
Physical_structures API
Adds the ability to generate physics structures from Create aeronautics using the API during world generation.
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- Подписчики
- 3
- Обновлён
- 1 июля 2026 г.
- Лицензия
- MIT
Опубликован 24 мая 2026 г.
Hello, everyone. First of all, I strongly recommend that you download projects through the official curseforge and modrinth launchers—this will increase the reward for the creators. Thank you all very much for your support!!!
A mod API that allows you to add NBT tags to structures in the overworld during generation, making them physical using Create Aeronautics (Sable).
To avoid generating structures within the mod's API that rely on auxiliary mods, you can use the following command:
/give @s physical_structures:structure_spawner[physical_structures:structure_id="physical_structures:gun6"]
Ченджлог
1.0.6Релиз1.21.1 · 1 июля 2026 г.
Changes have been made to the API to facilitate integration with other modifications
1.0.5Релиз1.21.1 · 14 июня 2026 г.
Preview/ghost structure before spawning (semi-transparent client-side rendering) for UX Nested/composite structures (multiple NBT files as a single "set" with relative offsets) for large structures (ships, bases). Loading NBT via absolute path/from other mods — currently, getResourceOrThrow requires the NBT to be located in the mod’s resources; it would be worth adding a PhysicalStructureDefinition variant that supports an arbitrary ResourceLocation from a third-party namespace without needing to copy the file, or a loader from the player’s config//datapack folder Configurable assembly Dynamic registration at runtime via API (PhysicalStructures.registerStructure(def) without JSON and without a restart) There is also support for the .excraft format from the create_aeronautics_toolgun mod
1.0.0Релиз1.21.1 · 24 мая 2026 г.
Release
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