
Note: Some of the assets are from the last days resource pack and the Some Items resource pack
Embark on an extraordinary journey through the world of Minecraft with the Mutationcraft mod. This immersive modification injects the game with a thrilling assortment of mutants and a collection of powerful weapons. Brace yourself for a fresh and exhilarating survival experience as you confront these extraordinary beings and wield an array of deadly tools to shape your destiny!
The necroptor mob can be very dangerous as he will infect other friendly mobs and also go for the non-friendly mobs such as zombies,spiders and more. So just don't let him get close to any farm...
Also, the mod is split into classes, each represent their level of power. Some of the mobs actually have special abilities such as invisibility,morphing creatures and more!
The mod has weapons and armors to defeat these powerful enemies.They even have weaknesses, the ones we are aware of are that they are weaker when exposed to fire and also they have a low durability against the impaling enchantment on the trident.
Note: The mod is not finished yet and we have a lot more to come for the future such as more evolving species and phases and more powerful enemies and mechanisms!
To play this mod, you'll need the forge installer for the specific version you're playing and the geckolib mod for that same version.
I also recommend installing Just Enough Items, Better Combat and Sound Physics Remastered for a more enjoyable experience!
Ченджлог
1.3.0Релиз1.19.4 · 20 июля 2023 г.
Changelog:
Added two new entities called Assimilated Donkey and Carnivorae.
With that, we've finished with all the assimilated animals.
Assimilated Donkey - Assimilated version of the normal donkey.
Carnivorae - Doesn't move but deals a pretty good amount of damage. On top of that, he can summon miters and also give you poison and bleeding once biting you.
Stages now are kind of bugged but atleast they play their sounds and show when they change.
Now roamers only spawn from stage 1 and up only, so they can stop infecting everything. That meaning that only miters can spawn in stage 0.
The enderman can now teleport itself and it's nearby allies if close to you enough. ( VERY OP )
Ofcourse, these have gamerules as they can be very game changing!!
Added a new item called Assimilated Ender Pearl that only the Assimilated Enderman can drop. This item will teleport the player to it's spawnpoint if right-clicked.
Added a new item called Putrid Vine which for now, has no utility whatsoever and can't spawn naturally.
Enderman is no longer immune to suffocation.
Reduced enderman's spawning rate again.
Reduced the melee range of the creatures.
The necroptor model is now a bit smaller!
And that's all for now...
1.2.9Релиз1.19.2 · 20 июля 2023 г.
Changelog:
Added two new entities called Assimilated Donkey and Carnivorae.
With that, we've finished with all the assimilated animals.
Assimilated Donkey - Assimilated version of the normal donkey.
Carnivorae - Doesn't move but deals a pretty good amount of damage. On top of that, he can summon miters and also give you poison and bleeding once biting you.
Stages now are kind of bugged but atleast they play their sounds and show when they change.
Now roamers only spawn from stage 1 and up only, so they can stop infecting everything. That meaning that only miters can spawn in stage 0.
The enderman can now teleport itself and it's nearby allies if close to you enough. ( VERY OP )
Ofcourse, these have gamerules as they can be very game changing!!
Added a new item called Assimilated Ender Pearl that only the Assimilated Enderman can drop. This item will teleport the player to it's spawnpoint if right-clicked.
Added a new item called Putrid Vine which for now, has no utility whatsoever and can't spawn naturally.
Enderman is no longer immune to suffocation.
Reduced enderman's spawning rate again.
Reduced the melee range of the creatures.
The necroptor model is now a bit smaller!
And that's all for now...
1.2.8Релиз1.18.2 · 20 июля 2023 г.
Changelog:
Added two new entities called Assimilated Donkey and Carnivorae.
With that, we've finished with all the assimilated animals.
Assimilated Donkey - Assimilated version of the normal donkey.
Carnivorae - Doesn't move but deals a pretty good amount of damage. On top of that, he can summon miters and also give you poison and bleeding once biting you.
Stages now are kind of bugged but atleast they play their sounds and show when they change.
Now roamers only spawn from stage 1 and up only, so they can stop infecting everything. That meaning that only miters can spawn in stage 0.
The enderman can now teleport itself and it's nearby allies if close to you enough. ( VERY OP )
Ofcourse, these have gamerules as they can be very game changing!!
Added a new item called Assimilated Ender Pearl that only the Assimilated Enderman can drop. This item will teleport the player to it's spawnpoint if right-clicked.
Added a new item called Putrid Vine which for now, has no utility whatsoever and can't spawn naturally.
Enderman is no longer immune to suffocation.
Reduced enderman's spawning rate again.
Reduced the melee range of the creatures.
The necroptor model is now a bit smaller!
And that's all for now...
1.2.7Релиз1.19.4 · 18 июля 2023 г.
Changelog:
Added two new entities called Assimilated Evoker and Assimilated Vex.
Assimilated Evoker - Fearsome and agressive dark magician. Can summon assimilated vexes, fight melee, spawn evoker fangs near the player and also bring it's target closer to him, on top of that he's also immune to magic. He's very powerful,smart and cruel. He can also buff himself by destroying a totem of his, granting him health and strength. His style of fighting is very unique as he is both powerful and a flashy fighter! He is basically a miniboss at this point, that's why he is put in to the stage 2 of the mod. He also has a chance of dropping his totem of undying if he does not manage to destroy it for himself in time!
Assimilated Vex - Mutated version of the normal vex. Slower, weaker, but smarter and can be summoned by the assimilated evoker in large groups!
Changed the necroptor bomb texture and all custom spawn eggs!
The enderman is now immune to suffocating so he can stop dying in vain.
The mod now has stages When you first spawn, it will say in chat "Stage 0". The maximum stage is "Stage 3", even though there is no such thing as stage 3 mobs. In stage 0, only miters and roamers will spawn, but be careful because they can infect other mobs too! The sounds that the changing of the stages makes also get more scarier as the stages grow. The mod has a gamerule for setting the stage.
Changed the models of the necroptor,miter and assimilated sheep and cow. ( Controversial / Too big )
Reduced enderman's spawning rate.
Reduced miter's health from 12 to 8.
Reduced necroptor's health from 20 to 14.
Only Miters and the two Roamers can now spawn from the first second you have joined the server for the first time. Now you'll have to wait for a certain amount of time for the bigger mobs to spawn naturally
Stage 0 -> Stage 1 = 30 minutes.
Stage 1 -> Stage 2 = 1 hour.
Stage 2 -> Stage 3 = 2 hours.
The mutagen serum is now stronger than ever, it can cure animals!
And that's about it.... Tell me what do you think of this update!
1.2.6Релиз1.19.2 · 18 июля 2023 г.
Changelog:
Added two new entities called Assimilated Evoker and Assimilated Vex.
Assimilated Evoker - Fearsome and agressive dark magician. Can summon assimilated vexes, fight melee, spawn evoker fangs near the player and also bring it's target closer to him, on top of that he's also immune to magic. He's very powerful,smart and cruel. He can also buff himself by destroying a totem of his, granting him health and strength. His style of fighting is very unique as he is both powerful and a flashy fighter! He is basically a miniboss at this point, that's why he is put in to the stage 2 of the mod. He also has a chance of dropping his totem of undying if he does not manage to destroy it for himself in time!
Assimilated Vex - Mutated version of the normal vex. Slower, weaker, but smarter and can be summoned by the assimilated evoker in large groups!
Changed the necroptor bomb texture and all custom spawn eggs!
The enderman is now immune to suffocating so he can stop dying in vain.
The mod now has stages When you first spawn, it will say in chat "Stage 0". The maximum stage is "Stage 3", even though there is no such thing as stage 3 mobs. In stage 0, only miters and roamers will spawn, but be careful because they can infect other mobs too! The sounds that the changing of the stages makes also get more scarier as the stages grow. The mod has a gamerule for setting the stage.
Changed the models of the necroptor,miter and assimilated sheep and cow. ( Controversial / Too big )
Reduced enderman's spawning rate.
Reduced miter's health from 12 to 8.
Reduced necroptor's health from 20 to 14.
Only Miters and the two Roamers can now spawn from the first second you have joined the server for the first time. Now you'll have to wait for a certain amount of time for the bigger mobs to spawn naturally
Stage 0 -> Stage 1 = 30 minutes.
Stage 1 -> Stage 2 = 1 hour.
Stage 2 -> Stage 3 = 2 hours.
The mutagen serum is now stronger than ever, it can cure animals!
And that's about it.... Tell me what do you think of this update!
1.2.5Релиз1.18.2 · 18 июля 2023 г.
Changelog:
Added two new entities called Assimilated Evoker and Assimilated Vex.
Assimilated Evoker - Fearsome and agressive dark magician. Can summon assimilated vexes, fight melee, spawn evoker fangs near the player and also bring it's target closer to him, on top of that he's also immune to magic. He's very powerful,smart and cruel. He can also buff himself by destroying a totem of his, granting him health and strength. His style of fighting is very unique as he is both powerful and a flashy fighter! He is basically a miniboss at this point, that's why he is put in to the stage 2 of the mod. He also has a chance of dropping his totem of undying if he does not manage to destroy it for himself in time!
Assimilated Vex - Mutated version of the normal vex. Slower, weaker, but smarter and can be summoned by the assimilated evoker in large groups!
Changed the necroptor bomb texture and all custom spawn eggs!
The enderman is now immune to suffocating so he can stop dying in vain.
The mod now has stages When you first spawn, it will say in chat "Stage 0". The maximum stage is "Stage 3", even though there is no such thing as stage 3 mobs. In stage 0, only miters and roamers will spawn, but be careful because they can infect other mobs too! The sounds that the changing of the stages makes also get more scarier as the stages grow. The mod has a gamerule for setting the stage.
Changed the models of the necroptor,miter and assimilated sheep and cow. ( Controversial / Too big )
Reduced enderman's spawning rate.
Reduced miter's health from 12 to 8.
Reduced necroptor's health from 20 to 14.
Only Miters and the two Roamers can now spawn from the first second you have joined the server for the first time. Now you'll have to wait for a certain amount of time for the bigger mobs to spawn naturally
Stage 0 -> Stage 1 = 30 minutes.
Stage 1 -> Stage 2 = 1 hour.
Stage 2 -> Stage 3 = 2 hours.
The mutagen serum is now stronger than ever, it can cure animals!
And that's about it.... Tell me what do you think of this update!
1.2.4Релиз1.19.4 · 14 июля 2023 г.
Well it's about time :]
Improvements and New Features and Mobs
Corrosion now deals damage to any armor ( other mods are compatible too ).
All the mobs have increased attack range.
The necroptor and reductor can now climb.
The spider won't be attacked by any assimilated mobs anymore and the only way to make him transform would be to hurt him when he has mutagen sickness active.
Enderman can now teleport to you and also bring allies with him.
(Enderman will bring a lot of allies as reinforcements!)
The mod armor's now have special sounds when equipped.
Added the names of the first members of the discord server on the assimilated roamer and the developed roamer
Added a shaking animation for the enderman when it sets it's attack target.
The reductor can now make himself invisible for a short period of time.
The witch now makes a sound when buffing nearby allies.
The mobs now won't spawn in houses anymore (atleast I hope so).
Mobs now spawn in every dimension due to lag when despawning if in other dimensions.
The Assimilated Witch has reduced chance of buffing allies when they are hurt.
Fixed the reductor spawning itself.
The human stages 1,2,3 now have special living sound.
The mobs now only need to be hit in order to transform into its mutated version, they don't need to have less than 4 hearts anymore.
The mobs will now only spawn at night ( except the miter ).
The Assimilated fox, wolf, pig and the necroptor can now go through 1 block tall gaps.
The Parasitic creatures now have a 40% chance of inflicting mutagen sickness when attacking.That means that not everytime will the player or mob get infected.
The parasitic creatures, ( except the necroptor ) will not attack friendly mobs anymore so they can be mistaken for when a player is nearby. New effect: Bleeding - This effect will deal damage to its target. Only Human Stages 1,2,3 inflict this effect when attacking, the bigger the stage is, the longer the time you'll have this effect active. If u move during the effect, you will take even more damage.
The fire aspect enchantment on sword now deals extra damage to mutant creatures because they are weak to fire.
The mutagen sickness now has a 50% chance of duplicating itself when it first expires, that meaning the target will have mutagen sickness for even more time!
The enderman can now also teleport the human stage 1 to his location.
Added a new cool weapon called flamethrower that can ignite fire everywhere,has a chance of setting entities on fire if they are hit by it!
Now the player has a chance of spreading the infection. He can spread it if he has mutagen sickness active and he attacks other entities barehanded.
The necroptor bomb now actually acts like one.
Mobs Added:
Added a new helicopter mob that is really what the name implies. He can summon hazmat guards and new mobs called Hazmat Leader,Hazmat Flamethrower,Hazmat Medics.
Hazmat Leader - Stronger version of the hazmat guard, can also perform leaps at it's target.
Hazmat Flamethrower - Has a flamethrower and just burns everything.
Hazmat Medic - Weak in melee combat but he can heal allies.
Assimilated Wolf - Assimilated version of the normal wolf.
Assimilated Fox - Assimilated version of the normal fox, also has a chance of getting a big speed boost when it sees it's target.
Assimilated Bear - This ferocious cold creature will freeze you once he attacks and also give you slowness.
1.2.3Релиз1.19.2 · 14 июля 2023 г.
Well it's about time :]
Improvements and New Features and Mobs
Corrosion now deals damage to any armor ( other mods are compatible too ).
All the mobs have increased attack range.
The necroptor and reductor can now climb.
The spider won't be attacked by any assimilated mobs anymore and the only way to make him transform would be to hurt him when he has mutagen sickness active.
Enderman can now teleport to you and also bring allies with him.
(Enderman will bring a lot of allies as reinforcements!)
The mod armor's now have special sounds when equipped.
Added the names of the first members of the discord server on the assimilated roamer and the developed roamer
Added a shaking animation for the enderman when it sets it's attack target.
The reductor can now make himself invisible for a short period of time.
The witch now makes a sound when buffing nearby allies.
The mobs now won't spawn in houses anymore (atleast I hope so).
Mobs now spawn in every dimension due to lag when despawning if in other dimensions.
The Assimilated Witch has reduced chance of buffing allies when they are hurt.
Fixed the reductor spawning itself.
The human stages 1,2,3 now have special living sound.
The mobs now only need to be hit in order to transform into its mutated version, they don't need to have less than 4 hearts anymore.
The mobs will now only spawn at night ( except the miter ).
The Assimilated fox, wolf, pig and the necroptor can now go through 1 block tall gaps.
The Parasitic creatures now have a 40% chance of inflicting mutagen sickness when attacking.That means that not everytime will the player or mob get infected.
The parasitic creatures, ( except the necroptor ) will not attack friendly mobs anymore so they can be mistaken for when a player is nearby. New effect: Bleeding - This effect will deal damage to its target. Only Human Stages 1,2,3 inflict this effect when attacking, the bigger the stage is, the longer the time you'll have this effect active. If u move during the effect, you will take even more damage.
The fire aspect enchantment on sword now deals extra damage to mutant creatures because they are weak to fire.
The mutagen sickness now has a 50% chance of duplicating itself when it first expires, that meaning the target will have mutagen sickness for even more time!
The enderman can now also teleport the human stage 1 to his location.
Added a new cool weapon called flamethrower that can ignite fire everywhere,has a chance of setting entities on fire if they are hit by it!
Now the player has a chance of spreading the infection. He can spread it if he has mutagen sickness active and he attacks other entities barehanded.
The necroptor bomb now actually acts like one.
Mobs Added:
Added a new helicopter mob that is really what the name implies. He can summon hazmat guards and new mobs called Hazmat Leader,Hazmat Flamethrower,Hazmat Medics.
Hazmat Leader - Stronger version of the hazmat guard, can also perform leaps at it's target.
Hazmat Flamethrower - Has a flamethrower and just burns everything.
Hazmat Medic - Weak in melee combat but he can heal allies.
Assimilated Wolf - Assimilated version of the normal wolf.
Assimilated Fox - Assimilated version of the normal fox, also has a chance of getting a big speed boost when it sees it's target.
Assimilated Bear - This ferocious cold creature will freeze you once he attacks and also give you slowness.
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