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Mineforgian

NPC Studio

Be the director of your best thumbnail yet.

208K загрузок362 подписчиковLicenseRef-All-Rights-Reservedfabricforge

Обновлён 29 июня 2026 г. · опубликован 16 января 2024 г.

  • Скриншот: NPC Studio
  • Скриншот: NPC Studio
  • Скриншот: NPC Studio
  • Скриншот: NPC Studio

NPC Studio Banner Discord Ko-fi

Be the director of your best thumbnail yet.

Stage the shot, pose the characters, control the world, and capture it all inside Minecraft.

Create with control

  • Advanced character posing
  • Custom mob & item support
  • Detailed world and lighting control
  • Powerful in-game camera tools
  • Pose presets, scene saving, and more

Watch the full showcase

FAQ

Where can I report bugs or suggest features?

Join the Discord at discord.gg/mdh. For bug reports, include your Minecraft version, NPC Studio version, mod loader, what you expected to happen, what actually happened, and any useful logs or screenshots.

How do I import custom models?

Open the model picker, then use the import folder button. NPC Studio supports .bbmodel, .geo.json, and .jar files. For .bbmodel and .geo.json models, place the matching .png texture beside the model file and use the same file name.

How do I share presets?

Open the preset folder from the Presets tab, then share the preset .json file or the folder that contains it. The other person can place it in their config/npcstudio/presets folder and load it from the Presets tab.

How do I make batch screenshots automatically cut out the player?

Install Iris and a WEM cutout-compatible shaderpack, then enable WEM Cutout in the Batch Screenshots screen. If you have more than one compatible shaderpack installed, choose the one you want to use for the cutout pass before running the batch.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.3.2Релиз1.21.11fabric29 июня 2026 г..jar (3.7 МБ)
1.3.1Релиз1.21.11fabric29 июня 2026 г..jar (3.7 МБ)
1.3.0Релиз1.21.11fabric19 июня 2026 г..jar (3.7 МБ)
1.2.0Релиз1.21.11fabric7 июня 2026 г..jar (3.4 МБ)
1.1Релиз1.21.11fabric30 мая 2026 г..jar (3.3 МБ)
1.0Релиз1.21.11fabric29 мая 2026 г..jar (3.3 МБ)
3.0.0Релиз1.20.1fabric29 июня 2024 г..jar (2.2 МБ)
3.0.0Релиз1.20.1forge29 июня 2024 г..jar (1.8 МБ)
2.3Релиз1.20.1forge5 февраля 2024 г..jar (10.5 МБ)
1.0-SNAPSHOTРелиз1.20.1forge17 января 2024 г..jar (10.5 МБ)
1.3Релиз1.8.9forge16 января 2024 г..jar (13.7 МБ)

Ченджлог

1.3.2Релиз1.21.11 · 29 июня 2026 г.

Armor

  • Fixed trimmed enchanted armor showing its glint shimmer twice.
  • Armor on rigged player NPCs now follows pose parent-bone overrides, keeping it aligned with re-parented limbs.
1.3.1Релиз1.21.11 · 29 июня 2026 г.

NPC Studio 1.3.1 - Changelog

NPCs riding boats

  • NPCs riding boats now sit using the boat's real passenger seating positions.
  • Two NPCs sharing a boat now use proper side-by-side seat offsets.
  • Mounted NPCs no longer get culled (vanish) when viewed at steep camera angles.

Custom models

  • Added support for Blockbench Java modded-entity models, which now import and render upright.
  • Modded-entity models are now mirrored correctly when converted.
  • Fixed upside-down textures on modded-entity model faces.
  • Custom items built from modded-entity models now use the same upright base transform.
  • Paper-thin (zero-thickness) custom model shapes are now nudged so they still render instead of disappearing.

Structure and schematic import

  • Added importing of legacy MCEdit/WorldEdit .schematic files as NPC structures.
  • Legacy schematics saved uncompressed can now be imported.
  • Old numeric block IDs and data values are converted to modern block states on import.
  • Chest, sign, and other block entity contents are now preserved when importing schematics.
  • Added support for importing the newer Sponge V3 schematic layout.

Rendering and visual fixes

  • Enchanted armor that also has a trim now shows its glint shimmer correctly.
  • Trimmed armor glint now renders properly on frozen-block NPCs as well.
  • Animated-texture blocks now get proper per-face side shading so their sides are lit like normal blocks.
  • Restored normal batched NPC rendering by removing a leftover debug path.

Presets

  • Preset thumbnails now render for single-NPC presets, which previously showed a blank preview.
1.3.0Релиз1.21.11 · 19 июня 2026 г.

BlockNPCs / editable blocks

  • Added BlockNPCs, allowing real blocks from the world to be converted into editable NPC-style objects.
  • Added a dedicated BlockNPC Tool item for quickly converting blocks.
  • BlockNPC conversion is now undoable.
  • BlockNPCs preserve the original block facing direction when converted.
  • BlockNPCs no longer show shadows by default, making them better suited for clean prop work.
  • BlockNPC placement previews now show a full 3D box outline instead of only the top face.
  • Improved BlockNPC placement accuracy.
  • Added editable chest lid controls.
  • Chest lids can now rotate through a full 360 degrees.
  • Added barrel open controls.
  • Added shulker box open controls.
  • Added beacon beam controls.
  • Added TNT primed state and fuse controls.
  • Added campfire lit controls.
  • Added smooth piston extension controls.
  • Added texture frame controls for animated blocks.
  • Added block entity rendering support for BlockNPCs.
  • Added better animated fire rendering for fire and soul fire BlockNPCs.
  • Added emissive rendering for glowing BlockNPCs such as lava, lanterns, sea lanterns, fire, and similar blocks.
  • BlockNPCs now use biome tint colors from their world position, improving grass, leaves, water, and other tinted blocks.
  • The editor now hides irrelevant pose and model controls when a BlockNPC is selected.

PropNPCs / structure props

  • Added PropNPCs, allowing selected blocks or structures to be converted into a single editable NPC-style prop.
  • Added saving for PropNPCs.
  • Added support for reapplying saved PropNPCs from disk.
  • Added support for larger PropNPC creations.
  • Added isometric PropNPC previews in the picker.
  • Added isometric PropNPC previews in the save screen.
  • Added support for browsing and applying BlockNPCs from the Props picker.
  • Added boats as spawnable entity props.
  • Added minecarts as spawnable entity props.
  • Added end crystals as spawnable entity props.
  • Added proper rendering support for boat and end crystal props.

Props picker / asset picker improvements

  • Added the new Props picker.
  • Added a Custom source to the mob picker.
  • Added sorting options to asset pickers.
  • Added sorting options to the preset list.
  • Improved picker rendering performance and caching.
  • Improved mob picker UI and filtering.
  • Fixed batch screenshot NPC action buttons so they stay aligned with the layout.

ItemNPCs

  • Added ItemNPCs as a new model type.
  • Added an editor picker source for ItemNPCs.

Lightning NPCs and extras

  • Added lightning-bolt NPCs.
  • Lightning-bolt NPCs support randomizable visual patterns.
  • Added an Extras tab to the picker.
  • Added a Lightning Bolt entry to the Extras tab.
  • Added isometric previews for lightning entries.
  • Lightning previews now render more reliably in the editor and GUI.
  • Lightning NPCs no longer have an unwanted entity hitbox.
  • Overhauled the tick speed slider.

Mob variants, animations, and visual modifiers

  • Added charged creeper variant support.
  • Added a sitting pose toggle for mob NPCs.
  • Added ghast shooting animation controls.
  • Added ghast angry-face controls.
  • Simplified ghast face selection by replacing the separate happy ghast entry with direct face controls.
  • Added a burning visual modifier.
  • Added an animated fire overlay for burning NPCs.
  • NPCs are now fire-immune.
  • NPC fire visuals are now controlled through the editor instead of vanilla fire rendering.

Enderman carried block editing

  • Added an Enderman carried-block equipment slot.
  • Added transform controls for Enderman carried blocks.
  • Fixed Enderman carried-block gizmo placement.
  • Fixed Enderman carried-block slot behavior.

Rigged player model / bendable limbs

  • Added a new rigged player model.
  • Added elbow joints to the rigged player model.
  • Added knee joints to the rigged player model.
  • Added bendable arm rendering.
  • Added bendable leg rendering.
  • Added rotation constraints for elbows and knees.
  • Added hinge behavior for elbow and knee bending.
  • Improved transform handling for bendable rigged-player bones.
  • Improved armor rendering on bendable arms and legs.
  • Fixed armor arm texture alignment and mirroring.
  • Added better texture support for bendable cuboids and armor.
  • Improved bend positioning for bendable limbs.

Custom models

  • Modded entity Blockbench models can now work as local bone rigs.
  • Improved transform handling for custom model bones.
  • Transparent and cutout custom model textures now render more accurately.

Editor transforms and placement

  • Improved transform behavior for non-player NPC targets.
  • Fixed unsafe viewport transforms on non-player NPCs.
  • Fixed global translate dragging so it uses real world position instead of viewport offset.
  • Fixed NPC stamp placement for NPCs with viewport position offsets.

Frozen NPC previews and performance

  • Added frozen block previews in the editor.
  • Frozen NPC lookup is now faster.
  • Frozen previews are now more reliable.
  • Frozen preview history tracking is more reliable.
  • Frozen preview behavior works better with crowds.
  • Adjusted frozen preview block icon sizing.

Environment controls

  • Added visual rain override controls.
  • Rain visuals can now be adjusted by strength.
  • Rain visuals can now be adjusted by tilt.
  • Rain visuals can now be adjusted by direction.

Camera tools

  • Cameras now spawn with the player's configured FOV.
  • Newly created cameras are now automatically selected after spawning.

Wand and editor usability

  • Added extended wand reach beyond the vanilla interaction distance.
  • Added inventory slot hints for enchantment and trim workflows.

Batch screenshots

  • The batch screenshot panel now shows the output path field in panel mode.
  • Improved shader settle behavior for batch screenshots.
  • Batch screenshots now handle shader synchronization more consistently.
1.2.0Релиз1.21.11 · 7 июня 2026 г.

Improved search matching across the editor, keybinds, custom model, preset, and scene preset screens
World tab settings now persist separately per singleplayer world or multiplayer server
Head-slot skulls, player heads, and block items now render correctly on NPCs
Camera chooser dropdowns now scroll cleanly when many cameras are available
Reworked Batch Screenshots into a clearer NPC list layout
Added a camera sidebar mode for Batch Screenshots
Batch Screenshot panels can now be resized and remember their width
Tag filters now wrap cleanly instead of scrolling sideways
Added a Background-only row for shots without NPCs
Added Remaining Together renders for NPCs not already covered by selected groups
Batch Screenshot HUD now shows clearer shot progress and shader context
Added live theme color customization in settings
Camera HUD hints now use your actual keybinds
Fixed camera preview NPC rendering with Lunar
Fixed the cloak picker showing the wrong download option
Fixed frozen NPC armor UVs looking mirrored or incorrect
Fixed frozen NPC poses not matching live NPC poses correctly
Elytra stage now saves correctly across presets, stamps, snapshots, and frozen NPCs
Fixed Skin Layers 3D crashes when many player NPCs are visible

1.1Релиз1.21.11 · 30 мая 2026 г.

Fixed custom/OptiFine capes appearing stretched
Improved rotating multiple linked parts at once
Model .jar files in subfolders now auto-import
Time & environment settings no longer reset on disconnect
More reliable textures on imported models

1.0Релиз1.21.11 · 29 мая 2026 г.

Official NPC Studio 1.0 Release

3.0.0Релиз1.20.1 · 29 июня 2024 г.

Fabric Version Of Rewritten Mod

3.0.0Релиз1.20.1 · 29 июня 2024 г.

Complete Mod Rewrite!

Полная история изменений — на Modrinth.

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