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Mineforgian

Oritech

A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment

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18 августа 2026 г.
Лицензия
CC-BY-4.0

Опубликован 3 июня 2024 г.



       

 


Oritech is an open-source tech mod (currently for Minecraft 26.1.2), featuring many new machines and tools. Content ranges from processing machines, world interaction machines, logistical parts, new features integrated into world generation, equipment, and more. Machines are mostly animated multiblocks, with upgrades being implemented using addon blocks.

A wiki is available online on moddedmc.org or via the Oracle Index mod. Includes JEI, REI and EMI compatibility. Works best with EMI.

Features include ✨

  • Multiple ore processing chains / variants
  • Automated farming machines
  • Electric tools and armor
  • Item, fluid and energy pipes
  • Drones to transport items across vast distances
  • Lasers to automatically mine blocks
  • Colorable machines
  • Cybernetic Player augmentation
  • Particle Accelerators!
  • New decorative content, included connected textures and animated doors
  • Diverse energy generation methods, from burning fossil fuels to creating sustainable farms for biofuel
  • Extensive configuration options, and Mod Menu integration

Extra mod compatibilities (allowing metals and other components to be processed in Oritech machines, and vice-versa) for the following mods are included:

Fabric

  • Alloy Forgery
  • Clutter
  • Energized Power
  • Mythic Metals
  • Tech Reborn

Neoforge

  • Actually Additions
  • Applied Energistics 2
  • Create
  • Ender IO
  • Energized Power
  • Immersive Engineering
  • Industrial Foregoing
  • Mekanism (and Mekanism Generators)
  • PneumaticCraft: Repressurized
  • Powah!
  • Productive Metalworks

The following translations are available:

  • English
  • Chinese (by PlatinumOak)
  • Brazilian Portuguese (by RenanEuzebio)
  • Russian (by nuchohent)
  • Ukrainian (by nuchohent)
  • Spanish (by Seyronh)
  • Turkish (by RuyaSavascisi)
  • French (by kikipunk)
  • German (by Wolkensteinchen)
  • Polish (by plhappylemonpl & Przemol)

Small showcase 🎥

Additional information ℹ️

One of the main design ideas is to have multiple ways to get things in the mod. For example, plastic can either be produced using farming items or via oil processing. The same philosophy is applied to most of the mod. The goal is to avoid annoying roadblocks where you need one rare and specific item to proceed. Instead, there are usually multiple ways to get something done (although in this test release this isn't always the case).

Another design goal is to have renewable sources for most things. This includes fuel and items, which can be gained by building large automated farms. Metals can be gained by using the bedrock extractor and gaining "renewable" metals in the late game. Getting those up and running requires players to set up large bases and processing chains. The naturally spawned resource nodes for the bedrock extractors, and also the oil wells are there to incentivize players to build auxiliary bases and then transport items to a central hub.

All parts of Oritech are heavily designed with simplicity and performance in mind. Pipe blocks only have entities where needed (e.g. when connecting to machines), and all networks are cached. Network updates are only sent when needed. Where possible, everything is precomputed or cached.

Pipes are generally pretty fast, and there is only 1 pipe tier for each type.

Credits 🙏

This mod is heavily inspired by the original Techarium mod, which sadly hasn't been released in a playable version yet. A lot of the machine names and models were taken or strongly inspired by Techarium. Huge thanks to the original techarium devs (YCar and Gecko and everyone else involved) for creating the assets and ideas, and also for making them available under the CC BY-NC 4.0 DEED license.

Some blocks and item textures are also from malcolmriley's unused-textures repository. Huge thanks to him for making those available as well (under the CC BY 4.0 DEED license).

In detail, these are the following items that are from the above-mentioned sources:

  • From ArtOfTecharium (animations and textures were slightly modified, e.g. addon ports added, etc.)
    • Assembler Model
    • Foundry Model
    • Laser Arm Model
    • Powered Furnace Model
    • Energy Acceptor Model
    • Machine Extender Texture
    • Exosuit Model
    • Deep Drill Model
    • Ceiling Lights
    • Tech Door, Lever, Button
  • From malcolmriley's unused-textures repo
    • Oil fluid textures (the dark gas texture)
    • Most of the crafting component textures

Acknowledgements

  • Arky the PizzaRaccoon, for creating most of the metal ingot textures
  • Ridanisaurus Rid, for creating almost all the non-metal component textures
  • Kekie6, for creating the energy pipe and big solar panel models
  • glisco, the creator of owo-lib, for creating this awesome library and supporting in its usage
  • unilock, for providing most of the work on the EMI integration
  • The creators and maintainers of Geckolib for creating the great animation engine, and helping out in their discord
  • Ycar, for creating all tiers of the machine core textures
  • BBoldt and BLOKBUSTR, for providing most of the metal item variant textures
  • jshipley, for a lot of contributions with new features, block, mechanics and bugfixes
  • CrazyMiner34, for improvements to item rendering in 3rd person & the wrench texture
  • NovaKatt, for creating most of the metal / compacted block textures
  • Armen, for making the pipes configurable with the wrench and some more improvements
  • Relentless, for migrating the project to Mojang mappings and help with Maven publishing

Ченджлог

2.0.0-exp4Бета26.1, 26.1.2 · 18 августа 2026 г.
  • BREAKING CHANGE: Improve and fix recipe handling and their JSON format. This will break all custom recipes. Sorry about that.
  • Add config options for different core levels
  • Add 3rd person rendering for portable railgun
  • Fix biomass recipes being wrong
  • Fix tree cutter only able to output into first slot
  • Fix solar panel output
  • Fix some renderers not using the right bounding boxes
  • Fix spelling in dubious containter item id
  • Fix schroedings safe crash when outputting RF
  • Fix textures for geo entities loaded into global block atlas
  • Internal field renames
  • CrowdIn updates
2.0.0-exp3Бета26.1, 26.1.2 · 3 августа 2026 г.
  • Make drone port energy usage configurable
  • Add oracle index warning if mod is not installed
  • Fix multi-slot inputs (e.g. assembler) not always working
  • Fix refinery catalysts not used
  • Fix biomass recipes
1.2.10Релиз1.21, 1.21.1 · 1 августа 2026 г.
  • Fix world generation broken with latest architectury version
  • Update translations from crowdIn
1.2.10Релиз1.21, 1.21.1 · 1 августа 2026 г.
  • Fix world generation broken with latest architectury version
  • Update translations from crowdIn
2.0.0-exp2Бета26.1, 26.1.2 · 1 августа 2026 г.
  • Add smart splitter block
  • Add JEI search aliases for some blocks
  • Remove item pipe motor reference ein tooltip
  • Implement compostables and dispenser place behaviour again
  • Merge / forward some changes from the 1.21.1 branch (reactor alarm thresholds, particle accelerator improvements, and some bugfixes)
  • Fix advancements background
  • Fix some missing / invalid translations
  • Fix black hole causing crashes in guideme scenes
  • Fix yield addo ncrash on destroyer block + enderic laser
  • Fix crafting recipes being in the wrong namespace
2.0.0-exp1Альфа26.1, 26.1.2 · 29 июля 2026 г.
  • Update to 26.1.2
  • Mod is no longer multiplatform, its now neoforge only
  • Architectury API is no longer required
  • Rewrote everything to use neoforge-native events and methods where applicable
  • Migrate entire processing logic to the new transaction API
  • Player Augmentations now use a custom datapack type, and are no longer recipe driven
  • Schrodingers safe now uses neoforge data maps instead of tags
  • Rename internal classes, types, etc of blocks to reflect their ingame names
  • Tons of other minor improvements
1.2.9Релиз1.21, 1.21.1 · 13 июля 2026 г.
  • Add warning slider to reactor UI
  • Improve auto-feeder augment behaviour (ignores bad food, improves bad food pick order)
  • Fix fluid extraction inconsistencies / issues on neoforge
  • Fix machine cores not handling explosions correctly
1.2.9Релиз1.21, 1.21.1 · 13 июля 2026 г.
  • Add warning slider to reactor UI
  • Improve auto-feeder augment behaviour (ignores bad food, improves bad food pick order)
  • Fix fluid extraction inconsistencies / issues on neoforge
  • Fix machine cores not handling explosions correctly

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