skill. Other Authorities will be moved at a later date.
2.0.3Релиз1.20.1 · 5 июня 2026 г.
Fixed the crash that would occur when attempting to join a multiplayer world/server
2.0.2Релиз1.20.1 · 4 июня 2026 г.
- Fixed Spirit Magic GUI not showing spirits
- Reduced Hakugei's pathfinding frequency for performance
- Volcanica's AI has been improved to not forget about its target
2.0.1Релиз1.20.1 · 2 июня 2026 г.
- Fixed Shaula's sniping mechanics
- Fixed the bug where you can't reach beyond 3999 Swordsmanship
- Elsa's drops have been fixed
- Emilia's spawn rate has been reduced
- Augria Sand Dune's Generation has been changed
- Teleportation between trials has been improved
2.0Релиз1.20.1 · 31 мая 2026 г.
Augria Sand Dunes: A new biome where mabeasts spawn rampantly. It resembles a normal desert, but you'll quickly learn that it's not once wolgarm, guiltylowe and more begin to swarm!
Pleiades Watchtower: A giant new structure, towering above the Augria Sand Dunes. It has multiple floors, and is protected by a deadly guardian inside. The tower contains:
Shaula, the tower's defender. She's a new mob who will snipe you from many blocks away, using an incredibly fast bullet that deals tons of damage. She's harmless once you're inside.
The ground floor which has a spiral staircase. Feel free to be an Aura Monster here.
The next floor contains Shaula's living quarters, and a small green room with a tree inside.
The next floor contains the first trial, Taygeta. You must complete a puzzle that uses black monoliths.
Completing Taygeta sends you to a giant library, where you can find "Books of The Dead" that tell you about previous deaths across your Minecraft worlds you've played.
The next floor contains the second trial, Electra. You must fight Reid Astrea, and hit him 5 times to complete the challenge without dying.
The final floor contains the third trial, Maia. It's a combination of a fight against Volcanica and a puzzle.
Sand Worm: A new mabeast that spawns in the Augria Sand Dunes. It swims across the sand floor and has lots of HP. It drops sand and mabeast parts.
Centaur: A new mabeast that also spawns in the Augria Sand Dunes. It is blind, and will only find you if you move too quickly, or it finds you with its screech ability. It attacks with its lances, and has a fireball attack for range. Drops mabeast parts.
Mabeast Horn: A new mabeast drop. It rarely drops from Guiltylowe, and commonly spawns for Centaurs and Sand Worms. It is now used instead of Pyroxene Crystals to make factors items.
Advanced Weapon Arts: 4 new skills have been added to weapon arts for powerful weapon users.
Blink: Instantly dash to a location in front of you. Works horizontally and vertically.
Defensive Instinct: Auto parry attacks with the duration scaling with your swordsmanship.
Cloud Cutter: Small AOE with massive damage.
Manadrain Slash: Medium sized AOE with large damage, that drains the mana of every mob around you.
Valor: A new mechanic to unlock the new Advanced Weapon Arts. Train with Wilhelm in his new mode "Valor Mode" to gain Valor points. This mode uses his full strength, and awards more Swordsmanship than training mode.
Dodge Mechanics: Certain mobs now have a dodge chance that scales with their speed. Most notably, most weapon wielding mobs in the mod. Additionally, players can gain a temporary dodge chance when using the dash and super jump skills that scales with their speed.
Potential: A new game mechanic that limits the amount of exp in magic and swordsmanship. Upon passing the base maximum for a stat (1000 for swordsmanship, 2k for each element), you will start spending Potential as you gain exp. This increases the max for that stat. Swordsmanship exp costs 10x more than each element due to the max being much smaller. You have 40k max Potential. Once you reach max Potential, you can't gain any more exp for a stat after reaching its base max. There's an absolute limit of 12k for each element, and 4k for Swordsmanship.
Spirit Magic Changes: Your spirit contracts are now stored in a folder in your Minecraft World now. Each player gets a "Username.spirits" file which holds their contracts and the personality stats. You can use these files to view your spirit's personality, or change any attributes you don't like (this would be considered a cheat. Only the world/server owner has access to this file). Additionally, the spirit mana pool is removed.
Basic Magic Reworks:
Jiwald: The particle effect is fixed, it looks like a beam now. Additionally, it has a larger range.
Ul Jiwald: Is now a buff effect. Gives a strength, speed, endurance, and a small regeneration buff.
Al Goa: Deals damage properly, enemies it grazes take damage, and explodes on impact with an AOE.
Al Shiha: Summons a dragon made of water. This dragon is empowered if it is in water.
12 New Advancements: Spirit Evolver, Spirit Evolver II, Spirit Final Form, Next Level Magic, Ultimate Magic, It's Over 9000, Advanced Swordman, Valorous Battle, Taygeta Complete, Book of the Read, Electra Complete, Maia Complete.
Reid Armor: A set of armor that Reid drops, that offers a total of 27 armor points and 9 toughness.
New Animations: 10 new animations have been added to bring life to the mod. Most but not all spells have one of the Spellcast animations depending on which fits best.
Dash, Super Jump, Generic Spellcast, Two Handed Spellcast, Overhead Spellcast, Parry, Two Handed Parry, Hundred Felled Spellcast, Minya Spellcast, Aura Monster.
Echidna Tomb has been reworked. It now spawns with the terrain better, doesn't magically appear anymore, has a custom loot table, and no longer uses a portal. Instead, you crouch in the center of the main room to teleport.
Great Spirits now longer spawn naturally. They can be summoned with a new item "Great Spirit Summoner".
Beastification now has a visible potion effect that shows how long it lasts. It also scales duration based on your Od. This fixed the bug where it was permanently active if you logged out with it on.
Stat Points on elements now offer a 2% damage boost for each point.
Damage Scaling for basic magic is adjusted to be more standard. Base level spells roughly double damage at max exp, and a similar formula follows for each spell.
Super Jump now allows for multiple smaller jumps instead of one big jump, similar to dash.
Speed Limit Command, that allows you to set your speed at a max you specify. Base walking speed in Minecraft is 0.1 for reference.
You can now see in the Soul Menu if you have spirit affinity.
Various bug fixes and improvements I didn't consider writing down. Sorry!
1.9.001Релиз1.20.1 · 27 февраля 2026 г.
- Mana regeneration has been changed to be more stable and reliable.
- Allies will only defend and attack for you if they are not set to "Stay".
1.9Релиз1.20.1 · 23 февраля 2026 г.
New Features
Added 3 new advancements:
- Spirit Evolver | 5pts
Evolve Lesser Spirit to Quasi Spirit
- Spirit Evolver II | 10pts
Evolve Quasi Spirit to Spirit
- My Spirit's Final Form! | 15pts
Evolve Spirit to Great Spirit
Added new NPC ability, Blink. For 5 mana, the NPC will dash at super speed, appearing in another spot instantly.
Gave Wilhelm the Blink Ability.
Buffed Reinhard, a lot. Here are his changes:
Blink Ability
Dragon Sword Burst Ability. For 80 mana, deals 200 damage in a 20 block area. He already had this ability, but was random and only if he was hurt, and was unlimited. It costs mana now, but he can use it even when unharmed.
Mana Drain passive. When aggressive, Reinhard will drain 10 mana per 3 seconds, and give all entities in the area mana exhaust, preventing spells.
Basic magic abilities have had their cooldowns reworked for balance. They now range from being 2-4 second cooldowns, instead of 5+ seconds.
Added Healer's Dress, a set of armor specialized in magic that resembles Felix's outfit. The full set (chest, legs, boots) offers +3.5 mana per second, and gives a 20% cooldown reduction for Shiha spells. The Enhancement material is The Heart of The Sea.
Simplified Petra's crafting. All Helmets cost 2 Wool and 5 Manathread, Chestplates 4 and 8, Leggings 3 and 7, and Boots 2 and 4. It resembles the cost of normal armor with the Manathread cost, which will be more intuitive.
Mobs at full mana will slowly regenerate HP. 1 HP every 10 seconds.
Visual update to the Authority Menu. Each Authority has a new button icon to open their menu. The icon resembles which Authority the menu opens. For example, Sloth is an icon of the Unseen Hand. It's also easier to tell if you have it unlocked, as the buttons show a "?" icon when locked.
Added Curse Doll, a third route you can go if Divine Protections or Authorities don't suit you. You will regenerate 4 HP per second + 1/25th of your max HP so it can scale properly in late game. Upon death, you will instead lose one of your "lives". When losing a life, you will have reduced regeneration, 25% per lost life. Upon losing 4 lives, you will actually die. These lives reset on death, or after 1 minute of losing that life. You can also "Perfect" Curse Doll. Perfect Curse Doll gives 6 bonus HP per second, and this bonus scales by 1/20th of your max HP. This will more than double your regeneration. Additionally, instead of death at 4 lives, you have 10 lives, and your regeneration only slows by 10% each life. With this, you are now nearly immortal.
Added Elsa Granhirte, a boss that is required to be defeated in order to perfect Curse Doll. She has 600 HP, deals 20 damage, and regenerates 15 HP per second while on her first life. Each death slows her regen by 25%.
Added the Loot House, a new structure where you can find Elsa. It also has some low tier loot you may be able to take. Don't get caught past nightfall though, because Elsa is aggressive at night.
Added 4 new advancements.Vampire | 20pts | Use the Voodoo Doll to become a Curse DollCurse Perfected | 30pts | Perfect Curse DollBowel Hunter Hunter | 15pts | Defeat Elsa GranhirteBff | 10pts | Become best friends with an NPC
Some old advancements now award points. "All That and For What" now awards 10 points, and "The Bowel Hunter" awards 2 points.
Added Demon Manipulation, a Legendary Divine Protection. Demon Manipulation makes mabeasts neutral to you, and you can tame them by right clicking. They will act like most NPCs, most similarly to the Earth Dragon. They will attack mobs and defend you.
Earth Dragons can now be healed using Bocco Fruits, by popular demand.
Added Felix Argyle. Felix is a Special NPC that is skilled in healing. He has a new job, the Healing Job, which will make him heal all players in a 16 block area. It costs 5 mana, and he will heal the player for 8 HP. He also has dialogue, of course.
Added two new Gamerules:
Divine Protections at Spawn Only: You only obtain Divine Protections at spawn, Offering Altars no longer allow you to obtain more.
One Authority Only: Obtaining an Authority prevents you from gaining an Authority of a different sin type. You can still reroll your current Authority.
Mobs now regenerate Mana and Od. This may make attacking Od slightly more difficult, but makes mana draining abilities more useful. Additionally, some mobs use mana for their abilities.
Added spells to some mobs:
- Rem
Huma: 5 Mana, creates a shield, offering 6 golden hearts (absorption 3) for 1 second.
Al Huma: 40 Mana, summons a giant ice spike that deals 60 water damage on a hit, or upon hitting a block, creates a giant block of ice.
- Felix
Heal Self: 5 Mana, heals for 10 HP.
Supreme Healing: 20 Mana, heals for 45 HP.
Reverse Healing: 10 Mana, deals 20 water damage to a target in melee reach.
- Ram
Fula: 5 mana, shoots a channel of sharp wind blades that deals 5 wind damage.
Al Fula: 60 mana, deals 25 wind damage 3 times in 2.25 seconds.
Added Friendly Fire conditions to some NPCs, to help prevent them from attacking their allies.
Fixes and Improvements
- The Curse effect now properly works on mobs.
- Upon reaching Friend level with an NPC, you now don't deal direct damage to them. No more accidental sword swings, or shooting them with a spell! Beware though, as indirect damages may still hit them, such as AOE's or being set on fire.
- Great Spirits no longer drop their essence when tamed.
- Shiha now scales damage.
- Most spell damage is direct now, so achievements and kill requirements apply.
- Dismiss Spirit now works properly.
- Arrow Evasion is reworked to appear less glitchy, and you can now use a bow properly.
- Small basic magic reworks. All goa moves set creatures on fire, dona scaling is reduced, el dona now scales and has different placement mechanics, and Al Dona's base damage is doubled.
- Al Cranvel duration is increased to 15 seconds.
- Spirit Slot 6 now works properly.
- Remove Great Spirit command now works.
- Subaru Drops Tracksuit.
- Salt is now obtainable in survival with a crafting recipe.
- All armors can be repaired in the anvil using Manathread.
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