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Mineforgian

Realms of Redemption

5 new dimensions, with bosses, dungeons and magic!

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3 июня 2026 г.
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All-Rights-Reserved

Опубликован 31 марта 2025 г.

Welcome to Realms of Redemption!

 

 

Features:

 

5 dimensions:

Cyberland - a blue robot/space themed dimension

Prismacon - a bright crystal themed dimension

Flowerbed - a giant plant/fairytale themed dimension

The Factory - an infinite factory dimension

The Neon City - an infinite cyberpunk city dimension

5 bosses:

Killbot - a giant robot

Corrundodile - a giant corrundum crocodile

Titania - queen of the fairies

Mox - the ghost in the Weather Factory

Neonica - muscular giantess 

Musical and Spellcasting equipment:

Lots of musical instruments and magical wands/books with special abilities! Everything from sniffing out ores to blowing apart mobs with rainbows

New potion effects:

Make use of the Fear, Magic Boost, Music Boost, Silence, Clumsyness, Mana Drain, Deafness, Bravery and Hope effects from Eyelid

Marriable Bosses:

This isn't a joke, Neonica and Mox both have options to give them flowers, talk to them, raise an affection score and eventually propose to and marry at a temple (as well as the usual boss fighting option) And yes, there's both dress and suit options to wear for it, so basically if you want it to the mod has yuri and therefore mogs every other mod in existance

Massive Dungeons:

The moon dungeon is somewhere around 90x90x90, and the weather factory is 166 blocks long, try to remember where the door is

Requirements:

Mod requires Geckolib and Huge Structure Blocks, if you install using the Curseforge launcher these will be downloaded automatically. In-game guide requires Patchouli

Compatibility:

Tag/recipe support for: Alex's Caves, Ender IO, Mekanism, Immersive Engineering, Twilight Forest, Shadowlands, Dungeons Arise, Blood Magic, Create, Thermal Expansion and Eyelid

This compatibility means that machines from tech mods can process materials from this mod, structures can generate in certain modded biomes, and items from this mod will be in the right tags from those mods

 

Recommended Mods:

Geckolib (required), Huge Structure Blocks (required), Patchouli (for the guide book), JEI (for viewing recipies), JER (for listing mob drops), other QOL mods if you want

 

Modpack/addon developer info:

Config:

 

Boss attributes: boss health/damage can be set in config

Dialogue can be controlled through lang files as well as the config to allow more or less dialogue elements to be used

 

Useful tags:

 

Assume mod id for tags is ror unless otherwise stated

  

items/acid_container - items which are used in the acid processing crafting recipes

items/can_mine_galactite - items which can mine galactite ore

items/magical - used in the items/repairable tag to allow the repair spell to work on them

items/musical- used in the items/repairable tag to allow the repair spell to work on them

items/repairable - items repairable with the repair spell

items/neonica_wanted_items - items which Neonica and Mox can ask for

items/random_items - items which Neon Residents can ask for

items/recyclable_metal - items which can be smelted into iron nuggets

items/shiny_stuff - items which can be dropped by the Bag of Shiny Stuff item

items/wedding_clothes - items which when worn can progress the Prismkeeper dialogue when trying to get married

entities/force_field_immune - mobs which can pass through moon dungeon force fields with no damage

entities/robots - mobs which are set on fire by the Cutting Torch

entities/undetectable - used for mobs which the Radar Wand should not detect and say the names of

eyelid/entities/musical_anger_ability_immune - mobs which are not affected my the Anger ability of some musical items (use for mobs which should never attack the player but otherwise could)

blocks/corrundodile_crushable - blocks which Corrundodile can break

 

 

FAQs:

Q: Will you port to x version? A: Porting a mod this size would take a long time, I will likely update to later versions eventually, but it will take a while and backports are not happening.

 

Q: Do I need the Huge Structure Blocks mod? A: The weather factory is (I think) the only structure which requires it, due to its size it will not generate at all if the mod is not present.

 

Q: Where is the wiki? A: There is an in-game guide as well as lots of tooltips, and FTB quest files available for anyone who wants them, a wiki is not really needed but you are welcome to make one.

 

FTB Quests file:

Add this to the chapters folder in your FTB Quests config to use them https://drive.google.com/file/d/1GsV6AvAx-f5JAUf6kxZ0TDzLfsUMh-W7/view?usp=sharing

 

Credits:

Credits:

(All content used from other creators is believed to be used as allowed by the individual content's licence, with written permission being obtained in most cases, if any mistakes have been made please contact me so I can fix them)

Several natural/gemstone block textures by TugkanDeMan https://mcmodels.net/vendors/23/tugkandeman
Guardbot texture by Nitgo https://www.planetminecraft.com/member/nitgo
Prismkeeper skin by Findolphin https://www.planetminecraft.com/member/findolphin/
Temple build by Trydar: https://www.planetminecraft.com/project/minecraft-alien-pyramid/
Skyscraper exteriors and crystal structures by Horace Creations https://www.planetminecraft.com/member/horace_creations/
Several armor/tool textures by Cubosynth https://builtbybit.com/creators/cubosynth.474887
Comissioned Titania model and texture by Crydigo - https://x.com/crydigo
Comissioned status effect, lute, french horn and electric guitar textures by Pixel_Goblin https://x.com/Other_Goblin

Sounds:

OST by SocialTag (https://www.youtube.com/@SocialTag)

Lots of sounds from Pixabay -- https://pixabay.com/
Bard solo fun and Bard melody (Lute sounds), by Akrythael -- https://freesound.org/s/334919/
Country Guitar Twang.wav (Electric Guitar sound) by blindhouse99 -- https://freesound.org/s/632723/
mfMetal_short_pwrchrd_Astr_D#.wav and several other sounds in the same pack (electric guitar sounds) by mikey_eff -- https://freesound.org/s/97221/
spaceghost.WAV (googloid mob sound) by NoiseCollector -- https://freesound.org/s/41901/

Insperations/not directly used stuff:

Inspiration for several dimensions and concepts: some old concepts from Xolova's Advent of Ascension mod https://x.com/mcxolova, Terraria by Redidgit https://x.com/Demilogic, Rainbow Factory by Aurora Dawn (I 100% cannot get away with linking you here sorry), and Tron

Other:

Mathmatical help from my younger brother

 

Final notes: 100% did not need to make the bosses marriable that was a huge dev time sink, however it's also kinda funny so I'm keeping it.

 

Reuploads to sites such as 9minecraft will lead to DMCAs being sent.

 

Ченджлог

1.1.5Релиз1.20.1 · 3 июня 2026 г.

1.1.5 Changelog:

Fixed Galactite Ore not being obtainable (did nobody else notice this until now?? I know it's end game stuff but still-)

1.1.4 (only on curseforge, forgot to post here) Changelog:

Fixed the Prismkeeper dialogue getting stuck at stage 5 and the button having no localization

1.1.3.1Релиз1.20.1 · 9 января 2026 г.

1.1.3.1 Changelog:

Quck bug fix update - fixed Killbot loot table not working (dude I hate using json)

1.1.1Релиз1.20.1 · 24 декабря 2025 г.

1.1.1 Changelog:

Removed the Lightning and Logistics & Shipping sections of the weather factory, making it a little smaller but still huge and now none of the content requires the Huge Structure Blocks mod to load. The removed sections may end up getting added back in future but be placed differently
Mod no longer has Huge Structure Blocks as a dependency, this fixes the incompatibility between Realms of Redemption and Integrated API
Changed the Weather Factory Map texture and description to match the updated structure
Fixed Strong Bravery potion not being any stronger than the normal bravery potion
Fixed additions to the Twilight Forest banned_uncraftable and banned_uncrafting_ingrediants tags not being added due to incorrect folder name
Fixed the guide book giving also being disabled when disabling the first load message

1.1Релиз1.20.1 · 12 ноября 2025 г.

1.1 Changelog:

Fixed Mox not following player or starting with 10 affection or sending a chat message upon being given a flower
Fixed Ectoplasm not being in a creative tab
Fixed several crates, Containment Box, Empty Canister, and Broken Factory Control Panel not having a description
Fixed new additions to the features_cannot_replace block tag being in an incorrectly named tag
Added Fear Resistance player attribute (used to modify the amount of Fear applied by ghosts)
Added eyelid:ghosts entity tag
Changed Fear effect to be higher based on the number of ghost type mobs within 5 blocks (mobs can be added to the eyelid/tags/entity_types/ghosts tag in a datapack to add to this)
Changed Bravery effect to increase Fear Resistance rather than give Hope (Hope is now unobtainable through normal gameplay but will likely be used in future, and can be used by other mods/modpacks)
Changed Fear Emblem to give +2 Fear Resistance
Changed Immovable Emblem to give +1 Fear Resistance
Added Crystal Key and White Crystal Keyblock
Changed Crystal Construct and Gold Construct loot tables to include a 10% chance for a Crystal Key
Increased Mox’s melee damage and ranged damage by 1
Added boss music for Killbot (Thanks to SocialTag on Youtube)
Added Soul Sand crafting recipe using Ectoplasm, Sand and Netherrack
Added Ghostly French Horn (and added to eyelid:musical item tag)
Added a large quantity of new recipes for the Toxic Sludge Containment Box to match the Full Containment Box recipes from the Shadowlands mod
Added description for Mechanite Ingots to explain how to get them
Added a challenging dungeon to the inside of the Staring Eye Temple, accessible using the Crystal Key
Added Polish translations (~97%, thanks to EnnyTheDonkey on Crowdin)
Added Portugese translations (~9%, thanks to caduzingamer on Crowdin)
Added French translations (~5%, thanks to Captain Loutre and TheAxolotlLord on Crowdin)
Added Korean translations (~18%, thanks to 김시윤 (Im-Siyoun) on Crowdin)
Added Attributes and Potions and Effects entries to the Patchouli guide book

1.0.8Релиз1.20.1 · 23 сентября 2025 г.

1.0.8 Changelog:

Fixed the boss marrying stuff not working past putting the outfit on
Several minor backend code optimisations
Changed Prismacon mob spawning max light level from 7 to 14
Changed Prismkeeper spawning to be specific to the temple (there’s way too many of them but idk how to fix that)
Added Love Potion item to max out an entity’s affection for debugging, item is only obtainable with a give command
Fixed Prismkeeper not following player
Regretted making this insane spaghetti code marriage system in the first place

Oh and I guess I forgot to upload 1.0.7... oops

1.0.6Релиз1.20.1 · 27 мая 2025 г.

Forgot to upload 1.0.5 oops-

1.0.6 Changelog:

Made the new armors trimmable Removed some unused textures Changed a few texture names Changed the Neonica lasers to use modified Guardian laser sounds Reduced the volume of several custom sounds Changed Fairies to use Allay sounds Slightly changed color of Bravery potions so they aren't identical to Strength potions Added Corrundum Caves biome to Prismacon to allow for different sky color and music while underground Added custom music for all new dimensions (Made by https://www.youtube.com/@SocialTag) Fixed Laser Helmet Controller being bugged and not shooting

See the full OST here! https://www.youtube.com/playlist?list=PLE_1nwtKWo2EJQigA9LGInzkqQIiO2cXo

1.0.4Релиз1.20.1 · 23 апреля 2025 г.

1.0.4 Changelog:

Fixed Neonica/Mox not following the player on servers Fixed Mox not teleporting to far away players or prioritising following the player which... tamed her? Feel like that's not the word I want... Fixed propose button being reusable Added some checks to the following player code to prevent rare but possible crashes Removed unused Gallery Tile structure files

1.0.3Релиз1.20.1 · 13 апреля 2025 г.

1.0.3 Changelog:

Fixed "Invalid player data" error caused by the First Load stuff (giving guide book, showing first load message) being broken when loading with the TerraFirmaGreg-Modern pack.

Unsure why it was breaking, but the advancement used to check if the world has been loaded before was giving a NullPointerException where it normally wouldn't.

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