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Mineforgian

Origins: Support

Adds 3 Origins that support yourself and/or other players. The Groved is passive, α-02 is utilitarian, and the Soul Weaver is a linking force

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25 сентября 2025 г.
Лицензия
MIT

Опубликован 16 июля 2025 г.

⚠️ THIS DATAPACK IS ALSO A RESOURCE PACK ⚠️

This datapack adds 3 new origins based on supporting the players around you. The origins support and help in different and interesting ways. These Origins were meant to be played in multiplayer, but can still be fun in singleplayer.

🟢 Groved

A being made of flora, protective and a natural helper.

This origin is meant to be played as a group supporter, helping a large group of players together at once.

PRIMARY: Natures Embrace

  • Press your primary key to heal allies around you for 2.5 hearts.
  • Holding different flowers when using this ability will sacrifice the flower to give a small buff to players around you
  • Cooldown of 30 seconds

SECONDARY: Life Blessing

  • Toggle on and off this ability
  • While on, you will start to bonemeal blocks around you, accelerating plant growth around you in a 4 block radius

PASSIVE [+]: Photosynthesis

  • You will slowly heal over time when in direct sunlight

PASSIVE [-]: Flora Fragility

  • You take 25% more damage from all fire damage
  • You gain slowness when in cold biomes (biomes with temperatures <= 0.5)

PASSIVE [-]: Vegetarian

  • You cannot eat meat, you are stuck eating only vegetables and fruit
🟡🟡 α-02

An abandoned automaton created years ago, built to help and serve during a time of peace.

This origin is meant to be more utilitarian, being a kind of workshop on the go.

PASSIVE [=]: Internal Batteries

  • You no longer need to eat, you are a robot thus you do not need food
  • Your hunger bar is gone, instead you have an energy bar
  • You have 20 total energy points

PRIMARY: Fabrication

  • Be able to use a crafting anywhere, anytime
  • Costs 2 energy points to be opened

SECONDARY: Storage Matrix

  • You have access to a 3x3 storage unit, items inside are kept upon death
  • Costs no energy points

TERTIARY (Save Hotbar Activator): Thermal Converter

  • Smelt items in your main hand
  • Cooldown of 15 seconds per smelt
  • Costs 4 energy points

QUATERNARY (Load Hotbar Activator): Seismic Ping

  • Shows the location of ores around you in a 16 block radius
  • Blocks are shown for 10 seconds
  • Cooldown of 1 minute
  • Costs 7 energy points

PASSIVE [+]: Solar Panels

  • When standing in direct sunlight, slowly recharge your battery
  • When not in direct sunlight, but in light level of 9+ (overworld) or 7+ (nether) battery will recharge 3x slower

PASSIVE [+]: Power Hungry

  • You can eat redstone dust to gain 2 energy points

PASSIVE [+]: Self Repair

  • While at or over 10 energy points, you will slowly heal at a rate of 0.5 hearts/2 seconds

PASSIVE [+]: Iron Clad

  • You have 4 extra armor points

PASSIVE [=]: Compact

  • You are 25% smaller than a regular player

PASSIVE [=]: Machine

  • As a machine, you are inorganic thus you don't regenerate, you don't get insomnia, and you are immune to most health/hunger based potion effects

PASSIVE [-]: Short Circuit

  • You take damage when in bodies of water
  • Rain is perfectly fine

PASSIVE [-]: Power Saving Mode

  • When you reach 0 energy points, you can no longer interact with blocks
  • You move 60% slower
🔴🔴🔴 Soul Weaver

An old and protective soul trapped in the land of the living.

⚠️ You can only have a maximum of 50 Soul Weaver's on a server in total, or else it breaks ⚠️

This origin is meant to be at the backlines, not in the middle of a war, but rather quietly helping out friends from afar.

PRIMARY: Soul Link

  • Link/Unlink the closest player in a 5 block radius
  • You cannot link to players that are linked to another Soul Weaver
  • You cannot link to other Soul Weaver's
  • You can have a maximum of 5 links
  • Of a player you linked to dies, they are still linked.
  • If you die you lose all your links
  • Linked players will have an outline only visible to you
  • Depending on how many links you have, everyone will have a buff, the more links, the stronger the buffs

SECONDARY: Soul Recall

  • Look at one of your linked players in a 100 block radius
  • Activate the ability to teleport that player to you, or if you are shifting, teleport to them
  • Cooldown of 10 seconds

TERTIARY (Save Hotbar Activator): Soul Cleanse

  • Remove all effects from your linked players
  • Linked players will get regneration for 5 seconds. Absorption for 15 seconds
  • Cooldown of 1 minute

QUATERNARY (Load Hotbar Activator): Veil of the Beyond

  • Toggle this ability on and off
  • While toggled on you are completely invisible and can phase through most non-solid blocks
  • While on, you cannot interact with blocks and entities
  • While on, you are much faster
  • You can only have this ability toggled on for a certain amount of time, 5 seconds being the max with a recharge time of 30 seconds + 1 second delay

QUINARY (Highlight Players (Spectators)): Echo Sight

  • All entities around you in a 64 block radius will glow only for you
  • Only entities considered "alive" will be seen. This excludes undead mobs and entities such as minecarts, armor stands, item frames, items, etc.
  • Entities will be seen for 5 seconds
  • Cooldown of 30 seconds

PASSIVE [+]: Light Soul

  • You take no fall damage

PASSIVE [-]: Unwoven

  • When you aren't linked to anyone, you walk 40% slower
  • When you aren't linked to anyone, you mine 30% slower

PASSIVE [-]: Unwieldy

  • You cannot use shields

PASSIVE [-]: Fragmented Shell

  • You have 2 less hearts
  • You deal 40% less damage

PASSIVE [=]: No Rest for the Dead

  • You dont gain insomnia
  • You cannot sleep, but you still set your spawn point

Ченджлог

2.0.1+modАльфа1.20.2 · 25 сентября 2025 г.

General

  • Finally ported these origins to 1.20.2! Happy days!

Changes

Soul Weaver

  • General
    • The description and names of abilities have been changed to seem more "woven", before the word "link" and "unlink" were used, this has been changed to "weaved" and "unwoven". This was done to make the Soul Weaver seem more soft
    • .mcfunction files have been cleaned up a little and more organized
    • Soul Weaver limit has been removed thanks to entity sets!
  • Woven Bond (Previously Soul Link)
    • You now have to right click a player to weave/unweave them
    • Sound effects will play when weaving/unweaving. If you have suggestions for more sounds to be added to make these origins feel more alive, head over to the discord!
  • Soul Recall
    • If you are not looking at a one of your woven souls, you can hold down your Secondary Active key to teleport all your woven souls to you. This shares a cooldown with the regular teleport ability, though it has its own cooldown length
      • 20 second cooldown

Questions

  • Why was Groved and Alpha-02 unchanged?
    • Groved and Alpha-02 were left unchanged as I feel like they are complete origins that don't need much work on them. The Soul Weaver however has so much more potential that I want to unlock.
  • The Soul Weaver no longer has a primary ability, what gives?
    • Since now you are able to right click a player to weave/unweave them, this has left the Primary Ability key unbound to an ability. Don't worry, I have a future update that will save lives
  • Why is this in Alpha?
    • Some parts of these origins may be a little janky, especially with the Soul Weaver, I have to sync up players who are linked/unlinked, and sync player when they come back online. This may/may not have any side-effects.
  • I Have ideas that would be cool to see in these origins!
    • If you think you have a suggestion/idea that you think could be cool, haed over to the Origin's discord server and find my post for these origins. You can suggest sound effects for abilities, buffs, nerfs, new abilities!
2.0.1Альфа1.20.2 · 25 сентября 2025 г.

General

  • Finally ported these origins to 1.20.2! Happy days!

Changes

Soul Weaver

  • General
    • The description and names of abilities have been changed to seem more "woven", before the word "link" and "unlink" were used, this has been changed to "weaved" and "unwoven". This was done to make the Soul Weaver seem more soft
    • .mcfunction files have been cleaned up a little and more organized
    • Soul Weaver limit has been removed thanks to entity sets!
  • Woven Bond (Previously Soul Link)
    • You now have to right click a player to weave/unweave them
    • Sound effects will play when weaving/unweaving. If you have suggestions for more sounds to be added to make these origins feel more alive, head over to the discord!
  • Soul Recall
    • If you are not looking at a one of your woven souls, you can hold down your Secondary Active key to teleport all your woven souls to you. This shares a cooldown with the regular teleport ability, though it has its own cooldown length
      • 20 second cooldown

Questions

  • Why was Groved and Alpha-02 unchanged?
    • Groved and Alpha-02 were left unchanged as I feel like they are complete origins that don't need much work on them. The Soul Weaver however has so much more potential that I want to unlock.
  • The Soul Weaver no longer has a primary ability, what gives?
    • Since now you are able to right click a player to weave/unweave them, this has left the Primary Ability key unbound to an ability. Don't worry, I have a future update that will save lives
  • Why is this in Alpha?
    • Some parts of these origins may be a little janky, especially with the Soul Weaver, I have to sync up players who are linked/unlinked, and sync player when they come back online. This may/may not have any side-effects.
  • I Have ideas that would be cool to see in these origins!
    • If you think you have a suggestion/idea that you think could be cool, haed over to the Origin's discord server and find my post for these origins. You can suggest sound effects for abilities, buffs, nerfs, new abilities!
1.5+modРелиз1.20.1 · 6 сентября 2025 г.

Bug Fixes

Soul Weaver

  • General
    • Before when removing the soulweaver origin, it would not completely remove all links, now when removing the soulweaver origin from a player, it will completely remove all links it has to players online. This does mean if any linked souls are offline, they won't have their link removed.

UNIT: α-02

  • Seismic Ping
    • Cooldown has been fixed from 12 ticks -> 1200 ticks

Changes

Soul Weaver

  • General
    • The selector for the soulweaver now takes up an area, you no longer have to aim precisely at someone to select them, there is now an small margin of error for you to play with!
    • New hidden passive
      • You can see how much health the nearest linked player has, this only effects players linked to you
  • Soul Link
    • Added a 5 tick cooldown to linking/unlinking

UNIT: α-02

  • Seismic Ping
    • A global power has been added so that if anyone breaks a block that has been pinged, the outline will disappear
  • Machine
    • You can no longer eat any food other than redstone
1.5Релиз1.20.1 · 6 сентября 2025 г.

Bug Fixes

Soul Weaver

  • General
    • Before when removing the soulweaver origin, it would not completely remove all links, now when removing the soulweaver origin from a player, it will completely remove all links it has to players online. This does mean if any linked souls are offline, they won't have their link removed.

UNIT: α-02

  • Seismic Ping
    • Cooldown has been fixed from 12 ticks -> 1200 ticks

Changes

Soul Weaver

  • General
    • The selector for the soulweaver now takes up an area, you no longer have to aim precisely at someone to select them, there is now an small margin of error for you to play with!
    • New hidden passive
      • You can see how much health the nearest linked player has, this only effects players linked to you
  • Soul Link
    • Added a 5 tick cooldown to linking/unlinking

UNIT: α-02

  • Seismic Ping
    • A global power has been added so that if anyone breaks a block that has been pinged, the outline will disappear
  • Machine
    • You can no longer eat any food other than redstone
1.4+modРелиз1.20.1 · 6 августа 2025 г.

Bug Fixes

Soul Weaver

  • General
    • When changing from the Soul Weaver origin, you wouldn't properly unlink all linked players, and you would still have the soulweaver tag. This has been fixed.
  • Soul Link
    • There was a bug that didn't properly give the linked buffs to the linked players. This bug has been fixed.

UNIT: α-02

  • Seismic Ping
    • All highlighting issues should now (hopefully) be fixed. Ore highlights will now properly delete themselves after some time.

Changes

UNIT: α-02

  • Seismic Ping
    • If a non-UNIT: α-02 player were to break a highlighted ore, the ore would still be highlighted. This has been changed to allow all players to remove highlights from broken ores.
1.4Релиз1.20.1 · 6 августа 2025 г.

Bug Fixes

Soul Weaver

  • General
    • When changing from the Soul Weaver origin, you wouldn't properly unlink all linked players, and you would still have the soulweaver tag. This has been fixed.
  • Soul Link
    • There was a bug that didn't properly give the linked buffs to the linked players. This bug has been fixed.

UNIT: α-02

  • Seismic Ping
    • All highlighting issues should now (hopefully) be fixed. Ore highlights will now properly delete themselves after some time.

Changes

UNIT: α-02

  • Seismic Ping
    • If a non-UNIT: α-02 player were to break a highlighted ore, the ore would still be highlighted. This has been changed to allow all players to remove highlights from broken ores.
1.3+modРелиз1.20.1 · 3 августа 2025 г.

Bug Fixes

Soul Weaver

  • Soul Link
    • A large bug existed that would desync the links of a soulweaver whenever more than one player was around them. This has been fixed.
    • Instead of checking all players around the soulweaver is a 5-block radius, the ability now only checks for the closest player within a 5-block radius of the soulweaver
    • Linking to a player should now be more intuitive, often targetting the closest player now.
1.3Релиз1.20.1 · 3 августа 2025 г.

Bug Fixes

Soul Weaver

  • Soul Link
    • A large bug existed that would desync the links of a soulweaver whenever more than one player was around them. This has been fixed.
    • Instead of checking all players around the soulweaver is a 5-block radius, the ability now only checks for the closest player within a 5-block radius of the soulweaver
    • Linking to a player should now be more intuitive, often targetting the closest player now.

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