
[TACZ] No Mindless Shooting
Your actions have consequences. Shooting TacZ guns without a silencer now triggers hordes.
- Загрузки
- 15K
- Подписчики
- 14
- Обновлён
- 14 апреля 2026 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 22 октября 2025 г.
No Mindless Shooting
NOTE: THIS MOD REQUIRES TACZ
Every single shot matters.
To add more difficulty (and usage for silencers) in TacZ, zombies (and possibly hordes of them) from far away can now hear your gun's noise and WILL be attracted to it, each shot now has an impact and stealth doesn't seem like that bad of an option.
You can add the hordes and set useHorde to true in the config for a more challenging experience
You can configure the following:
Warning message (Triggered when half of the threshold to trigger a horde is reached)
Uh oh message (Triggered when the threshold is reached and a horde is triggered)
A toggle for whether to ignore silencers or not
The radius for where your shots keep counting (If a player is out of this radius, the amount of shots are reset)
The threshold of shots needed to trigger a horde
The duration of the horde (In ticks)
The time window to continue counting shots (In seconds. If the time window has passed, the amount of shots are reset)
and a lot of other configuration options, check the mod config to see more.
Issues can be reported on the GitHub Repository
Ченджлог
2.2.0-1.20.1Релиз1.20.1 · 14 апреля 2026 г.
2.2.0 Update
Note: The old
radiusoption in the config is now invalid as it has been replaced withhearingRadiusandspawnRadius
This update brings:
- You can now exclude specific gun IDs from counting towards the threshold in the config
- You can now use color codes (e.g. &5) in messages to customize them further
- You can now define at what distance should the monsters spawn (hordeless only)
- Improved time expiry logic
Introducing new configuration options:
- hearingRadius replacing
radius - spawnRadius how far away mobs spawn (hordeless only)
- excludedWeapons a list of TaCZ gun IDs to exclude
2.1.0-1.20.1Релиз1.20.1 · 31 октября 2025 г.
NoMindlessShooting v2.1.0
Features
- You can now set your own spawntables when using the hordes!
- Built in spawning now supports multiple mobs (Randomly chosen from the list, modded mobs work but are not guaranteed to have the intended behaviour)
- Now uses a cache and stores a UUID instead of the player object.
CONFIG CHANGES
- Added
hordeSpawnTable, allows you to specify a hordes mod spawntable to use on horde start! - Added
mobs, a list of mobs to spawn (Randomly chosen from the list) for hordeless mode. - Moved
ignoreEncasedto the Gun category
Code things (Irrelevant unless you're keeping up with the code)
- Added several debug level logs for better releases
- Made the TacZListener more readable, silencer checks are now in their own boolean method
2.0.0-1.20.1Релиз1.20.1 · 22 октября 2025 г.
The mod now no longer depends on the hordes.
A new hordeless mode has been added which spawns vanilla zombies around you to attack you
Now shooting underground or completely encased will not count towards the threshold (This works by checking if you are below a block and have no sky light reaching you for simplicity)
The silencer check is now more convenient and you should no longer have to add silencer ids again.
An attraction cooldown is added (overrides the hordes one)
Config:
Removed silencer_ids since it's no longer used
Added useHorde which allows you to choose between the hordes and the simpler zombie spawning built in
Added spawnCount which lets you choose how many mobs to spawn if you are using the simpler built in zombie spawning
Added cooldown which lets you configure the cooldown for each horde/attraction
Added ignoreEncased which lets you toggle the sound blocking for underground/fully encased players
Added ignoreSilencer which lets you ignore or not ignore silencers
Added noiseWarningMessageInChat which lets you choose whether to send the message in the chat or the action bar
Added hordeStartMessageInChat which lets you choose whether to send the message in the chat or the action bar
Probably other minor things that I've forgotten, but those are the most important.
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