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Mineforgian

Origins: Support

Adds 3 Origins that support yourself and/or other players. The Groved is passive, α-02 is utilitarian, and the Soul Weaver is a linking force

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19 августа 2026 г.
Лицензия
MIT

Опубликован 16 июля 2025 г.

⚠️ THIS DATAPACK IS ALSO A RESOURCE PACK ⚠️

Put this pack in both your datapack and resource pack folders!

This datapack adds 3 new Origins based around supporting the players around you. Each Origin approaches support in a completely different way, with unique abilities, weaknesses, visuals, sounds, and advancements.

These Origins were designed with multiplayer in mind, but can still be enjoyed in singleplayer.

Each Origin also comes with its own set of advancements, ranging from small challenges to difficult and secret achievements.

🟢 Groved

A being made of flora, protective and a natural helper.

Groved is a group-focused support Origin built around healing, protecting life, and bringing nature wherever they go.

PRIMARY: Nature's Embrace

  • Heal nearby allies for 2.5 hearts.
  • Holding certain flowers, mushrooms, or fungi will consume them and grant additional effects to nearby players.
  • Cooldown of 30 seconds.

SECONDARY: Life Blessing

  • Toggle this ability on and off.
  • While active, nearby plants are continuously encouraged to grow within a 4 block radius.

TERNARY: Sanctuary Bloom

  • Summon a large cylindrical Sanctuary around yourself.
  • Press the ability again to dismiss it early.
  • The Sanctuary can remain active for up to 45 seconds.
  • Its resource recharges slowly in shade and twice as quickly in sunlight.
  • Entities inside become slightly translucent and take 25% less damage.
  • Certain passive creatures inside heal 1 HP every 4 seconds.
  • Breedable creatures have their breeding cooldown reduced to 10 seconds.
  • Projectiles striking the Sanctuary's walls are reflected, with many losing speed each time they bounce.

PASSIVE [+]: Photosynthesis

  • Slowly regenerate health while standing in direct sunlight.

PASSIVE [-]: Flora Fragility

  • Take 25% more fire damage.
  • Become slower in cold biomes.

PASSIVE [-]: Vegetarian

  • You cannot eat meat and must survive on plant-based foods.
🟡🟡 α-02

An abandoned automaton created years ago, built to help and serve during a time of peace.

α-02 is a mobile utility Origin: part workshop, part machine, and part very questionable piece of ancient engineering.

PASSIVE [=]: Internal Batteries

  • You do not eat like an organic creature.
  • Your hunger bar is replaced with an Energy meter.
  • You have 20 total Energy.
  • You have no saturation and accumulate exhaustion faster than a normal player.

PRIMARY: Fabrication

  • Access a crafting interface anywhere.
  • Costs 2 Energy.

SECONDARY: Storage Matrix

  • Access a personal 3×3 storage unit.
  • Items stored inside are retained through death.
  • Costs no Energy.

TERNARY: Thermal Converter

  • Smelt items directly from your main hand.
  • Cooldown of 15 seconds per smelt.
  • Costs 4 Energy.

QUATERNARY: Seismic Ping

  • Send out a seismic pulse that reveals nearby ores in expanding waves.
  • Ores glow as the scan reaches them.
  • Cooldown of 1 minute.
  • Costs 7 Energy.

QUINARY: Winch

  • Launch a mechanical rope up to 64 blocks above you.
  • Hold Jump to retract the rope and pull yourself upward.
  • Hold Sneak to extend it.
  • Toggle the ability again to detach.
  • Costs 5 Energy, but requires at least 6 Energy to activate.

PASSIVE [+]: Solar Panels

  • Recharge 1 Energy every 5 seconds in direct sunlight.
  • In sufficient ambient light without direct sunlight, recharge 1 Energy every 15 seconds.

PASSIVE [+]: Power Hungry

  • Eat Redstone Dust to restore 2 Energy.

PASSIVE [+]: Self Repair

  • While at or above 10 Energy, slowly repair yourself at roughly 0.5 hearts every 1.75 seconds.

PASSIVE [+]: Iron Clad

  • Gain 5 additional armor points.

PASSIVE [+]: Passenger Chassis

  • Other players can ride on you.

PASSIVE [=]: Compact

  • You are 25% smaller than a normal player.

PASSIVE [=]: Machine

  • As an inorganic machine, you do not naturally regenerate or suffer insomnia.
  • You are immune to most health and hunger-related potion effects.

PASSIVE [-]: Short Circuit

  • Being submerged in water damages your circuitry.
  • Rain is harmless.

PASSIVE [-]: Power Saving Mode

  • At 0 Energy, you lose the ability to interact with blocks.
  • Movement speed is reduced by 60%.
🔴🔴🔴 Soul Weaver

An old and protective soul trapped in the land of the living.

The Soul Weaver is a backline support Origin whose power grows as more souls become woven into its tapestry. New abilities, Strands, and stronger effects are unlocked as additional bonds are formed.

A Soul Weaver may have up to 5 woven souls.

PASSIVE [=]: Woven Bond

  • Form permanent bonds with other players.
  • Woven souls remain linked even when they disconnect.
  • Woven souls may type "Unlink" in chat at any time to sever their own bond, even if their Soul Weaver is offline.
  • Woven souls are outlined for their Weaver.
  • The number of woven souls determines the strength of several passive bonuses.
  • Woven bonuses include improvements such as movement and mining speed.
  • You cannot weave another Soul Weaver or somebody already bound to another Weaver.

PASSIVE [=]: Strands

  • Switch between different Strands using your Primary and Secondary ability keys.
  • Each Strand changes the passive power flowing through you.
  • You begin with Renewal, Warding, and Fervor.
  • More Strands unlock as additional souls are woven.
Strands

Renewal

  • Slowly restores health.
  • Regeneration becomes faster as more souls are woven.

Warding

  • Reduces incoming damage.
  • Damage reduction becomes stronger with additional woven souls.

Fervor

  • Increases attack speed and damage.
  • Both bonuses grow stronger with additional woven souls.

Force

  • Unlocks with at least 2 woven souls.
  • Increases knockback dealt, scaling with your number of bonds.
  • Right-click with an empty hand to release a delayed shockwave that pushes nearby entities away.
  • Woven souls are unaffected by the shockwave.

Resolve

  • Unlocks with at least 4 woven souls.
  • Increases knockback resistance.
  • Reduces the duration of harmful status effects.
  • Both effects improve with additional woven souls.

TERNARY: Echo Sight

  • Unlocks with at least 1 woven soul.
  • Reveal living entities around you with a glow visible only to you.
  • Detection range increases with your number of woven souls, reaching 64 blocks at 5 links.
  • Undead creatures and nonliving entities are not revealed.

QUATERNARY: Soul Recall

  • Unlocks with at least 1 woven soul.
  • Look toward a woven soul and activate to teleport them to you.
  • Sneak while activating to teleport yourself to them instead.
  • Has infinite range within the same dimension.
  • At 1 link, cooldown is 20 seconds.
  • With at least 2 links, cooldown is reduced to 10 seconds.

HOLDING QUATERNARY: Mass Recall

  • Unlocks with at least 2 woven souls.
  • Hold the Soul Recall key to begin a short windup.
  • When completed, all woven souls are recalled to you, even across dimensions.
  • Shares its cooldown with Soul Recall.

QUINARY: Soul Cleanse

  • Unlocks with at least 2 woven souls.
  • Remove status effects from your woven souls.
  • Grants Regeneration IV for 5 seconds and Absorption for 15 seconds.
  • Cooldown of 1 minute.

SENARY: Resonant Strand

  • Unlocks with at least 3 woven souls.
  • Select a woven soul within 100 blocks and resonate with them.
  • Your currently selected Strand is shared with that soul at full strength.
  • Only one woven soul may resonate with you at a time.
  • Resonance breaks if either player disconnects, changes dimension, or moves too far away.

SEPTENARY: Veil of the Beyond

  • Unlocks with at least 3 woven souls.
  • Become completely invisible and dramatically faster.
  • Phase through many non-solid and non-light-blocking blocks.
  • While Veiled, you cannot normally interact with the world.
  • Veil has a limited duration and must recharge after use.

OCTONARY: Unravel

  • Unlocks with at least 4 woven souls.
  • After a brief delay, fire a piercing projectile from your soul lantern.
  • The projectile deals damage and marks every entity it passes through.
  • Marked entities become outlined in deep blue for you and your woven souls.
  • Marks last 6 seconds.
  • While marked, targets take 15% increased damage from all sources.

NONARY: Guardian Weaver

  • Unlocks with 5 woven souls.
  • Select one woven soul to guard.
  • Every third hit against the guarded soul is redirected to the Soul Weaver.
  • Guardian persists across dimensions, but ends if either player leaves the world.
  • A soul cannot be both Guarded and Resonating at the same time.
  • If the guarded soul would die, their death is prevented and their bond to the Weaver is severed.
  • Saving a soul heavily debilitates the Weaver and begins a 1 hour cooldown.

PASSIVE [=]: Fractured Weaver

  • Death does not immediately return you to normal life.
  • You instead respawn temporarily as a Fractured Weaver.
  • While fractured, you cannot interact with the world, and the world cannot interact with you.
  • After the fracture timer expires, you reform as a Soul Weaver.
  • Base fracture duration: 1.5 minutes.
  • Having a Lantern upon death reduces it to 50 seconds.
  • Having a Soul Lantern reduces it to 25 seconds.

PASSIVE [+]: Light Soul

  • You take no fall damage.
  • You naturally drift downward instead of falling normally.
  • You cannot sleep, but may still set your spawn point.
  • You do not gain insomnia.
  • You emit light level 15 when using LambDynamicLights.

PASSIVE [=]: Soul Physiology

  • You neither hunger nor exhaust and cannot naturally regenerate.
  • Fire cannot harm you and lava deals 50% less damage.
  • Experience clings more readily to your spirit, granting 50% more experience from experience orbs.
  • Water, rain, snow, and even snowballs damage your exposed spirit.

PASSIVE [+]: Soul Speed

  • Move 70% faster across Soul Sand and Soul Soil.

PASSIVE [+]: Soul Transmutation

  • Combine Soul Sand or Soul Soil with certain items in a crafting grid to create their soul-infused counterparts.

PASSIVE [-]: Fragmented Shell

  • You have 2 fewer hearts.
  • You deal 40% less damage.
  • Hunger, Saturation, and Poison can still affect your fragmented form.

PASSIVE [-]: Unwieldy

  • You cannot use shields.

PASSIVE [-]: Spectral Vulnerabilities

  • Total armor effectiveness is reduced by 10%.
  • You take 30% increased magic damage.

SOUL LANTERN

  • A Soul Lantern follows the Weaver as a visual representation of the spirit anchoring them to the living world.
  • It dynamically moves around obstacles, changes shoulders as you turn, and settles near the ground while you remain idle.
  • The lantern is primarily visual and lore-focused rather than a separate ability system.

Ченджлог

2.1+modРелиз1.20, 1.20.1 · 19 августа 2026 г.

General

  • Advancements have been added to give you fun small challenges to complete with each origin.
  • All three origins have been given at least 1 new ability.
  • Textures have been updated so please put this datapack in BOTH your datapack and resource pack folders.

Changes

Groved

  • Natured Embrace
    • Added more flowers you can use with this ability.
    • Now you can use mushrooms and fungi.
  • NEW: Sanctuary Bloom [Ternary Ability]
    • Press the ternary ability key to activate, summoning a cylindrical area around you, this area is the Sanctuary.
    • The Sanctuary can be toggled off any time with the same ability key, but must be fully charged to summon it.
    • The Sanctuary can last up to 45 seconds. The resource meter refills overtime at +1/4 ticks when in shade, and twice as fast in sunlight.
    • Entities inside the Sanctuary are slightly translucent, take -25% damage, and certain mobs heal 1 hp/4 seconds.
    • Breedable mobs inside the Sanctuary have their breeding cooldown reduced to 10 seconds.
    • Projectiles bounce off the walls of the Sanctuary, losing a bit of speed with each bounce, some projectiles do not lose speed, and some are unaffected by the Sanctuary.

α-02

  • Internal Batteries
    • You no longer have saturation.
    • Exhaustion increased from x2 -> x2.5.
  • Solar Panels
    • Decrease charging when in sunlight from +1 energy/2.5 seconds -> +1 energy/5 seconds
    • Decrease charging when not in sunlight from +1 energy/8 seconds -> +1 energy/15 seconds
  • Iron Clad
    • Increased additional hp from +4 hp -> +5 hp.
  • Self Repair
    • Decreased cooldown between repair from +1 hp/2 seconds -> +1 hp/1.75 seconds
  • Thermal Converter
    • Changed keybind from Save Hotbar Activator to Ternary.
  • Seismic Ping
    • Reworked the ping so now ores in increasing radii will glow, creating a ping/ripple effect of highlighted ores, and to decrease entity count.
    • Changed keybind from Load Hotbar Activator to Quaternary.
  • NEW: Winch [Quinary Ability]
    • Launch a rope up to 64 block away, holding space retracts the rope, holding shift increases the rope's length up to the maximum 64 blocks.
    • The winch is a toggle.
    • Costs 5 energy points, but requires 6 energy points minimum to activate.
  • NEW: Passenger Chassis [Passive]
    • Other players can ride you.

Soul Weaver

Soul Weaver had a small rework. Now abilities are unlocked with the amount of souls you have woven to, plus the linkages of the weaver are much more stable and less resource intensive.

I won't go over all the changes here, I will focus on the new stuff!

  • General
    • You now have a soul lantern pet that will follow you, this soul lantern is mostly visual and for lore purposes.
    • The range for selecting a woven soul has increased to infinity thanks to the new system for selection detection.
    • Chunk 0, 0 will always be force loaded.
    • Limits for the amount of Soul Weavers on a single server is gone completely!
  • NEW: Fractured Weaver [Passive]
    • When you die you respawn as a Fractured Weaver, while in this state you cannot interact with the world, and the world cannot interact with you, once the timer reaches 0 you will become a Soul Weaver again.
    • You can decrease the time being a Fractured Weaver by having any lantern in your inventory upon death.
      • Regular time: 1.5 minutes
      • Time with lantern: 50 seconds
      • Time with soul lantern: 25 seconds
  • NEW: Strands [Passives]
    • A new origin layer specific to the Soul Weaver, cycle through strands with the Primary and Secondary ability keys.
    • You start with 3 strands unlocked but there are 5 in total
    • Strand of Renewal
      • Regnerates health slowly, speed of regen increases with bonds.
    • Strand of Warding
      • Decrease the damage taken, percentage of damage decreased increases with bonds.
    • Strand of Fervor
      • Increase attack speed and damage, increasing both with bonds.
    • Strand of Force
      • Increase knockback, increasing knockback with bonds.
      • Right click with an empty hand to send a delayed shockwave that pushed entities
      • Requires at least 2 woven souls.
    • Strand of Resolve
      • Inceases knockback resistance, increasing resistance with bonds.
      • Decrease duration of harmful effects, duration decrease increases with bonds.
      • Requires at least 4 woven souls.
  • Woven Soul Buffs
    • All levels of buffs have been nerfed, but they now also give increased mining speed.
  • Woven Bond
    • Mostly backend changes, bonds are handled via an armorstand for each woven soul, killing these armorstands kills the bond, even syncing it for offline players.
    • Woven souls can type "Unlink" in chat to unweave themselves.
  • Echo Sight
    • Requires at least 1 woven soul to use now.
    • Range increases with woven souls, maxing at a range of a 64 block radius at 5 woven souls.
    • Changes keybind from Highlight Players (Spectators) to Ternary.
  • Soul Recall
    • Single teleport requires at least 1 woven soul.
      • Cooldown will be twice as long as normal at 20 seconds.
      • Range is now infinite.
    • Mass teleport requires at least 2 woven souls.
      • Single teleport cooldown will become 10 seconds.
    • Changed keybind from Secondary to Quaternary.
  • Soul Cleanse
    • Requires at least 2 woven souls.
    • Changed the regeneration given from Regeneration II -> Regeneration IV
    • Changed keybind from Save Hotbar Activator to Quinary.
  • Veil of the Beyond
    • Requires at least 3 woven souls.
    • Changed keybind from Load Hotbar Activator to Septenary.
  • NEW: Resonant Strand [Senary Ability]
    • Select a woven soul within a 100 block range, you will now share your current Strand with that woven soul.
    • If the woven soul leaves the world, the Strand is removed from them.
    • If the Soul Weaver leaves the world, the Strand is removed from the woven soul.
    • If the Soul Weaver and woven soul are too far or are in different dimensions, then the Strand is removed from the woven soul.
    • Requires at least 3 woven souls.
  • NEW: Unravel [Octonary Ability]
    • This is the Soul Weaver's first offensive ability, after a short delay you will shoot a peircing projectile. This projectile will mark entities with a deep blue outline, this outline is only visible to the Soul Weaver and woven souls of that Weaver.
    • The projectile deals a bit of damage.
    • Marked entities will remain marked for 6 seconds, while marked they take +15% damage from all sources.
    • Requires at least 4 woven souls.
  • NEW: Guardian Weaver [Nonary Ability]
    • Select a woven soul to guard, while guarded every third hit will be redirected to the Soul Weaver.
    • Guarded link persists through dimensions, but breaks if either the guarded soul or the Soul Weaver leaves the world.
    • You cannot guard a soul and resonate that soul at the same time.
    • If a guarded soul dies, their death is prevented and the bond is severed between the soul and the Weaver, the Weaver gains a lot of negative effects and loses a bit of health.
    • 1 hour cooldown after saving a guarded soul.
    • Requires 5 woven souls.
  • Fragmented Shell
    • You are not immune to Hunger, Saturation, and Poison.
  • Light Soul
    • Moved No Rest for the Dead into Light Soul.
    • You emit level 15 light (Requires LambDynamicLights)
    • You naturally float down.
  • REMOVED: Burnt Spirit
  • NEW: Soul Physiology [Passive]
    • You cannot eat, you do not exhaust, you do not naturally regen.
    • You are immune to fire and take -50% damage from lava.
    • You gain +50% more exp from exp orbs.
    • You take damage in water, rain, and snow.
    • You take damage from snowballs
  • NEW: Soul Speed [Passive]
    • You are 70% faster on soul sand and soul soil.
  • NEW: Soul Transmutation [Passive]
    • You can use soul sand and soul soil with certain items in a crafting grid to make the soul versions of those items.
  • NEW: Spectral Vulnerabilities [Passive]
    • Total armor is decreased by 10%.
    • You take +30% damage from magic.
2.1Релиз1.20, 1.20.1 · 19 августа 2026 г.

General

  • Advancements have been added to give you fun small challenges to complete with each origin.
  • All three origins have been given at least 1 new ability.
  • Textures have been updated so please put this datapack in BOTH your datapack and resource pack folders.

Changes

Groved

  • Natured Embrace
    • Added more flowers you can use with this ability.
    • Now you can use mushrooms and fungi.
  • NEW: Sanctuary Bloom [Ternary Ability]
    • Press the ternary ability key to activate, summoning a cylindrical area around you, this area is the Sanctuary.
    • The Sanctuary can be toggled off any time with the same ability key, but must be fully charged to summon it.
    • The Sanctuary can last up to 45 seconds. The resource meter refills overtime at +1/4 ticks when in shade, and twice as fast in sunlight.
    • Entities inside the Sanctuary are slightly translucent, take -25% damage, and certain mobs heal 1 hp/4 seconds.
    • Breedable mobs inside the Sanctuary have their breeding cooldown reduced to 10 seconds.
    • Projectiles bounce off the walls of the Sanctuary, losing a bit of speed with each bounce, some projectiles do not lose speed, and some are unaffected by the Sanctuary.

α-02

  • Internal Batteries
    • You no longer have saturation.
    • Exhaustion increased from x2 -> x2.5.
  • Solar Panels
    • Decrease charging when in sunlight from +1 energy/2.5 seconds -> +1 energy/5 seconds
    • Decrease charging when not in sunlight from +1 energy/8 seconds -> +1 energy/15 seconds
  • Iron Clad
    • Increased additional hp from +4 hp -> +5 hp.
  • Self Repair
    • Decreased cooldown between repair from +1 hp/2 seconds -> +1 hp/1.75 seconds
  • Thermal Converter
    • Changed keybind from Save Hotbar Activator to Ternary.
  • Seismic Ping
    • Reworked the ping so now ores in increasing radii will glow, creating a ping/ripple effect of highlighted ores, and to decrease entity count.
    • Changed keybind from Load Hotbar Activator to Quaternary.
  • NEW: Winch [Quinary Ability]
    • Launch a rope up to 64 block away, holding space retracts the rope, holding shift increases the rope's length up to the maximum 64 blocks.
    • The winch is a toggle.
    • Costs 5 energy points, but requires 6 energy points minimum to activate.
  • NEW: Passenger Chassis [Passive]
    • Other players can ride you.

Soul Weaver

Soul Weaver had a small rework. Now abilities are unlocked with the amount of souls you have woven to, plus the linkages of the weaver are much more stable and less resource intensive.

I won't go over all the changes here, I will focus on the new stuff!

  • General
    • You now have a soul lantern pet that will follow you, this soul lantern is mostly visual and for lore purposes.
    • The range for selecting a woven soul has increased to infinity thanks to the new system for selection detection.
    • Chunk 0, 0 will always be force loaded.
    • Limits for the amount of Soul Weavers on a single server is gone completely!
  • NEW: Fractured Weaver [Passive]
    • When you die you respawn as a Fractured Weaver, while in this state you cannot interact with the world, and the world cannot interact with you, once the timer reaches 0 you will become a Soul Weaver again.
    • You can decrease the time being a Fractured Weaver by having any lantern in your inventory upon death.
      • Regular time: 1.5 minutes
      • Time with lantern: 50 seconds
      • Time with soul lantern: 25 seconds
  • NEW: Strands [Passives]
    • A new origin layer specific to the Soul Weaver, cycle through strands with the Primary and Secondary ability keys.
    • You start with 3 strands unlocked but there are 5 in total
    • Strand of Renewal
      • Regnerates health slowly, speed of regen increases with bonds.
    • Strand of Warding
      • Decrease the damage taken, percentage of damage decreased increases with bonds.
    • Strand of Fervor
      • Increase attack speed and damage, increasing both with bonds.
    • Strand of Force
      • Increase knockback, increasing knockback with bonds.
      • Right click with an empty hand to send a delayed shockwave that pushed entities
      • Requires at least 2 woven souls.
    • Strand of Resolve
      • Inceases knockback resistance, increasing resistance with bonds.
      • Decrease duration of harmful effects, duration decrease increases with bonds.
      • Requires at least 4 woven souls.
  • Woven Soul Buffs
    • All levels of buffs have been nerfed, but they now also give increased mining speed.
  • Woven Bond
    • Mostly backend changes, bonds are handled via an armorstand for each woven soul, killing these armorstands kills the bond, even syncing it for offline players.
    • Woven souls can type "Unlink" in chat to unweave themselves.
  • Echo Sight
    • Requires at least 1 woven soul to use now.
    • Range increases with woven souls, maxing at a range of a 64 block radius at 5 woven souls.
    • Changes keybind from Highlight Players (Spectators) to Ternary.
  • Soul Recall
    • Single teleport requires at least 1 woven soul.
      • Cooldown will be twice as long as normal at 20 seconds.
      • Range is now infinite.
    • Mass teleport requires at least 2 woven souls.
      • Single teleport cooldown will become 10 seconds.
    • Changed keybind from Secondary to Quaternary.
  • Soul Cleanse
    • Requires at least 2 woven souls.
    • Changed the regeneration given from Regeneration II -> Regeneration IV
    • Changed keybind from Save Hotbar Activator to Quinary.
  • Veil of the Beyond
    • Requires at least 3 woven souls.
    • Changed keybind from Load Hotbar Activator to Septenary.
  • NEW: Resonant Strand [Senary Ability]
    • Select a woven soul within a 100 block range, you will now share your current Strand with that woven soul.
    • If the woven soul leaves the world, the Strand is removed from them.
    • If the Soul Weaver leaves the world, the Strand is removed from the woven soul.
    • If the Soul Weaver and woven soul are too far or are in different dimensions, then the Strand is removed from the woven soul.
    • Requires at least 3 woven souls.
  • NEW: Unravel [Octonary Ability]
    • This is the Soul Weaver's first offensive ability, after a short delay you will shoot a peircing projectile. This projectile will mark entities with a deep blue outline, this outline is only visible to the Soul Weaver and woven souls of that Weaver.
    • The projectile deals a bit of damage.
    • Marked entities will remain marked for 6 seconds, while marked they take +15% damage from all sources.
    • Requires at least 4 woven souls.
  • NEW: Guardian Weaver [Nonary Ability]
    • Select a woven soul to guard, while guarded every third hit will be redirected to the Soul Weaver.
    • Guarded link persists through dimensions, but breaks if either the guarded soul or the Soul Weaver leaves the world.
    • You cannot guard a soul and resonate that soul at the same time.
    • If a guarded soul dies, their death is prevented and the bond is severed between the soul and the Weaver, the Weaver gains a lot of negative effects and loses a bit of health.
    • 1 hour cooldown after saving a guarded soul.
    • Requires 5 woven souls.
  • Fragmented Shell
    • You are not immune to Hunger, Saturation, and Poison.
  • Light Soul
    • Moved No Rest for the Dead into Light Soul.
    • You emit level 15 light (Requires LambDynamicLights)
    • You naturally float down.
  • REMOVED: Burnt Spirit
  • NEW: Soul Physiology [Passive]
    • You cannot eat, you do not exhaust, you do not naturally regen.
    • You are immune to fire and take -50% damage from lava.
    • You gain +50% more exp from exp orbs.
    • You take damage in water, rain, and snow.
    • You take damage from snowballs
  • NEW: Soul Speed [Passive]
    • You are 70% faster on soul sand and soul soil.
  • NEW: Soul Transmutation [Passive]
    • You can use soul sand and soul soil with certain items in a crafting grid to make the soul versions of those items.
  • NEW: Spectral Vulnerabilities [Passive]
    • Total armor is decreased by 10%.
    • You take +30% damage from magic.
2.0.1+modАльфа1.20.2 · 25 сентября 2025 г.

General

  • Finally ported these origins to 1.20.2! Happy days!

Changes

Soul Weaver

  • General
    • The description and names of abilities have been changed to seem more "woven", before the word "link" and "unlink" were used, this has been changed to "weaved" and "unwoven". This was done to make the Soul Weaver seem more soft
    • .mcfunction files have been cleaned up a little and more organized
    • Soul Weaver limit has been removed thanks to entity sets!
  • Woven Bond (Previously Soul Link)
    • You now have to right click a player to weave/unweave them
    • Sound effects will play when weaving/unweaving. If you have suggestions for more sounds to be added to make these origins feel more alive, head over to the discord!
  • Soul Recall
    • If you are not looking at a one of your woven souls, you can hold down your Secondary Active key to teleport all your woven souls to you. This shares a cooldown with the regular teleport ability, though it has its own cooldown length
      • 20 second cooldown

Questions

  • Why was Groved and Alpha-02 unchanged?
    • Groved and Alpha-02 were left unchanged as I feel like they are complete origins that don't need much work on them. The Soul Weaver however has so much more potential that I want to unlock.
  • The Soul Weaver no longer has a primary ability, what gives?
    • Since now you are able to right click a player to weave/unweave them, this has left the Primary Ability key unbound to an ability. Don't worry, I have a future update that will save lives
  • Why is this in Alpha?
    • Some parts of these origins may be a little janky, especially with the Soul Weaver, I have to sync up players who are linked/unlinked, and sync player when they come back online. This may/may not have any side-effects.
  • I Have ideas that would be cool to see in these origins!
    • If you think you have a suggestion/idea that you think could be cool, haed over to the Origin's discord server and find my post for these origins. You can suggest sound effects for abilities, buffs, nerfs, new abilities!
2.0.1Альфа1.20.2 · 25 сентября 2025 г.

General

  • Finally ported these origins to 1.20.2! Happy days!

Changes

Soul Weaver

  • General
    • The description and names of abilities have been changed to seem more "woven", before the word "link" and "unlink" were used, this has been changed to "weaved" and "unwoven". This was done to make the Soul Weaver seem more soft
    • .mcfunction files have been cleaned up a little and more organized
    • Soul Weaver limit has been removed thanks to entity sets!
  • Woven Bond (Previously Soul Link)
    • You now have to right click a player to weave/unweave them
    • Sound effects will play when weaving/unweaving. If you have suggestions for more sounds to be added to make these origins feel more alive, head over to the discord!
  • Soul Recall
    • If you are not looking at a one of your woven souls, you can hold down your Secondary Active key to teleport all your woven souls to you. This shares a cooldown with the regular teleport ability, though it has its own cooldown length
      • 20 second cooldown

Questions

  • Why was Groved and Alpha-02 unchanged?
    • Groved and Alpha-02 were left unchanged as I feel like they are complete origins that don't need much work on them. The Soul Weaver however has so much more potential that I want to unlock.
  • The Soul Weaver no longer has a primary ability, what gives?
    • Since now you are able to right click a player to weave/unweave them, this has left the Primary Ability key unbound to an ability. Don't worry, I have a future update that will save lives
  • Why is this in Alpha?
    • Some parts of these origins may be a little janky, especially with the Soul Weaver, I have to sync up players who are linked/unlinked, and sync player when they come back online. This may/may not have any side-effects.
  • I Have ideas that would be cool to see in these origins!
    • If you think you have a suggestion/idea that you think could be cool, haed over to the Origin's discord server and find my post for these origins. You can suggest sound effects for abilities, buffs, nerfs, new abilities!
1.5+modРелиз1.20.1 · 6 сентября 2025 г.

Bug Fixes

Soul Weaver

  • General
    • Before when removing the soulweaver origin, it would not completely remove all links, now when removing the soulweaver origin from a player, it will completely remove all links it has to players online. This does mean if any linked souls are offline, they won't have their link removed.

UNIT: α-02

  • Seismic Ping
    • Cooldown has been fixed from 12 ticks -> 1200 ticks

Changes

Soul Weaver

  • General
    • The selector for the soulweaver now takes up an area, you no longer have to aim precisely at someone to select them, there is now an small margin of error for you to play with!
    • New hidden passive
      • You can see how much health the nearest linked player has, this only effects players linked to you
  • Soul Link
    • Added a 5 tick cooldown to linking/unlinking

UNIT: α-02

  • Seismic Ping
    • A global power has been added so that if anyone breaks a block that has been pinged, the outline will disappear
  • Machine
    • You can no longer eat any food other than redstone
1.5Релиз1.20.1 · 6 сентября 2025 г.

Bug Fixes

Soul Weaver

  • General
    • Before when removing the soulweaver origin, it would not completely remove all links, now when removing the soulweaver origin from a player, it will completely remove all links it has to players online. This does mean if any linked souls are offline, they won't have their link removed.

UNIT: α-02

  • Seismic Ping
    • Cooldown has been fixed from 12 ticks -> 1200 ticks

Changes

Soul Weaver

  • General
    • The selector for the soulweaver now takes up an area, you no longer have to aim precisely at someone to select them, there is now an small margin of error for you to play with!
    • New hidden passive
      • You can see how much health the nearest linked player has, this only effects players linked to you
  • Soul Link
    • Added a 5 tick cooldown to linking/unlinking

UNIT: α-02

  • Seismic Ping
    • A global power has been added so that if anyone breaks a block that has been pinged, the outline will disappear
  • Machine
    • You can no longer eat any food other than redstone
1.4+modРелиз1.20.1 · 6 августа 2025 г.

Bug Fixes

Soul Weaver

  • General
    • When changing from the Soul Weaver origin, you wouldn't properly unlink all linked players, and you would still have the soulweaver tag. This has been fixed.
  • Soul Link
    • There was a bug that didn't properly give the linked buffs to the linked players. This bug has been fixed.

UNIT: α-02

  • Seismic Ping
    • All highlighting issues should now (hopefully) be fixed. Ore highlights will now properly delete themselves after some time.

Changes

UNIT: α-02

  • Seismic Ping
    • If a non-UNIT: α-02 player were to break a highlighted ore, the ore would still be highlighted. This has been changed to allow all players to remove highlights from broken ores.
1.4Релиз1.20.1 · 6 августа 2025 г.

Bug Fixes

Soul Weaver

  • General
    • When changing from the Soul Weaver origin, you wouldn't properly unlink all linked players, and you would still have the soulweaver tag. This has been fixed.
  • Soul Link
    • There was a bug that didn't properly give the linked buffs to the linked players. This bug has been fixed.

UNIT: α-02

  • Seismic Ping
    • All highlighting issues should now (hopefully) be fixed. Ore highlights will now properly delete themselves after some time.

Changes

UNIT: α-02

  • Seismic Ping
    • If a non-UNIT: α-02 player were to break a highlighted ore, the ore would still be highlighted. This has been changed to allow all players to remove highlights from broken ores.

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