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Mineforgian

[TACZ] No Mindless Shooting

Your actions have consequences. Shooting TacZ guns without a silencer now triggers hordes.

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16
Обновлён
27 августа 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 22 октября 2025 г.

No Mindless Shooting

NOTE: THIS MOD REQUIRES TACZ

Every single shot matters.

To add more difficulty (and usage for silencers) in TacZ, zombies (and possibly hordes of them) from far away can now hear your gun's noise and WILL be attracted to it, each shot now has an impact and stealth doesn't seem like that bad of an option.

You can add The Hordes and set useHorde to true in the config for a more challenging experience

You can configure the following:

  • Noise Points & Thresholds:
    • Threshold: The total noise points required to trigger a horde/mob spawn.
    • Gun & Ammo Points: Assign custom noise weights per GunId or AmmoId (e.g. .50 BMG can contribute more noise than a 9mm).
    • Time Window: How long noise points persist before decaying.
    • Hearing Radius: The area where shots can accumulate, moving out of that area will reset your shots.
    • Cooldown: Cooldown between horde/mob spawn triggers.
  • Silencers:
    • Silencer Modifiers: Configure the silencer modifier globally (0% to 100%) or per silencer AttachmentId.
    • Excluded Weapons: Specify GunId's that are ignored and have no noise points.
    • Encased Check: Ignore gunshots if you are underground or deep indoors with no sky light.
  • Spawning Mobs (Hordeless Mode Only):
    • Custom Mobs: Choose which entity types spawn.
    • Spawn Count & Distance: How many mobs spawn and how far away from the player they spawn.
  • The Hordes Integration:
    • Toggle between hordeless spawning or triggering a horde event.
    • Customizable horde duration and horde spawn tables.
  • Messages:
    • Warning message (when reaching half of the noise threshold).
    • Alert message (sent when the threshold is triggered).
    • Full color code support (e.g. &4, &c) and toggles to send messages to the action bar or chat.

Issues can be reported on the GitHub Repository

Ченджлог

2.3.0-1.20.1Релиз1.20.1 · 27 августа 2026 г.

2.3.0 Update

Note: If you are upgrading from an older version, you should probably check the new options out.

This update brings:

  • Change how shots count: guns no longer just add a constant 1 point to the threshold, shots can now add different noise points based on the applied silencer modifier and the specified noise points for the GunId or AmmoId
  • Better Silencers: silencers are no longer a toggle, you can now configure modifiers per AttachmentId or globally to reduce from the noise points
  • Fix gunshots not counting with latest hordes version (1.6.3g). Fixes issue #2
  • Minimal performance optimizations regarding object allocations

Introducing new configuration options:

  • gunPoints: define how many noise points count towards the threshold per GunId or AmmoId (e.g. "tacz:50bmg=2.0")
  • silencerModifier: Points Modifier for silenced shots (0% = no reduction, 100% = fully silenced)
  • silencerModifiers: define per AttachmentId silencer modifiers
2.2.0-1.20.1Релиз1.20.1 · 14 апреля 2026 г.

2.2.0 Update

Note: The old radius option in the config is now invalid as it has been replaced with hearingRadius and spawnRadius

This update brings:

  • You can now exclude specific gun IDs from counting towards the threshold in the config
  • You can now use color codes (e.g. &5) in messages to customize them further
  • You can now define at what distance should the monsters spawn (hordeless only)
  • Improved time expiry logic

Introducing new configuration options:

  • hearingRadius replacing radius
  • spawnRadius how far away mobs spawn (hordeless only)
  • excludedWeapons a list of TaCZ gun IDs to exclude
2.1.0-1.20.1Релиз1.20.1 · 31 октября 2025 г.

NoMindlessShooting v2.1.0

Features

  • You can now set your own spawntables when using the hordes!
  • Built in spawning now supports multiple mobs (Randomly chosen from the list, modded mobs work but are not guaranteed to have the intended behaviour)
  • Now uses a cache and stores a UUID instead of the player object.

CONFIG CHANGES

  • Added hordeSpawnTable, allows you to specify a hordes mod spawntable to use on horde start!
  • Added mobs, a list of mobs to spawn (Randomly chosen from the list) for hordeless mode.
  • Moved ignoreEncased to the Gun category

Code things (Irrelevant unless you're keeping up with the code)

  • Added several debug level logs for better releases
  • Made the TacZListener more readable, silencer checks are now in their own boolean method
2.0.0-1.20.1Релиз1.20.1 · 22 октября 2025 г.

The mod now no longer depends on the hordes.

A new hordeless mode has been added which spawns vanilla zombies around you to attack you

Now shooting underground or completely encased will not count towards the threshold (This works by checking if you are below a block and have no sky light reaching you for simplicity)

The silencer check is now more convenient and you should no longer have to add silencer ids again.

An attraction cooldown is added (overrides the hordes one)

Config:

Removed silencer_ids since it's no longer used

Added useHorde which allows you to choose between the hordes and the simpler zombie spawning built in

Added spawnCount which lets you choose how many mobs to spawn if you are using the simpler built in zombie spawning

Added cooldown which lets you configure the cooldown for each horde/attraction

Added ignoreEncased which lets you toggle the sound blocking for underground/fully encased players

Added ignoreSilencer which lets you ignore or not ignore silencers

Added noiseWarningMessageInChat which lets you choose whether to send the message in the chat or the action bar

Added hordeStartMessageInChat which lets you choose whether to send the message in the chat or the action bar

Probably other minor things that I've forgotten, but those are the most important.

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