
Origins: Evolutionary Morphling
Adds an Evolving Morphling Origin that starts of weak at the beggining but can be upgraded as you progress in the game using advancements!
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- Обновлён
- 27 июня 2023 г.
- Лицензия
- All-Rights-Reserved
Опубликован 26 апреля 2023 г.
Short Introduction
This datapack adds a new Origin for the Origins Mod, Morphling.
Morphling is an Evolving Origin that starts of weak with limited abilities but upgrades/changes as you complete specific challenges via custom advancements.
You start as a water creature, being able to walk on water and swim faster in it and at the end can switch to different forms you unlock along the way which include rapid dash movement and shooting small fireballs!
If you wish to know in detail what the origin does consider looking at the Wiki Page on Github!
REQUIRED MODS
OPTIONAL MODS
- Origin Classes Morphling adds some Class Synergy
FAQ
Q: After an update some/most of my abilities do not work!
A: Just rejoin the singleplayer/multiplayer world once or twice and it should function properly again, otherwise remember to report it using Feedback tools
Q: Is the Apugli mod necessary?
A: Yes, it adds critical powers to make some parts of the origin function. However if you already have mods that contain Apugli as part of the mod, such as TooManyOrigins, it is not required as those mods already have it unless it is outdated.
Feedback
Found a bug or want to request a feature?
You can report bugs or request features on the Issue Tracker on Github!
Credit and Usage
By downloading this origin you agree to not republish or repost this origin on other sites or sell it for profit.
If you show this origin on any platform or feature it on a server be sure to credit me as the creator of the origin.
Ченджлог
2.1.0Релиз1.20, 1.20.1, 1.20.2 · 27 июня 2023 г.
v2.1.0
Reworked Water Form
- Changed all particles and added some in previously missing places
- Is now part of the Morph Body cycle of available forms
- Throw Mass synergies with other form abilities
- Can now sprint on water
- Does not get extra Movement Velocity anymore
- Less Movement Speed when on Land
Changed Fire Form
- Made fall damage more forgiving
- Hides small fireballs right in front of you for better clarity while shooting fireballs
- If you have total Fire Protection enchantment of 4 or more you become completely fire immune at Fire Morphling II and Fire Form
- Having Fire Immunity triggers Burnout automatically
- Fixed odd restoration of Fireball charges
Changed End Form
- Time Walk now makes you briefly invisible (armor still can be seen)
- Fixed a bug that made Unstable not deal the right damage
- Unstable Damage now ignores Armor, Status Effects and Enchantments
Other changes
- Changed some Advancement Names
- Changed some Descriptions and Badges to be more accurate
- Changed and fine-tuned many particles
- For this origin Water Vulnerability triggers every 0.5 seconds instead of 1 second but deals half as much damage
- Switching Forms now has 3 charges and cooldown of 8 seconds (was 2 and 10 respectively)
- Can reverse your Form switching Order by holding your sneak key
- Default Form is now Water Form
- Entering The Nether will kick you out of Water form and place you in Fire Form
- Unable to enter Water Form if you are already in Water or Rain
- Rewritten Self Preservation
Technical Changes
- Added predicates for detecting what stage the origin is in
- Refactored some predicates names/locations
- A lot of damage related powers are now using tags which can be modified using custom datapacks/mods without modifying the base datapack
- Added the following Damage Type tags that this origin uses which can be modifier using custom datapacks/mods:
cyra:is_magicused incyra:morphling/immune_throw_self
cyra:morphling/explosive_evolutionused to check what kind of damage triggers evolution from stage 3 to 4
cyra:morphling/harmful_waterused to double damage of specified damage types (preferably water)
cyra:morphling/immune_hot_floorused for stage 4 or Fire Form to give invincibility against specified damage types (preferably standing on hot blocks)
cyra:morphling/immune_throw_selfused for Throw Mass ability which grants invincibility against specified damage types during the ability
cyra:morphling/trigger_extinguishlist of damage types that trigger self extinguishing when damaged
Requirement versions:
Origins 1.10.0+
Apugli 2.4.3+
Pehkui any
2.0.4Релиз1.19.1, 1.19.2, 1.19.3 · 20 мая 2023 г.
v2.0.4
- Fixed a bug where being in water reduces your mining speed significantly
- Fixed a bug that didn't apply certain attributes correctly such as Lava Swim Speed
- Fixed some Attribute Modifiers multiplying other Attribute Modifiers
- Cleaned up Advancements a bit
- Final Morphling stage End Form has very slightly different particles
Requirement versions:
Apugli 1.13.0+
Origins 1.6.0+
Pehkui any
2.0.3Релиз1.19.1, 1.19.2, 1.19.3 · 3 мая 2023 г.
v2.0.3
- Fixed multiple bugs with Throw Mass while recoding it's logic
- Fixed Hitbox issues with Throw Mass Power
- Throw Mass cooldown starts when the ability ends now
- Throw Mass cancels if the user takes damage during it
- During Throw Mass you are immune to Magic and Wither damage
- Added lore when evolving at 2, 4 and 6 stages
- Fire Form now has +15% Movement Velocity, same as Water Form
- End Form now has -30% Hunger Drain, +0.5 Attack Reach and +1.0 Block Reach
- Time Walk Unstable Meter restores ~9% faster now\
- Fixed more Grammar
Requirement versions:
Apugli 1.13.0+
Origins 1.6.0+
Pehkui any
2.0.2Релиз1.19.1, 1.19.2, 1.19.3 · 26 апреля 2023 г.
v2.0.2
(Initial Modrinth Upload)
Requirement versions:
Apugli 1.13.0+
Origins 1.6.0+
Pehkui any
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