
DON'T LOOK BACK! You can't trust anybody, not even yourself…
!! IMPORTANT !!
Before you complain about “THE GAME CRASHES AND MY WORLD DOESN'T OPEN”, PLEASE! Read this POST I've made on YT ; )
If you're planning on doing a video review of the mod, please consider reading this POST.
Keep in mind that using shaders can break certain effects of the mod, such as the fog, internal shaders, etc. Those things cannot be altered by the mod (especially for each shader) and depend on the shader's code and how it treats features such as fog colors, distance, etc…
We should also mention that we are aware of a bug caused by “dying” in “SAMSIDE” with [SAFE MODE]. In some cases, this causes a fake credits screen to appear when re-entering. Although it is not a serious bug (because it does not overwrite the “seenCredits” variable within MC and is even as simple to avoid as pressing the “ESC” key), but it is true that in some cases it can be annoying and, above all, tacky.
Spoiler
Also, I must clarify that there's only one part where the mod is able to check if you have OBS running; it's only used for an Easter egg of 4th-wall breaking and won't change anything of the main gameplay.DESCRIPTION
People keep disappearing into the dense fog that surrounds those valleys. They follow the voices that come from them. Voices that are usually those of those who are no longer with them. Who is behind these actions is unknown, but their true intentions are hidden behind this thick fog.
The main focus of the mod is the Ominous Valley, a new biome where you can find a new wood type, flowers, structures, and even more content (that Mojang left deeper in the fog). But since V3.0 some other biomes joined, such as “Hazed Plains”.
There are 3 rules in THIS game… (or maybe there are 4 (?)):
- DeadtimeSpawnChance: Which would make Deadtime Jones spawn more.
- AreYouScared: Which would enable the fear bar in the game.
- SafeMode (added in V3.0 AND REMOVED IN V4.0 (DETAILS OF THIS ON MY WEBSITE!)) : Avoids your world getting corrupted after HIS sequence; it will crash your game anyway and remove your inventory, but at least your world is saved, right? ; )
- AllowCorruptedPlague (Added in V4.0): Which allows Corruptinies to spread even further by multiplying themselves inside “Corrupted Spores”.
The Fear bar is just here to improve the experience, or even make it harder; it rises or lowers depending on the mobs nearby, the biomes where you are, and even dimensions. But most importantly, the LIGHT if you want a challenge, I'll recommend you to enable it, at least try it ; ).
But be careful; if your fear increases to MAX, something may happen, and I'll only say that thing can end your run LITERALLY. (Unless you've got your [SAFE MODE] enabled…)
WHAT TO EXPECT
This is an official spin-off mod of Porky's Legacy, more focused on horror than cheap PNG jumpscares (like the ORIGINAL one). (Well, NGL, this mod is more focused on making fun and parody than scaring XD. STOP SAYING MY CREATURES AREN'T SCARY, OR I'LL CRY >:( ).
The project was begun mid-October with the idea of making a takeover of the Pale Garden from MC 1.21.4, but (as always) with a lot of USELESS THINGS! :D
This mod IS NOT A DWELLER RESKIN because it has cool mechanics : (
I've had to literally write DWELLER because in this way my mod has a bigger chance to appear to even more people. I'm feeling sick right now just for doing this. ; )
If you want to keep updated, I'll recommend you follow my YouTube or my TikTok to know new things I'm developing. ;)
If you find any bugs, please let me know so I can fix them. ;)
TRAILERS
Spoiler
Ченджлог
5.0Релиз1.21.1 · 31 марта 2026 г.
So… There you go! :D
Was the wait actually worth the risk? Maybe yes, maybe not… I DON’T CARE! XD. There you have the last biggest version this mod is going to receive, marking here the end of this project that has been in development since October of 2024… I’m feeling old right now… Most of the content of this version is like some type of "endgame content"; this content was already planned from long ago, may I say, like 5 to 7 months ago. Even with the idea in mind, it was harder to develop than I thought, mostly due to discarded ideas; for example, the "lab" (broken_heaven) was going to be just another mediocre Overworld structure with jigsaws, "Wow!"
The Fallen Writer, or the PG's taking over, were ideas that I'd had during the development of V2; those ideas were actually retaken from the original Porky’s Legacy (mostly discarded ones due to its cancellation; for example, the behavior of Writer in "broken_heaven" was inspired by the "Day mode" of "Souless," which I'd called back then "Slapper Mode," or even the Writer character was indeed the 5th character that the mod was going to receive. (With his OG character name, Writer is NOT his real name beyond this mod.) Luckily for this version, I remade its model; back then it was HORRIBLE.) So yeah… There are some mechanics such as the “red fog” entities ramming into you from there, among many...
I know this version won't be liked so much, especially by… well, the ones who take this mod in a “serious way XD." While developing V1, I wanted consistency, a mod that you can mix with others like in a modpack, but when I released V2, I realized that my mod was a bit… well… Let's say "very restrained in his things." Thanks to some indirect feedback, I fully confirmed my theory: this mod was not meant to be for a “LONG TERM SERVER FOR FRIENDS & STUFF :D"; EVEN THE SAFE MODE COULD BE A PROBLEM XD (the funniest thing is that it was never meant to be added...). Those were the steps that freely allowed me to write and script an "end sequence" to this mod… [ALSO! THERE’S A CONFIG FOR THE SERVER TO PREVENT THIS FROM HAPPENING! JUST IN CASE SOMEONE IS AN AS######! XD].
Anyway, hope you enjoyed this… legacy… I stop yapping; here’s the changelog. ; )
CHANGELOG
ADVANCEMENTS
- Watch your step!
- I'm sorry, little one...
- Shoot! I misclicked!
- Well... this is broken...
- You broke it... You pay it...
- A script... A BROKEN ONE?!
- THE VOID WALKER
- You did what you could...
BIOMES
- hello_world
STRUCTURES
// IMPORTANT NOTE BEFORE RELEASE: REMOVE EVERYTHING RELATED TO THE “TESTING ZONE”... YOU HEAR?! WE CAN’T AFFORD ANY MORE TROUBLES!!
- broken_heaven lab (has 3 layers)
- false_positive
- source_lab
- rotting_roots
BLOCKS
- flow_code
VEGETATION
- Deathura
- Ghostflow Orchid
- Pelletblind
- Angel Drop
- Voidglow
- Raffleshade Bloom
- Collapsed Raffleshade Bloom
- Death Raffleshade Bloom
- Begfate
ITEMS
- Toxinapple
- Voided Music Disc
// HIDE THOSE NOW!!
- dev_sword
- broken_code_pad
- script_end
GUI:
- Dev_Objective_Screen;
ENTITIES
- The Fallen Writer
// REMEMBER THAT THIS COULDN'T BE ADDED, YOU HEAR ME??!!
- // Wheelform
- // glitchedmorphen
- // ng (“nulled game” (don’t make funny “words” >:( ))
- // Corrupted Nodes // IT’S THE 5TH TIME THIS WEEK PG#520! BE SURE TO HIDE THIS ESPECIALLY! ANOTHER MISTAKE AND YOU’RE OUT!!
PARTICLES
- Residual Code
EVENTS
- Splashes & SinberSplashes (Better explained in IMPROVEMENTS section ;))
- DialogueBox
- TheWriterTakesOn
- TheWriterMissClick
- WorldFloodedOnChaos (or just: “Final Boss” ;) )
DIMENSION
- broken_heaven
- THE SAMSIDE
- Added an ending event
IMPROVEMENTS
ADVANCEMENTS
- Rottenmorphen won’t give you the “Rotted Up” advancement if it scares you in “broken_heaven.”
BIOMES:
- A new tag has been made “fog_flood”; this tag was made to globalize and optimize the fog events.
- By now, all the biomes of the mod have this tag.
- Decreased cooldown of ambient music of all the biomes.
- Corrupted Spores will now have a unique track instead of the Ominous Music
- New sounds added:
- Ambient sounds for Hazed Plains
- Ambient sounds for Sinner Land
STRUCTURES:
- Increased generation of Writer’s Altar
- Increased generation of Rebirther’s Altar
BLOCKS:
- New sounds added:
- Anti-Monster Station (Opening/Closing)
- Paranoia-Consumer Rod (Activate/Deactivate)
VEGETATION:
- Empty Roses in Sinner Land will eventually start decaying and eventually turning into the new “Raffleshade Bloom”.
- New sounds added:
- Picking Corrupted Berries
- Picking Agitated Fruit
- Picking Nulled Cherries
- Ghostflow Bushes (while “flowing”)
ITEMS:
- Some flowers now can be used on “water bottles” in a brewing stand to craft potions:
- Glowshroom -> Night Vision;
- Corrupted Grass -> Slowness;
- Necroveil -> Regeneration;
- Flaming Hope -> Fire Resistance;
- Troubledgaze -> Strength;
- Ghostflow Orchid -> Invisibility;
- Angel Drop -> Slow Falling;
- Voidglow -> Instant Damage;
- Toxinapple -> Poison;
CONFIG:
- 1 option has been added to the client side:
- Show_Dev_Objectives // WHO TOLD YA TO WRITE THIS????!!!!
- 1 option has been added to the server side:
- Allow_Ending // ENDING??!! YOU ALL SICK! THIS IS A MOD! NOT A GAME!
GUI:
- Redemption Timer has been tweaked
- Documents:
- The case "Conformation" has been finally added.
- The case "Sin" image has been updated to the new Sinber model added in V4.
- Almost every document has been improved and corrected, so they’re updated and even more understandable.
ENTITIES:
- There are 2 new tags to filter which mobs CAN spawn in dimensions such as “The Samside” and “broken_heaven”; this will prevent players from using “projectiles,” “ender pearls” (especially due to endermites), possible Deadtime Jones /THAT DAMN PARASITE!!!!/, and other possible things.
- There’s a new tag called “not_fooled_by_fog”, this tag is for mobs which can’t lost you inside of the fog of certain biomes such as Hazed Plains;
- Increased the distance where mobs can see you inside the fog.
- Corrupted entities will now depend on the server side to avoid annoying visual errors related to those.
- Deadtime Jones will now have less chance of emerging from a Corrupted Entity by its own and will mostly depend on the entity corruption level.
- Corrupted Golems can now lose you if you’re in the fog;
- RottenmorphenDamage has been replaced by HeartAttackDamage due to other entities using it as well.
- Rottenmorphen spawn has been nerfed a bit.
- // REMEMBER TO REMOVE THESE 2 LINES!!! THEY MUSTN'T KNOW EVERYTHING!
- // Rottenmorphen will turn into “glitchedmorphen” if it’s summoned inside “broken_heaven.”
- // K will turn into “ng” if it’s summoned inside “broken_heaven.”
- Sinber has received some new animations
- HIM running animat ion has been improved.
- HIM has received new Animations
EVENTS:
- Music has been filtered and optimized in a better way.
- Main menu:
- The mod now has custom splash texts related to the mod; those splashes will sync with other ones and will not override them (hopso…).
- When Sinber is inside, the main menu screen will only play one custom track in loop; that music doesn’t depend on your music volume on purpose. ;)
- Also, the splashes would be totally different with him inside; those text splashes will override ANY splash, like if he has total control… of your… main screen… wow… How spooky… I guess…
- The nightmare event (the chance of getting to the SAMSIDE through sleeping)
- Now it depends on the server side, decreasing its chance… I guess..
- while The Writer is taking over.
- There’s a 1 in 66 chance to be sent to THE SAMSIDE; if this fails, The Writer would execute an event to avoid it (saving you in the act).
- In that chance, there’s a 1 in 3 chance of him misclicking and sending you to "broken_heaven."
EFFECTS
- Startled effect Deadtime Jones stare filter has been improved to make it less annoying (And more friendly for your eyes… ;) )
LOOT:
- Increased “Case: Conformation” Document chance
THE SAMSIDE:
- Void Ambiance theme will now be considered as music and not a loop ambient noise for this biome/dimension.
BUGFIX:
- Music shouldn’t be skipped after muting the volume and turning it on again anymore.
- Fixed “Mouths Do Lie” track due to no being correctly implemented (consistency lost).
- Corrected some misspellings on the “Writer’s Altar” structure
- Potted Flaming Hope will now give its flower by copying it from creative instead of a Corruptiny… (How did I miss this?)
- Picking up Corrupted Berries, Agitated Fruit or Nulled Cherries will now display the sound on the server side, this due to unnecessary duped audio samples;
- The sound of picking Corrupted Berries and Agitated Fruit is now on “block”;
- Anti-Monster Station will now depend on the top solid collision to appear.
- Anit-Monster Station can now appear on top of Hazed Moss.
- Human traps will always deal damage even in peaceful difficulty.
- This blocks won’t be translucent anymore:
- Glowshroom Block
- Defective Dirt
- Corrupted Snow
- Corrupted Snow Block
- Corrupted Moss
- Hazed Moss
- Sinned Moss
- Scoria
- Scoria Bricks
- Chiseled Scoria Bricks
- Startled effect has been reworked and should feel smoothly and not forced or “radical”
- The anguish effect won’t have particles if added via fear events anymore
- The following entities won’t despawn anymore if the game is set to peaceful:
- Rottenmorphen / glitchedmorphen
- K/PG / ng
- Sinber / Sinber carry (well, this fella actually stops running from you or moving while carrying… Anyway, WHO PLAYS AN “HORROR” MOD IN PEACEFUL??!!)
- Cutouts
- HIM
- Some entities won’t get stuck anymore because of the low chunk distance. (maybe… XD)
- Rottenmorphen will now despawn faster if it doesn’t have any target.
- Cutouts will no longer sink in powder snow
- Fixed Redemption Timer size issue
- Players may not get softlocked inside the leaves of the trees after appearing on THE SAMSIDE.
4.0Бета1.21.1 · 30 января 2026 г.
This version was actually going to be 3.1.333, but I was so excited to start developing V4 that, without realizing it, I added about 70% of the concept for it, so I decided to cancel V3.1.333 and develop version 4.0.333 in its entirety.
The funny thing is that some things in this version were planned for V5, which is officially the last major update this mod will receive (the next ones will only be to fix bugs, so with this one the mod would technically be considered complete). Some of them were the new uses of the “Hornbranch” and the “Corrupted Arm,” the new distribution of documents, etc. But I'll just say that V5 scares me, because after documenting all the changes in this version, I realized how HUGE it is, and if you compare it to what I have planned for V5… Well, let's just say that maybe a lot of people might be disappointed, might dislike it, or might even think I'm joking… Anyway! V5 could be out in March/April! Stay tuned :D!
[!!] KNOWN ISSUES [!!]
- In some cases after getting consumed by THE SAMSIDE and entering your world (obviously by having the “SAFE MODE”), there’s a chance to see a fake credits screen looping forever. For the moment I don’t know how to fix this XD; far from that, it is not a MASSIVE PROBLEM since you can exit that screen just by pressing “escape” on your keyboard, but it feels weird or even broken.
CHANGELOG
ADVANCEMENTS
- First of many
- Don't hug me. I'm safe
- Listen closely…
- Since when is this a thing?!
- A tiny upgrade
- Such a big trial, don't you think?
- Corruption, begone!
- Not a threat anymore
- Gotcha, birch!
- May I check the wiki… right?
- Dude! Not Funny!
- Sorry! No bathrooms nearby!
- YO! THAT'S NOT FAIR! >: (
BIOMES
- Sinner Land
STRUCTURES
- Rebirther's Altar
- Writer's Altar
- Porky's Game Cake (Alter)
BLOCKS
- Sinned Log
- Sinned Wood
- Stripped Sinned Log
- Stripped Sinned Wood
- Sinned Stairs
- Sinned Slab
- Sinned Fence
- Sinned Fence Gate
- Sinned Door
- Sinned Trapdoor
- Sinned Button
- Sinned Pressure Plate
- Defective Dirt
- Hazed Moss
- Hazed Moss Carpet
- Sinned Moss
- Sinned Moss Carpet
- Scoria
- Scoria Stairs
- Scoria Slab
- Scoria Wall
- Scoria Bricks
- Scoria Bricks Stairs
- Scoria Bricks Slab
- Scoria Bricks Wall
- Chiseled Scoria Bricks
- Paranoia-Consumer Rod
- Locked Ominous Barrel
- Human Trap
VEGETATION
- Ghostflow Bush
- Fumackia Ignervosa
- One-motem
- Troubledglaze
- Cherossom
ITEMS
- Agitated Fruit
- Nulled Cherries
- Strangely Familiar Meat
- Lorazepam Pill
- Upgraded Hornbranch
- Sinessence
- HIS Anchor
- Fogged Music Disc
- Forgotten Music Disc
- Smiling Music Disc
ENTITIES
- Cursed Madness
- Cutout… (This “thing” again? Who added those?)
PARTICLES
- Ghostflow
EFFECTS
- Startled (Actually it’s not a new effect; it’s a renamed version of the “exalted” effect, which has been removed due to the misinterpretation I've got of it)
- Lorazepam
GAME RULES
- allowCorruptedPlague
EVENTS
- Seasonal Modifications (You can find a diagram on the mod page or on my website.)
THE SAMSIDE
- Redemption Timer (a timer that will show you how much time is left until you are released from there)
IMPROVEMENTS
ADVANCEMENTS
- Now the “lore keeper” advancement needs all 8 documents to be achieved.
- Reordered Advancements (again)
CONFIG:
- You can access it in the mods' menu once you’re in the game; this is meant to make setting up the mod easier instead of typing commands or even allowing cheats in a world.
- The client side is always accessible, but the server side requires you to have at least been in a world before.
- There are currently 5 configs, 3 for client side and 2 for server side (obviously if you’re playing in a server, you must enable them in the server, or if it's a local multiplayer world (via LAN, Essentials, etc.), the host should be the one who has to change them in order to work in the world while the current world is not online).
- The client-side ones are
- Deadtime Chase Music;
- Show Redemption Timer;
- Fearbar Visibility;
- The server-side ones are
- Safe Mode;
- Seasonal Events (Experimental);
- The client-side ones are
- The Fearbar Visibility hotkey [O] has been deleted due to the migration of its option to the config.
- The game rule “Safe Mode” has been deleted due to the migration of its option to the config.
FEAR EVENTS
- “Fear Events” have been reworked
- Added 6 new flash screens
- Paranoia & Anguish cooldown has been nerfed.
- The Paranoia effect amplifier will now be randomized between 50 and 100 instead of always being level 100. (I recently discovered that I'd added this and forgotten about it.)
- The Anguish effect duration will now be randomized between 20 and 45 seconds, instead of always being 45 seconds.
- Now paranoia & anguish effects will increase fear.
ITEMS
- The items in the creative tabs have been reordered
- Hornbranch and the new Upgraded Hornbranch will also appear in the Tools - creative tab
- Decreased the uses of the Hornbranch
- Now hornbranches will break if they’re enchanted
- Some textures have been revamped (especially the Sinner Eye; I'll miss the old model ;,) ).
- There’s now a placeholder texture for the documents with an invalid case.
- Added 2 new document cases:
- Case: “Awareness”
- Case: “Conformation” (isn't included already, but still can be found)
- I've decided to add them now because it is better for the future of the mod and for the ones who take this mod too seriously. XD
GUI
- The Fearbar texture has been reworked.
- Fearbar won’t become invisible when the game rule “areYouScared” is disabled anymore.
- Documents
- Document inventory/document size won't change via GUI scale anymore; instead, they may adapt to your screen size (hope so…).
- Case: Virsoul has been tweaked to reference the new entity “Cursed Madness.”
- Document Inventory has been reworked.
- The order of the documents has been tweaked, so when you enter your world after updating, they will reset.
- Document case “Conformation” It isn't available; if you try to open it, it will show its button image all over the screen… I guess… Anyway, it will be available in the next update… Which would be officially the last one ;)
BLOCKS
- Anti-Monster Station texture has been reworked
- Corruptiny won't be able to create “Corrupted Spores” biomes while being in these biomes [Ominous Valley, Corrupted Spore & Error3008 (THE SAMSIDE)].
- Corruptiny now has a new event that can be toggled with the new “allowCorruptedPlague.”
- While the game rule is set on “TRUE,” Corruptinies would be able to multiply themselves while in “Corrupted Spores.”
- This allows them to be renewable and to spread their terrain even more.
- Corrupted Moss and Corrupted Moss Carpets may now become hazed if they're in Hazed Plains.
- Smiley buds may now become One-motem if they're in Hazed Plains.
- Some flowers now have other blocks instead of dirt when placed on a flowerpot (SUPER IMPORTANT CHANGE! WOW!).
BIOMES
- Tweaked bone meal in some biomes of the mod:
- Ominous Valley won’t be able to grow up Smiley Buds or Bonesays
- Bonesay will only be renewable when killing an Skeleton inside an Ominous Valley
- Smiley Buds will only be renewable by bonemealing Sinner Lands
- Hazed Plains may now grow Cherossoms
- Tweaked flower generation
- Ominous Valley and Hazed Plains now have less tick delay to play their music.
- Ominous Valley ambient addition sound chance has been nerfed.
- The Ominous Valley deepslate rock feature may now have a variant made of scoria.
- Hazed Plains has 3 new music tracks.
- Now Hazed Plains won't have artificial Rottenmorphen SFX in it.
- Hazed Plains ground will have more variation of blocks.
- If you have enabled the “Seasonal Events” and use bone meal on Hazed Plains while being in spring, there will grow a LOT of flowers.
- Now, corrupted Spore Biomes will rarely emit mood ambient sounds.
STRUCTURES:
- The bench feature inside Ominous Valley has now waxed signs (if I'm known for something, it is for misclicking on everything).
- The ominous lamp feature will now have a grass block underneath.
- The Ruined Blacksmith structure now will always have 2 locked ominous barrels in it (this could happen if the damn structures won't keep overlapping each other).
- Porky's Game Cake feature is now a bit rarer (maybe…).
ENTITIES:
- Now corrupted entities won't drop any loot on death; instead, they’ll only drop the new “Strangely Familiar Meat.”
- Any animal that dies inside Hazed Plains won't drop any loot; instead, they’ll only drop the new “Strangely Familiar Meat.”
- Wolf armor won't protect dogs if they are hurt by entities such as “Deadtime Jones,” “Soulbound,” or “Rottenmorphen”;
- Most of the entities of the mod will not sink on powder snow.
- Soulbound:
- The model and animation have been tweaked.
- Animations have been reordered (now prioritizing idle overall).
- Spawn has increased a bit.
- Deadtime Jones:
- Has a chasing theme now.
- Knockback resistance has been increased while climbing.
- Has a swimming animation.
- Swimming speed has been increased.
- Roaring animation will now be skipped if being damaged.
- Rottenmorphen:
- Cooldown has been nerfed.
- Attack now decreases paranoia cooldown.
- Sinber:
- The model & animations have been fully reworked.
- The encounter theme has been “remastered.”
- His cooldown has been tweaked (maybe making him more annoying or more controlled; who knows…)
- “Sinber’s Missclick” admits more blocks.
- “Sinber's Missclick” shouldn’t happen if he is nearby.
- “Sinber’s Missclick” chance has been increased and technically synced to the server side.
- After despawning there’s a chance that he drops the new “Sinessence”
- Sinber has received brand-new modes.
- If he hasn't moved in a while while carrying you, he'll yeet you and laugh at your misery (not evil at all).
- In some events, you can hit him to make him leave earlier (now it's a thing, so you don't get “troubled”).
- As Sinber has more than 2 modes now, THE SAMSIDE one has been overwritten to (Mode=-1). (IDK, why didn't I think of this before, even knowing I had plans for him… So, well, be careful not to update the mod if you're on THE SAMSIDE with him, xd).
- Finally, after 2 versions, there's a way to “return” Sinber to THE SAMSIDE.
- And if you “return” him to THE SAMSIDE, it will appear before you die to “save” you again! Awesome, right?
- HIM:
- Added animations to “HIM”
LOOT:
- All the loot has been reworked.
- The Porky's Game Cake loot has been the most affected due to the new reassignment of the documents.
- Hazed Plains pots now have custom loot.
- Documents will now be found in places related to its lore. Here I'll show you their new distribution for each document case.
- The Case: “Valley” documents now can be found inside:
- Bonus Chest
- Taiga/Plains Villages house chests.
- Ruined House barrels
- Locked Ominous Barrel
- The Case: “Virsouls” documents can now be found inside:
- Ancient Cities chests
- Nether Fortress chests
- Ruined House barrels
- Strange Pole pots
- Fogged Altar pots
- The Case: “Omen” documents can now be found inside:
- Plains Villages house chests.
- Bastion Remnants hoglin stable chests
- Writer's Altar pots
- Porky's Game Cake Barrel
- Locked Ominous Barrel
- The Case: “Fog” documents can now be found inside:
- Mineshaft chests
- Savanna Villages house chests.
- Fogged Altar pots
- Writer's Altar pots
- The Case: “Awareness” documents can now be found inside:
- Porky's Game Cake Barrel
- End City chests
- The Case: “Sin” documents now can be found inside:
- Igloo chest
- Woodland Mansion chests
- Stronghold corridor chests
- Writer's Altar suspicious gravel
- Locked Ominous Barrel
- The Case: “Conformation” documents can now be found inside:
- Writer's Altar suspicious gravel
- The Case: “Corruption” documents can now be found inside:
- Rebirther's Altar pots
- The Case: “Valley” documents now can be found inside:
- Music discs also have been distributed:
- “Corrupted Music Disc” can now rarely be found in Ruined Houses;
- “Fogged Music Disc” can rarely be found inside Rotted Altar pots;
- “Forgotten Music Disc” can rarely be found inside Porky’s Game Cake barrels;
- “Smiling Music Disc” can be obtained by opening an Ominous Locked Barrel with an Upgraded Hornbranch;
THE SAMSIDE:
- Added new ambient music to the end event of the SAMSIDE
- Completely reworked the end event of the SAMSIDE (this time for real)
BUGFIX:
- Now the “Is it really worth it?” Advancement would be granted after crafting an Aberration Sword instead of having it.
- When the player receives one of these advancements: [“Into Corruption,” “FAKER!,” or “Don't breathe!”] Will now unlock the “Anti-Monster Station” crafting recipe (before this, you would have to craft it to unlock the recipe).
- Added some tags that I've forgotten since update V2.0 (nothing very important).
- Fixed a miss rendering issue due to a misspelling thing (maybe not so important too).
- Clicking buttons on document inventories won't emit the typical “MC button SFX”; instead, it will only play the “page turn” sound.
- The “Corrupted Spores” biome will officially not have shaders. (Before this, it was in the filter with the incorrect name: “ominous_spore.”)
- The music of the biomes won’t be skipped/altered after entering a biome of the mod.
- Ominous Valley tracks volume has been readjusted to be at least audible (before this, they were barely noticed even with music volume at 100%).
- Poison is now applied correctly to entities in Hazed Plains.
- Deadly Tension volume on mob despawning has been lowered.
- Deadtime Jones will now drop the blocks that he breaks while climbing.
- Deadtime Jones may not be so cheesable with the Anti-Monster Station
- Rottenmorphen won't have fall damage again.
- Rottenmorphen now accepts more types of projectiles.
- Rottenmorphen attack now won't add knockback (this may avoid some issues).
- Rottenmorphen attack animation may not interrupt again.
- K will now despawn if its target doesn't have the “anguish” effect.
- Sinber’s monologue will not be interrupted by “SAMSIDE DENIALS” (the message that pops up when the player chats or cheats inside “THE SAMSIDE”).
- Sinber should detect if you're using OBS in its monologue again. (This is because I modified a single value in the last update.)
- Sinber won't emit more falling sounds while trying to scare you.
- Sinber won't fall while jumpscaring you anymore.
- Sinber now has an idle animation while it is grabbing a player (to avoid the “backshot” issue).
- The player may not sink while being grabbed by Sinber on the edge of a block.
- Sinber will now despawn if it's not in “THE SAMSIDE” and the world isn't “sinned.”
- HIM will now despawn if it’s in the overworld… Yeah… (STOP T-POSING “HIM” FOR YOUR THUMBNAILS! >:( )
- Removed the effect “Exalted” and replaced it with “Startled” due to a misinterpretation, so be careful while updating the mod in a world while being chased by Deadtime Jones ;). “THE SAMSIDE” won't have music anymore.
- When entering THE SAMSIDE, your food level will always be at half due to starving death
- Fixed a TON of bugs related to THE SAMSIDE end event, for example, “Keep floating above the world after the event with “Safe Mode” active,” etc…
3.0Бета1.21.1 · 30 октября 2025 г.
This version was going to be 2.1.333, but after all the content I've added I decided to change it to V3.
CHANGELOG
ADVANCEMENTS
- Don't breathe!
- Expanded fate
BIOMES
- Corrupted Spores
- Hazed Plains
BLOCKS
- Hazed Log
- Hazed Wood
- Stripped Hazed Log
- Stripped Hazed Wood
- Hazed Stairs
- Hazed Slab
- Hazed Fence
- Hazed Fence Gate
- Hazed Door
- Hazed Trapdoor
- Hazed Button
- Hazed Pressure Plate
VEGETATION
- Flaming Hope
STRUCTURES
- Rotten Altar
- Campsite
- Abandoned Merch
- Strange Pole
ENTITIES
- K (It really isn't an entity inside the mod, perhaps; it was there since the beginning… Even I will say… It doesn't belong here)
EFFECTS
- Anguish
GAMERULES
- SafeMode
IMPROVEMENTS
- There's a fade on the screen now… Wow.
- It will be more difficult to entities (specially the melee ones) to found you if you're fully covered with fog. But not impossible.
- Corrupted entities now have a new super rare event.
- Soulbound can survive inside the new Corrupted Spores.
- Rottenmorphen it's a bit rare due to its spawn in the new Hazed Plains.
- Improved Sinber RNG related things in some behaviors.
- Fear events cooldown has been improved.
- Paranoid effects Cooldown/RNG has been improved
- Added Anguish effect as a secondary paranoia Effect
- Added a new mechanic related to the ominous wood, necroveil in the new Hazed Plains biome
- Now Corruptinies have a chance to generate the new Corrupted Spores biome.
BUGFIX
- Improved some character dunking again (Still Broken (Also tired of fixing it))
2.0Бета1.21.1 · 30 мая 2025 г.
CHANGELOG:
ADVANCEMENTS
- Forgotten Memory
- Rotted Up
- SON OF SIN
- 2Scary4You
- Lore Keeper
STRUCTURE
- Porky’s Game cake
- Someone’s House
BLOCK
- Anti-Monster Station
VEGETATION
- Corrupted Grass
- Corruptles
- Corruptiny
- Empty Rose
- Bonesay
- Smiley bud
ITEMS
- Document (With 6 cases)
- Sinner Eye
- Corrupted Music Disc
ENTITIES
- Rottenmorphen
- Sinber
EFFECTS
- Paranoia
GUI
- Documents Inventory
CHANGES
GAMEPLAY
- Modified shaders
- Now fearbar display mode default key is: ‘O’
- DeadtimeSpawnChange gamerule default value is now 3%
- Now “DON’T LOOK BACK” advancement will only be granted if is night time
- Improved the heartbeat effect
- Added new flash screens
- Added new music to the mod
LOOT
- Modified ruined house loot
BLOCKS
- Improved ominous leaves drop
- Ominous leaves now will only grow Root of Corruption via bonemeal.
- Improved ominous sapling behaviour
- Ominous saplings now have a small chance to grow into a dead ominous tree (The tall one without leaves)
- Improved Root of Corruption behaviour
- Root of Corruption now grows slower
- Root of Corruption will now generate naturally hanging on ominous trees leaves
- Improved glowshroom behaviour
ENTITIES
- Corrupted entities now depend of an attribute instead of an nbt
- Corrupted entities are now filtered
- Added new events to entities infected with Corruption
- Added new behaviour to Corrupted entities
- Improved Deadtime Jones AI
- Now Deadtime Jones can climb and break blocks on top
- Now Soulbound has a silly behaviour Added new musical event related to Soulbound encounter
- Improved Soulbound spawning
THE SAMSIDE
- Players won’t be able to use commands inside
- Now candles will spawn or despawn depending on the fear bar percentage
- If the gamerule “Are you scared?” is disabled, everyone inside will be sended to the Overworld
- Improved end event
- If a player leaves in the end event, it’s doomed
- Added new end event error messages
BUGFIX
- Creepers won’t attack corrupted entities anymore (unleast they’re hit (ex: skeleton arrow))
- When gamerule “AreYouScared” is disabled heartbeat effect now disappears
- When gamerule “AreYouScared” is disabled flashes now disappears
- Deadtime Jones won’t roar while dying anymore
- Deadtime Jones won’t target dead targets anymore
- Deadtime Jones may not loop it’s roar anymore
- Now is less common to get stuck in THE SAMSIDE
- Is less probable that the end event on THE SAMSIDE becomes a Lebron James dunk (But it may happen (I hope not :) ))
1.1Бета1.20.1 · 2 декабря 2024 г.
BIOMES:
- Ominous Valley
STRUCTURES:
- Altar
- BurnPilar
- Nostalgic Home
- Ruined Blacksmith
- Ruined house
BLOCKS:
- Ominous Log
- Ominous Wood
- Ominous Stripped Log
- Ominous Stripped Wood
- Ominous Planks
- Ominous Stairs
- Ominous Slab
- Ominous Fence
- Ominous Fence Gate
- Ominous Door
- Ominous Trapdoor
- Ominous Pressure Plate
- Ominous Button
- Ominous Leaves
- Ominous Pumpkin
- Glowshroom Block
- Glowshroom Stem
- Corrupted Moss Block
- Corrupted Moss Carpet
- Corrupted Snow Block
- Corrupted Snow
VEGETATION:
- Root of Corruption
- Ominous Sapling
- Necroveil
- Stalker Gloomstalk
- Glowshroom
ITEMS:
- Sinner Apple
- Corrupted Berries
- Corrupted Snowball
- Corrupted Arm
- Hornbranch
- Mystical Reinforcers
- Aberration Sword
ENTITIES:
- Corrupted Iron Golem
- Corrupted Snow Golem
- Deadtime Jones
- Soulbound
EFFECTS:
- Exalted
- Target Curse
GUI:
- Fearbar
- Flashes
- Heartbeat
GAMERULES:
- areYouScared
- deadtimeSpawnChance
""DIMENSIONS"":
- S A M S I D E
1.1Бета1.19.4 · 2 декабря 2024 г.
IMPROVEMENTS:
- ""Buffed"" Aberration Sword
- Corrupted Snowballs can be used on dispenser
- Improved Deadtime Jones Spawn
- Improved Soulbound behavior
- Tried to improve Ominous Valley biome generation (1.18 KYS :) )
- "deadtimeSpawn" gamerule has been replaced by "deadtimeSpawnChance"
- Added modes to the Fearbar Display
- Flashes have been optimized
- Added a few visual/sound effects
- Added Spanish translation
- Mod finally confirmed for Server Mode
BUGS FIXED:
- Disabled Necroveil tint
- Player won't lose the ominous flowers when gived to a bee in creative
- Bee's won't consume ominous flowers when dead
- Deadtime Jones & Soulbound Won't be persistent anymore
- Corrupted Iron Golem wouldn't ride boats or minecarts anymore
- Now entities won't replace animations when hitted if they're dying
- Players won't have ominous infection anymore
- AreYouScared gamerule must be enabled to access "Nightmare"
- Fixed Fearbar filter
- Fixed Fearbar transition
- Fixed some sound issues
1.0Альфа1.19.4 · 12 ноября 2024 г.
BIOMES:
- Ominous Valley
STRUCTURES:
- Altar
- BurnPilar
- Nostalgic Home
- Ruined Blacksmith
- Ruined house
BLOCKS:
- Ominous Log
- Ominous Wood
- Ominous Stripped Log
- Ominous Stripped Wood
- Ominous Planks
- Ominous Stairs
- Ominous Slab
- Ominous Fence
- Ominous Fence Gate
- Ominous Door
- Ominous Trapdoor
- Ominous Pressure Plate
- Ominous Button
- Ominous Leaves
- Ominous Pumpkin
- Glowshroom Block
- Glowshroom Stem
- Corrupted Moss Block
- Corrupted Moss Carpet
- Corrupted Snow Block
- Corrupted Snow
VEGETATION:
- Root Of Corruption
- Ominous Sapling
- Necroveil
- Stalker Gloomstalk
- Glowshroom
ITEMS:
- Sinner Apple
- Corrupted Berries
- Corrupted Snowball
- Corrupted Arm
- Hornbranch
- Mystical Reinforcers
- Aberration Sword
ENTITIES:
- Corrupted Iron Golem
- Corrupted Snow Golem
- Deadtime Jones
- Soulbound
EFFECTS:
- Exalted
- Target Curse
GUI:
- Fearbar
- Flashes
- Heartbeat
GAMERULES:
- AreYouScared
- DeadtimeSpawn
DIMENSION:
- S A M S I D E
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