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Mineforgian

Project Parasites

An alien parasite crash-lands via meteor, corrupting terrain across four escalating phases while adaptive swarm AI hunts you down — craft countermeasures, gear up in hazmat armor, and purify your world before it's consumed.

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Обновлён
21 февраля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 17 февраля 2026 г.


PROJECT PARASITES

Something fell from the sky. It wasn't a normal meteor.

Fabric 1.21.1


About

A meteor crashes near you. It plants a core that starts corrupting everything around it. The corruption spreads, the air turns toxic, and alien creatures start crawling out. They hunt in packs, they learn how you fight, and they get worse over time.

This is my biggest project to date, months of work building every system from scratch. Inspired by Scape and Run: Parasites, but all code, models, textures, animations, and sounds are entirely my own original work.


Choose your difficulty

First time you load into a world, you pick one of two modes. Can't change it after.

Normal — A fair fight. Slower corruption, fewer parasites, no adaptive AI, no block-breaking enemies, weaker hordes. You can actually win this one.

Extreme — No mercy. How the mod was meant to be played. Adaptive AI learns your tactics, parasites smash through walls, deaths spawn more enemies, and everything can be infected. For veterans.

On a server, the first player to join makes the call for everyone.

What changes between modes

  Normal Extreme
Corruption speed Half speed Full speed
Max parasites 20 30
Adaptive AI Off On — learns your tactics
Block breaking Off On — enemies smash walls
Death spawns Off On — kills spawn more
Iron Golem infection Immune Can be infected
Enemy HP / damage 70% / 75% 100% / 100%
Infection recovery 3x faster Normal
Outbreak waves 3–5 5–10
Meteors & bosses Rarer, slower Frequent

How it works

Corruption spreads from the meteor in four phases. The longer you ignore it, the worse it gets.

Phase 1 — Terrain starts changing. Air becomes toxic without hazmat gear.

Phase 2 — Stronger parasites show up. Outbreaks start happening.

Phase 3 — Hive structures grow. Bosses appear. Good luck.

It spreads even while you're away. Come back later and the whole area might be gone.


The creatures

─── Tier 1 · The swarm ───

Crawler Wall-climbing insects, attack in groups
Spitter Shoots acid pools
Lurker Hides and ambushes
Swooper Dive-bombs from the air

─── Tier 2 · The hunters ───

Stalker Flanks you, freezes when you look at it
Broodmother Spawns smaller parasites
Infector Turns vanilla mobs against you

─── Tier 3 · The bosses ───

Hivemind Buffs nearby parasites, coordinated slam attacks
Leviathan The big one. Fire-immune, relentless.

Vanilla mobs can get infected too. Zombies, cows, villagers, iron golems — they all turn parasitic eventually.


They adapt to you

Use a bow too much? They zigzag and close distance faster.

Fight underground? More of them spawn in caves.

Use fire? They build resistance to it.

They also form coordinated swarms with assigned roles instead of just rushing you one by one.

(Only on Extreme. Normal mode turns all of this off.)


Your tools

Early Mid Late
Warding Torches (safe zones) Parasite Scanner (HUD overlay) Parasite Bane Sword (boss-drop weapon)
Antidote Potions Flamethrower Hive Destroyer
Noise Dampener Hazmat Armor (80% infection resist) Corruption Purifier (shuts down meteor cores)
  Decoy Blocks Purification Beacon
  Immunity Serum  

Infection

Getting hit or breathing bad air builds infection. It gets worse in stages — nausea, then slowness, then hunger and weakness, then wither damage and blindness. Hazmat armor and antidotes keep you alive.


World events

Meteors First one hits 5 minutes in (10 on Normal). More keep coming.
Blood moon Everything gets worse. Faster corruption, more spawns, red sky.
Outbreaks Waves of parasites swarm you in high-corruption areas.

Config

Everything is configurable — corruption speed, spawn rates, difficulty, and you can turn individual creatures on or off. Config file is at config/projectparasites.json.

Server admins get /parasites commands for testing and management.


This took me months to build and it's by far the biggest mod I've made.
If you try it out, let me know how it goes. I'd like to hear what kills you first.

Ченджлог

1.2.0Бета1.21.1 · 21 февраля 2026 г.

v1.2.0

  • Added Simplified Chinese (zh_cn) translation (thanks to Notalway!)
    • Full coverage: all entities, blocks, items, death messages, advancements, effects, tooltips, JEI descriptions, and difficulty screen
1.1.0Бета1.21.1 · 20 февраля 2026 г.

Changelog

v1.1.0 - Difficulty Selection

Added

  • Difficulty selection screen when you first join a world
    • Normal mode: toned down so you can actually win
    • Extreme mode: how the mod played before, nothing changed
    • Locked in per world, can't switch after
    • On servers, whoever joins first picks for everyone
  • Normal mode changes 30+ things across the board:
    • Corruption spreads at half speed
    • Max 20 parasites per player (vs 30 on Extreme)
    • Adaptive AI turned off completely
    • Enemies can't break through blocks
    • No extra spawns on parasite death
    • Iron Golems can't be infected
    • Parasites have 70% HP and 75% damage
    • Infection recovery 3x faster
    • Smaller outbreak waves (3-5 vs 5-10)
    • Meteors arrive later and less often
    • Bosses rarer, longer respawn cooldowns
    • Blood moon not as intense
    • Broodmothers spawn fewer children, less often
    • Environmental air damage halved

Changed

  • Tons of hardcoded values moved to the config system so they can be tuned per difficulty
  • Meteor timing, outbreak sizes, boss spawn rates, blood moon multipliers, env damage, entity stats all configurable now
  • 25+ new fields in ParasitesConfig
  • Difficulty saved per world, persists across restarts
1.0.0Бета1.21.1 · 17 февраля 2026 г.

Initial release.

  • Meteor system with 4-phase corruption spread
  • 9 original parasite creatures across 3 tiers
  • 9 infected vanilla mob variants
  • Adaptive AI that learns player combat patterns
  • Swarm coordination system
  • Infection system with 4 stages
  • Hazmat armor, flamethrower, scanner, and other countermeasures
  • Corruption purifier to deactivate meteor cores
  • Blood moon and outbreak events
  • Noise-based detection system
  • Full config file for all settings

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