
Natural Philosophy
Adding the object permanence that Mojang didn't have to Vanilla biome design
- Загрузки
- 5K
- Подписчики
- 109
- Обновлён
- 15 августа 2026 г.
- Лицензия
- MIT
Опубликован 27 января 2025 г.
Natural Philosophy
Natural Philosophy replaces and overhauls Minecraft biome decoration, integrating newer blocks and features into older biomes while keeping some of the essence of Minecraft biome decoration. It extends upon Minecraft's ideas without entirely supplanting or replacing them, while integrating new content and new biome features into a holistic Overworld biome overhaul.
Built around the concept that most Minecraft biome decoration is sparse, empty, and lacking in sub-biome variation, Natural Philosophy aims to accurately represent ecosystems that could have developed in each biome. Rather than following the Minecraft biome philosophy and producing new variations on its lackluster style, or breaking with it entirely and integrating excess hand-built detail, Natural Philosophy aims to thread the needle and provide environments full of subtle detail.
Terrain profile is unchanged from the Minecraft default; Natural Philosophy focuses on adapting biome decoration rather than terrain. For a more natural look, a combination of Deeper Oceans and Continents is suggested to increase ocean depth and make oceans more distinct from standard biomes.
Compatibility Notes
It is not recommended to use Natural Philosophy alongside other mods that add features to or overhaul single or multiple Minecraft biomes, such as Project: Vibrant Journeys, Geophilic, or Biome Makeover. Overlapping content, incompatible replacements, or other issues are likely.
Natural Philosophy does not change biomes from other mods; those mods which are installed alongside it that use Terrablender, Lithostitched, or Biolith will not see their biomes modified, except for several widely-applicable changes to riparian sediment and cliffs. How modded biomes are sorted inside of these features can be controlled via tags in the naturalphilosophy:worldgen/biome/cliffs/ and naturalphilosophy:worldgen/biome/sediment/ folders.
Compatibility with datapacks that modify Minecraft biomes is not guaranteed, and not supported. Datapacks that add new biomes or change terrain should be compatible directly upon install; those that change terrain profile such as Tectonic or Larion are not incompatible but may cause some features to not generate.
Datapacks that modify existing features such as minecraft:flower_plain or minecraft:oak_bees_005 are likely incompatible. Natural Philosophy replaces the vegetation features of most biomes, and only certain features that are commonly modified (minecraft:flower_meadow) are generated unmodified.
Inspirations
Geophilic is similar to Natural Philosophy but hews more closely to the Minecraft decoration style.
Project Vibrant Journeys is focused on adding block-based decoration features.
Stony Cliffs Are Cool adds stone cliffs to steep surfaces on generation.
Simple Snowy Fix adds snow spawning and ice spawning underneath trees.
Other inspirations come from too many biome mods to count. A selected list for some features of note can be found in the notes directory, alongside previous and future plans for the mod.
Simple Snowy Fix and Stony Cliffs are Cool are integrated into Natural Philosophy and need not be included alongside.
Ченджлог
4.0.0Релиз1.21.1 · 15 августа 2026 г.
- Added greater variety to existing plants
- Grass has several new models to add variation
- Ferns have several new models to add variation
- Lilypads have several new models to add variation
- Sugarcane, Grass, Rushes, and Cattails now use a rotated square model
- Updated several plant models to better match their growth habits
- Roses, Peonies, and Lilacs are now large bushes
- Bamboo leaves are now blocky
- Dune Grass now matches Dry Grass from later versions
- Cattails and Rushes now tint with biome grass colors
- Red Algae now sways in the water like seagrass and kelp
- Reworked flower distribution to better match Vanilla
- Added Dandelions to most open spaces
- Move flower bushes to open areas, rather than under canopies
- Reworked soil blocks for most biomes
- Removed dithering present in 3.0+
- Added Alfizol, a counterpart of Podzol for deciduous forests
- Added Permafrost, a new soil block found under snowy biomes
- Removed Sandy Mycelium
- Added Grassy Clay Horizon, to make clay transitions in Swamps less jarring
- Reworked multiple aspects of tree placement
- Changed Oak foliage and trunk placers to better match fancy oak trees in base Minecraft
- Changed Birch foliage placers to have a unique shape
- Added root balls to trees that generate in worldgen
- Removed Azalea bushes from most biomes to keep their status as Lush Cave indicators. Flower Forest and Cherry Groves generate them still
- Major overhaul of Mushroom Fields generation
- Significant increase in Mycelium cover percentage
- Removed Sandy Mycelium in favor of Mycelial Web
- Mycelial Web block acts like Glow Lichen or Sculk but for Mycelium, generating at the edges of Mycelium patches
- Overhauled biome water colors
- Mushroom Fields now has the water color of Sulfur Caves for hotsprings
- Removed custom colors matching Bedrock Edition
- Biome water color now matches their ocean temperature band
- Adjusted water fog colors to match Bedrock Edition more
- Added Giant Bamboo trees for Bamboo Jungles
- Added Large Bushes across most temperate biomes
- Spread Bamboo across all types of jungle in small patches
- Add tall grass back to river biomes to prevent them from looking like lawns
- Rushes, Cattails, and Red Algae can be spread with Bone Meal
- Reduced post-worldgen leaf decay in many biomes
3.1.0Релиз1.21.1 · 28 февраля 2026 г.
- Added a swing-through-grass config (enabled by default)
- Intended to deal with the large amount of foliage NP adds
- Is an entirely client-side option
- Made moss layers less likely to Z-fight at close distance
- Made Rushes and Cattails renewable via bonemealing
3.0.0Релиз1.21.1 · 24 декабря 2025 г.
- Massive performance improvements to surface rules
- More tree shape changes & decorators
- Roots on some trees, such as jungle and large spruce/pine
- A branch decorator to make Redwood-esque trees look better
- A branch decorator for jungle trees
- More water in caves, via waterfalls and such
- Water & lava springs exist, but have heavy height limitations as well as only spawning over water
- Reduce spring generation frequency in ceilings & make lava overwrite sculk/glow lichen
- Forest hillsides are properly covered in more stunted trees
- Revamp of Mushroom Island to be more volcanic
- Hotsprings added, made of terracotta
- New basaltic mineral sand blocks, for making mushroom islands like basaltic floodplain
- Add Mycelial Growth similar to warped roots
- Tweaks to cave generation to provide more immersive entrances
- Rooted dirt + hanging roots on the top of caves near the surface, lush or not?
- Fix orange terracotta spawning at the top of Badlands biomes
- Vines & drooping leaves in Dark Forest biomes
- Small Dripleaves in spawn in mangrove swamps, as they are hot, humid, wet, & overgrown
- Ocean updates
- Top Levels (0-30m) in: Frozen Ocean, Cold Ocean, Ocean: Kelp on 0-1 gravel, seagrass on 2+, red algae more common the warmer it is
- Mid (fade 30m-40m) to Bottom Levels (40m-down) in: Frozen Ocean, Cold Ocean, Ocean: Red algae and bone coral, with more bone coral on rockier portions
- Top Levels (0-30m) in: Lukewarm Ocean: Kelp on boulders (areas with 1 sand), seagrass & red algae on sand
- Mid (fade 30m-40m) to Bottom Levels (40m-down) in: Lukewarm Ocean: Red algae and bone coral, with more bone coral on rockier portions
- Warm ocean has some changes to possibly make coral generate more reef-like, otherwise no need for changes
- Red algae and bone coral are usable in recipes, incl, brewing
- Fix Badlands biome cliff generation to be more interesting (all
minecraft:badlandsnow) - Fix lots of missing tags on NP blocks & items
- Fix powder snow & grove biomes with cliff surface rules
- Kelp & mushrooms have a slight offset like grass & flowers do
- Mushrooms have dynamic shape like flowers so they don't have issues
- Kelp has dynamic shape similar to bamboo
- Fix land when it comes above ocean surfaces not being decorated properly
- Add depth filter to dune grass placement in beaches
- Fix Windswept biomes gravel rock spawning
- Fix Stony Shore boulder issues & add new vegetation
- Fix dirt under the water in mangrove swamps
- Fix "underwater sediment" surface rule not applying correctly
- Fix issues with
flatandflat_liquidsurface rule conditions - Texture updates: Grass path sides, moss carpet hanging sides, rotate: coarse dirt, gravel, moss, endstone, stretch in small dripleaf bottom
- Make grass that spawns in caves actually dirt, coarse dirt, or rooted dirt
- Variation in moss hanging textures
- Fix cliff issues with flat tops having stone & the ring of stone around the bottom
2.2.1Релиз1.21.1 · 31 июля 2025 г.
- Fixed issue with crashes due to carver disabling
2.2.0Релиз1.21.1 · 25 марта 2025 г.
- Make grass in snowy biomes tan and dead
- Apply forest track paths before their surfaces
- Fix tops of logs appearing in Plains Oaks
- Strengthen red sand color in red dune grass
- Increase Badlands plant generation
- Refactor mod internals for compatibility
- Fix surface rules using
minecraft:namespace - Hopefully fix Snow! Real Magic! crash
- Change snow under trees mixin logic
- Fix surface rules using
- Increase moss patch generation on moss blocks
- Modify cliff aesthetics for more consistency
- Stone lips of <2 blocks are now dirt/grass
- Dirt panels by the side of caves less likely
2.1.0Релиз1.21.1 · 12 февраля 2025 г.
- Add Farmer's Delight compat for straw & cutting
- Add utility recipes for Rushes and Cattails
- Rushes craft into torches (rushlights)
- Cattails craft into string
- Reduce incidence of Jungle oak bees by half
- Fix stunted spruces not placing rooted dirt
- Fix dedicuous forest undergrowth spawning
- Lower incidence of Jungle bushes slightly
2.0.0Релиз1.21.1 · 7 февраля 2025 г.
- Glow lichen spawns in larger patches more frequently
- Added particles to Deep Dark and Lush Caves
- Update water colors in Deep Dark and Lush Caves
- Dripstone Caves have common mushrooms
- Lush cave vegetation is significantly updated
- Ferns replace grass on moss
- Mud and mossy cobblestone are common
- Ceiling vines are more common & longer
- Glow lichen replaces some moss vegetation
1.3.1Релиз1.20.4 · 2 февраля 2025 г.
- Fix bug with Grove JSON that may crash
Комментарии
Загружаем…