
NeMuelch
NeMuelch Minecraft Fabric Mod adds consumables, new recipes, player related content, admin tool items, and changes to basic minecraft behavior.
- Загрузки
- 2K
- Подписчики
- 2
- Обновлён
- 25 июня 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 15 сентября 2022 г.

NeMuelch Fabric Mod for Minecraft
Overview
NeMuelch is the first mod ever created by ShiroJR. It used to only add consumable Easter Egg items. Now it mostly is a playground and experimental feature zone for future mods and ideas. It very much can be described as a "Kitchen Sink" mod.
Features and content are added purely based on what cursed ideas I get at 2 AM.
What does "NeMuelch" mean?
The name "ne Muelch?" (asking someone if they want to have a milk in german and with weird pronunciation) has been a meme from an old server project where the mod was first used in, and stuck with this mod ever since. The initial goal of this mod was to add additional milk items with cursed crafting recipe and favorable side effects.
Now it's a monstrosity of chaos and randomness...
Content
At this point there are too many features and content in too many different directions with no real connection to each
other,
to list them all in here. So go take a look at the source code or ask @ShiroJR on Discord.
An attempt at documenting existing features with gamerules, config entries, commands, etc. is made in the GitHub Wiki.
You can take inspiration from any code in this mod, as long as you follow what the LICENSE requires. Just keep in mind that some parts are still very old and will most likely require bigger refactor sessions.
All assets are listed as ARR.
Центр версий
33 версийЧенджлог
1.16.0-1.20.1Релиз1.20.1 · 25 июня 2026 г.
Content
- Added new Ropes (currently only placeable with new admin tool item)
- Added new Entity Slowing feature, which allows players to gradually slow themselves down to e.g. match speed of other players.
- hold the new
Reduce Movement (With Mousewheel)NeMuelch Keybind (by defaultRight Shift) and scroll with the mouse wheel at the same time
- hold the new
- Added new Fleeting Note system which allows "tooltip-like" text messages to be left in the world
- players which look at the position of the fleeting notes, and are in range, will see the displayed text
- admins can create their own texts if necessary, but for now it will be displayed only automatically if players left a world
- Added
Backyard - Added BlockFinder feature
- Added util Block Tag (
nemuelch:terraform_preparation) for world edit terraforming foliage removal - Added Mob Persistency sub commands to entity command
- Added Acid Biomes, commands, regions, StatusEffects, etc.
- Added new
/nemuelch server ...sub commands for accessing statistics and removing chunk nbt data - Added new
nemuelch:curse_of_veilingenchantment which hides all enchantments from an ItemStack's Tooltips- Additionally added custom nbt handling to hide only specific Enchantment information of an ItemStack
- Added new Buckler Shield Item for players which want to engage in a more skill based parrying system
- added
Pivotenchantment which lets the user turn 180° after a successful buckler dash while still sneaking - added
Engageenchantment which flattens the buckler dash's trajectory but increases its length
- added
- Added new basic Comb Item
Fixes
- Generally reworked many feedback texts and examples of already existing commands for better UX
- Fixed an issue with storage pots not remembering their stored ItemStacks in certain situations
- Fixed PotLauncher Entity not being able to launch player entities specifically
- Potentially fixed multiple rendering issues with different fog blocks (default and advanced)
- Fixed explosions dropping items of fog blocks
- Added damage type tag support for shielding skin status effect
- Added client config entry to prevent camera sequences and shakes
- Rotated crate placement by 180° to let users easier prop up their stands with sticks
- Fixed and Added many new sound subtitle translations
- Fixed Satin API not being listed in fabric.mod.json for better error information if the library is missing
- Added max length to
/actcommands (adjustable with gamerule)
Notes
The NeMuelch wiki got a big overhaul! It is by no means complete but sheds some light on more obscure features of NeMuelch. Most of the features which were only described here in short have longer explanations over there with extra information on their gamerules, config entries, commands, logic, interactions, etc. Check it out!
1.15.1-1.20.1Релиз1.20.1 · 24 апреля 2026 г.
Content
- new sounds assets
- added more crimson phase features (wip)
- added new mace and smoking pipes (wip)
Fixes
- fixed multiple Target Dummy compatibility issues due to implementing its own entity attributes manually
1.15.0-1.20.1Релиз1.20.1 · 9 апреля 2026 г.
Content
- Added new Dummy entity to check many different aspects of what and which damage you do against several different target types
- Added new Water Crate Block to store any fluid and water creatures
Changes
The Block Variation Feature has been put into its own separate mod over at https://modrinth.com/mod/nemuelch-block-variations (NBV)
This means that the base mod does not include those blocks and their content anymore.
However, if you have previously worked with those, they should still work and stay in your world as they were before if you have both NeMuelch and NBV installed. They completely kept their old Identifiers (modid and name)
Using NBV and an older version of NeMuelch might cause Registry conflicts.
Make sure to back up your world(s) before updating!
1.14.1-1.20.1Релиз1.20.1 · 17 марта 2026 г.
Fixes
- Fixed Double Crate block drop only returning one crate item
- Fixed Angled Crate Item Rendering
- Fixed smaller QoL Crate interactions
- Refactored Fade Shader networking
1.14.0-1.20.1Релиз1.20.1 · 13 марта 2026 г.
Content
- Added Crate Blocks in all vanilla wood types
- Variant
SINGLEstores up to 6 ItemStacks - Variant
ANGLEDalternate version of single, if you place it against a full block - Variant
DOUBLEwhen put on top of single or angled, increases storage to 12 ItemStacks (6 per layer) - Variant
ENTITYstores Entity with less tick based impact on the logical server side (no Mob AI, ...). Simply interact while you have a Mob on a leash. To retrieve, either break the block or interact with leash Item - Check
canCrateStoreEntityGameRule andnemuelch:crate_storage_whitelistEntityTag for configuration
- Variant
- Added new Admin Item commands (
/item ...)killauradeletes dropped Item Entities in a radius for a set duration with an optional Item Filter (intentionally non-persisntent)
- Added new Admin Entity commands (
/entity ...)healthmanages and gives info about target entity healthnourishmentmanages and gives info about Player target hunger and saturationswapexchanges position and look angle of two specified entitiesfiremanages fire ticks of target entity
- Added new Status Effects:
nemuelch:executionwhen effect runs out kills entity if they are below a specific health threshold based on effect amplifier:(amplifier + 1) * 0.01. So Effect amplifier of 69 is death below a threshold of 70% of Entity's max healthnemuelch:rebound"records" incoming damage while effect is active and re-applies after effect runs outnemuelch:deferred_health(+ Potions) act same as Instant Health Status Effects but only apply the effect after the effect runs outnemuelch:deferred_damage(+ Potions) act same as Instant Damage Status Effects but only apply the effect after the effect runs out
- added more sounds
- added Miasma
- items with two layers, both can be colored independently over its NBT
- particle based on those items
Fixes
- Fixed Glove Item Assets
- Changed and fixed multiple interactions on the "PullUp" feature (QoL)
Note
Updated internally used Fabric Loader version to 0.17.2, but sill allows for older versions (older versions won't be tested for bugs in the future)
1.13.2-1.20.1Релиз1.20.1 · 11 февраля 2026 г.
Content
- Added new Entity command utilities
- Made "Pull Up" feature less restrictive for players in creative mode
Fixes
- Potentially fixed Shader code being used on the server side (again...)
1.13.1-1.20.1Релиз1.20.1 · 11 февраля 2026 г.
Content
- Added new Entity Type Tag
nemuelch:unsinkablefor boat entities which should not sink - Added new Entity Type Tag
nemuelch:despawn_protectedfor boat entities to prevent them from despawning
Fixes
- Fixed remapping issues which crashed Minecraft if the user tried to access Iris' Shader page
- Fixed Server Access issue when trying to render internal NeMuelch shader
1.13.0-1.20.1Релиз1.20.1 · 6 января 2026 г.
Content
- Boats can despawn after a set time while being empty (check boat gamerules)
- Boats will start sinking process after prolonged swimming in deep water (check boat gamerules)
- Added new "Pull-Up" feature where players can e.g. help each other over walls
- Added more Variation Blocks (small fences) and more Varations
- Added new and more flexible "Advanced Fog Block"
- Added more sounds
- Added Time and Winds compat for Occasion System (WIP!)
- Locked Iris shaders while internal shaders are active
Fixes
- Fog Blocks won't crash upon being destroyed behind each other anymore
- Fixed Red Sandstone Variations texture
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